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  • How to use Mercurial's LargeFiles extension? [migrated]

    - by DuncanBoehle
    I use Mercurial for game development, and I'm trying to use the LargeFiles extension included in Mercurial 2.0 to keep track of large binary assets. Unfortunately there isn't a whole lot of documentation on the extension, so I'm not sure how people are expected to use it. For example, is there any way to safely clean out the .hg/largefiles directory? If I'm on the tip revision, and expect to always have internet access, then I don't need the old versions of largefiles cluttering up the repository, since that's the whole point of using the LargeFiles extension. Also, how do I have more fine-grained control over where the largefile store is? I can only assume that it's created somewhere on the computer that ran hg init, but I have no idea about the details. Thanks!

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