Farseer Physics: Ways to create a Body?
- by EdgarT
I want to create something similar to this using farsser and Kinect:
https://vimeo.com/33500649
This is my implementation until now:
http://www.youtube.com/watch?v=GlIvJRhco4U
I have the outline vertices and the triangulation of the user. And following the Texture to Polygonmsample i used this line to create the shape, where farseerObject is a list of vertices of the triangles:
_compound = BodyFactory.CreateCompoundPolygon(World, farseerObject, 1f, BodyType.Dynamic);
But I have to update the body each frame (like 30 fps) and this is very slow. I get just 2 or 3 fps.
There's another (faster) way to create the Body from a list of triangles or the contour vertices?