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  • The Social Business Thought Leaders - Esteban Kolsky

    - by kellsey.ruppel
    Esteban Kolsky's presentation at the Social Business Forum 2012 was meaningfully titled “Everything you wanted to know about Customer Service using Social but had no one to ask”.  A recent survey by ThinkJar, Kolsky’s independent analyst firm, reported how more than 90% of the interviewed companies consider embracing social channels in customer service the right thing to do for the business and its customers. These numbers shouldn't be too surprising given the popularity of services such as Twitter and Facebook (59% and 60% respectively in the survey) among organizations, the power consumers are gaining online and the 40% preference they have to escalate issues on social services. Moreover, both large enterprises and small businesses are realizing how customer retention is cheaper and easier than customer acquisition. Many companies are looking at communities and social networks as an opportunity to drive loyalty, satisfaction and word of mouth. However, in this early phase the way they are preparing to launch social support appears to be lacking at best: 66% have no defined processes for customer service over social channels 68% were not able to estimate ROI before deploying social in customer service Only 8% found the expected ROI Most of the projects are stuck in the pilot or testing phase In his interview for the Social Business Thought-Leaders, Esteban discusses how to turn social media hype in business gains by touching upon some of the hottest topics organizations face when approaching social support: How to go from social media monitoring to actionable insights How Social CRM should be best positioned in regard to traditional CRM The importance of integrating social data to transactional data  Conversations with customer service organizations points to 2012 as the year of "understanding what social means for supporting customers". Will 2013 be the year it all becomes reality? We invite you to listen to Esteban Kolsky's interview to understand how to most effectively develop cross-channel strategies that include social channels and improve both customer satisfaction and the overall customer experience.

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  • Django: test failing on a view with @login_required

    - by Esteban Feldman
    Hi all, I'm trying to build a test for a view that's decorated with @login_required, since I failed to make it work, I did a simple test and still can't make it pass. Here is the code for the simple test and the view: def test_login(self): user = self._create_new_user() self.assertTrue(user.is_active) login = self.client.login(username=user.username, password=self.data['password1']) self.failUnless(login, 'Could not log in') response = self.client.get('/accounts/testlogin/') self.assertEqual(response.status_code, 200) @login_required def testlogin(request): print 'testlogin !! ' return HttpResponse('OK') _create_new_user() is saving the user and there is a test inside that method to see that is working. The test fails in the response.status_code, returning 302 and the response instance is of a HttpResponseRedirect, is redirecting it as if not logged in. Any clue? I'm missing something? Regards Esteban

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  • Design non-windowed Gtk.Frame in Glade

    - by Ángel Araya
    I'm building a ToDo app for personal porpouses, and I'm using Quickly and Glade for this. I want it to desplay a list of the pending to-do elements. The problem I'm having is that I can't find the way to create a single Frame (not inside another window) with some other widgets inside to dinamically add them to a VBox that I already have created in Glade. Is there a way to do it or do I have to create the Frame in the code?

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  • How to scroll in the physical world AndEngine?

    - by Esteban Quintero
    I am using andengine to make a game where a sprite (player) is going up across the stage, this is my world. final Rectangle ground = new Rectangle(0, CAMERA_HEIGHT - 2, CAMERA_WIDTH, 2, vertexBufferObjectManager); final Rectangle roof = new Rectangle(0, 0, CAMERA_WIDTH, 2, vertexBufferObjectManager); final Rectangle left = new Rectangle(0, 0, 2, CAMERA_HEIGHT, vertexBufferObjectManager); final Rectangle right = new Rectangle(CAMERA_WIDTH - 2, 0, 2, CAMERA_HEIGHT, vertexBufferObjectManager); final FixtureDef wallFixtureDef = PhysicsFactory.createFixtureDef(0, 0.5f, 0.5f); PhysicsFactory.createBoxBody(this.mPhysicsWorld, ground, BodyType.StaticBody, wallFixtureDef); PhysicsFactory.createBoxBody(this.mPhysicsWorld, roof, BodyType.StaticBody, wallFixtureDef); PhysicsFactory.createBoxBody(this.mPhysicsWorld, left, BodyType.StaticBody, wallFixtureDef); PhysicsFactory.createBoxBody(this.mPhysicsWorld, right, BodyType.StaticBody, wallFixtureDef); /* Create two sprits and add it to the scene. */ this.mScene.setBackground(autoParallaxBackground); this.mScene.attachChild(ground); this.mScene.attachChild(roof); this.mScene.attachChild(left); this.mScene.attachChild(right); this.mScene.registerUpdateHandler(this.mPhysicsWorld); The problem is that if the sprite reaches up and hits the wall, as I scroll here?

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  • How do I scroll to follow my sprite in the physical world?

    - by Esteban Quintero
    I am using andengine to make a game where a sprite (player) is going up across the stage, and I want the camera to stay centred on the sprite the entire time. This is my world so far: final Rectangle ground = new Rectangle(0, CAMERA_HEIGHT - 2, CAMERA_WIDTH, 2, vertexBufferObjectManager); final Rectangle roof = new Rectangle(0, 0, CAMERA_WIDTH, 2, vertexBufferObjectManager); final Rectangle left = new Rectangle(0, 0, 2, CAMERA_HEIGHT, vertexBufferObjectManager); final Rectangle right = new Rectangle(CAMERA_WIDTH - 2, 0, 2, CAMERA_HEIGHT, vertexBufferObjectManager); final FixtureDef wallFixtureDef = PhysicsFactory.createFixtureDef(0, 0.5f, 0.5f); PhysicsFactory.createBoxBody(this.mPhysicsWorld, ground, BodyType.StaticBody, wallFixtureDef); PhysicsFactory.createBoxBody(this.mPhysicsWorld, roof, BodyType.StaticBody, wallFixtureDef); PhysicsFactory.createBoxBody(this.mPhysicsWorld, left, BodyType.StaticBody, wallFixtureDef); PhysicsFactory.createBoxBody(this.mPhysicsWorld, right, BodyType.StaticBody, wallFixtureDef); /* Create two sprits and add it to the scene. */ this.mScene.setBackground(autoParallaxBackground); this.mScene.attachChild(ground); this.mScene.attachChild(roof); this.mScene.attachChild(left); this.mScene.attachChild(right); this.mScene.registerUpdateHandler(this.mPhysicsWorld); The problem is that when the sprite reaches the top wall, it crashes. How can I fix this?

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  • Council for the Development of a jumping game!

    - by Esteban Quintero
    I want to create platforms on the stage, where a sprite is jumping on them. something like this http://itunes.apple.com/es/app/doodle-jump-cuidado-extremadamente/id307727765?mt=8 I would like some guidance to do so. 1) what is the best way to simulate the jump? (Velocity or EnityModifier) 2) as platforms rabdom I can generate, with no overlap? 3) should move the camera or the sprites of the stage?

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  • How do I scroll in the physical world?

    - by Esteban Quintero
    I am using andengine to make a game where a sprite (player) is going up across the stage, this is my world. final Rectangle ground = new Rectangle(0, CAMERA_HEIGHT - 2, CAMERA_WIDTH, 2, vertexBufferObjectManager); final Rectangle roof = new Rectangle(0, 0, CAMERA_WIDTH, 2, vertexBufferObjectManager); final Rectangle left = new Rectangle(0, 0, 2, CAMERA_HEIGHT, vertexBufferObjectManager); final Rectangle right = new Rectangle(CAMERA_WIDTH - 2, 0, 2, CAMERA_HEIGHT, vertexBufferObjectManager); final FixtureDef wallFixtureDef = PhysicsFactory.createFixtureDef(0, 0.5f, 0.5f); PhysicsFactory.createBoxBody(this.mPhysicsWorld, ground, BodyType.StaticBody, wallFixtureDef); PhysicsFactory.createBoxBody(this.mPhysicsWorld, roof, BodyType.StaticBody, wallFixtureDef); PhysicsFactory.createBoxBody(this.mPhysicsWorld, left, BodyType.StaticBody, wallFixtureDef); PhysicsFactory.createBoxBody(this.mPhysicsWorld, right, BodyType.StaticBody, wallFixtureDef); /* Create two sprits and add it to the scene. */ this.mScene.setBackground(autoParallaxBackground); this.mScene.attachChild(ground); this.mScene.attachChild(roof); this.mScene.attachChild(left); this.mScene.attachChild(right); this.mScene.registerUpdateHandler(this.mPhysicsWorld); The problem is that if the sprite reaches up and hits the wall, as I scroll here?

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  • Can't connect Gtalk from external services like meebo, or clients like iChat and Adium

    - by Juan Esteban Pemberthy
    I've been using Gtalk from the beginning, usually with the clients Adium and iChat, but suddenly my account stop working for those clients and other external services like meebo.com, the weird thing (for me) is that my username and password is fine since I can login without problems to any other service like Gmail, and from there I can use talk, the windows official client also works, any clues on what's going on?

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  • Which Programming Language Should I Learn?

    - by Esteban Araya
    I've decided, for educational purposes, I want to learn a new language every 2 years or so. Which language should I learn first? Why? I'm proficient with C, C# and Java. Other than that, I really haven't done much with any other languages. Thanks! Edit: Thanks to all of those that recommended functional languages. Making the mental switch to a functional language seems hard. How did you overcome your instinct to keep doing things in a procedural manner?

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  • Create a Task list, with tasks without executing

    - by Ernesto Araya Eguren
    I have an async method private async Task DoSomething(CancellationToken token) a list of Tasks private List<Task> workers = new List<Task>(); and I have to create N threads that runs that method public void CreateThreads(int n) { tokenSource = new CancellationTokenSource(); token = tokenSource.Token; for (int i = 0; i < n; i++) { workers.Add(DoSomething(token)); } } but the problem is that those have to run at a given time public async Task StartAllWorkers() { if (0 < workers.Count) { try { while (0 < workers.Count) { Task finishedWorker = await Task.WhenAny(workers.ToArray()); workers.Remove(finishedWorker); finishedWorker.Dispose(); } if (workers.Count == 0) { tokenSource = null; } } catch (OperationCanceledException) { throw; } } } but actually they run when i call the CreateThreads Method (before the StartAllWorkers). I searched for keywords and problems like mine but couldn't find anything about stopping the task from running. I've tried a lot of different aproaches but anything that could solve my problem entirely. For example, moving the code from DoSomething into a workers.Add(new Task(async () => { }, token)); would run the StartAllWorkers(), but the threads will never actually start. There is another method for calling the tokenSource.Cancel().

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  • When should I use a struct instead of a class?

    - by Esteban Araya
    MSDN says that you should use structs when you need lightweight objects. Are there any other scenarios when a struct is preferable over a class? Edit: Some people have forgotten that: 1. structs can have methods! 2. structs have no inheritance capabilites. Another Edit: I understand the technical differences, I just don't have a good feel for WHEN to use a struct.

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  • To keep my own versioned app or not.

    - by Esteban Feldman
    Hi all. I need some opinions here. I'm working on a Django project using buildout to get the dependencies, etc... I use mercurial as DVCS. Now... I need to customize one of the dependencies, so I can do one of the following: (* The changes may not be useful for everyone else.) 1- Do a fork of the project in (github, bitbucket, etc...) maintain my version, and get the dependency with (mercurial or git) recipe. 2- Clone the project, put it in the PYTHONPATH, erase DVCS dirs and add it to my projects version. So every change will be private. Here I need to erase all the info from their DVCS or something. Any other you can think of. I'm missing something? I'm too off? Thanks!

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  • Does mercurial-server support subrepo?

    - by Esteban Feldman
    I installed mercurial-server on one of my machines, cloned my project there, it has 3 subrepos, and when I try to clone it back to another location I get an error: remote: mercurial-server: Cannot create repo under existing repo abort: no suitable response from remote hg! So I'm starting to think that mercurial-server doesn't handle subrepo. Any clue?

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  • Django: text fixture fails to load

    - by Esteban Feldman
    Hi all, Did a dumpdata of my project, then in my new test I added it to fixtures. from django.test import TestCase class TestGoal(TestCase): fixtures = ['test_data.json'] def test_goal(self): """ Tests that 1 + 1 always equals 2. """ self.failUnlessEqual(1 + 1, 2) When running the test I get: Problem installing fixture 'XXX/fixtures/test_data.json': DoesNotExist: XXX matching query does not exist. But manually doing loaddata works fine does not when the db is empty. I do a dropdb, createdb a simple syncdb the try loaddata and it fails, same error. Any clue? Python version 2.6.5, Django 1.1.1

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  • Oracle Launches Something Cool for CRM

    - by andrea.mulder
    By Esteban Kolsky, CRM Intelligence and Strategy, March 31 Remember CRM? That stuff we used to do before Social CRM? The stuff that most people still do and need to continue to improve? Oracle does. Today they announced three CRM things: Siebel OnDemand release 17 with some clever life sciences complements, additions to the Oracle eBusiness Suite, and the Social Services Suite for Governments (part of a Siebel 8.2 release). I used to cover CRM and Government in a past life and I know that Social Services delivery is very complicated. For additional insights, read here.

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  • The Social Business Thought Leaders

    - by kellsey.ruppel
    Enterprise Gamification, Big Data, Social Support, Total Customer Experience, Pull Organizations, Social Business. Are these purely the latest buzzwords to enter the market or significant trends that companies should keep an eye on? Oracle recently sponsored and presented at the 5th Social Business Forum, one of the largest European events on the use of social media as a business tool and accelerator. Through the participation of dozens of practitioners, experts and customer success stories, the conference demonstrated how a perfect storm of technology, management and cultural change is pushing peer-to-peer conversations deep into business processes. It is clear that Social Business is serving as a new propellant of agility, efficiency and reactivity. According to Deloitte and MIT what we have learned to call Social Business is considered important in the next 3 years by 86% of managers (see Social Business: What Are Companies Really Doing?, MIT Sloan Management Review and Deloitte). McKinsey further estimates the value that can be unlocked in terms of knowledge-worker productivity, consumer insights, product co-creation, improved sales, marketing and customer service up to $1300B (See The social economy: Unlocking value and productivity through social technologies, McKinsey Global Institute). This impacts any industry, with the strongest effects seen in Media & Entertainment, Technology, Telcos and Education. For those not able to attend the Social Business Forum and also for the many friends that joined us in Milan, we decided to keep the conversation going by extracting some golden nuggets from the perspective of five of the most well-known thought-leaders in this space. Starting this week you will have the chance to view: John Hagel (Author of the Power of Pull and Co-Chairman Center for the Edge at Deloitte & Touche) Christian Finn (Senior Director, WebCenter Evangelist at Oracle) Steve Denning (Author of The Radical Management and Independent Management Consulting Professional) Esteban Kolsky (Principal & Founder at ThinkJar) Ray Wang (Principal Analyst & CEO at Constellation Research) Stay tuned to hear: How pull organizations are addressing some of the deepest challenges impacting the market. How to integrate social into existing infrastructure and processes. How to apply radical management to become more agile and profitable. About the importance of gamification as an engagement lever. The first interview with John Hagel will be published tomorrow. Don't miss it and the entire series!

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  • When OneTug Just Isn&rsquo;t Enough&hellip;

    - by onefloridacoder
    I stole that from the back of a T-shirt I saw at the Orlando Code Camp 2010.  This was my first code camp and my first time volunteering for an event like this as well.  It was an awesome day.  I cannot begin to count the “aaahh”, “I did-not-know I could do that”, in the crowds and for myself.  I think it was a great day of learning for everyone at all levels.  All of the presenters were different and provided great insights into the topics they were presenting.  Here’s a list of the ones that I attended. KodeFuGuru, “Pirates vs. Ninjas” He touched on many good topics to relax some of the ways we think when we are writing out code, and still looks good, readable, etc.  As he pointed out in all of his examples, we might not always realize everything that’s going on under the covers.  He exposed a bug in his own code, and verbalized the mental gymnastics he went through when he knew there was something wrong with one of his IEnumerable implementations.  For me, it was great to hear that someone else labors over these gut reactions to code quickly snapped together, to the point that we rush to the refactor stage to fix what’s bothering us – and learn.  He has some content on extension methods that was very interesting.  My “that is so cool” moment was when he swapped out AddEntity method on an entity class and used a With extension method instead.  Some of the LINQ scales fell off my eyes at that moment, and I realized my own code could be a lot more powerful (and readable) if incorporate a few of these examples at the appropriate times.  And he cautioned as well… “don’t go crazy with this stuff”, there’s a place and time for everything.  One of his examples demo’d toward the end of the talk is on his sight where he’s chaining methods together, cool stuff. Quotes I liked: “Extension Methods - Extension methods to put features back on the model type, without impacting the type.” “Favor Declarative Code” – Check out the ? and ?? operators if you’re not already using them. “Favor Fluent Code” “Avoid Pirate Ninja Zombies!  If you see one run!” I’m definitely going to be looking at “Extract Projection” when I get into VS2010. BDD 101 – Sean Chambers http://github.com/schambers This guy had a whole host of gremlins against him, final score Sean 5, Gremlins 1.  He ran the code samples from his github repo  in the code github code viewer since the PC they school gave him to use didn’t have VS installed. He did a great job of converting the grammar between BDD and TDD, and how this style of development can be used in integration tests as well as the different types of gated builds on a CI box – he didn’t go into a discussion around CI, but we could infer that it could work. Like when we use WSSF, it does cause a class explosion to happen however the amount of code per class it limit to just covering the concern at hand – no more, no less.  As in “When I as a <Role>, expect {something} to happen, because {}”  This keeps us (the developer) from gold plating our solutions and creating less waste.  He basically keeps the code that prove out the requirement to two lines of code.  Nice. He uses SpecUnit to merge this grammar into his .NET projects and gave an overview on how this ties into writing his own BDD tests.  Some folks were familiar with Given / When / Then as story acceptance criteria and here’s how he mapped it: “Given <Context>  When <Something Happens> Then <I expect...>”  There are a few base classes and overrides in the SpecUnit framework that help with setting up the context for each test which looked very handy. Successfully Running Your Own Coding Business The speaker ran through a list of items that sounded like common sense stuff LLC, banking, separating expenses, etc.  Then moved into role playing with business owners and an ISV.  That was pretty good stuff, it pays to be a good listener all of the time even if your client is sitting on the other side of the phone tearing you head off for you – but that’s all it is, and get used to it its par for the course.  Oh, yeah always answer the phone was one simple thing that you can do to move  your business forward.  But like Cory Foy tweeted this week, “If you owe me a lot of money, don’t have a message that says your away for five weeks skiing in Colorado.”  Lots of food for thought that’s on my list of “todo’s and to-don’ts”. Speaker Idol Next, I had the pleasure of helping Russ Fustino tape this part of Code Camp as my primary volunteer opportunity that day.  You remember Russ, “know the code” from the awesome Russ’ Tool Shed series.  He did a great job orchestrating and capturing the Speaker Idol finals.   So I didn’t actually miss any sessions, but was able to see three back to back in one setting.  The idol finalists gave a 10 minute talk and very deep subjects, but different styles of talks.  No one walked away empty handed for jobs very well done.  Russ has details on his site.  The pictures and  video captured is supposed to be published on Channel 9 at a later date.  It was also a valuable experience to see what makes technical speakers effective in their talks.  I picked up quite a few speaking tips from what I heard from the judges and contestants. Design For Developers – Diane Leeper If you are a great developer, you’re probably a lousy designer.  Diane didn’t come to poke holes in what we think we can do with UI layout and design, but she provided some tools we can use to figure out metaphors for visualizing data.  If you need help with that check out Silverlight Pivot – that’s what she was getting at.  I was first introduced to her at one of John Papa’s talks last year at a Lakeland User Group meeting and she’s very passionate about design.  She was able to discuss different elements of Pivot, while to a developer is just looked cool. I believe she was providing the deck from her talk to folks after her talk, so send her an email if you’re interested.   She says she can talk about design for hours and hours – we all left that session believing her.   Rinse and Repeat Orlando Code Camp 2010 was awesome, and would totally do it again.  There were lots of folks from my shop there, and some that have left my shop to go elsewhere.  So it was a reunion of sorts and a great celebration for the simple fact that its great to be a developer and there’s a community that supports and recognizes it as well.  The sponsors were generous and the organizers were very tired, namely Esteban Garcia and Will Strohl who were responsible for making a lot of this magic happen.  And if you don’t believe me, check out the chatter on Twitter.

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  • CodePlex Daily Summary for Thursday, April 01, 2010

    CodePlex Daily Summary for Thursday, April 01, 2010New ProjectsASP.NET Bing Maps: Extensible and easy to use, this is ASP.NET Bing Maps Control. Drag & Drop and is ready to go. You can configure map mode, map style, add a PushPin...Bricks' Bane: Bricks' Bane is a brick breaker game developed using XNA and published on XBox Live Indy Games. Source code includes a C# library useful for game d...cURL for dotnet: Another dotnet binding for libcurl see http://curl.haxx.se for more info about cURL/libcurlCustom Functoid que acessa o banco de dados SQL: Functoid para Biztalk Server 2006 utilizando dados do SQL Server 2005FEI STU Pharmacy e-shop: Elektronicky obchod s liekmi Vytvorte jednoduchú klient-server aplikáciu, ktorá bude realizovať elektronický obchod s liekmi. Moduly: 1. e-shop f...Flavours of Wix: Investigating building DSL's to create installers based on WIXFulcrum: Fulcrum is a code generation framework built on top of the T4 technology in Visual Studio. GreviousAngel: New team projectHabanero Inferno: Habanero Inferno coming soon.Kawo Pounga !: A useless game !!!LetsXNA!!: This is a project created by members of Linked In group Lets XNA!! to build a XNA game and have fun in the process. The goal is to build a simple ...Linq To Naver , Custom Linq Provider for Naver searchengine OpenAPI: <project name>Linq to Naver </project name> <programming language>C#, CSharp</programming language>LocoSync: LocoSync is a file Syncronization/Backup/Archiver program, which is easily extendable. It is easy to add new syncronization methods using C# code.Natural Language Processing: Natural Language ProcessingNop Commerce Azure: Ce projet vous permet de mettre en place rapidement et simplement votre site d'e-commerce en ligne en bénéficiant de tous les avantages de la plate...Nwinsock: Nwinsock is a component for network , Object Transfer, Pocket Compression, Support TCP,UDP Protocol, Thread Base OnTime: OnTime is a simple program from that matching game back in the day just to bring light to programming techniques. It's developed in C#.?OpenGL ES 2.0 Compact Framework Wrapper: OpenGL ES 2.0 wrapper for .NET Compact Framework. Developed on HTC HD 2 device but should run on any Windows Mobile device that has the correct lib...ortaknokta: bu proje: birkaç kişinin bir araya gelip, istedikleri konularda tartışma yapmalarına olanak saglamak icin hazırlanmaya çalışıl maktadır. P-Data: P-Data es una herramienta que permite obtener información procedente de archivos de datos (Data Profiling) a través de consultas SQL, automatizando...PowerAuras: Addon for World of Warcraft - Displays effects on screen at different conditionsPowerShell ToodleDo Module: PowerShell Module for interacting with toodledo.com online To-Do list site. RSS Reader for Windows Phone 7: This RSS Reader application for windows 7Streamlet Containers: This is my implement of STL-style containers, including a dynamic array, a double-linked list and an r-b-tree. Just for practice. Please feel free...Troav: Social encyclopedia built using c# and the Orchard frameworkUmbraco App_Code/Usercontrol Editor: Package for Umbraco to add App_Code and usercontrol editing to the Developer section of the Umbraco administration system. Will support GeSHi editi...Vczh Reactive Programming Library: Reactive programming library provide a stream or state machine view to use .NET eventsWhoIs XML API: The project uses the public WhoIs XML API service (http://www.whoisxmlapi.com/) to obtain detailed details. The project is written in C# and serial...WPF FlowDocument Examples for VS2008 and VS2010: WPF Text Samples (especially FlowDocument) on the various possible effects: sub- and super-script, ruby (a.k.a. furigana), and various others...You are here (for Windows Mobile): This sample shows you how to play a *.wav file on your device with Compact Framework 2.0. There is better support for playing music on Compact F...New Releases( λunula ): Lunula 0.4.0: Changelog Implemented a virtual machine. Implemented a compiler for the virtual machine. Added first-class continuations (call/cc) Removed co...Alter gear SQL index Management: Setup 1.0.1: Changes Test connection - successful message Connection string timeout property added Setup Project added to project source code Possible issu...ASP.NET Bing Maps: ASP.NET Bing Maps 0.1b: Project Description Extensible and easy to use, this is ASP.NET Bing Maps Control. Drag & Drop and is ready to go. You can configure map mode, map ...ASP.NET MVC Validation Library: ASP.NET MVC Validation Library 1.3: Changes since 1.2: - Support remote validation - Support custom server-side validation - The design of validation attribute is improved Note: test...BigDays 2010: HelfenHelfen - v1: PLEASE NOTE: This project is published under the Microsoft Public License (Ms-PL). http://bigdays10.codeplex.com/license IT IS A DEMO SOLUTION FOR...Caps - Manage your collection!: Caps Console 0.1.4.0 Alpha: This is preview release (Alpha quality). This release contains only limited amount of fixes and new features from user point of view. Major focus f...CSharpQuery: Version 1.0: This version is stable. Please report any possible bugs. The next release will include a sample project and index management tools. Until then pl...Custom Functoid que acessa o banco de dados SQL: Custom Functoid SQL Server: Solução do Visual Studio com código fonte e script SQL do functoid em BiztalkDawf: Dual Audio Workflow: Beta 3: Suppose if two good audio events overlap in time with a videoevent of interest. (This can only happen if PluralEyes isn't used on everything). Befo...Dirac codec user interface: Dirac User Interface (checkin 37132): Same as 36795 version, but done with the last source code.DotNetNuke® Blog: 04.00.00 RC 3: PLEASE NOTE: You may upgrade an RC 2 install. But please do not upgrade previous version of the Beta releases - please start from RC 2 or 03.05.0...DotNetNuke® Skinning Extensions: SimpleTitle Skin Object: This is an example skin object that only renders the "page name" if used in a skin and the "module title" if used in a container. No extra spans, c...Fulcrum: Fulcrum v0.9: Initial release of FulcrumHelloTipi Photos Uploader: Version 2010.03.31: De toute petites corrections : - Correction du bouton envoyer - Impossible d'interagir avec l'application quand on uploadkdar: KDAR 0.0.18: KDAR - Kernel Debugger Anti Rootkit - dispacth table's signature bases updated ( many driver's) - scripts refactored - some bug fixedLegend: Legend Libraries: The latest release.Linq To Naver , Custom Linq Provider for Naver searchengine OpenAPI: Linq to Naver: Linq to NaverLive at Education Meta Web-Service: Live at Education Meta Web Service v. 1.0: We're happy to publish final version of Live at Education Meta Web Serivce (LAEMWS). In this release: Huge list of Windows Live ID enabled servic...Live@edu SSO WebPart for MOSS 2007: WebPart 2.0: This release is based on Live@edu Meta Web Service (laemws - http://laemws.codeplex.com). It is highly recomended to use laemws version of webpart,...LocoSync: LocoSync v0.1r2010.03.31 installer: This is the first public release. Unzip and run setup. Or if you have .net 3.5 runtime available download the exetutable and try...Natural Language Processing: test1: testNop Commerce Azure: Nop Commerce Azure: Nop Commerce Full Sources with additionnals Azure Projects.Nwinsock: NWinsock: Nwinsock version 1.0 is hereOpen NFe: DANFe v1.9.8: Correção CSTOpenGL ES 2.0 Compact Framework Wrapper: v0.1 Sources: First rough release. It has a working sample application which renders a triangle with rotation. Don't expect anything great. Just a very early ...patterns & practices - Windows Azure Guidance: Code Drop 3: Second iteration of a-Expense on Azure. This release builds on the previous one and mainly focuses on replacing SQL Azure by Table Storage. We hav...Posh4DNN: Posh4DNN Scripts 2.0: This release greatly increases the speed of installation and incorporates the use of IIS and SQL Server Snap-ins for managing those services. Inst...Process Enactment Tool Framework: PET 1.1: PET Core new intermediate model with arbitrary "clean" relations among objects and several updates of the object fields (see DependencyInterfacesA...Project Tru Tiên: Elements-test V1-fix (v1): Là Elements-test V1 đã được fix các vấn đề sau: - Fix lỗi hiển thị thú cưỡi Hổ Kỳ Lân - Fix hiển thị tab tiếng trung --> sang tiếng việt - Fix hiể...Sentinel - Log Viewer: Sentinel 0.8.1 (nLog support): Build of the 0.8.1 code (svn revision 36823) which included support for both nLog and log4net that has been in SVN for a while but didn't have a bi...sgMotion Animation Library: SgMotion v1.1 (For Sunburn 1.3.1): SgMotion v1.1 (For Sunburn 1.3.1) This release includes both a Windows & Xbox sample. The sample is set to default at Forward rendering, but can e...sTASKedit: sTASKedit 44538 (Developer Alpha): + nearly all fields are viewed in this release for task verification and identifying of unknownsTest Project (ignore): asdf asdf asdf asdf asdf asdf asdf sadf sdf asdf a: ;dlf jkasdf ;lkasjdf ;dlf jkasdf ;lkasjdf ;dlf jkasdf ;lkasjdf ;dlf jkasdf ;lkasjdf ;dlf jkasdf ;lkasjdf ;dlf jkasdf ;lkasjdf ;dlf jkasdf ;lkasjdf ...Test Project (ignore): cdscs: csdcacacTroav: Traov20100331 Source Pre-Alpah: This is some experiements with implementing custom modules with Microsoft's Orchard frame work. This is very preliminary, and subject to change.Weather Report WebControls: WebWeatherReport: 主要文件的源代码WhoIs XML API: Initial Release: Initial ReleaseYou are here (for Windows Mobile): CAB file and Source Code: You can find more Controls and samples for Windows Mobile developers at: http://www.beemobile4.netMost Popular ProjectshmrEngineRawrWBFS ManagerASP.NET Ajax LibraryMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitAJAX Control ToolkitWindows Presentation Foundation (WPF)ASP.NETLiveUpload to FacebookMost Active ProjectsRawrGraffiti CMSBase Class LibrariesjQuery Library for SharePoint Web ServicesBlogEngine.NETMicrosoft Biology FoundationN2 CMSLINQ to TwitterManaged Extensibility FrameworkFarseer Physics Engine

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