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  • Python library for scripting (C++ integration)

    - by Edward83
    Please advise me good wrapper/library for python. I need to implement simple scripting in c++ app; Under "good" I mean pretty understandable, well documented, no memory leaking, fast. For creating base interface of GameObject on Python and C++; Your own experience and useful links will be nice!!! I found link about it, but I need more specific

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  • 2D game editor with SDK or open format (Windows)

    - by Edward83
    I need 2d editor (Windows) for game like rpg. Mostly important features for me: Load tiles as classes with attributes, for example "tile1 with coordinates [25,30] is object of class FlyingMonster with speed=1.0f"; Export map to my own format (SDK) or open format which I can convert to my own; As good extension feature will be multi-tile

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  • World of Warcraft like C++/C# server (highload)

    - by Edward83
    I know it is very big topic and maybe my question is very beaten, but I'm interesting of basics how to write highload server for UDP/TCP client-server communications in MMO-like game on C++/C#? I mean what logic of retrieving hundreds and thousands packages at the same time and sending updates to clients? Please advice me with architecture

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  • Neo4j OutOfMemory problem

    - by Edward83
    Hi! This is my source code of Main.java. It was grabbed from neo4j-apoc-1.0 examples. The goal of modification to store 1M records of 2 nodes and 1 relation: package javaapplication2; import org.neo4j.graphdb.GraphDatabaseService; import org.neo4j.graphdb.Node; import org.neo4j.graphdb.RelationshipType; import

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  • MongoDB vs CouchDB (Speed optimization)

    - by Edward83
    Hi! I made some tests of speed to compare MongoDB and CouchDB. Only inserts were while testing. I got MongoDB 15x faster than CouchDB. I know that it is because of sockets vs http. But, it is very interesting for me how can I optimize inserts in CouchDB? Test platform: Windows XP SP3 32 bit. I used last

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