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  • Eliminating code duplication in a single file

    - by Jon
    Sadly, a project that I have been working on lately has a large amount of copy-and-paste code, even within single files. Are there any tools or techniques that can detect duplication or near-duplication within a single file? I have Beyond Compare 3 and it works well for comparing separate files, but I am at a loss for comparing single files. Thanks in advance. Edit: Thanks for all the great tools! I'll definitely check them out. This project is an ASP.NET/C# project, but I work with a variety of languages including Java; I'm interested in what tools are best (for any language) to remove duplication.

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  • Avoid duplication of values in a SELECT query in PostgreSQL

    - by Shyam Solanki
    I have a table named product which contains two columns: id name 1 p1 2 p2 3 p1 4 p3 5 p4 I run the following query: SELECT DISTINCT id, name FROM product; As a result, PostgreSQL gives me the following output: id name 1 p1 2 p2 3 p1 4 p3 5 p4 I want to avoid duplication of values in the name field, so the desired output should look like this: 1 p1 2 p2 4 p3 5 p4 How should I go about achieving this?

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  • How to generalize a method call in Java (to avoid code duplication)

    - by dln385
    I have a process that needs to call a method and return its value. However, there are several different methods that this process may need to call, depending on the situation. If I could pass the method and its arguments to the process (like in Python), then this would be no problem. However, I don't know of any way to do this in Java. Here's a concrete example. (This example uses Apache ZooKeeper, but you don't need to know anything about ZooKeeper to understand the example.) The ZooKeeper object has several methods that will fail if the network goes down. In this case, I always want to retry the method. To make this easy, I made a "BetterZooKeeper" class that inherits the ZooKeeper class, and all of its methods automatically retry on failure. This is what the code looked like: public class BetterZooKeeper extends ZooKeeper { private void waitForReconnect() { // logic } @Override public Stat exists(String path, Watcher watcher) { while (true) { try { return super.exists(path, watcher); } catch (KeeperException e) { // We will retry. } waitForReconnect(); } } @Override public byte[] getData(String path, boolean watch, Stat stat) { while (true) { try { return super.getData(path, watch, stat); } catch (KeeperException e) { // We will retry. } waitForReconnect(); } } @Override public void delete(String path, int version) { while (true) { try { super.delete(path, version); return; } catch (KeeperException e) { // We will retry. } waitForReconnect(); } } } (In the actual program there is much more logic and many more methods that I took out of the example for simplicity.) We can see that I'm using the same retry logic, but the arguments, method call, and return type are all different for each of the methods. Here's what I did to eliminate the duplication of code: public class BetterZooKeeper extends ZooKeeper { private void waitForReconnect() { // logic } @Override public Stat exists(final String path, final Watcher watcher) { return new RetryableZooKeeperAction<Stat>() { @Override public Stat action() { return BetterZooKeeper.super.exists(path, watcher); } }.run(); } @Override public byte[] getData(final String path, final boolean watch, final Stat stat) { return new RetryableZooKeeperAction<byte[]>() { @Override public byte[] action() { return BetterZooKeeper.super.getData(path, watch, stat); } }.run(); } @Override public void delete(final String path, final int version) { new RetryableZooKeeperAction<Object>() { @Override public Object action() { BetterZooKeeper.super.delete(path, version); return null; } }.run(); return; } private abstract class RetryableZooKeeperAction<T> { public abstract T action(); public final T run() { while (true) { try { return action(); } catch (KeeperException e) { // We will retry. } waitForReconnect(); } } } } The RetryableZooKeeperAction is parameterized with the return type of the function. The run() method holds the retry logic, and the action() method is a placeholder for whichever ZooKeeper method needs to be run. Each of the public methods of BetterZooKeeper instantiates an anonymous inner class that is a subclass of the RetryableZooKeeperAction inner class, and it overrides the action() method. The local variables are (strangely enough) implicitly passed to the action() method, which is possible because they are final. In the end, this approach does work and it does eliminate the duplication of the retry logic. However, it has two major drawbacks: (1) it creates a new object every time a method is called, and (2) it's ugly and hardly readable. Also I had to workaround the 'delete' method which has a void return value. So, here is my question: is there a better way to do this in Java? This can't be a totally uncommon task, and other languages (like Python) make it easier by allowing methods to be passed. I suspect there might be a way to do this through reflection, but I haven't been able to wrap my head around it.

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  • How to detect code duplication during development ?

    - by David Dibben
    We have a fairly large code base, 400K LOC of C++, and code duplication is something of a problem. Are there any tools which can effectively detect duplicated blocks of code? Ideally this would be something that developers could use during development rather than just run occasionally to see where the problems are. It would also be nice if we could integrate such a tool with CruiseControl to give a report after each check in. I had a look at Duploc some time ago, it showed a nice graph but requires a smalltalk environment to use it, which makes running it automatically rather difficult. Free tools would be nice, but if there are some good commercial tools I would also be interested.

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  • BDD / TDD with JSpec - Removing code duplication

    - by Chetan
    How do I refactor to remove the code duplication in this spec: describe 'TestPlugins' describe '.MovieScanner(document)' before_each MoviePage_loggedIn = fixture("movie_logged_in.html") // Get logged-in movie page MoviePage_notloggedIn = fixture("movie_not_logged_in.html") // Get non logged-in movie page scanner = new MovieScanner() // Get movie scanner end it 'should scan logged-in movie page for movie data' doc = MoviePage_loggedIn // Get document to scan // Unit Tests // ------------------------------------------------------------ // Test movie scanner's functions scanner.getMovieTitle(doc).should.eql "The Jacket" scanner.getMovieYear(doc).should.eql "2005" // Test movie scanner's main scan function scannedData = scanner.scan(doc) scannedData.title.should.eql "The Jacket" scannedData.year.should.eql "2005" end it 'should scan non logged-in movie page for movie data' doc = MoviePage_notloggedIn // Get document to scan // Unit Tests // ------------------------------------------------------------ // Test movie scanner's functions scanner.getMovieTitle(doc).should.eql "The Jacket" scanner.getMovieYear(doc).should.eql "2005" // Test movie scanner's main scan function scannedData = scanner.scan(doc) scannedData.title.should.eql "The Jacket" scannedData.year.should.eql "2005" end end end

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  • Operating on rows and then on columns of a matrix produces code duplication

    - by Chetan
    I have the following (Python) code to check if there are any rows or columns that contain the same value: # Test rows -> # Check each row for a win for i in range(self.height): # For each row ... firstValue = None # Initialize first value placeholder for j in range(self.width): # For each value in the row if (j == 0): # If it's the first value ... firstValue = b[i][j] # Remember it else: # Otherwise ... if b[i][j] != firstValue: # If this is not the same as the first value ... firstValue = None # Reset first value break # Stop checking this row, there's no win here if (firstValue != None): # If first value has been set # First value placeholder now holds the winning player's code return firstValue # Return it # Test columns -> # Check each column for a win for i in range(self.width): # For each column ... firstValue = None # Initialize first value placeholder for j in range(self.height): # For each value in the column if (j == 0): # If it's the first value ... firstValue = b[j][i] # Remember it else: # Otherwise ... if b[j][i] != firstValue: # If this is not the same as the first value ... firstValue = None # Reset first value break # Stop checking this column, there's no win here if (firstValue != None): # If first value has been set # First value placeholder now holds the winning player's code return firstValue # Return it Clearly, there is a lot of code duplication here. How do I refactor this code? Thanks!

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  • Avoiding resource (localizable string) duplication with String.Format

    - by Hrvoje Prgeša
    I'm working on a application (.NET, but not relevant) where there is large potential for resource/string duplication - most of these strings are simple like: Volume: 33 Volume: 33 (dB) Volume 33 dB Volume (dB) Command - Volume: 33 (dB) where X, Y and unit are the same. Should I define a new resource for each of the string or is it preferable to use String.Format to simplify some of these, eg.: String.Format("{0}: {1}", Resource.Volume, 33) String.Format("{0}: {1} {2}", Resource.Volume, 33, Resource.dB) Resource.Volume String.Format("{0} ({1})", 33, Resource.dB) String.Format("{0} ({1})", Resource.Volume, Resource.dB) String.Format("Command - {0}: {1} {2}", Resource.Volume, 33, Resource.dB) I would also define string formats like "{0}: {1}" in the resources so there would be a possibility of reordering words... I would not use this approach selectivly and not throughout the whole application.. And how about: String.Format("{0}: {1}", Volume, Resource.Muted_Volume) // = Volume: Muted Resource.Muted_Volume String.Format("{0}: {1} (by user {2})", Volume, Resource.Muted_Volume, "xy") // = Volume: Muted (by user xy) The advantage is cutting the number of resource by the factor of 4-5. Are there any hidden dangers of using this approach? Could someone give me an example (language) where this would not work correctly?

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  • is there a way to remove duplication in this code

    - by oo
    i have a method that looks like this: private double GetX() { if (Servings.Count > 0) { return Servings[0].X; } if (!string.IsNullOrEmpty(Description)) { FoodDescriptionParser parser = new FoodDescriptionParser(); return parser.Parse(Description).X; } return 0; } and i have another method that looks like this: private double GetY() { if (Servings.Count > 0) { return Servings[0].Y; } if (!string.IsNullOrEmpty(Description)) { FoodDescriptionParser parser = new FoodDescriptionParser(); return parser.Parse(Description).Y; } return 0; } is there anyway to consolidate this as the only thing different is the property names?

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  • Duplication of code (backend and javascript - knockout)

    - by Michal B.
    We have a new developer in our team. He seems a smart guy (he just came in so I cannot really judge). He started with implementing some small enhancements in the project (MVC3 web application using javascript - jquery and knockout). Let's say we have two values: A - quite complex calculation C - constant B = A + C On the screen there is value B and user can change it (normal texbox). When B changes, A changes as well because C is constant. So there is linear dependency between A and B. Now, all the calculations are done in the backend, but we need to recalculate A as user changes B (in js, I would use knockout). I thought about storing old A and B and when B changes by 10 then we know that new A will be old A + 10. He says this is dirty, because it's duplication of code (we make use of the fact that they are dependent and according to him that should be only in one place in our app). I understand it's not ideal, but making AJAX request after every key press seems a bit too much. It's a really small thing and I would not post if we haven't had long discussion about it. How do you deal with such problems? Also I can imagine that using knockout implies lots of calculations on the client side, which very often leads to duplication of the same calculations from the backend. Does anyone have links to some articles/thoughts on this topic?

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  • Technical details for Server 2012 de-duplication feature

    - by syneticon-dj
    Now that Windows Server 2012 comes with de-duplication features for NTFS volumes I am having a hard time finding technical details about it. I can deduce from the TechNet documentation that the de-duplication action itself is an asynchronous process - not unlike how the SIS Groveler used to work - but there is virtually no detail about the implementation (algorithms used, resources needed, even the info on performance considerations is nothing but a bunch rule-of-thumb-style recommendations). Insights and pointers are greatly appreciated, a comparison to Solaris' ZFS de-duplication efficiency for a set of scenarios would be wonderful.

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  • Best way to throw exception and avoid code duplication

    - by JF Dion
    I am currently writing code and want to make sure all the params that get passed to a function/method are valid. Since I am writing in PHP I don't have access to all the facilities of other languages like C, C++ or Java to check for parameters values and types public function inscriptionExists($sectionId, $userId) // PHP vs. public boolean inscriptionExists(int sectionId, int userId) // Java So I have to rely on exceptions if I want to make sure that my params are both integers. Since I have a lot of places where I need to check for param validity, what would be the best way to create a validation/exception machine and avoid code duplication? I was thinking on a static factory (since I don't want to pass it to all of my classes) with a signature like: public static function factory ($value, $valueType, $exceptionType = 'InvalidArgumentException'); Which would then call the right sub process to validate based on the type. Am I on the right way, or am I going completely off the road and overthinking my problem?

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  • Duplication in parallel inheritance hierarchies

    - by flamingpenguin
    Using an OO language with static typing (like Java), what are good ways to represent the following model invariant without large amounts of duplication. I have two (actually multiple) flavours of the same structure. Each flavour requires its own (unique to that flavour data) on each of the objects within that structure as well as some shared data. But within each instance of the aggregation only objects of one (the same) flavour are allowed. FooContainer can contain FooSources and FooDestinations and associations between the "Foo" objects BarContainer can contain BarSources and BarDestinations and associations between the "Bar" objects interface Container() { List<? extends Source> sources(); List<? extends Destination> destinations(); List<? extends Associations> associations(); } interface FooContainer() extends Container { List<? extends FooSource> sources(); List<? extends FooDestination> destinations(); List<? extends FooAssociations> associations(); } interface BarContainer() extends Container { List<? extends BarSource> sources(); List<? extends BarDestination> destinations(); List<? extends BarAssociations> associations(); } interface Source { String getSourceDetail1(); } interface FooSource extends Source { String getSourceDetail2(); } interface BarSource extends Source { String getSourceDetail3(); } interface Destination { String getDestinationDetail1(); } interface FooDestination extends Destination { String getDestinationDetail2(); } interface BarDestination extends Destination { String getDestinationDetail3(); } interface Association { Source getSource(); Destination getDestination(); } interface FooAssociation extends Association { FooSource getSource(); FooDestination getDestination(); String getFooAssociationDetail(); } interface BarAssociation extends Association { BarSource getSource(); BarDestination getDestination(); String getBarAssociationDetail(); }

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  • How to convince a colleague that code duplication is bad?

    - by vitaut
    A colleague of mine was implementing a new feature in a project we work on together and he did it by taking a file containing the implementation of a similar feature from the same project, creating a copy of it renaming all the global declarations and slightly modifying the implementation. So we ended up with two large files that are almost identical apart from renaming. I tried to explain that it makes our project more difficult to maintain but he doesn't want to change anything saying that it is easier for him to program in such way and that there is no reason to fix the code if it "ain't broke". How can I convince him that such code duplication is a bad thing? It is related to this questions, but I am more interested in the answers targeted to a technical person (another programmer), for example a reference to an authoritative source like a book would be great. I have already tried simple arguments and haven't succeeded.

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  • Is SHA sufficient for checking file duplication? (sha1_file in PHP)

    - by wag2639
    Suppose you wanted to make a file hosting site for people to upload their files and send a link to their friends to retrieve it later and you want to insure files are duplicated where we store them, is PHP's sha1_file good enough for the task? Is there any reason to not use md5_file instead? For the frontend, it'll be obscured using the original file name store in a database but some additional concerns would be if this would reveal anything about the original poster. Does a file inherit any meta information with it like last modified or who posted it or is this stuff based in the file system? Also, is using a salt frivolous since security in regards of rainbow table attack mean nothing to this and the hash could later be used as a checksum? One last thing, scalability? initially, it's only going to be used for small files a couple of megs big but eventually... Edit 1: The point of the hash is primarily to avoid file duplication, not to create obscurity.

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  • Backbone.js, Rails and code duplication

    - by Matteo Pagliazzi
    I'm building a web app and I need a JS framework like Backbone.js to work with my backend rovided by Rails that mostly return JSON objects after DB queries. Searching on the web I've discovered Backbone which seems to be complete, quite populare and actively developed but I've noticed that a lot of things done by Backbone are simply a duplicte of the works done by Rails: for example validation and models. My idea of "perfect" (for my actual needs) JS mvc (it can't be called mvc but i don't have any other names) is something really simple that has a function for each action in my Rails controller that are triggered by a specific event (user/hash changes, click on a button...) and send requests to the server that respond with a JSON object then I'll load a template or execute some JS code. Do you have any concern/suggestion about my idea? Do you know some "micro" js framework like what i have described? If you have worked with backone.js + rails what can you suggest me?

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  • Single paging Meta Tag Duplication [duplicate]

    - by Dominic Reigns
    This question already has an answer here: Should paginated content have unique meta tags? 1 answer How to make Google understand about single paging content issue ? A single page has got above 100 paging ? 1-10 of 199 Go to Page 12345678910 ... like this as mentioned above, Do I need to put fresh meta tag on each page ??? Help me out from this issue ?

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  • Augmenting functionality of subclasses without code duplication in C++

    - by Rob W
    I have to add common functionality to some classes that share the same superclass, preferably without bloating the superclass. The simplified inheritance chain looks like this: Element -> HTMLElement -> HTMLAnchorElement Element -> SVGElement -> SVGAlement The default doSomething() method on Element is no-op by default, but there are some subclasses that need an actual implementation that requires some extra overridden methods and instance members. I cannot put a full implementation of doSomething() in Element because 1) it is only relevant for some of the subclasses, 2) its implementation has a performance impact and 3) it depends on a method that could be overridden by a class in the inheritance chain between the superclass and a subclass, e.g. SVGElement in my example. Especially because of the third point, I wanted to solve the problem using a template class, as follows (it is a kind of decorator for classes): struct Element { virtual void doSomething() {} }; // T should be an instance of Element template<class T> struct AugmentedElement : public T { // doSomething is expensive and uses T virtual void doSomething() override {} // Used by doSomething virtual bool shouldDoSomething() = 0; }; class SVGElement : public Element { /* ... */ }; class SVGAElement : public AugmentedElement<SVGElement> { // some non-trivial check bool shouldDoSomething() { /* ... */ return true; } }; // Similarly for HTMLAElement and others I looked around (in the existing (huge) codebase and on the internet), but didn't find any similar code snippets, let alone an evaluation of the effectiveness and pitfalls of this approach. Is my design the right way to go, or is there a better way to add common functionality to some subclasses of a given superclass?

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  • Preventing item duplication?

    - by PuppyKevin
    For my game, there's two types of items - stackable, and nonstackable. Nonstackable items get assigned a unique ID that stays with it forever. A character ID is assosicated with the item, as is a state (CHANGED, UNCHANGED, NEW, REMOVED). The character ID and state is used for item saving purposes. Stackable items have one unique ID, as in the entire stack has one unique ID. For example: 5 Potions (stacked ontop of each other) has one unique ID. When dropping a nonstackable item, the state gets set to REMOVED, and the unique ID and state don't change. If picked up by another player, the state gets set to NEW, and the character ID gets changed to the new character's ID. When dropping all items in a stack of stackable items (for example, 5 potions out of 5) - it behaves just like a nonstackable item. When dropping some of a stack of stackable items (for example, 3 potions out of 5)... I really have no clue what to do. The 3 dropped potions have the state of REMOVED, but the same unique ID and character ID. If another player picks it up, it has no choice but to obtain a new unique ID, and its state gets changed to NEW and its character ID to the new one. If the dropping player picks it back up, they'd just be readded to the stack. There's two issues with that though. 1. If the player who dropped the 3 potions picks it back up, there's no way to tell if they legitimately dropped the items, or if they're duped items. 2. If another player picks up the 3 potions (assuming they're duped), there's no way to know if they're duped or not. My question is: How can I create a system that detects duplicated items for both nonstackable and stackable items?

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  • Location-Based redirection and duplication in sub-directories affecting SEO

    - by Joshua
    I currently own the website www.xyz.com. The website has a sub-directory for each of the 3 target countries: .../en-US/ (United States), .../es-MX/ (Mexico), and .../es-DO/ (Dominican Republic). I have two main questions about this setup: Currently, the main domain/root (xyz.com) contains a blank index.php file, but I would like for a user to be redirected to one of the sub-directories based on their regional location. What is the best way to accomplish this? I have looked at using browser language-based redirection, but how would I know whether to direct a user to the MX or DO site if the browser language is set to spanish? Is there a way to detect a user's geographic location? Also, the 3 websites are practically identical except they all have 3 unique color schemes and the US site is in english while the MX and DO sites are in spanish. My problem is that I believe GoogleBot is penalizing/banning my site because the spanish text on the MX and DO pages are nearly identical and are thus marked as duplicates/spam. Is there a way to avoid this?

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  • Proper use of disk to disk to tape backup using de-duplication and LTO5

    - by Michael
    I currently have ~12TB of data for a full disk to tape (LTO3) backup. Needless to say, it's now requiring over 16 tapes so I'm looking at other solutions. Here is what I've come up with. I'd like to hear the community's thoughts. Server for Disk-to-Disk BackupExec 2010 Using De-duplication Technology 20+TB worth of SATA drives LTO5 robotic library connected via SAS 1Gbps NIC connected to network What I envision is doing a full backup of my entire network which will initially take a long time over the 1Gbps NIC but once the de-duplication kicks in backups should be quick. I will then use the LTO5 to make disk to tape backups and archive those accordingly. What does everyone think? Any faster way of doing the initial full backup over the 1Gbps NIC? What will be my pain points? Is there a better way of doing what I'm trying to achieve?

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  • Duplication of Architecture State means physically extra?

    - by Doopy Doo
    Hyper-Threading Technology makes a single physical processor appear as two logical processors; the physical execution resources are shared and the architecture state is duplicated for the two logical processors. So, this means that there are two sets of basic registers such as Next Instruction Pointer, processor registers like AX, BX, CX etc physically embedded in the micro-processor chip, OR they(arch. state) are made to look two sets by some low level duplication by software/OS.

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  • Homebrew LEGO CD Duplicator Copies CDs On The Cheap

    - by Jason Fitzpatrick
    If you’d like to bulk copy CDs/DVDs without the sticker shock of a $500+ commercial duplicator, this DIY LEGO duplicator is a homebrew solution. Paul Rea wanted to rip and copy CDs and DVDs without shelling out for a commercial duplicator and without the hassle of being bound to that commercial duplicator’s propriety software. His homebrew solution–a combination of LEGO, a rotating base, an Arduino controller, and little ingenuity–handles his ripping and copying needs with ease. Watch the video above to see it in action then hit up the link below for the build log and Arduino code. CD Duplicator [PaulRea.net via Make] HTG Explains: Understanding Routers, Switches, and Network Hardware How to Use Offline Files in Windows to Cache Your Networked Files Offline How to See What Web Sites Your Computer is Secretly Connecting To

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  • code duplication in sql case statements

    - by NS
    Hi I'm trying to output something like the following but am finding that there is a lot of code duplication going on. | australian_has_itch | kiwi_has_itch | | yes | no | | no | n/a | | n/a | no | ... My query looks like this with two case statements that do the same thing but flip the country (my real query has 5 of these case statements): SELECT CASE WHEN NOT EXISTS ( SELECT person_id FROM people_with_skin WHERE people_with_skin.person_id = people.person_id AND people.country = "Australia" ) THEN 'N/A' WHEN EXISTS ( SELECT person_id FROM itch_none_to_report WHERE people.country = "Australia" AND person_id = people.person_id ) THEN 'None to report' WHEN EXISTS ( SELECT person_id FROM itchy_people WHERE people.country = "Australia" AND person_id = people.person_id ) THEN 'Yes' ELSE 'No' END australian_has_itch, CASE WHEN NOT EXISTS ( SELECT person_id FROM people_with_skin WHERE people_with_skin.person_id = people.person_id AND people.country = "NZ" ) THEN 'N/A' WHEN EXISTS ( SELECT person_id FROM itch_none_to_report WHERE people.country = "NZ" AND person_id = people.person_id ) THEN 'None to report' WHEN EXISTS ( SELECT person_id FROM itchy_people WHERE people.country = "NZ" AND person_id = people.person_id ) THEN 'Yes' ELSE 'No' END kiwi_has_itch, FROM people Is there a way for me to condense this somehow and not have so much code duplication? Thanks!

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  • SEO, ordering and duplication of content

    - by piquadrat
    I run a specialized news site and am trying to apply a little bit of SEO sauce to it. One of the most important things I hear is to avoid duplication of content. I've covered all the basics but I'm stuck with ordering of content. As an example, the archive of the site is orderable by date, views, and rating. Since we don't have that many news items, an archive page for a particular day has usually only a couple of items, so the following URLs all have the same content, albeit in different ordering: /news/archive/2010/05/16/ /news/archive/2010/05/16/?o=views /news/archive/2010/05/16/?o=rating Do search machines penalize this particular kind of duplication of content? And if yes, what's the best way to avoid said penalty? <link rel="canonical" />? Tell Google & Co. to ingore the o parameter? Marking the ordering links with nofollow? Only allow the indexation of the date-ordered archive sites through robots.txt (not sure if this is even possible)?

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  • avoiding code duplication in Rails 3 models

    - by Dustin Frazier
    I'm working on a Rails 3.1 application where there are a number of different enum-like models that are stored in the database. There is a lot of identical code in these models, as well as in the associated controllers and views. I've solved the code duplication for the controllers and views via a shared parent controller class and the new view/layout inheritance that's part of Rails 3. Now I'm trying to solve the code duplication in the models, and I'm stuck. An example of one of my enum models is as follows: class Format < ActiveRecord::Base has_and_belongs_to_many :videos attr_accessible :name validates :name, presence: true, length: { maximum: 20 } before_destroy :verify_no_linked_videos def verify_no_linked_videos unless self.videos.empty? self.errors[:base] << "Couldn't delete format with associated videos." raise ActiveRecord::RecordInvalid.new self end end end I have four or five other classes with nearly identical code (the association declaration being the only difference). I've tried creating a module with the shared code that they all include (which seems like the Ruby Way), but much of the duplicate code relies on ActiveRecord, so the methods I'm trying to use in the module (validate, attr_accessible, etc.) aren't available. I know about ActiveModel, but that doesn't get me all the way there. I've also tried creating a common, non-persistent parent class that subclasses ActiveRecord::Base, but all of the code I've seen to accomplish this assumes that you won't have subclasses of your non-persistent class that do persist. Any suggestions for how best to avoid duplicating these identical lines of code across many different enum models?

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