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  • Canon EDSDK 2.8 (Xcode 3.2.2 - Snow Leopard 10.6.3)

    - by Scott Langendyk
    I'm trying to build an application using the Canon EDSDK 2.8. I created a new Cocoa Application project in Xcode, and imported the headers and framework files. When I try to build and run (without writing any code), I get two warnings that say the frameworks are missing x86_64 architecture files. If I try and import the "EDSDK.h" header file, I end up with about 100 miscellaneous errors. I've tried changing the architecture to i386, however when I try and build and run, I get a debugger error that says "Cannot access memory at address 0x0". The odd thing is that I can get the example applications bundled with the SDK to compile and run without issues, Anyone have any ideas as to why this is happening?

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  • C# wrapper and Callbacks

    - by fergs
    I'm in the process of writing a C# wrapper for Dallmeier Common API light (Camera & Surviellance systems) and I've never written a wrapper before, but I have used the Canon EDSDK C# wrapper. So I'm using the Canon wrapper as a guide to writing the Dallmeier wrapper. I'm currently having issues with wrapping a callback. In the API manual it has the following: dlm_connect int(unsigned long uLWindowHandle, const char * strIP, const char* strUser1, const char* strPwd1, const char* strUser2, const char* strPwd2, void (*callback)(void *pParameters, void *pResult, void *pInput), void * pInput) Arguments - ulWindowhandle - handle of the window that is passed to the ViewerSDK to display video and messages there - strUser1/2 - names of the users to log in. If only single user login is used strUser2 is - NULL - strPwd1/2 - passwords of both users. If strUser2 is NULL strPwd2 is ignored. Return This function creates a SessionHandle that has to be passed Callback pParameters will be structured: - unsigned long ulFunctionID - unsigned long ulSocketHandle, //handle to socket of the established connection - unsigned long ulWindowHandle, - int SessionHandle, //session handle of the session created - const char * strIP, - const char* strUser1, - const char* strPwd1, - const char* strUser2, - const char * strPWD2 pResult is a pointer to an integer, representing the result of the operation. Zero on success. Negative values are error codes. So from what I've read on the Net and Stack Overflow - C# uses delegates for the purpose of callbacks. So I create a my Callback function : public delegate uint DallmeierCallback(DallPparameters pParameters, IntPtr pResult, IntPtr pInput); I create the connection function [DllImport("davidapidis.dll")] public extern static int dlm_connect(ulong ulWindowHandle, string strIP, string strUser1, string strPwd1, string strUser2, string strPwd2, DallmeierCallback inDallmeierFunc And (I think) the DallPParameters as a struct : [StructLayout(LayoutKind.Sequential)] public struct DallPParameters { public ulong ulfunctionID; public ulong ulsocketHandle; public ulong ulWindowHandle; ... } All of this is in my wrapper class. Am I heading in the right direction or is this completely wrong?

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