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  • SQLServer 2008 BIDS On Windows 7 - 64bit

    - by Eduardo Quirós-Campos
    Hello, I am trying to install Sql Server 2008 Business Intelligence Development Suite on VS2008 in a Windows 7 (64bit) machine. The installer is aborting with an unspecified error for which I have not been able to find any error anywhere. Has anyone had the same problem with BIDS? Thanks, Eduardo Quiros-Campos

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  • OLL-Live Java EE 7: Using WebSockets for Real-Time Communication

    - by emarti
    OLL-Live offers FREE, one-hour interactive webinars from Oracle. At an OLL Live webinar, you will experience an information packed session led by an Oracle expert showing you ways you can use Oracle products. Our speaker this time is Eduardo Moranchel, Java Curriculum Developer. Eduardo's topic is Using WebSockets for Real-Time Communication. See how WebSocket and JSON technologies can help you build more interactive Java EE applications. You will also learn how to build an application using HTML 5 for the front end and WebSocket with JSON in the back end. The application that will be demoed is a collaborative sticker book application that was featured in the Java EE 7 embracing HTML 5 article in May/June edition of the Java Magazine. July 10, 2013, at 8:00 AM PT About the speaker Eduardo Moranchel, is a Curriculum Developer at Oracle's Mexico Development Center. Eduardo has extensive experience designing and developing applications using Java. He enjoys sharing his experience and passion for the Java platform by developing courses and tutorials for the newest Java technologies. He is co-organizer of the Java User Group in Guadalajara, Mexico. He co-authored the Java EE 7 embracing HTML 5 article in the most recent Java Magazine.

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  • Where do you search/look for game developers for an indie game startup?

    - by G.Campos
    Hey there I just recently saw stackoverflow had a game dev sister site so here I am, wondering if you experienced fellows know where one can search/look for game developers for an indie game startup? In other words: I have a game idea which I've written down with as much detail as possible (so anyone else can understand how it works) and now I'm looking for a heavy php programmer with whom to pair up in order to go from idea to reality. I'm a front-end/interface designer and an intermediate programmer. I recognize my project requires heavy programming skills which I do not have as of today =) So, what websites, communities or places do you recommend I go look into? Where do good programmers interested in indie games go look for projects if they don't have their own? Thanks in advance G.Campos

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  • Question about Target parameter of Matrix.CreateLookAt

    - by manning18
    I have a newbie question that's causing me a little bit of confusion when experimenting with cameras and reading other peoples implementations - does this parameter represent a point or a vector? In some examples I've seen people treat it like a specific point they are looking at (eg a position in the world), other times I see people caching the orientation of the camera in a rotation matrix and simply using the Matrix.Forward property as the "target", and other times it's a vector that's the result of targetPos - camPos and also I saw a camPos + orientation.Forward I was also just playing around with hard-coded target positions with same direction eg 1 to 10000 with no discernible difference in what I saw in the scene. Is the "Target" parameter actually a position or a direction (irrespective of magnitude)? Are there any subtle differences in behaviors, common mistakes or gotchas that are associated with what values you provide, or HOW you provide this paramter? Are all the methods I mentioned above equivalent? (sorry, I've only recently started and my math is still catching up)

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  • Why Virtual Box won't give me option to create 64 bits guests?

    - by Eduardo Born
    My host is x64 bits Windows 8.1. I downloaded the latest Virtual Box (4.3) and I'm trying to create a VM with a 64 bits Ubuntu OS (ubuntu-12.04.3-desktop-amd64). When I go to New VM wizard, it doesn't give me option to select "Ubuntu (x64)" as I have seen in other people's screenshots, only just "Ubuntu". As a result, the ISO can't boot. I tried in another PC and Virtual Box gives the x64 variants to most listed OS... Control Panel shows x64 OS, x64 processor. My host laptop is a Sony Vaio VPCZ22UGX/N, Intel® Core™ i7-2640M processor. CPUz shows Vx-t is available on my processor, of course. Here is what I tried so far: I enabled IO APIC as required in the docs. I have virtualization enabled in the BIOS. It works fine in VMware. Check that Hyper-V is not running or even installed on my Windows. Same for VMware. I also tried running the command: VBoxManage modifyvm [vmname] --longmode on for that VM, but no change.. I think the issue is really that I can't select x64 variant of the Ubuntu OS for that VM. Other people seem to indicate that's a requirement, but I don't get that option for some reason. I spent a lot of time and can't find what's wrong... Anyone knows what could be missing here? Thank you very much!! Eduardo

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  • CSM DX11 issues

    - by KaiserJohaan
    I got CSM to work in OpenGL, and now Im trying to do the same in directx. I'm using the same math library and all and I'm pretty much using the alghorithm straight off. I am using right-handed, column major matrices from GLM. The light is looking (-1, -1, -1). The problem I have is twofolds; For some reason, the ground floor is causing alot of (false) shadow artifacts, like the vast shadowed area you see. I confirmed this when I disabled the ground for the depth pass, but thats a hack more than anything else The shadows are inverted compared to the shadowmap. If you squint you can see the chairs shadows should be mirrored instead. This is the first cascade shadow map, in range of the alien and the chair: I can't figure out why this is. This is the depth pass: for (uint32_t cascadeIndex = 0; cascadeIndex < NUM_SHADOWMAP_CASCADES; cascadeIndex++) { mShadowmap.BindDepthView(context, cascadeIndex); CameraFrustrum cameraFrustrum = CalculateCameraFrustrum(degreesFOV, aspectRatio, nearDistArr[cascadeIndex], farDistArr[cascadeIndex], cameraViewMatrix); lightVPMatrices[cascadeIndex] = CreateDirLightVPMatrix(cameraFrustrum, lightDir); mVertexTransformPass.RenderMeshes(context, renderQueue, meshes, lightVPMatrices[cascadeIndex]); lightVPMatrices[cascadeIndex] = gBiasMatrix * lightVPMatrices[cascadeIndex]; farDistArr[cascadeIndex] = -farDistArr[cascadeIndex]; } CameraFrustrum CalculateCameraFrustrum(const float fovDegrees, const float aspectRatio, const float minDist, const float maxDist, const Mat4& cameraViewMatrix) { CameraFrustrum ret = { Vec4(1.0f, 1.0f, -1.0f, 1.0f), Vec4(1.0f, -1.0f, -1.0f, 1.0f), Vec4(-1.0f, -1.0f, -1.0f, 1.0f), Vec4(-1.0f, 1.0f, -1.0f, 1.0f), Vec4(1.0f, -1.0f, 1.0f, 1.0f), Vec4(1.0f, 1.0f, 1.0f, 1.0f), Vec4(-1.0f, 1.0f, 1.0f, 1.0f), Vec4(-1.0f, -1.0f, 1.0f, 1.0f), }; const Mat4 perspectiveMatrix = PerspectiveMatrixFov(fovDegrees, aspectRatio, minDist, maxDist); const Mat4 invMVP = glm::inverse(perspectiveMatrix * cameraViewMatrix); for (Vec4& corner : ret) { corner = invMVP * corner; corner /= corner.w; } return ret; } Mat4 CreateDirLightVPMatrix(const CameraFrustrum& cameraFrustrum, const Vec3& lightDir) { Mat4 lightViewMatrix = glm::lookAt(Vec3(0.0f), -glm::normalize(lightDir), Vec3(0.0f, -1.0f, 0.0f)); Vec4 transf = lightViewMatrix * cameraFrustrum[0]; float maxZ = transf.z, minZ = transf.z; float maxX = transf.x, minX = transf.x; float maxY = transf.y, minY = transf.y; for (uint32_t i = 1; i < 8; i++) { transf = lightViewMatrix * cameraFrustrum[i]; if (transf.z > maxZ) maxZ = transf.z; if (transf.z < minZ) minZ = transf.z; if (transf.x > maxX) maxX = transf.x; if (transf.x < minX) minX = transf.x; if (transf.y > maxY) maxY = transf.y; if (transf.y < minY) minY = transf.y; } Mat4 viewMatrix(lightViewMatrix); viewMatrix[3][0] = -(minX + maxX) * 0.5f; viewMatrix[3][1] = -(minY + maxY) * 0.5f; viewMatrix[3][2] = -(minZ + maxZ) * 0.5f; viewMatrix[0][3] = 0.0f; viewMatrix[1][3] = 0.0f; viewMatrix[2][3] = 0.0f; viewMatrix[3][3] = 1.0f; Vec3 halfExtents((maxX - minX) * 0.5, (maxY - minY) * 0.5, (maxZ - minZ) * 0.5); return OrthographicMatrix(-halfExtents.x, halfExtents.x, -halfExtents.y, halfExtents.y, halfExtents.z, -halfExtents.z) * viewMatrix; } And this is the pixel shader used for the lighting stage: #define DEPTH_BIAS 0.0005 #define NUM_CASCADES 4 cbuffer DirectionalLightConstants : register(CBUFFER_REGISTER_PIXEL) { float4x4 gSplitVPMatrices[NUM_CASCADES]; float4x4 gCameraViewMatrix; float4 gSplitDistances; float4 gLightColor; float4 gLightDirection; }; Texture2D gPositionTexture : register(TEXTURE_REGISTER_POSITION); Texture2D gDiffuseTexture : register(TEXTURE_REGISTER_DIFFUSE); Texture2D gNormalTexture : register(TEXTURE_REGISTER_NORMAL); Texture2DArray gShadowmap : register(TEXTURE_REGISTER_DEPTH); SamplerComparisonState gShadowmapSampler : register(SAMPLER_REGISTER_DEPTH); float4 ps_main(float4 position : SV_Position) : SV_Target0 { float4 worldPos = gPositionTexture[uint2(position.xy)]; float4 diffuse = gDiffuseTexture[uint2(position.xy)]; float4 normal = gNormalTexture[uint2(position.xy)]; float4 camPos = mul(gCameraViewMatrix, worldPos); uint index = 3; if (camPos.z > gSplitDistances.x) index = 0; else if (camPos.z > gSplitDistances.y) index = 1; else if (camPos.z > gSplitDistances.z) index = 2; float3 projCoords = (float3)mul(gSplitVPMatrices[index], worldPos); float viewDepth = projCoords.z - DEPTH_BIAS; projCoords.z = float(index); float visibilty = gShadowmap.SampleCmpLevelZero(gShadowmapSampler, projCoords, viewDepth); float angleNormal = clamp(dot(normal, gLightDirection), 0, 1); return visibilty * diffuse * angleNormal * gLightColor; } As you can see I am using depth bias and a bias matrix. Any hints on why this behaves so wierdly?

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  • Trying to Draw a 2D Triangle in OpenGL ES 2.0

    - by Nathan Campos
    I'm trying to convert a code from OpenGL to OpenGL ES 2.0 (for the BlackBerry PlayBook). So far what I got is this (just the part of the code that should draw the triangle): void setupScene() { glClearColor(250, 250, 250, 1); glViewport(0, 0, 600, 1024); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } void drawScene() { setupScene(); glColorMask(0, 0, 0, 1); const GLfloat triangleVertices[] = { 100, 100, 150, 0, 200, 100 }; glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, triangleVertices); glEnableVertexAttribArray(0); glDrawArrays(GL_TRIANGLES, 0, 2); } void render() { drawScene(); bbutil_swap(); } The problem is that when I launch the app instead of showing me the triangle the screen just flickers (very fast) from white to gray. Any idea what I'm doing wrong? Also, here is the entire code if you need: Full source code

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  • Exadata Storage Server software upgrade is a new era in Patching

    - by Luis Moreno Campos
    Since it was first released, Exadata Storage Server software has been releasing patch releases like every software on the planet. Storage administrators would have to do this, but by some weird tradition, no matter what level of technology, if it says "Oracle" in it, IT Managers will immediately associate this with a task for the DBA. Not the case, but if it falls onto a DBA lap, fear no evil.The last patch released for Exadata Cells, is a true master piece in patching technology. This sentence is not mine, it's from both the customer and the partner that witnessed how 3 Exadata Cells where patch in less than 4 hours, after 12 months of without a single upgrade.The patch manager that takes care of everything will patch not only the software but also the firmware and the operating system. And you know it will all work out because back in the lab everything was already tested.All you have to do is stare at the 3 Sun ILOM Windows from the 3 cells and watch as they boot and reboot, patch and fix to the latest versions all layers of the storage machines. It's a new era in Patching technology!LMC

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  • Consolidation in Exadata

    - by Luis Moreno Campos
    View imageIf you are wondering how can you consolidate different databases inside an Exadata solution, then you can do one or both of the following:- Register and Come to this event: Oracle Enterprise Cloud Summit (10th February 2011)- Read about Oracle's Private Cloud Database Consolitation strategy here.If you are reading this after the event has taken place check out these docs:- White Paper about Instance Caging- Oracle Database Resource Manager technical white paperLMC

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  • Is donationware a good monetization model for developers?

    - by Nathan Campos
    I've been developing for Android for about 2 years (and ~1 year for iOS), releasing freeware and open source applications (mostly because my AdSense account was disabled in 2010), but recently I had an idea for a great app that I wanted to get some money, since it would take some effort to develop and also I would like to test this "commercial" model to know if this could make me invest more time improving and making my apps better. Since my AdSense account was disabled and then I'll not be about to sell it on the Google Play Store, I thought about making it a donationware so I would distribute it for free (and probably open source too) and users that really liked the app and wanted to give me a thanks and a incentive to continue developing it could donate any amount of money. So, what's your experience with donationware? Is it worth compared to paid apps?

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  • Oracle's Thirteen Engineered Systems

    - by Luis Moreno Campos
    You already need a catalogue to keep up with the many new stuff coming out from Oracle Engineered from factory.In the Exadata portfolio you have 4 systems:- Quarter Rack X2-2 Database Machine- Half-Rack X2-2 Database Machine- Full-Rack X2-2 Database Machine- X2-8 Database MachineBut if Exadata presents a stunning portfolio, Exalogic doesn't fall behind on that by putting out 6 versions: 3 sizes (Quarter, Half and Full) with x86 processors and the same 3 sizes with SPARC based processors.Finally we have 3 new systems called SPARC Superclusters where Solaris 11 was re-engineered to take more out of the power of Infiniband: "Available in the next calendar year, the Oracle SPARC Supercluster will be available in T3-2, T3-4 and M5000-based configurations".I see Oracle delivering on it's promise to tightly integrate Hardware and Software to work closer together.

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  • Beginners Tips To Learn Vim

    - by Nathan Campos
    I'm the type of developer that only uses GUI fully-featured programmer editor, when I'm at Windows I use Notepad++, at my Mac I use TextMate and at Linux I use GEdit, but now I'm starting to develop inside my Linux server, which doesn't have any window manager installed and I saw this as a beautiful time to learn how to use Vim, which I always had problems to understand, I can't even open a file to edit at Vim, so I want to know: Which is the best eBook for a very beginner on this editor to learn how to use it? I really loved Vim after I saw all the awesome things that you can do with it and this is the perfect moment to learn how to use it. PS: It would be a lot better if it has a Kindle or ePub version

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  • Exadata X3 In-Memory Database Machine: To be or not to be

    - by Luis Moreno Campos
    Since Larry Ellison announced Oracle Exadata X3 as the new generation of the Database Machine, he established the product in the In-Memory Database arena. And that annoyed some people. We all know that In-Memory Databases are the ones that *only* execute in memory and use the other layers of storage for persistency (mainly disk). Oracle database has always been a technology that uses memory as a caching mechanism and that hasn't change nor it will change with Oracle Database 12c. So this is the central point of fuss when it comes to announcing an Engineered Systems as In-Memory Database, when in fact it still runs Oracle Database, not vanilla but still the same product. Let me tell you purist people out there: when you find no new ground breaking point to get all excited about you decide to bash it, and go against its claims. It's not like a car manufacturer that launches a mini-van in the market and calls it a Sports Car, we are talking about a fundamental change in the ILM stack: level 2 of caching is now self sufficient. It's not DRAM? Who cares, still let's you put in flash amounts of data not done up until now, so I guess Oracle can name it whatever Larry wants because in the end it's something never done before. Now let's imagine that you hop on the pure In-Memory Database bandwagon. You would be stuck with a database technology that lags behind the Oracle Database hundreds of light years in man/hours innovations and features. Do you really want to travel back in time? Remember, the first rule about time travelling is that "Security is not Guaranteed". Your choice. LMC

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  • My laptop with Linux/ Ubuntu isn't working

    - by Andy Campos
    I have a dell laptop with ubuntu linux. A day I tried to start it up and a black screen just appeared that says: GNU GRUB version1.98+20100804-5ubuntu3 (and these clickable options:) -Ubuntu, with Linux 2.6.35-22-generic -Ubuntu, with Linux 2.6.35-22-generic (recovery mode) -Memory test (memtest86+) -Memory test (memtest86+, serial console 115200) When I click the first one, a bunch of text appears like: mount: mounting /dev/disk/by-uuid/8396a225... failed: invalid argument mount: mounting /dev on /root/dev failed: no such file or directory mount: mounting /sys on /root/sys failed: no such file or directory mount: mounting /proc on /root/proc failed: no such file or directory Target file system doesn't have requested /sbin/init No init found. Try passing init= bootarg Enter 'help' for a list of built-in commands BusyBox v1.15.3 (Ubuntu 1:1.15.3-1ubuntu5) built-in shell (ash) (initramfs) When I enter 'help' a bunch more incomprehensible text appears. Whenever I press the enter key all that pops up is (intetramfs) If anyone can make rhyme or reason out of this please, please help me out so it can boot up normally and i can be set. If there's some kind of special code I have to type in or something I know nothing about computers.

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  • Skewed: a rotating camera in a simple CPU-based voxel raycaster/raytracer

    - by voxelizr
    TL;DR -- in my first simple software voxel raycaster, I cannot get camera rotations to work, seemingly correct matrices notwithstanding. The result is skewed: like a flat rendering, correctly rotated, however distorted and without depth. (While axis-aligned ie. unrotated, depth and parallax are as expected.) I'm trying to write a simple voxel raycaster as a learning exercise. This is purely CPU based for now until I figure out how things work exactly -- fow now, OpenGL is just (ab)used to blit the generated bitmap to the screen as often as possible. Now I have gotten to the point where a perspective-projection camera can move through the world and I can render (mostly, minus some artifacts that need investigation) perspective-correct 3-dimensional views of the "world", which is basically empty but contains a voxel cube of the Stanford Bunny. So I have a camera that I can move up and down, strafe left and right and "walk forward/backward" -- all axis-aligned so far, no camera rotations. Herein lies my problem. Screenshot #1: correct depth when the camera is still strictly axis-aligned, ie. un-rotated. Now I have for a few days been trying to get rotation to work. The basic logic and theory behind matrices and 3D rotations, in theory, is very clear to me. Yet I have only ever achieved a "2.5 rendering" when the camera rotates... fish-eyey, bit like in Google Streetview: even though I have a volumetric world representation, it seems --no matter what I try-- like I would first create a rendering from the "front view", then rotate that flat rendering according to camera rotation. Needless to say, I'm by now aware that rotating rays is not particularly necessary and error-prone. Still, in my most recent setup, with the most simplified raycast ray-position-and-direction algorithm possible, my rotation still produces the same fish-eyey flat-render-rotated style looks: Screenshot #2: camera "rotated to the right by 39 degrees" -- note how the blue-shaded left-hand side of the cube from screen #2 is not visible in this rotation, yet by now "it really should"! Now of course I'm aware of this: in a simple axis-aligned-no-rotation-setup like I had in the beginning, the ray simply traverses in small steps the positive z-direction, diverging to the left or right and top or bottom only depending on pixel position and projection matrix. As I "rotate the camera to the right or left" -- ie I rotate it around the Y-axis -- those very steps should be simply transformed by the proper rotation matrix, right? So for forward-traversal the Z-step gets a bit smaller the more the cam rotates, offset by an "increase" in the X-step. Yet for the pixel-position-based horizontal+vertical-divergence, increasing fractions of the x-step need to be "added" to the z-step. Somehow, none of my many matrices that I experimented with, nor my experiments with matrix-less hardcoded verbose sin/cos calculations really get this part right. Here's my basic per-ray pre-traversal algorithm -- syntax in Go, but take it as pseudocode: fx and fy: pixel positions x and y rayPos: vec3 for the ray starting position in world-space (calculated as below) rayDir: vec3 for the xyz-steps to be added to rayPos in each step during ray traversal rayStep: a temporary vec3 camPos: vec3 for the camera position in world space camRad: vec3 for camera rotation in radians pmat: typical perspective projection matrix The algorithm / pseudocode: // 1: rayPos is for now "this pixel, as a vector on the view plane in 3d, at The Origin" rayPos.X, rayPos.Y, rayPos.Z = ((fx / width) - 0.5), ((fy / height) - 0.5), 0 // 2: rotate around Y axis depending on cam rotation. No prob since view plane still at Origin 0,0,0 rayPos.MultMat(num.NewDmat4RotationY(camRad.Y)) // 3: a temp vec3. planeDist is -0.15 or some such -- fov-based dist of view plane from eye and also the non-normalized, "in axis-aligned world" traversal step size "forward into the screen" rayStep.X, rayStep.Y, rayStep.Z = 0, 0, planeDist // 4: rotate this too -- 0,zstep should become some meaningful xzstep,xzstep rayStep.MultMat(num.NewDmat4RotationY(CamRad.Y)) // set up direction vector from still-origin-based-ray-position-off-rotated-view-plane plus rotated-zstep-vector rayDir.X, rayDir.Y, rayDir.Z = -rayPos.X - me.rayStep.X, -rayPos.Y, rayPos.Z + rayStep.Z // perspective projection rayDir.Normalize() rayDir.MultMat(pmat) // before traversal, the ray starting position has to be transformed from origin-relative to campos-relative rayPos.Add(camPos) I'm skipping the traversal and sampling parts -- as per screens #1 through #3, those are "basically mostly correct" (though not pretty) -- when axis-aligned / unrotated.

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  • Generic and type safe I/O model in any language

    - by Eduardo León
    I am looking for an I/O model, in any programming language, that is generic and type safe. By genericity, I mean there should not be separate functions for performing the same operations on different devices (read_file, read_socket, read_terminal). Instead, a single read operation works on all read-able devices, a single write operation works on all write-able devices, and so on. By type safety, I mean operations that do not make sense should not even be expressible in first place. Using the read operation on a non-read-able device ought to cause a type error at compile time, similarly for using the write operation on a non-write-able device, and so on. Is there any generic and type safe I/O model?

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  • Bluetooth Issues Ubuntu 13.10

    - by Eduardo
    I have a bluetooth headset which works perfectly on Ubuntu 13.04. Now I update to 13.10, and here is what's happing: After installing blueman, bluetooth-suport, pulseaudio-module-bluetooth and so on, I can find my device, pair it and connect to the headset service. But the device does not appear on the Sound Settings, so I just can't select it as input/output device. In other words, it's connected but "useless". So, searching around for solutions, I found a software called stream2ip. With this I can connect the device and it appears on the Sound Settings, the sound plays on the device as well, but I microphone does not work, even when selected on the settings, also the A2DP option still not working. Stream2ip isn't a solution at all, I mean everything was working without it in the previous Ubuntu version. Maybe I'm missing something, and I hope someone could give me any hint. And formally, the question: How can I get the A2DP output option and the input working again, on the Ubuntu 13.10? Thanks!

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  • VirtualBox Share permissions

    - by Eduardo Oliveira
    at the moment i'm running ubuntu server 12.04 on top of a virtual box running as service in M$ w7x64, I've configured the shares on fstab with E /media/E vboxsf auto,rw,uid=1000,gid=1000 0 0 the mount is ok drwxrwxrwx 1 knoker knoker 16384 Sep 1 20:02 E but i cant change the permissions inside of /media/E ,chmod runs but doesn't do nothing. on a specific case /media/E/Docs/Downloads i have dr-xr-xr-x 1 knoker knoker 163840 Sep 1 19:30 Downloads and since i cant seem to be able to change from linux i tried it on the windows, and all users listed have full control... Any ideas on what is happening? Best Regards, Knoker

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  • Is the timeago date format appropiate for a website?

    - by Eduardo Campañó
    We're building a website for a startup and we encourage using the "timeago" format for displaying dates (i.e. less than a minute ago, about 5 minutes ago, about a month ago, etc.) but the client argues that it's not used in the US, that people are just not used to it. I can make a list of hundreds of sites using it, but of course, I'm a geek. So in adition to the main question, what are the pros and cons of the "timeago" date format?

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  • Is there something better than a StringBuilder for big blocks of SQL in the code

    - by Eduardo Molteni
    I'm just tired of making a big SQL statement, test it, and then paste the SQL into the code and adding all the sqlstmt.append(" at the beginning and the ") at the end. It's 2011, isn't there a better way the handle a big chunk of strings inside code? Please: don't suggest stored procedures or ORMs. edit Found the answer using XML literals and CData. Thanks to all the people that actually tried to answer the question without questioning me for not using ORM, SPs and using VB edit 2 the question leave me thinking that languages could try to make a better effort for using inline SQL with color syntax, etc. It will be cheaper that developing Linq2SQL. Just something like: dim sql = <sql> SELECT * ... </sql>

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  • What is the status in 3D technology for TVs [closed]

    - by Eduardo Molteni
    Maybe it is off-topic for programmers.SE, but don't know where else to ask, and I trust my fellow programmers :) I've recently being lightly following new 3D technologies and I thought that glass-free 3D TV was about to take over the scene since it make much more sense to TVs (I can't imagine having glasses for all the family, kids breaking them, etc) But it seems that I'm wrong, since LG, Sony and Samsumg keep fighting over glasses (active-passive) What is the current and future status in 3D technology for TVs?

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  • How to fix a Broadcom 43224 (rev. 01) in ubuntu 12.10, running on a macbook pro 6,2?

    - by Eduardo Bezerra
    I've googled for 3 days so far, with no success, so I'll be straightforward: How do you get it to work? this is the output for lspci -v: 03:00.0 Network controller: Broadcom Corporation BCM43224 802.11a/b/g/n (rev 01) Subsystem: Apple Inc. Device 0093 Flags: bus master, fast devsel, latency 0, IRQ 17 Memory at c1b00000 (64-bit, non-prefetchable) [size=16K] Capabilities: <access denied> Kernel driver in use: bcma-pci-bridge Kernel modules: bcma for uname -a: Linux fury 3.5.0-17-generic #28-Ubuntu SMP Tue Oct 9 19:31:23 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux I've tried with bcmwl-kernel-source, firmware-b43-installer and now I'm out of ideas. Can someone help me? This is driving me insane! EDIT: for lspci -nn | grep 0280: 03:00.0 Network controller [0280]: Broadcom Corporation BCM43224 802.11a/b/g/n [14e4:4353] (rev 01) I can see the networks available, but when I try to connect, it gets stuck in a loop: tries to connect, fails, tries again, fails again and so on... EDIT 2: After a long break from this problem, I've just run a few tests again and found out that, although my macbuntu still fails to connect to my home wi-fi network, it works just fine at my university... Does that help in anyway? My home network is managed by a dual-band (2.4Ghz and 5Ghz) 802.11n cisco e4200 wi-fi router.

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  • Network traffic monitoring for unexperienced users

    - by Eduardo Casteluci
    I'm a really unexperienced Ubuntu user and I'm having a hard time monitoring my network traffic. I just need to know what websites each one of the devices connected to my network are accessing. I've tried to use ntop, but I couldn't work around it. Is that possible? I mean, is it possible to know that kind of data only by specifing a local IP address? How can I do that? It's a security issue that I'm facing and I need to work that "easy" monitoring out. Thanks

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  • Wi-fi interface fails to authenticate on secured networks

    - by Eduardo Bezerra
    the problem is that I can't connect to wireless networks that have security enabled. I can connect fine to the unsecured network of my university, but not to the secured one in the same building. Also, it fails to connect to my home wireless router, which uses wpa2 encryption. Any ideas? I have a Broadcom Corporation BCM43224 802.11a/b/g/n (rev 01), with pci id [14e4:4353], running Ubuntu 12.10 on a macbook pro 6,2. I'm using bcmwl-kernel-source package with kernel module wl to enable my wi-fi device.

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