Which toolkit to use for 3D MMO game development?
- by Ahmet Yildirim
Lately i've been thinking about which path to follow for developing an 3D Online game.
I have googled a lot but i couldnt find a good article that covers both game development and online server & client development in same context.
This question has been in mind for about 2 weeks now.
So.. yesterday i started developing a game from scratch by using
Irrlicht.Net Wrapper to use Socket library of .NET which im already familiar.
But i found out .Net wrapper of Irrlicht is not totally finished yet and still have lacks from the original.
So i lost all my motives :/.
So i thought why not to ask the experts before i run into another dead end...
What Game Engine and Networking Library is best way to go for 3D MMO Development?
Here is some of my early conclusions:
Please let me know the ones im wrong.
C++:
Best Performance for 3D Graphics.
Most Game Engines has native C++ Libraries.
Lacks a Solid Socket Library
.NETC++ Lacks Intellisense Support.
C#:
Intellisense Support
NET Socket Library
Lacks 3D Graphics Performance
Lacks a native solid 3D Game Engine