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  • Perforce: File tampered with after resolve - edit or revert

    - by fbrereto
    I'm doing an integration in Perforce and am being met with the following: p4 integrate -1 -d -i -t -r -b my_branchspec //Foo/file.txt#6 - integrate from //Bar/file.txt#6 p4 resolve -am /Foo/file.txt - merging //Bar/file.txt#6 /Foo/file.txt tampered with before resolve - edit or revert. It seems no matter what I do, I am unable to make this issue go away: the next forward integration will show a similar message. The file is a text file. I can confirm that the MD5 hash for both files before the integration takes place is the same. What other issues might be going on with this file that I can resolve to fix this nagging message?

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  • Free-as-in-beer binary file format inspector

    - by fbrereto
    I am looking for a utility that gives me the ability to specify a binary file format and then interpret a file of bytes according to that format. (Something along the lines of the 010 Editor, but infinitely more cost-effective). Something that runs on Mac OS X would be preferred, but I'm interested to see what all is out there in general (while more of a hassle I'd be willing to run a tool on Windows if it were superior.) What's your preference?

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  • Perforce Proxy Server: Caching selective files [closed]

    - by fbrereto
    I just set up a Perforce proxy server for work. I'm noticing the cache directory is filling up very quickly -- with files I know I will never need. For example, there is a 'sandbox' directory in the depot where users keep personal branches and other work; a p4 sync is causing the p4 proxy cache to grab these user's sandboxes when I'll never need them. I would create a symbolic link for the sandbox directory to /dev/null but then I wouldn't be caching my sandbox, which I am interested in. Is there any way to tell the perforce proxy something to the effect of "if I haven't had to sync it, please don't cache it?"

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  • Eliminating "phantom" or "ghost" clicks on my Mac Pro

    - by fbrereto
    Recently on my Mac Pro I have been experiencing phantom clicks and other strange behaviors. I have been rummaging through my system preferences to try and root out possible causes, and recently came across a strange finding in the Exposé panel (the keyboard modifiers are there from my taking the screenshot): I have had a Logitech 2-button mouse with a mouse wheel for years, and have never had a problem with it in the past. In addition I am running OS X 10.6.8 and have not had any issues like this up to this point. Is this a known issue? Is the extensive mouse listing a red herring? Are there any fixes for either issue?

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  • Sorting eigenvectors by their eigenvalues (associated sorting)

    - by fbrereto
    I have an unsorted vector of eigenvalues and a related matrix of eigenvectors. I'd like to sort the columns of the matrix with respect to the sorted set of eigenvalues. (e.g., if eigenvalue[3] moves to eigenvalue[2], I want column 3 of the eigenvector matrix to move over to column 2.) I know I can sort the eigenvalues in O(N log N) via std::sort. Without rolling my own sorting algorithm, how do I make sure the matrix's columns (the associated eigenvectors) follow along with their eigenvalues as the latter are sorted?

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  • What's your take on the programming language Go?

    - by fbrereto
    I've just been told about a new programming language, Go, developed at Google by such notables as Ken Thompson and Rob Pike. Does anyone have any experience with it so far? What are your thoughts about how viable small- and large-scale applications could be developed with it? Relevant links (thanks to Lance Roberts; feel free to update these as necessary): Ars-Technica PC World Google Open Source Blog Tech Talk Video Go Mailing List

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  • C++ Exceptions and Inheritance from std::exception

    - by fbrereto
    Given this sample code: #include <iostream> #include <stdexcept> class my_exception_t : std::exception { public: explicit my_exception_t() { } virtual const char* what() const throw() { return "Hello, world!"; } }; int main() { try { throw my_exception_t(); } catch (const std::exception& error) { std::cerr << "Exception: " << error.what() << std::endl; } catch (...) { std::cerr << "Exception: unknown" << std::endl; } return 0; } I get the following output: Exception: unknown Yet simply making the inheritance of my_exception_t from std::exception public, I get the following output: Exception: Hello, world! Could someone please explain to me why the type of inheritance matters in this case? Bonus points for a reference in the standard.

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  • The Community-Driven GDB Primer

    - by fbrereto
    I was reading this question and realized it might be helpful for entry- and pro-level developers alike (including myself) to have a common reference for best practices in using gdb. Many questions asked on Stack Overflow could easily be solved by taking some time to step some code in a debugger, and it would be good to have a community-approved resource to "teach them how to fish", so to speak. Even for those seasoned veterans who occasionally find themselves in gdb when they are accustomed to a GUI-tastic debugger might benefit from those who are much more familiar with the command line tool. For starters (both to gdb and to prime this thread) I submit: Ninefinger's gdb primer The gdb quick reference guide, which is useful for telling you what commands are available but not how best to use them. My hope is this thread is a seed planted that is of continued value to the community. If by "continued value" the community decides to nix it altogether, well then the masses have spoken.

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  • What is a 'thunk'?

    - by fbrereto
    I've seen it used in programming (specifically in the C++ domain) and have no idea what it is. Presumably it is a design pattern, but I could be wrong. Can anyone give a good example of a thunk?

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  • Code Golf: Zigzag pattern scanning

    - by fbrereto
    The Challenge The shortest code by character count that takes a single input integer N (N = 3) and returns an array of indices that when iterated would traverse an NxN matrix according to the JPEG "zigzag" scan pattern. The following is an example traversal over an 8x8 matrix (referenced from here:) Examples (The middle matrix is not part of the input or output, just a representation of the NxN matrix the input represents.) 1 2 3 (Input) 3 --> 4 5 6 --> 1 2 4 7 5 3 6 8 9 (Output) 7 8 9 1 2 3 4 (Input) 4 --> 5 6 7 8 --> 1 2 5 9 6 3 4 7 10 13 14 11 8 12 15 16 (Output) 9 10 11 12 13 14 15 16 Notes: The resulting array's base should be appropriate for your language (e.g., Matlab arrays are 1-based, C++ arrays are 0-based). This is related to this question.

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  • Octave: Multiple submatrices from a matrix

    - by fbrereto
    I have a large matrix from which I would like to gather a collection of submatrices. If my matrix is NxN and the submatrix size is MxM, I want to collect I=(N - M + 1)^2 submatrices. In other words I want one MxM submatrix for each element in the original matrix that can be in the top-left corner of such a matrix. Here's the code I have: for y = 1:I for x = 1:I index = (y - 1) * I + x; block_set(index) = big_mat(x:x+M-1, y:y+M-1) endfor endfor The output if a) wrong, and b) implying there is something in the big_mat(x:x+M-1, y:y+M-1) expression that can get me what I want without needing the two for loops. Any help would be much appreciated

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  • Free-as-in-beer binary file format inspector

    - by fbrereto
    I am looking for a utility that gives me the ability to specify a binary file format and then interpret a file of bytes according to that format. (Something along the lines of the 010 Editor, but infinitely more cost-effective). Something that runs on Mac OS X would be preferred, but I'm interested to see what all is out there in general (while more of a hassle I'd be willing to run a tool on Windows if it were superior.) What's your preference?

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  • Objective-C function dispatch collisions; Or, how to achieve "namespaces"?

    - by fbrereto
    I have an application for Mac OS X that supports plugins that are intended to be loaded at the same time. Some of these plugins are built on top of a Cocoa framework that may receive updates in one plugin but not another. Given Objective-C's current method for function dispatching, any call from any plugin to a given Objective-C routine will go to the same routine every time. That means plugin A can find itself inside plugin B with a trivial Objective-C call! Obviously what we're looking for is for each plugin to interact with its own version of the framework upon which it was built. I have been reading some on Objective-C and this particular need, but haven't found a definitive solution for it yet. Update: My use of the word "framework" above is misleading: the framework is a statically-linked library, built into the plugin(s) that need it. The way Objective-C handles dispatching, however, even these statically linked pieces of disparate code will co-mingle in the Objective-C dispatcher, leading to unintended consequences. Update 2: I'm still a bit fuzzy on the answer provided here, as it doesn't seem to propose a solution as much as an unproven hypothesis.

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  • Rewinding std::cout to go back to the beginning of a line

    - by fbrereto
    I'm writing a command-line tool for Mac OS X that processes a bunch of files. I would like to show the user the current file being processed, but do not want a bazillion files polluting the terminal window. Instead I would like to use a single line to output the file path, then reuse that line for the next file. Is there a character (or some other code) to output to std::cout to accomplish this? Also, if I wanted to re-target this tool for Windows, would the solution be the same for both platforms?

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  • Matrix "Zigzag" Reordering

    - by fbrereto
    I have an NxM matrix in Matlab that I would like to reorder in similar fashion to the way JPEG reorders its subblock pixels: (referenced from here) I would like the algorithm to be generic such that I can pass in a 2D matrix with any dimensions. I am a C++ programmer by trade and am very tempted to write an old school loop to accomplish this, but I suspect there is a better way to do it in Matlab.

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  • Timing related crash when unloading a DLL?

    - by fbrereto
    I know I'm reaching for straws here, but this one is a mystery... any pointers or help would be most welcome, so I'm appealing to those more intelligent than I: We have a crash exhibited in our release binaries only. The crash takes place as the binary is bringing itself down and terminating sub-libraries upon which it depends. Its ability to be reproduced is dependent on the machine- some are 100% reliable in reproducing the crash, some don't exhibit the issue at all, and some are in between. The crash is deep within one of the sublibraries, and there is a good likelihood the stack is corrupt by the time the rubble can be brought into a debugger (MSVC 2008 SP1) to be examined. Running the binary under the debugger prevents the bug from happening, as does remote debugging, as does (of all things) connecting to the machine via VNC. We have tried to install the Microsoft Driver Development Kit, and doing so also squelches the bug. What would be the next best place to look? What tools would be best in this circumstance? Does it sound like a race condition, or something else?

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  • Are C/C++/ObjC/JS Apple's only allowed langauges for iPhone development?

    - by fbrereto
    According to this post on Daring Fireball a new iPhone SDK Agreement release in conjunction with the iPhone OS 4.0 announcement today specifically bans any iPhone application not implemented in C, C++ Objective-C or JavaScript. The clear impact here is to the wide array of programs written in languages other than those. Is that your reading of the clause in the new agreement as well? Update: Here is the clause as printed on Daring Fireball: 3.3.1 — Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited).

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