Search Results

Search found 8 results on 1 pages for 'fari'.

Page 1/1 | 1 

  • Original object is also changed when values of cloned object are changed.

    - by fari
    I am trying to use clone but the original object is also changed when values of cloned object are changed. As you can see KalaGameState does not use any objects so a shallow copy should work. /** * This class represents the current state of a Kala game, including * which player's turn it is along with the state of the board; i.e. the * numbers of stones in each side pit, and each player's 'kala'). */ public class KalaGameState implements Cloneable { // your code goes here private int turn; private int[] sidePit; private boolean game; public Object clone() { try { return super.clone(); } catch (CloneNotSupportedException e) { // This should never happen throw new InternalError(e.toString()); } } /** * Constructs a new GameState with a specified number of stones in each * player's side pits. * @param startingStones the number of starting stones in each side pit. * @throws InvalidStartingStonesException if startingStones not in the range 1-10. */ public KalaGameState(int startingStones) throws InvalidStartingStonesException { game=true; turn=0; sidePit=new int[14]; for (int i=0; i <= 13 ; i++) { sidePit[i] = startingStones; } sidePit[6] =0; sidePit[13] =0; // your code goes here } /** * Returns the ID of the player whose turn it is. * @return A value of 0 = Player A, 1 = Player B. */ public int getTurn() { return turn; // your code goes here } /** * Returns the current kala for a specified player. * @param playerNum A value of 0 for Player A, 1 for Player B. * @throws IllegalPlayerNumException if the playerNum parameter * is not 0 or 1. */ public int getKala(int playerNum) throws IllegalPlayerNumException { if(playerNum!=0 || playerNum!=1) throw new IllegalPlayerNumException(playerNum); if(playerNum==0) return sidePit[6]; else return sidePit[13]; // your code goes here } /** * Returns the current number of stones in the specified pit for * the player whose turn it is. * @param sidePitNum the side pit being queried in the range 1-6. * @throws IllegalSidePitNumException if the sidePitNum parameter. * is not in the range 1-6. */ public int getNumStones(int sidePitNum) throws IllegalSidePitNumException { if(turn==0) { if(sidePitNum>6 ) throw new IllegalSidePitNumException(sidePitNum); } else if(sidePitNum>12) throw new IllegalSidePitNumException(sidePitNum); if(turn==0) return sidePit[sidePitNum]; else return sidePit[sidePitNum+6]; // your code goes here } /** * Returns the current number of stones in the specified pit for a specified player. * @param playerNum the player whose kala is sought. (0 = Player A, 1 = Player B). * @param sidePitNum the side pit being queried (in the range 1-6). * @throws IllegalPlayerNumException if the playerNum parameter is not 0 or 1. * @throws IllegalSidePitNumException if the sidePitNum parameter is not in the * range 1-6. */ public int getNumStones(int playerNum, int sidePitNum) throws IllegalPlayerNumException, IllegalSidePitNumException { /*if(playerNum>2) throw new IllegalPlayerNumException(playerNum); if(turn==0) { if(sidePitNum>6 ) throw new IllegalSidePitNumException(sidePitNum); } else if(sidePitNum>12) throw new IllegalSidePitNumException(sidePitNum); */ if(playerNum==0) return sidePit[sidePitNum]; else if(playerNum==1) return sidePit[sidePitNum+7]; else return sidePit[sidePitNum]; } /** * Returns the current score for a specified player - the player's * kala plus the number of stones in each of their side pits. * @param playerNum the player whose kala is sought. (0 = Player A, 1 = Player B). * @throws IllegalPlayerNumException if the playerNum parameter is not 0 or 1. */ public int getScore(int playerNum) throws IllegalPlayerNumException { if(playerNum>1) throw new IllegalPlayerNumException(playerNum); int score=0; if(playerNum==0) { for(int i=0;i<=5;i++) score=score+sidePit[i]; score=score+sidePit[6]; } else { for(int i=7;i<=12;i++) score=score+sidePit[i]; score=score+sidePit[13]; } // your code goes here return score; } private int getSidePitArrayIndex(int sidePitNum) throws IllegalSidePitNumException { if(turn==0) { if(sidePitNum>6 ) throw new IllegalSidePitNumException(sidePitNum); } else if(sidePitNum>12) throw new IllegalSidePitNumException(sidePitNum); if(turn==0) { return sidePitNum--; } else { return sidePitNum+6; } } public boolean gameOver() { int stone=0; if(turn==0) for(int i=0;i<=5;i++) stone=stone+getNumStones(i); else for(int i=7;i<=12;i++) stone=stone+getNumStones(i-7); if (stone==0) game=false; return game; } /** * Makes a move for the player whose turn it is. * @param sidePitNum the side pit being queried (should be in the range 1-6) * @throws IllegalSidePitNumException if the sidePitNum parameter is not in the range 1-6. * @throws IllegalMoveException if the side pit is empty and has no stones in it. */ public void makeMove(int sidePitNum) throws IllegalSidePitNumException, IllegalMoveException { if(turn==0) { if(sidePitNum>6 ) throw new IllegalSidePitNumException(sidePitNum); } else if(sidePitNum>12) throw new IllegalSidePitNumException(sidePitNum); /* if(turn==0) { if(sidePit[sidePitNum-1]==0) throw new IllegalMoveException(sidePitNum); } else { if(sidePit[sidePitNum-1+7]==0) throw new IllegalMoveException(sidePitNum); } */ sidePitNum--; int temp=sidePitNum; int pitNum=sidePitNum+1; int stones=getNumStones(turn,sidePitNum); if(turn==0) sidePit[sidePitNum]=0; else { sidePitNum=sidePitNum+7; sidePit[sidePitNum]=0; pitNum=pitNum+7; } while(stones!=0) { if(turn==0) { sidePit[pitNum]=sidePit[pitNum]+1; stones--; pitNum++; if(pitNum==13) pitNum=0; } else { sidePit[pitNum]=sidePit[pitNum]+1; stones--; pitNum++; if(pitNum==6) pitNum=7; else if(pitNum==14) pitNum=0; } } boolean res=anotherTurn(pitNum); if(!res){ capture(pitNum,temp); if(turn==0) turn=1; else turn=0;} } private boolean anotherTurn(int pitNum) {pitNum--; boolean temp=false; if(turn==0) {if(pitNum==6) {turn=0; temp=true; } } else if(pitNum==-1) {turn=1; temp=true; } return temp; } private void capture(int pitNum, int pit) { pitNum--; if(turn==0){ if(sidePit[pitNum]==1 && pitNum<6) { if(pitNum==0) { sidePit[6]=sidePit[6]+sidePit[12]+1; sidePit[12]=0; } else if(pitNum==1) { sidePit[6]=sidePit[6]+sidePit[11]+1; sidePit[11]=0; } else if(pitNum==2) { sidePit[6]=sidePit[6]+sidePit[10]+1; sidePit[10]=0; } else if(pitNum==3) { sidePit[6]=sidePit[6]+sidePit[9]+1; sidePit[9]=0; } else if(pitNum==4) { sidePit[6]=sidePit[6]+sidePit[8]+1; sidePit[8]=0; } else if(pitNum==5) { sidePit[6]=sidePit[6]+sidePit[7]+1; sidePit[7]=0; } sidePit[pitNum]=0; } } if(turn==1) { //pitNum=pitNum; if(sidePit[pitNum]==1 && pit+7>6) { if(pitNum==7) { sidePit[13]=sidePit[13]+sidePit[5]+1; sidePit[7]=0; } else if(pitNum==8) { sidePit[13]=sidePit[13]+sidePit[4]+1; sidePit[4]=0; } else if(pitNum==9) { sidePit[13]=sidePit[13]+sidePit[3]+1; sidePit[3]=0; } else if(pitNum==10) { sidePit[13]=sidePit[13]+sidePit[2]+1; sidePit[2]=0; } else if(pitNum==11) { sidePit[13]=sidePit[13]+sidePit[1]+1; sidePit[1]=0; } else if(pitNum==12) { sidePit[13]=sidePit[13]+sidePit[0]+1; sidePit[0]=0; } sidePit[pitNum]=0; } } } } import java.io.BufferedReader; import java.io.InputStreamReader; public class RandomPlayer extends KalaPlayer{ //KalaGameState state; public int chooseMove(KalaGameState gs) throws NoMoveAvailableException {int[] moves; moves=getMoves(gs); try{ for(int i=0;i<=5;i++) System.out.println(moves[i]); for(int i=0;i<=5;i++) { if(moves[i]==1) { KalaGameState state=(KalaGameState) gs.clone(); state.makeMove(moves[i]); gs.getTurn(); moves[i]=evalValue(state.getScore(0),state.getScore(1)); } } } catch(IllegalMoveException e) { System.out.println(e); //chooseMove(state); } return 10; } private int evalValue(int score0,int score1) { int score=0; //int score0=0; // int score1=0; //getScore(0); //score1=state.getScore(1); //if((state.getTurn())==0) score=score1-score0; //else //score=score1-score0; System.out.println("score: "+score); return score; } public int[] getMoves(KalaGameState gs) { int[] moves=new int[6]; for(int i=1;i<=6;i++) { if(gs.getNumStones(i)!=0) moves[i-1]=1; else moves[i-1]=0; } return moves; } } Can you explain what is going wrong, please?

    Read the article

  • I am getting exception in main thread...even when i am handling the exception

    - by fari
    public KalaGame(KeyBoardPlayer player1,KeyBoardPlayer player2) { //super(0); int key=0; try { do{ System.out.println("Enter the number of stones to play with: "); BufferedReader br = new BufferedReader(new InputStreamReader(System.in)); key = Integer.parseInt(br.readLine()); if(key<0 || key>10) throw new InvalidStartingStonesException(key); } while(key<0 || key>10); player1=new KeyBoardPlayer(); player2 = new KeyBoardPlayer(); this.player1=player1; this.player2=player2; state=new KalaGameState(key); } catch(IOException e) { System.out.println(e); } } when i enter an invalid number of stones i get this error Exception in thread "main" InvalidStartingStonesException: The number of starting stones must be greater than 0 and less than or equal to 10 (attempted 22) why isn't the exception handled by the throw i defined at KalaGame.<init>(KalaGame.java:27) at PlayKala.main(PlayKala.java:10)

    Read the article

  • How do I set values for a class without using any setter methods?

    - by fari
    Please can anyone help me public class KalaGameState implements Cloneable { // your code goes here public KalaGameState(int startingStones) throws InvalidStartingStonesException { // your code goes here } public int getTurn() { // your code goes here } public int getKala(int playerNum) throws IllegalPlayerNumException { // your code goes here } public int getNumStones(int sidePitNum) throws IllegalSidePitNumException { // your code goes here } public int getNumStones(int playerNum, int sidePitNum) throws IllegalPlayerNumException, IllegalSidePitNumException { // your code goes here } public int getScore(int playerNum) throws IllegalPlayerNumException { // your code goes here } private int getSidePitArrayIndex(int sidePitNum) throws IllegalSidePitNumException { // your code goes here } public boolean gameOver() { // your code goes here } public void makeMove(int sidePitNum) throws IllegalSidePitNumException, IllegalMoveException { // your code goes here } }

    Read the article

  • how can I handle user defined exceptions and after handling them resume the flow of program. here is

    - by fari
    /** * An exception thrown when an illegal side pit was * specified (i.e. not in the range 1-6) for a move */ public class IllegalSidePitNumException extends RuntimeException { /** * Exception constructor. * @param sidePitNum the illegal side pit that was selected. */ public IllegalSidePitNumException(int sidePitNum) { super("No such side pit number: "+sidePitNum); } } how do i use this ina program and then resume for there. I do not want the program to end but want to handle the exception and continue.

    Read the article

  • How can i take only integer input from keyboard and if input is invalid how do i ask user agaian

    - by fari
    This is what i have written so far but when exception is raised it does not again ask teh user for input. do{ System.out.println("Enter the number of stones to play with: "); BufferedReader br = new BufferedReader(new InputStreamReader(System.in)); String temp=br.readLine(); }while (key<0 && key>9); if(key<0 || key>10) throw new InvalidStartingStonesException(key); player1=new KeyBoardPlayer(); player2 = new KeyBoardPlayer(); this.player1=player1; this.player2=player2; state=new KalaGameState(key); } catch(NumberFormatException nFE) { System.out.println("Not an Integer");} catch(IOException e) { System.out.println(e); }

    Read the article

  • Trying to create text boxes dynammically and remove them

    - by fari
    I am using VB.NET vb 2008 . I am trying to create text boxes dynammically and remove them here is the code i have written so far Private Sub setTextBox() Dim num As Integer Dim pos As Integer num = Len(word) temp = String.Copy(word) Dim intcount As Integer remove() GuessBox.Visible = True letters.Visible = True pos = 0 'To create the dynamic text box and add the controls For intcount = 0 To num - 1 Txtdynamic = New TextBox Txtdynamic.Width = 20 Txtdynamic.Visible = True Txtdynamic.MaxLength = 1 Txtdynamic.Location = New Point(pos + 5, 0) pos = pos + 30 'set the font size Txtdynamic.Font = New System.Drawing.Font("Verdana", 8.25!, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, CType(0, Byte)) Txtdynamic.Name = "txtdynamic_" & intcount & "_mycntrl" Txtdynamic.Enabled = False Txtdynamic.Text = "" Panel1.Controls.Add(Txtdynamic) Next Panel1.Visible = True Controls.Add(Panel1) Controls.Add(GuessBox) Controls.Add(letters) letter = "" letters.Text = "" hang_lable.Text = "" tries = 0 End Sub`enter code here` Function remove() For Each ctrl In Panel1.Controls Panel1.Controls.Remove(ctrl) Next End Function I am able to create the textboxes but only a few of them are removed. by using For Each ctrl In Panel1.Controls it doesn't retrieve all the controls and some ae duplicated as well.

    Read the article

  • Is it possible to access variable of subclass using object of superclass in polymorphism

    - by fari
    how can i access state varibale of class keyboard with object of class kalaplayer /** * An abstract class representing a player in Kala. Extend this class * to make your own players (e.g. human players entering moves at the keyboard * or computer players with programmed strategies for making moves). */ public abstract class KalaPlayer { /** * Method by which a player selects a move. * @param gs The current game state * @return A side pit number in the range 1-6 * @throws NoMoveAvailableException if all side pits for the player are empty * (i.e. the game is over) */ public abstract int chooseMove(KalaGameState gs) throws NoMoveAvailableException; } public class KeyBoardPlayer extends KalaPlayer { /** * Method by which a player selects a move. * @param gs The current game state * @return A side pit number in the range 1-6 * @throws NoMoveAvailableException if all side pits for the player are empty * (i.e. the game is over) */ public KalaGameState state; public KeyBoardPlayer() { System.out.println("Enter the number of stones to play with: "); try { BufferedReader br = new BufferedReader(new InputStreamReader(System.in)); int key = Integer.parseInt(br.readLine()); state=new KalaGameState(key); //key=player1.state.turn; } catch(IOException e) { System.out.println(e); } } public int chooseMove(KalaGameState gs) throws NoMoveAvailableException{ return 0; } } import java.io.IOException; import java.io.BufferedReader; import java.io.InputStreamReader; public class KalaGame { KalaPlayer player1,player2; public KalaGame(KeyBoardPlayer Player1,KeyBoardPlayer Player2) { //super(0); player1=new KeyBoardPlayer(); player2 = new KeyBoardPlayer(); //player1=Player1; //player2=Player2; //player1.state ****how can i access the stae variable from Keyboard CLass using object from KalaPlayer key=player1.state.turn; } public void play() { System.out.println("Enter the number of stones to play with: "); try { BufferedReader br = new BufferedReader(new InputStreamReader(System.in)); int key = Integer.parseInt(br.readLine()); System.out.println(key); KalaGameState state=new KalaGameState(key); printGame(); } catch(IOException e) { System.out.println(e); } }

    Read the article

  • I am using vb 2008 . I am trying to create text boxes dynammically and remove them here isthe code i

    - by fari
    Private Sub setTextBox() Dim num As Integer Dim pos As Integer num = Len(word) temp = String.Copy(word) Dim intcount As Integer remove() GuessBox.Visible = True letters.Visible = True pos = 0 'To create the dynamic text box and add the controls For intcount = 0 To num - 1 Txtdynamic = New TextBox Txtdynamic.Width = 20 Txtdynamic.Visible = True Txtdynamic.MaxLength = 1 Txtdynamic.Location = New Point(pos + 5, 0) pos = pos + 30 'set the font size Txtdynamic.Font = New System.Drawing.Font("Verdana", 8.25!, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, CType(0, Byte)) Txtdynamic.Name = "txtdynamic_" & intcount & "_mycntrl" Txtdynamic.Enabled = False Txtdynamic.Text = "" Panel1.Controls.Add(Txtdynamic) Next Panel1.Visible = True Controls.Add(Panel1) Controls.Add(GuessBox) Controls.Add(letters) letter = "" letters.Text = "" hang_lable.Text = "" tries = 0 End Sub`enter code here` Function remove() For Each ctrl In Panel1.Controls Panel1.Controls.Remove(ctrl) Next End Function I am able to create the textboxes but only a few of them are removed. by using For Each ctrl In Panel1.Controls it doesn't retrieve all the controls and some ae duplicated as well. Can anyone pls help me. Thanks

    Read the article

1