Search Results

Search found 43 results on 2 pages for 'fab'.

Page 1/2 | 1 2  | Next Page >

  • Fabfiles With Command Line Arguments

    - by phasetwenty
    Is there a clean way to have your fabfile take command line arguments? I'm writing an installation script for a tool that I want to be able to specify an optional target directory via the command line. I wrote some code to test what would happen if I passed in some command line arguments: # fabfile.py import sys def install(): _get_options() def _get_options(): print repr(sys.argv[1:]) A couple of runs: $ fab install ['install'] Done. $ fab install --electric-boogaloo Usage: fab [options] <command>[:arg1,arg2=val2,host=foo,hosts='h1;h2',...] ... fab: error: no such option: --electric-boogaloo

    Read the article

  • Purple line on left side of screen when I use graphics card's hdmi port

    - by fab
    My graphics card is a nVidia GeForce GTX 660 2GB. When I plug HDMI into mobo it works fine. When I plug it into the graphics card (with 2nd monitor too) it shows a purple vertical line on the left side. It adds 2 pixels to the width and I can't adjust it with my monitor. It doesn't come up when I print screen. I tried changing the driver to the binary one (at the top) but that made it not show up at all. What do I do? Are some graphics cards just not compatible?

    Read the article

  • Fabric methods exceptions

    - by baobee
    I try to make Fabric func, which checks if Apache installed: from fabric.api import * def check_apache(): try: result = local('httpd -v', capture=True) except: print "check_apache exception" But if httpd not installed I get: [root@server-local ~]$ fab check_apache Fatal error: local() encountered an error (return code 127) while executing 'ahttpd -v' Aborting. check_apache exception Done. How can I get correct exception for Fabric local() method ? So I need to get exception and continue executing without any Fabric error messages: [root@server-local ~]$ fab check_apache check_apache exception Done.

    Read the article

  • HTTP responses curl and wget different results

    - by Fab
    To check HTTP response header for a set of urls I send with curl the following request headers foreach ( $urls as $url ) { // Setup headers - I used the same headers from Firefox version 2.0.0.6 $header[ ] = "Accept: text/xml,application/xml,application/xhtml+xml,"; $header[ ] = "text/html;q=0.9,text/plain;q=0.8,image/png,*/*;q=0.5"; $header[ ] = "Cache-Control: max-age=0"; $header[ ] = "Connection: keep-alive"; $header[ ] = "Keep-Alive: 300"; $header[ ] = "Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.7"; $header[ ] = "Accept-Language: en-us,en;q=0.5"; $header[ ] = "Pragma: "; // browsers keep this blank. curl_setopt( $ch, CURLOPT_URL, $url ); curl_setopt( $ch, CURLOPT_USERAGENT, 'Googlebot/2.1 (+http://www.google.com/bot.html)'); curl_setopt( $ch, CURLOPT_HTTPHEADER, $header); curl_setopt( $ch, CURLOPT_REFERER, 'http://www.google.com'); curl_setopt( $ch, CURLOPT_HEADER, true ); curl_setopt( $ch, CURLOPT_NOBODY, true ); curl_setopt( $ch, CURLOPT_RETURNTRANSFER, true ); curl_setopt( $ch, CURLOPT_FOLLOWLOCATION, true ); curl_setopt( $ch, CURLOPT_HTTPAUTH, CURLAUTH_ANY ); curl_setopt( $ch, CURLOPT_TIMEOUT, 10 ); //timeout 10 seconds } Sometimes I receive 200 OK which is good other time 301, 302, 307 which I consider good as well, but other times I receive weird status as 406, 500, 504 which should identify an invalid url but when I open it on the browser they are fine for example the script returns http://www.awe.co.uk/ => HTTP/1.1 406 Not Acceptable and wget returns wget http://www.awe.co.uk/ --2011-06-23 15:26:26-- http://www.awe.co.uk/ Resolving www.awe.co.uk... 77.73.123.140 Connecting to www.awe.co.uk|77.73.123.140|:80... connected. HTTP request sent, awaiting response... 200 OK Does anyone know which request header I am missing or adding in excess?

    Read the article

  • fabric deploy problem

    - by alexarsh
    Hi, I'm trying to deploy a django app with fabric and get the following error: Alexs-MacBook:fabric alex$ fab config:instance=peergw deploy -H <ip> - u <username> -p <password> [192.168.2.93] run: cat /etc/issue Traceback (most recent call last): File "build/bdist.macosx-10.6-universal/egg/fabric/main.py", line 419, in main File "/Users/alex/Rabota/server/mx30/scripts/fabric/fab/ commands.py", line 37, in deploy checkup() File "/Users/alex/Rabota/server/mx30/scripts/fabric/fab/ commands.py", line 140, in checkup if not 'Ubuntu' in run('cat /etc/issue'): File "build/bdist.macosx-10.6-universal/egg/fabric/network.py", line 382, in host_prompting_wrapper File "build/bdist.macosx-10.6-universal/egg/fabric/operations.py", line 414, in run File "build/bdist.macosx-10.6-universal/egg/fabric/network.py", line 65, in __getitem__ File "build/bdist.macosx-10.6-universal/egg/fabric/network.py", line 140, in connect File "build/bdist.macosx-10.6-universal/egg/paramiko/client.py", line 149, in load_system_host_keys File "build/bdist.macosx-10.6-universal/egg/paramiko/hostkeys.py", line 154, in load File "build/bdist.macosx-10.6-universal/egg/paramiko/hostkeys.py", line 66, in from_line File "build/bdist.macosx-10.6-universal/egg/paramiko/rsakey.py", line 61, in __init__ paramiko.SSHException: Invalid key Alexs-MacBook:fabric alex$ I can't connect to the server via ssh. What can be my problem? Regards, Arshavski Alexander.

    Read the article

  • How do you comment html templates in Php (in a practical way) ?

    - by faB
    Is there a simple solution to do the equivalent of Java's comments: <%-- this is a comment inside a template, it does not appear in the output HTML --%> Even if you use short php tags, you still have to wrap the comments with comment syntax, on top of the php tags: <? /* this is a comment of the html template */ ?> I'm considering doing some kind of filter on the output templates, to remove all html comments, or better yet, custom comments like the Java syntax above, but how would you do that in the most efficient way? You'd have to run a regexp right? The reason for my question is simply that in a MVC framrwork, using components, and re-usable html templates (think YUI), I need to document clearly those templates, in a readable way..

    Read the article

  • Support for encoding query string or POST data in YUI ?

    - by faB
    How do you encode a javascript object/hash (pairs of properties and values) into a URL-encoded query string with YUI (2.7.0 or 3.0.0 Beta) ? I want to do the equivalent of Object.toQueryString() from Prototype: I need this to encode parameters for GET and POST requests with YAHOO.util.Connect. It turns out YAHOO.util.Connect has a setForm() method to serialize a form but that still leaves me out cold to encode parameters for GET requests, or the 4th parameter of YAHOO.util.Connect.asyncRequest() to pass post data.

    Read the article

  • Designing code for a duo Website + AIR desktop App

    - by faB
    I want to use AIR to create an OFFLINE version of a "webapp" kind of website (lots of ajax, front end code). Haven't been much further than the HelloWorld example, I keep wondering: how do you design your code, to maximize code reuse between the website (say in php or Java or .Net), and the AIR app ? Can you actually re-use 100% of the front end code, provided that it is designed to account for the AIR app ? How would you go about doing that ? For example, the website makes many Ajax calls which have latency, and uses listeners. The AIR app doesn't need listeners it could run database requests synchronously, and it doesn't need to run ajax calls right? Would you write an abstraction layer for that ? So that the same calls on the AIR app will not do a xmlhttp but instead implement the server-side code with AIR; and call the listener ? So you don't have to rewrite the front end code patterns ? Does this make sense ? It's really hard to search on Google. I'm thinking there must be a good article somewhere of somebody who went through and perhaps a framework to do that ?

    Read the article

  • Using the slash character in Git branch name

    - by faB
    I'm pretty sure I saw somewhere in a popular Git project the branches had a pattern like "feature/xyz". However when I try to create a branch with the slash character, I get an error: $ git branch foo/bar error: unable to resolve reference refs/heads/labs/feature: Not a directory fatal: Failed to lock ref for update: Not a directory Same problem for (my initial attempt): $ git checkout -b foo/bar How does one create a branch in Git with the slash character?

    Read the article

  • How to create a stand alone command line application with Node.js

    - by Fab
    I'm trying to find a way to use a command line nodejs application that I created on a computer without node.js installed. In other words how to package my application with node.js inside, in order to avoid the users to have node.js already installed. The tipical use case is: I run the application and the application works using the node core that is provide with the application (or the application checks if there is node.js installed, and if not it donwload and install it automatically). Do you have any idea?

    Read the article

  • Installing Fabric On Windows (Error No Module Called Readline)

    - by Jon
    I'm trying to use the Fabric 0.1.1 deploy tool (http://docs.fabfile.org/) on Windows and we're running into an issue with the readline module. I've been through various threads but can't seem to solve the issue. It's important because we can't deploy applications from Windows based machines. C:\Documents and Settings\dev\Desktop\deploy>fab Traceback (most recent call last): File "C:\python\Scripts\fab-script.py", line 8, in <module> load_entry_point('fabric==0.1.1', 'console_scripts', 'fab')() File "c:\python\lib\site-packages\setuptools-0.6c9-py2.6.egg\pkg_resources.py" , line 277, in load_entry_point File "c:\python\lib\site-packages\setuptools-0.6c9-py2.6.egg\pkg_resources.py" , line 2180, in load_entry_point File "c:\python\lib\site-packages\setuptools-0.6c9-py2.6.egg\pkg_resources.py" , line 1913, in load File "build\bdist.win32\egg\fabric.py", line 25, in <module> **ImportError: No module named readline** Installing the module results in: **easy_install readline** Searching for readline Reading http://pypi.python.org/simple/readline/ Reading http://www.python.org/ Best match: readline 2.6.4 Downloading http://pypi.python.org/packages/source/r/readline/readline-2.6.4.tar .gz#md5=7568e8b78f383443ba57c9afec6f4285 Processing readline-2.6.4.tar.gz Running readline-2.6.4\setup.py -q bdist_egg --dist-dir c:\docume~1\ji81b9~1.che \locals~1\temp\easy_install-pzkz1a\readline-2.6.4\egg-dist-tmp-szs2ps Traceback (most recent call last): File "C:\python\Scripts\easy_install-script.py", line 8, in <module> load_entry_point('setuptools==0.6c9', 'console_scripts', 'easy_install')() File "c:\python\lib\site-packages\setuptools-0.6c9-py2.6.egg\setuptools\comman d\easy_install.py", line 1671, in main File "c:\python\lib\site-packages\setuptools-0.6c9-py2.6.egg\setuptools\comman d\easy_install.py", line 1659, in with_ei_usage File "c:\python\lib\site-packages\setuptools-0.6c9-py2.6.egg\setuptools\comman d\easy_install.py", line 1675, in <lambda> File "c:\python\lib\distutils\core.py", line 152, in setup dist.run_commands() File "c:\python\lib\distutils\dist.py", line 975, in run_commands self.run_command(cmd) File "c:\python\lib\distutils\dist.py", line 995, in run_command cmd_obj.run() File "c:\python\lib\site-packages\setuptools-0.6c9-py2.6.egg\setuptools\comman d\easy_install.py", line 211, in run File "c:\python\lib\site-packages\setuptools-0.6c9-py2.6.egg\setuptools\comman d\easy_install.py", line 446, in easy_install File "c:\python\lib\site-packages\setuptools-0.6c9-py2.6.egg\setuptools\comman d\easy_install.py", line 476, in install_item File "c:\python\lib\site-packages\setuptools-0.6c9-py2.6.egg\setuptools\comman d\easy_install.py", line 655, in install_eggs File "c:\python\lib\site-packages\setuptools-0.6c9-py2.6.egg\setuptools\comman d\easy_install.py", line 930, in build_and_install File "c:\python\lib\site-packages\setuptools-0.6c9-py2.6.egg\setuptools\comman d\easy_install.py", line 919, in run_setup File "c:\python\lib\site-packages\setuptools-0.6c9-py2.6.egg\setuptools\sandbo x.py", line 27, in run_setup File "c:\python\lib\site-packages\setuptools-0.6c9-py2.6.egg\setuptools\sandbo x.py", line 63, in run File "c:\python\lib\site-packages\setuptools-0.6c9-py2.6.egg\setuptools\sandbo x.py", line 29, in <lambda> File "setup.py", line 93, in <module> AttributeError: 'module' object has no attribute 'symlink' Has anybody solved this issue or can anybody suggest a workaround?

    Read the article

  • iOS UITab Bar Icons

    - by Richard Jones
    I’ve been struggling trying to create the icons that are used for different tabs on an iPhone app. The difficulty is, is that each image is a PNG,  but alpha channels are used to represent their selected state. I’ve just come across this fab tool, that takes all the pain away,  using 30x30 png images,  I was able to create a really nice set of icons. http://scottpenberthy.com/tab/   (Respect)

    Read the article

  • Ganeti Web Manager ImportError: cannot import name lcd

    - by Lihnjo
    I have problem with installation Ganeti Web Manager on Debian 6.0.6 fab prod deploy Traceback (most recent call last): File "/usr/lib/pymodules/python2.6/fabric/main.py", line 378, in main docstring, callables = load_fabfile(fabfile) File "/usr/lib/pymodules/python2.6/fabric/main.py", line 112, in load_fabfile imported = __import__(os.path.splitext(fabfile)[0]) File "/root/ganeti_webmgr/fabfile.py", line 6, in <module> from fabric.context_managers import settings, hide, lcd ImportError: cannot import name lcd Any solution? Thanks

    Read the article

  • Windows 7 DNS stuck at manual

    - by Populus
    I am using the google dns servers most of the time, but for one particular wifi connection it blocks that ip so I have to revert back to automatically choosing DNS... The problem now is everytime I connect to this network, I have to change it back to automatic DNS manually (ironically), it's stuck on using the google DNS by default... It's a trivial problem, but would be fab if someone can help me out here...

    Read the article

  • My Dog Ate My Surface

    - by Richard Jones
    Working for a Microsoft partner I was very fortunate enough to be given clearance to order a Microsoft Surface RT tablet. Justification, show new device to a customer event this Thursday. All good, time to develop an App. Surface arrived last Wednesday. Overnight, Coco our much loved one year old puppy Larba-Doodle pulled the power chord out of my bag and bit right through the cable (at the power-brick end). A quick re-order to Microsoft saved the day. Demo went great. Surface is fab, Coco; much loved too Laptop bag now placed a bit higher up in our house.

    Read the article

  • Implement a decision tree in SharePoint

    - by ria
    What is the best way to implement a decision tree in SharePoint? Is there a web part available? Does any of Sharepoint's Fab 40 templates contain a decision tree web part? i have searched but i couldnt find a useful answer anywhere. Please suggest.

    Read the article

  • untar from run command in fibre

    - by Shah.Bhavesh
    i want to untar file from source to destination with below statement `def untar(source,destination): run("tar -xf {0} {1}".format(source,destination)) ` i am getting Error C:\Users\test\Desktop\fabric>fab -H user@host-p pass untar:source =/shared/sample.tar,destination=/home/ Traceback (most recent call last): File "C:\Users\shasmukh\AppData\Roaming\Python\Python27\site-packages\fabric\m ain.py", line 630, in main docstring, callables, default = load_fabfile(fabfile) File "C:\Users\shasmukh\AppData\Roaming\Python\Python27\site-packages\fabric\m ain.py", line 163, in load_fabfile imported = importer(os.path.splitext(fabfile)[0]) File "C:\Users\shasmukh\Desktop\fabric\fabfile.py", line 11 def copy(source,destination) ^ SyntaxError: invalid syntax

    Read the article

  • Path is too long

    - by kaleidoscope
    Bugged by the irritating "Path is too long after being fully qualified" error while running in the Development Fabric? The solution is pretty funny and not so obvious unfortunately. The culprit here is not your app, but the Development Fabric. The DevFab accumulates a lot of temporary junk comprising of local storage locations, cached binaries, configuration, diagnostics information and cached compiled web site content files over its lifetime. They are typically stored at C:\Users\<username>\AppData\Local\dftmp. The Azure Tools will periodically clean this up, but some time you have to play janitor and take the law in your hands ;). The csrun.exe has quite a few tricks up its sleeve. One of them is the ability to clean the development fabric's temporary junk accumulated over time. You can do this by  running the Azure command prompt with elevated privileges and running csrun.exe /devfabric:shutdown and then csrun.exe /devfabric:clean If the problem still persists then the application directory structure could indeed be too long. A workaround to this is changing the Development Fabric temporary directory to point to a shorter path. The temporary directory path can be addressed by an environment variable _CSRUN_STATE_DIRECTORY. You can try setting its value to something like "C:\WA" or "C:\A" this will reduce some 25+ characters from your path. Do not forget to close Visual Studio and expressly shutdown the dev fab with csrun.exe /devfabric:shutdown (Under elevated privileges of course). Source: http://geekswithblogs.net/IUnknown/archive/2010/02/03/no-more-path-is-too-long.aspx  :D   Sarang, K

    Read the article

  • Real Excel Templates 1.5

    - by Tim Dexter
    Not the next installment quite yet, just an update from what I knew yesterday. Right after I posted the Real Excel Templates I. Mike from the PM team got in touch to say he and Shirley had just had a meeting with a customer about the Excel Templates and all the fab features. He included BIPs extended functions, data pre-processing, sub templates and other functionality which was great new news. One caveat, much of the really new stuff, is not quite out in the wild yet. Will let you know as soon as I know more. Shirley and I shared a conversation around being able to re-group data in the templates. It's one of the most powerful features of the RTF template. Providing the ultimate flexibility in layouts. As I wrote yesterday, you need hierarchical data for Excel templates. I stand corrected, 'Of course you can do that in Excel, here's an example' said Shirley 'Very cunning Shirley, very cunning' says I. You can basically use the hidden sheet to re-group the data using native XSL. I'll cover the 'how' later. As you can see Excel templates are the new 'black' with lots of attention and more importantly development cycles to take them forward. Looks like we are going to have a great weekend weather wise here in Colorado. The yard work and pond are beckoning. Maybe the trout will be rising and I can give my rusty fly casting skills a run for their money. I need some stupid fish thou :0) See ya'll next week!

    Read the article

  • Suitable SDK to develop quick game?

    - by gRnt
    I'm currently undertaking a personal project at home that I need to turn around inside the next few months (which working full time and still learning programming makes it a tad difficult). I'm looking for suggestions on SDK's or tools (preferably free or that come with games, similar to steam tools) that I can use to develop a "game". I'm OK with coding but have no 3D development skills at all. I've very little experience with mod tools or SDK's at all but I'm hoping someone can point me in the direction of one that does the following: A decent library of prefab 3D models to build scenes. Ability to add scripting to the scene I've used Unity before and would prefer to continue to do so however I really have the worst 3D skills imaginable and can't waste time learning them. I'd be looking for pre-fab items that are both industrial and possibly more lush environments (trees etc). If it makes any difference (due to licencing and what-not) I WILL NOT be selling this game or marketing it in any way and I am a University Student if any places do educations licences. Another alternative would be to source free 3d models elsewhere but again while I'm still learning I have no idea where to look if someone could point me in the right direction I'll do the rest of the digging. Thanks

    Read the article

  • What's a good Game development platform for a platformer game with these characteristics?

    - by Joe
    Yes, I know, the best way to make an indie game is to learn to code. I've got some scripting experience, but I want to do worldbuilding with already-existing tools (and communities surrounding those tools), and I've been really impressed with games like An Untitled Story that were made with pre-packaged toolsets at their core, like Game Maker. :) So I'm planning to make my game using either Game Maker or something like it. The basic parameters of my planned game: -2D platformer. -Physics/speed akin to Sonic the Hedgehog. -Large, non-linear world, flowing as seamlessly as possible -- think Super Metroid, but without the forced screen transitions. The first two points have me leaning toward Game Maker -- Plenty of 2D platformers have been made with it, and there are serviceable, openly available Sonic-the-Hedgehog-style physics engines for it that could be adapted to my needs with minimal muss and fuss. But the third makes me antsy -- from what limited information I hear, Game Maker has problems with large levels/boards/screens/whateveryoucallthem, thus necessitating transitions between screens. I want to avoid that if at all possible -- it would, I believe, fundamentally alter the flow of the game. I understand that generally speaking, the more you have loaded into memory the more things are going to chug (especially for a one-size-fits-all game development platform that isn't a model of efficient coding), but I'm hoping there are systems that can un-load objects that are sufficiently far offscreen and thus better produce seamlessness. Any thoughts, people? :) The sooner I can get a basic pre-fab physics engine and world-building program up and running, the sooner I can start prototyping areas and generally tooling around. Should I be looking at Game Maker, or elsewhere? (My current plan is to more-or-less build the game prototype-style, then worry about art and sound at the very end once the damn thing is playable.)

    Read the article

1 2  | Next Page >