Search Results

Search found 74171 results on 2967 pages for 'file structure'.

Page 1/2967 | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >

  • NTFS Corruption: Files created in Linux corrupted when Windows Boots

    - by Logan Mayfield
    I'm getting some file loss and corruption on my Win7/Ubuntu 12.04 dual boot setup. I have a large shared NTFS partition. I have my Windows Docs/Music/etc. directories on that file and have the comparable directors in Linux setup as a sym. link. I'm using ntfs-3g on the linux side of things to manage the ntfs partition. The shared partition is on a logical partition along with my Linux /home / and /swap partitions. The ntfs partition is mounted at boot time via fstab with the following options: ntfs-3g users,nls=utf8,locale=en_US.UTF-8,exec,rw The problem seems to be confined to newly created and recently edited files. I have not see data loss or corruption when creating/editing files in Windows and then moving over to Ubuntu. I've been using the sync command aggressively in Ubuntu to try to ensure everything is getting written to the HDD. I do not use hibernate in Windows so I know it's not the usual missing files due to Hibernation problem. I'm not seeing any mount related issues on dmesg. Most recently I had a set of files related to a LaTeX document go bad. Some of them show up in Ubuntu but I am unable to delete them. In the GUI file browser they are given thumbnails associated with files I created on my last boot of Windows. To be more specific: I created a few png files in Windows. The files corrupted by that Windows boot are associated with running PdfLatex on a file and are not image files. However, two of the corrupted files show up with the thumbnail image of one of the previously mentioned png files. The png files are not in the same directory as the latex files but they are both win the Document Folder tree. I've had sucess with using NTFS for shared data in the past and am hoping there's some quirk here I'm missing and it's not just bad luck. On one hand this appears to be some kind of Windows problem as data loss occurs when I boot to Windows after having worked in Ubuntu for a while. However, I'm assuming it's more on the Ubuntu end as it requires the special NTFS drivers. Edit for more info: This is a Lenovo Thinkpad L430. Purchased new in the last month. So it's a fairly fresh install. Many of the files on the shared partition were copied over from a previous NTFS formatted shared partition on another HDD. As requested: here's a sample chkdsk log. Some of the files its mentioning were files that got deleted off the partition while in Ubuntu. Others were created/edited but not deleted. Checking file system on D: Volume dismounted. All opened handles to this volume are now invalid. Volume label is Files. CHKDSK is verifying files (stage 1 of 3)... Attribute record of type 0x80 and instance tag 0x2 is cross linked starting at 0x789f47 for possibly 0x21 clusters. Some clusters occupied by attribute of type 0x80 and instance tag 0x2 in file 0x42 is already in use. Deleting corrupt attribute record (128, "") from file record segment 66. 86496 file records processed. File verification completed. 385 large file records processed. 0 bad file records processed. 0 EA records processed. 0 reparse records processed. CHKDSK is verifying indexes (stage 2 of 3)... Deleted invalid filename Screenshot from 2012-09-09 09:51:27.png (72) in directory 46. The NTFS file name attribute in file 0x48 is incorrect. 53 00 63 00 72 00 65 00 65 00 6e 00 73 00 68 00 S.c.r.e.e.n.s.h. 6f 00 74 00 20 00 66 00 72 00 6f 00 6d 00 20 00 o.t. .f.r.o.m. . 32 00 30 00 31 00 32 00 2d 00 30 00 39 00 2d 00 2.0.1.2.-.0.9.-. 30 00 39 00 20 00 30 00 39 00 3a 00 35 00 31 00 0.9. .0.9.:.5.1. 3a 00 32 00 37 00 2e 00 70 00 6e 00 67 00 0d 00 :.2.7...p.n.g... 00 00 00 00 00 00 90 94 49 1f 5e 00 00 80 d4 00 ......I.^.... File 72 has been orphaned since all its filenames were invalid Windows will recover the file in the orphan recovery phase. Correcting minor file name errors in file 72. Index entry found.000 of index $I30 in file 0x5 points to unused file 0x11. Deleting index entry found.000 in index $I30 of file 5. Index entry found.001 of index $I30 in file 0x5 points to unused file 0x16. Deleting index entry found.001 in index $I30 of file 5. Index entry found.002 of index $I30 in file 0x5 points to unused file 0x15. Deleting index entry found.002 in index $I30 of file 5. Index entry DOWNLO~1 of index $I30 in file 0x28 points to unused file 0x2b6. Deleting index entry DOWNLO~1 in index $I30 of file 40. Unable to locate the file name attribute of index entry Screenshot from 2012-09-09 09:51:27.png of index $I30 with parent 0x2e in file 0x48. Deleting index entry Screenshot from 2012-09-09 09:51:27.png in index $I30 of file 46. An index entry of index $I30 in file 0x32 points to file 0x151e8 which is beyond the MFT. Deleting index entry latexsheet.tex in index $I30 of file 50. An index entry of index $I30 in file 0x58bc points to file 0x151eb which is beyond the MFT. Deleting index entry D8CZ82PK in index $I30 of file 22716. An index entry of index $I30 in file 0x58bc points to file 0x151f7 which is beyond the MFT. Deleting index entry EGA4QEAX in index $I30 of file 22716. An index entry of index $I30 in file 0x58bc points to file 0x151e9 which is beyond the MFT. Deleting index entry NGTB469M in index $I30 of file 22716. An index entry of index $I30 in file 0x58bc points to file 0x151fb which is beyond the MFT. Deleting index entry WU5RKXAB in index $I30 of file 22716. Index entry comp220-lab3.synctex.gz of index $I30 in file 0xda69 points to unused file 0xd098. Deleting index entry comp220-lab3.synctex.gz in index $I30 of file 55913. Unable to locate the file name attribute of index entry comp220-numberGrammars.aux of index $I30 with parent 0xda69 in file 0xa276. Deleting index entry comp220-numberGrammars.aux in index $I30 of file 55913. The file reference 0x500000000cd43 of index entry comp220-numberGrammars.out of index $I30 with parent 0xda69 is not the same as 0x600000000cd43. Deleting index entry comp220-numberGrammars.out in index $I30 of file 55913. The file reference 0x500000000cd45 of index entry comp220-numberGrammars.pdf of index $I30 with parent 0xda69 is not the same as 0xc00000000cd45. Deleting index entry comp220-numberGrammars.pdf in index $I30 of file 55913. An index entry of index $I30 in file 0xda69 points to file 0x15290 which is beyond the MFT. Deleting index entry gram.aux in index $I30 of file 55913. An index entry of index $I30 in file 0xda69 points to file 0x15291 which is beyond the MFT. Deleting index entry gram.out in index $I30 of file 55913. An index entry of index $I30 in file 0xda69 points to file 0x15292 which is beyond the MFT. Deleting index entry gram.pdf in index $I30 of file 55913. Unable to locate the file name attribute of index entry comp230-quiz1.synctex.gz of index $I30 with parent 0xda6f in file 0xd183. Deleting index entry comp230-quiz1.synctex.gz in index $I30 of file 55919. An index entry of index $I30 in file 0xf3cc points to file 0x15283 which is beyond the MFT. Deleting index entry require-transform.rkt in index $I30 of file 62412. An index entry of index $I30 in file 0xf3cc points to file 0x15284 which is beyond the MFT. Deleting index entry set.rkt in index $I30 of file 62412. An index entry of index $I30 in file 0xf497 points to file 0x15280 which is beyond the MFT. Deleting index entry logger.rkt in index $I30 of file 62615. An index entry of index $I30 in file 0xf497 points to file 0x15281 which is beyond the MFT. Deleting index entry misc.rkt in index $I30 of file 62615. An index entry of index $I30 in file 0xf497 points to file 0x15282 which is beyond the MFT. Deleting index entry more-scheme.rkt in index $I30 of file 62615. An index entry of index $I30 in file 0xf5bf points to file 0x15285 which is beyond the MFT. Deleting index entry core-layout.rkt in index $I30 of file 62911. An index entry of index $I30 in file 0xf5e0 points to file 0x15286 which is beyond the MFT. Deleting index entry ref.scrbl in index $I30 of file 62944. An index entry of index $I30 in file 0xf6f0 points to file 0x15287 which is beyond the MFT. Deleting index entry base-render.rkt in index $I30 of file 63216. An index entry of index $I30 in file 0xf6f0 points to file 0x15288 which is beyond the MFT. Deleting index entry html-properties.rkt in index $I30 of file 63216. An index entry of index $I30 in file 0xf6f0 points to file 0x15289 which is beyond the MFT. Deleting index entry html-render.rkt in index $I30 of file 63216. An index entry of index $I30 in file 0xf6f0 points to file 0x1528b which is beyond the MFT. Deleting index entry latex-prefix.rkt in index $I30 of file 63216. An index entry of index $I30 in file 0xf6f0 points to file 0x1528c which is beyond the MFT. Deleting index entry latex-render.rkt in index $I30 of file 63216. An index entry of index $I30 in file 0xf6f0 points to file 0x1528e which is beyond the MFT. Deleting index entry scribble.tex in index $I30 of file 63216. An index entry of index $I30 in file 0xf717 points to file 0x1528a which is beyond the MFT. Deleting index entry lang.rkt in index $I30 of file 63255. An index entry of index $I30 in file 0xf721 points to file 0x1528d which is beyond the MFT. Deleting index entry lang.rkt in index $I30 of file 63265. An index entry of index $I30 in file 0xf764 points to file 0x1528f which is beyond the MFT. Deleting index entry lang.rkt in index $I30 of file 63332. An index entry of index $I30 in file 0x14261 points to file 0x15270 which is beyond the MFT. Deleting index entry fddff3ae9ae2221207f144821d475c08ec3d05 in index $I30 of file 82529. An index entry of index $I30 in file 0x14621 points to file 0x15268 which is beyond the MFT. Deleting index entry FETCH_HEAD in index $I30 of file 83489. An index entry of index $I30 in file 0x14650 points to file 0x15272 which is beyond the MFT. Deleting index entry 86 in index $I30 of file 83536. An index entry of index $I30 in file 0x14651 points to file 0x15266 which is beyond the MFT. Deleting index entry pack-7f54ce9f8218d2cd8d6815b8c07461b50584027f.idx in index $I30 of file 83537. An index entry of index $I30 in file 0x14651 points to file 0x15265 which is beyond the MFT. Deleting index entry pack-7f54ce9f8218d2cd8d6815b8c07461b50584027f.pack in index $I30 of file 83537. An index entry of index $I30 in file 0x146f1 points to file 0x15275 which is beyond the MFT. Deleting index entry master in index $I30 of file 83697. An index entry of index $I30 in file 0x146f6 points to file 0x15276 which is beyond the MFT. Deleting index entry remotes in index $I30 of file 83702. An index entry of index $I30 in file 0x1477d points to file 0x15278 which is beyond the MFT. Deleting index entry pad.rkt in index $I30 of file 83837. An index entry of index $I30 in file 0x14797 points to file 0x1527c which is beyond the MFT. Deleting index entry pad1.rkt in index $I30 of file 83863. An index entry of index $I30 in file 0x14810 points to file 0x1527d which is beyond the MFT. Deleting index entry cm.rkt in index $I30 of file 83984. An index entry of index $I30 in file 0x14926 points to file 0x1527e which is beyond the MFT. Deleting index entry multi-file-search.rkt in index $I30 of file 84262. An index entry of index $I30 in file 0x149ef points to file 0x1527f which is beyond the MFT. Deleting index entry com.rkt in index $I30 of file 84463. An index entry of index $I30 in file 0x14b47 points to file 0x15202 which is beyond the MFT. Deleting index entry COMMIT_EDITMSG in index $I30 of file 84807. An index entry of index $I30 in file 0x14b47 points to file 0x15279 which is beyond the MFT. Deleting index entry index in index $I30 of file 84807. An index entry of index $I30 in file 0x14b4c points to file 0x15274 which is beyond the MFT. Deleting index entry master in index $I30 of file 84812. An index entry of index $I30 in file 0x14b61 points to file 0x1520b which is beyond the MFT. Deleting index entry 02 in index $I30 of file 84833. An index entry of index $I30 in file 0x14b61 points to file 0x1525a which is beyond the MFT. Deleting index entry 28 in index $I30 of file 84833. An index entry of index $I30 in file 0x14b61 points to file 0x15208 which is beyond the MFT. Deleting index entry 29 in index $I30 of file 84833. An index entry of index $I30 in file 0x14b61 points to file 0x1521f which is beyond the MFT. Deleting index entry 2c in index $I30 of file 84833. An index entry of index $I30 in file 0x14b61 points to file 0x15261 which is beyond the MFT. Deleting index entry 2e in index $I30 of file 84833. An index entry of index $I30 in file 0x14b61 points to file 0x151f0 which is beyond the MFT. Deleting index entry 45 in index $I30 of file 84833. An index entry of index $I30 in file 0x14b61 points to file 0x1523e which is beyond the MFT. Deleting index entry 47 in index $I30 of file 84833. An index entry of index $I30 in file 0x14b61 points to file 0x151e5 which is beyond the MFT. Deleting index entry 49 in index $I30 of file 84833. An index entry of index $I30 in file 0x14b61 points to file 0x15214 which is beyond the MFT. Deleting index entry 58 in index $I30 of file 84833. Index entry 6e of index $I30 in file 0x14b61 points to unused file 0xd182. Deleting index entry 6e in index $I30 of file 84833. Unable to locate the file name attribute of index entry a0 of index $I30 with parent 0x14b61 in file 0xd29c. Deleting index entry a0 in index $I30 of file 84833. An index entry of index $I30 in file 0x14b61 points to file 0x1521b which is beyond the MFT. Deleting index entry cd in index $I30 of file 84833. An index entry of index $I30 in file 0x14b61 points to file 0x15249 which is beyond the MFT. Deleting index entry d6 in index $I30 of file 84833. An index entry of index $I30 in file 0x14b61 points to file 0x15242 which is beyond the MFT. Deleting index entry df in index $I30 of file 84833. An index entry of index $I30 in file 0x14b61 points to file 0x15227 which is beyond the MFT. Deleting index entry ea in index $I30 of file 84833. An index entry of index $I30 in file 0x14b61 points to file 0x1522e which is beyond the MFT. Deleting index entry f3 in index $I30 of file 84833. An index entry of index $I30 in file 0x14b61 points to file 0x151f2 which is beyond the MFT. Deleting index entry ff in index $I30 of file 84833. An index entry of index $I30 in file 0x14b62 points to file 0x15254 which is beyond the MFT. Deleting index entry 1ed39b36ad4bd48c91d22cbafd7390f1ea38da in index $I30 of file 84834. An index entry of index $I30 in file 0x14b75 points to file 0x15224 which is beyond the MFT. Deleting index entry 96260247010fe9811fea773c08c5f3a314df3f in index $I30 of file 84853. An index entry of index $I30 in file 0x14b79 points to file 0x15219 which is beyond the MFT. Deleting index entry 8f689724ca23528dd4f4ab8b475ace6edcb8f5 in index $I30 of file 84857. An index entry of index $I30 in file 0x14b7c points to file 0x15223 which is beyond the MFT. Deleting index entry 1df17cf850656be42c947cba6295d29c248d94 in index $I30 of file 84860. An index entry of index $I30 in file 0x14b7c points to file 0x15217 which is beyond the MFT. Deleting index entry 31db8a3c72a3e44769bbd8db58d36f8298242c in index $I30 of file 84860. An index entry of index $I30 in file 0x14b7c points to file 0x15267 which is beyond the MFT. Deleting index entry 8e1254d755ff1882d61c07011272bac3612f57 in index $I30 of file 84860. An index entry of index $I30 in file 0x14b82 points to file 0x15246 which is beyond the MFT. Deleting index entry f959bfaf9643c1b9e78d5ecf8f669133efdbf3 in index $I30 of file 84866. An index entry of index $I30 in file 0x14b88 points to file 0x151fe which is beyond the MFT. Deleting index entry 7e9aa15b1196b2c60116afa4ffa613397f2185 in index $I30 of file 84872. An index entry of index $I30 in file 0x14b8a points to file 0x151ea which is beyond the MFT. Deleting index entry 73cb0cd248e494bb508f41b55d862e84cdd6e0 in index $I30 of file 84874. An index entry of index $I30 in file 0x14b8e points to file 0x15264 which is beyond the MFT. Deleting index entry bd555d9f0383cc14c317120149e9376a8094c4 in index $I30 of file 84878. An index entry of index $I30 in file 0x14b96 points to file 0x15212 which is beyond the MFT. Deleting index entry 630dba40562d991bc6cbb6fed4ba638542e9c5 in index $I30 of file 84886. An index entry of index $I30 in file 0x14b99 points to file 0x151ec which is beyond the MFT. Deleting index entry 478be31ca8e538769246e22bba3330d81dc3c8 in index $I30 of file 84889. An index entry of index $I30 in file 0x14b99 points to file 0x15258 which is beyond the MFT. Deleting index entry 66c60c0a0f3253bc9a5112697e4cbb0dfc0c78 in index $I30 of file 84889. An index entry of index $I30 in file 0x14b9c points to file 0x15238 which is beyond the MFT. Deleting index entry 1c7ceeddc2953496f9ffbfc0b6fb28846e3fe3 in index $I30 of file 84892. An index entry of index $I30 in file 0x14b9c points to file 0x15247 which is beyond the MFT. Deleting index entry ae6e32ffc49d897d8f8aeced970a90d3653533 in index $I30 of file 84892. An index entry of index $I30 in file 0x14ba0 points to file 0x15233 which is beyond the MFT. Deleting index entry f71c7d874e45179a32e138b49bf007e5bbf514 in index $I30 of file 84896. Index entry 2e04fefbd794f050d45e7a717d009e39204431 of index $I30 in file 0x14ba7 points to unused file 0xd097. Deleting index entry 2e04fefbd794f050d45e7a717d009e39204431 in index $I30 of file 84903. An index entry of index $I30 in file 0x14baa points to file 0x15241 which is beyond the MFT. Deleting index entry 0dda7dec1c635cd646dfef308e403c2843d5dc in index $I30 of file 84906. An index entry of index $I30 in file 0x14baa points to file 0x151fc which is beyond the MFT. Deleting index entry 98151e654dd546edcfdec630bc82d90619ac8e in index $I30 of file 84906. An index entry of index $I30 in file 0x14bb1 points to file 0x151e9 which is beyond the MFT. Deleting index entry 1997c5be62ffeebc99253cced7608415e38e4e in index $I30 of file 84913. An index entry of index $I30 in file 0x14bb1 points to file 0x1521d which is beyond the MFT. Deleting index entry 6bf3aedefd3ac62d9c49cad72d05e8c0ad242c in index $I30 of file 84913. An index entry of index $I30 in file 0x14bb1 points to file 0x151f4 which is beyond the MFT. Deleting index entry 907b755afdca14c00be0010962d0861af29264 in index $I30 of file 84913. An index entry of index $I30 in file 0x14bb3 points to file 0x15218 which is beyond the MFT. Deleting index entry

    Read the article

  • Front-end structure of large scale Django project

    - by Saike
    Few days ago, I started to work in new company. Before me, all front-end and backend code was written by one man (oh my...). As you know, Django app contains two main directories for front-end: /static - for static(public) files and /templates - for django templates Now, we have large application with more than 10 different modules like: home, admin, spanel, mobile etc. This is current structure of files and directories: FIRST - /static directory. As u can see, it is mixed directories with some named like modules, some contains global libs. one more: SECOND - /templates directory. Some directories named like module with mixed templates, some depends on new version =), some used only in module, but placed globally. and more: I think, that this is ugly, non-maintable, put-in-stress structure! After some time spend, i suggest to use this scheme, that based on module-structure. At first, we have version directories, used for save full project backup, includes: /DEPRECATED directory - for old, unused files and /CURRENT (Active) directory, that contains production version of project. I think it's right, because we can access to older or newer version files fast and easy. Also, we are saved from broken or wrong dependencies between different versions. Second, in every version we have standalone modules and global module. Every module contains own /static and /templates directories. This structure used to avoid broken or wrong dependencies between different modules, because every module has own js app, css tables and local images. Global module contains all libraries, main stylesheets and images like logos or favicon. I think, this structure is much better to maintain, update, refactoring etc. My question is: How do you think, is this scheme better than current? Can this scheme live, or it is not possible to implement this in Django app?

    Read the article

  • How to make your File Adapter pick only one file at a time from a location

    - by anirudh.pucha(at)oracle.com
    In SOA 11g, you use File adapter to read files from the given location.With this read operation it picks all the files at time.You want to configure File Adapters that it should pick one file at time from the given location with given polling interval.Solution :You set the "SingleThreadModel" and "MaxRaiseSize" properties for your file adapter. Edit the adapter's jca file and add the following properties:property name="SingleThreadModel" value="true"property name="MaxRaiseSize" value="1"You can set these properties also through jdeveloper, by opening composite.xml, selecting the adapter and then changing the properties through the properties panel.

    Read the article

  • Prevent malicious vulnerability scan increasing load on a server

    - by Simon
    Hi all, this week we have been suffering some malicious vulnerability scans to our servers, increasing the load on them, making them nearly unusable. The attack is easy to defend, just blocking the offending ip, but only after discovering it. Is there any form of prevent it? Is it normal that one server becomes nearly unusable due to one of these scans? These are the requests done in just one second to our server: [Fri Mar 12 19:15:27 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/zope trunk 2 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/8872fcacd7663c040f0149ed49f572e9 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/188201 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/74e118780caa0f5232d6ec393b47ae01 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/87d4b821b2b6b9706ba6c2950c0eaefd [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/138917 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/180377 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/182712 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/compl2s [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/e7ba351f0ab1f32b532ec679ac7d589d [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/184530 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/compl_s [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/55542 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/7b9d5a65aab84640c6414a85cae2c6ff [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/77257 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/157611 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/textwrapping [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/51713 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/elina [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/fd4800093500f7a9cc21bea232658706 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/59719 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/administrationexamples [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/29587 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/bdebc9c4aa95b3651e9b8fd90c015327 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/defaultchangenotetext [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/figments [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/69744 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/fastpixelperfect [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/conchmusicsoundtoolkit [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/settingwindowposition [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/windowresizing [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/84784 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/186114 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/99858 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/131677 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/167783 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/99933 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/3en17ljttc [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/gradientcode [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/pythondevelopmentandnavigationwithspe [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/10546 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/167932 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/smallerrectforspritecollision [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/176292 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/3sumvid-19yroldfuckedby2bigcocks [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/67909 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/175185 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/131319 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/99900 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/act5 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/contributors-agreement [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/128447 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/71052 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/114242 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/69768 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/debuggingwithwinpdbfromwithinspe [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/39360 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/176267 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/143468 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/140202 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/25268 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/82241 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/142920 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/downloadingipythonformswindows [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/34367 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/for_collaborators [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/pydeveclipseextensionsfabio [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/usingpdbinipython [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/142264 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/49003 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/gamelets [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/texturecoordinatearithmetic [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/project_interface [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/143177 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/pydeveclipsefabio [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/91525 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/40426 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/134819 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/usingipythonwithtextpad [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/developingpythoninipython [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/35569 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/objfileloader [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/simpleopengl2dclasses [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/191495 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/3dvilla [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/145368 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/140118 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/87799 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/142320 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/glslexample [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/39826 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/cairopygame [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/191338 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/91819 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/152003 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/gllight [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/40567 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/137877 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/188209 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/84577 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/131017 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/fightnight [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/79781 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/4731669 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/161942 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/160289 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/81594 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/12127 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/164452 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/96823 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/163598 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/159190 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/step-test fsfs+ra_local [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/davros [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/step-publish logs [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/step-cleanup [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/step-test fsfs+ra_svn [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/cdrwin_v3 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/brianpensive [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/x86-openbsd shared gcc [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/roundup-0 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/svcastle [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/56584 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/45934 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/step-build [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/97194 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/cdrwin_3 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/72243 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/117043 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/147084 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/52713 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/101489 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/134867 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/win32-dependencies [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/36548 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/43827 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/100791 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/elita_posing [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/167848 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/36314 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/49951 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/142740 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/cdromkiteletronicaptg [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/138060 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/68483 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/184474 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/137447 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/sndarray [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/127870 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/167312 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/75411 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/167969 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/surfarray [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/174941 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/59129 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/147554 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/105577 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/91734 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/96679 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/06au [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/124495 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/aah [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/164439 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/12638190 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/eliel [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/171164 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/linearinterpolator [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/step-test [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/heading_news [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/87778 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/portlet_64568222 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/graphic_ep [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/132230 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/12251 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/greencheese [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/188966 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/cdsonic [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/171522 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/elitewrap [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/184313 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/188079 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/147511 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/160952 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/132581 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/84885 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/graphic_desktop [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/win32-xp vs2005 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/128548 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/92057 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/65235 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/pyscgi [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/56926 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/svcastle-big [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/138553 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/138232 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/153367 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/42315 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/150012 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/160079 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/win32-xp vc60 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/163482 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/42642 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/174458 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/163109 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/spacer_greys [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/pdf_icon16 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/26346 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/190998 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/fforigins [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/aliens-0 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/step-update faad [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/13376 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/52647 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/155036 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/compl2 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/174323 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/42317 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/tsugumo [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/171850 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/184127 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/48321 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/162545 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/84180 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/135901 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/57817 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/6360574 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/124989 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/113314 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/sprite-tutorial [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/14294 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/191387 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/187294 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/178666 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/179653 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/wingide-users [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/16309095 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/169465 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/189399 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/172392 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/35627 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/2670901 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/177847 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/chimplinebyline [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/87518 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/154595 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/12811780 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/cdmenupro42 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/110131 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/95615 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/18464 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/lwedchoice-1999 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/5099582 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/100968 [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/j-emacs [Fri Mar 12 19:15:28 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/0206mathew [Fri Mar 12 19:15:29 2010] [error] [client 213.37.49.231] File does not exist: /var/www/html/10844356 Thanks in advance!

    Read the article

  • Custom extensible file format for 2d tiled maps

    - by Christian Ivicevic
    I have implemented much of my game logic right now, but still create my maps with nasty for-loops on-the-fly to be able to work with something. Now I wanted to move on and to do some research on how to (un)serialize this data. (I do not search for a map editor - I am speaking of the map file itself) For now I am looking for suggestions and resources, how to implement a custom file format for my maps which should provide the following functionality (based on MoSCoW method): Must have Extensibility and backward compatibility Handling of different layers Metadata on whether a tile is solid or can be passed through Special serialization of entities/triggers with associated properties/metadata Could have Some kind of inclusion of the tileset to prevent having scattered files/tilesets I am developing with C++ (using SDL) and targetting only Windows. Any useful help, tips, suggestions, ... would be appreciated!

    Read the article

  • Data structure for bubble shooter game

    - by SundayMonday
    I'm starting to make a bubble shooter game for a mobile OS. Assume this is just the basic "three or more same-color bubbles that touch pop" and all bubbles that are separated from their group fall/pop. What data structures are common for storing the bubbles? I've considered using an undirected, connected graph where each node is a bubble. This seems like it could help answer the question "which bubbles (if any) should fall now?" after some arbitrary bubbles are popped and corresponding nodes are removed from the graph. I think the answer is all bubbles that were just disconnected from the graph should fall. However the graph approach might be overkill so I'm not sure. Another consideration for the data structure is collision detection. Perhaps being able to grab a list of neighboring bubbles in constant time for a particular "bubble slot" is useful. So the collision detection would be something like "moving bubble is closest to slot ij, neighbors of slot ij are bubbles a,b,c, moving bubble is sufficiently close to bubble b hence moving bubble should come to rest in slot ij". A game like this could be probably be made with a relatively crude grid structure as the primary data structure. However it seems like answering "which bubbles (if any) should fall now?" would be trickier with this data structure.

    Read the article

  • Whats a good structure to save and retrieve locations of images?

    - by Goot
    I got a java-ee application, where I collect informations about movies. Im my backend I provide data like the name, description, genre and a random uuid. I also got lots of related files, which are stored on a file server. Including some screenshots, the dvd or bluRay cover and video trailers. My current approach is: When saving the files to the fileserver, I retrieve the movies random uuid (which is the primary key btw.). I then rename the files screenshot_[UUID]_1, screenshot_[UUID]_2 ... etc. Now, there are lots of other ways to handle this, like saving all filenames in a database or creating a dir structure on the fileserver for every uuid and, e.g., return all images in the "[uuid]/screenshots" folder via REST. I expect about 30k requests a day, so the service has to be pretty performant. Whats the best way to solve this?

    Read the article

  • How can I turn the structure of an XML file into a folder structure using ANT

    - by 1ndivisible
    I would like to be able to pass an XML file to an ANT build script and have it create a folder structure mimicking the nodal structure of the XML, using the build files parent directory as the root. For Example using: <root> <folder1> <folder1-1/> </folder1> <folder2/> <folder3> <folder3-1/> </folder3> </root> ant would create: folder1 -folder1-1 folder2 folder3 -folder3-1 I know how to create a directory, but i'm not sure how to have ANT parse the XML.

    Read the article

  • The best way to structure/design game code

    - by Edward
    My question is quite broad and related to the 2D game code design/architecture/structure. Usually the main game consists of the main loop where you update & render your world states. However, it's recommended for many purposes to separate rendering from the game-logic and so on. I am kinda confused about the whole situation. Many game engines/libs/sdks don't follow separation schema. They propagate a way where you define some scenes/stages and they contain some objects and the scene/stage controls the user input and so on. For example, in cocos2d(-x) and libgdx (stage2d) the games are usually done the way that the update logic happens at the same time/place as rendering. Also, the propagated way is to have a structure where an object knows how to draw itself - which is not a separation of updating & rendering. The same with Flash based games, they are usually done the way when an object (class) contains a swf or a texture and some data and holds some update logic itself, or updated from main Scene. And again this object already knows how to draw itself via "addChild". Also, some people recommend to use MVC pattern, which will require to completely obey the structure of those engines/libs/sdks. Maybe I am overthinking everything, but I am totally confused. I would be grateful if somebody could point me to a correct direction with the game code structures. What is your way of doing things in libgdx/cocos2d/flash?

    Read the article

  • Structure vs. programming

    - by ChristopherW
    Is it bad that I often find myself spending more time on program structure than actually writing code inside methods? Is this common? I feel I spend more time laying the foundation than actually building the house (metaphorically). While I understand that without a good foundation the house will cave in, but does it legitimately need to take half of the project to finalize code structure? I understand design patterns, and I know where to go if I need help on choosing one, but often I find myself doubting my own choices.

    Read the article

  • How to queue up Windows 8 file coping to only have one copying at a time

    - by Valamas
    The new windows 8 file explorer copying is great. I can setup multiple copying tasks. They appear in a single window and I am able to pause them. Is there a way to have the copying only occur one at a time and when complete to progress the next one? Currently I have to setup the file copy and pause subsequent ones, then unpause the next one when I notice the current one finishes. I am only asking about a way to queue the file explorer coping and not use alternative tools like robocopy.

    Read the article

  • OpenFilesView Displays All Open and Locked Files to Help Resolve In-Use Errors

    - by Jason Fitzpatrick
    Windows: You go to move a file and Windows throws up an “In Use” error. OpenFilesView shows you what application or system process is locking up the files you’re trying to move. Sometimes the culprit is obvious; if you go to move your media folder and you’ve got your media player open watching South Park then shutting down the media player is the obvious solution. Other times the culprit is less obvious; sometimes Windows processes and less-than-obvious applications are accessing your files in ways that aren’t apparent. The screenshot below showcases the “In Use” error: This is where OpenFilesView comes into play. Fire up the application to see a list of all active files on your system. The master list is a bit overwhelming (on our test system there were over 1200 open files) but you use the find command to drill down to specific file or folder names. Once you’ve found the locked file you can close the file handle, kill the process, or bring the process to the front (so you can examine the program, if possible, before terminating it). It’s much more efficient than rebooting in an attempt to shake the In-Use error. OpenFilesView is freeware and works on Windows XP through Windows 7. HTG Explains: Do You Really Need to Defrag Your PC? Use Amazon’s Barcode Scanner to Easily Buy Anything from Your Phone How To Migrate Windows 7 to a Solid State Drive

    Read the article

  • Collision Detection Code Structure with Sloped Tiles

    - by ProgrammerGuy123
    Im making a 2D tile based game with slopes, and I need help on the collision detection. This question is not about determining the vertical position of the player given the horizontal position when on a slope, but rather the structure of the code. Here is my pseudocode for the collision detection: void Player::handleTileCollisions() { int left = //find tile that's left of player int right = //find tile that's right of player int top = //find tile that's above player int bottom = //find tile that's below player for(int x = left; x <= right; x++) { for(int y = top; y <= bottom; y++) { switch(getTileType(x, y)) { case 1: //solid tile { //resolve collisions break; } case 2: //sloped tile { //resolve collisions break; } default: //air tile or whatever else break; } } } } When the player is on a sloped tile, he is actually inside the tile itself horizontally, that way the player doesn't look like he is floating. This creates a problem because when there is a sloped tile next to a solid square tile, the player can't move passed it because this algorithm resolves any collisions with the solid tile. Here is a gif showing this problem: So what is a good way to structure my code so that when the player is inside a sloped tile, solid tiles get ignored?

    Read the article

  • HTML5 point and click adventure game code structure with CreateJS

    - by user1612686
    I'm a programming beginner. I made a tiny one scene point and click adventure game to try to understand simple game logic and came up with this: CreateJS features prototypes for creating bitmap images, sprites and sounds objects. I create them and define their properties in a corresponding function (for example images(); spritesheets(), sounds()...). I then create functions for each animation sequence and "game level" functions, which handle user interactions and play the according animations and sounds for a certain event (when the level is complete, the current level function calls the next level function). And I end up with quite the mess. What would be the "standard (if something like that exists)" OOP approach to structure simple game data and interactions like that? I thought about making game.images, game.sprites, game.sounds objects, which contain all the game data with its properties using CreateJS constructors. game.spriteAnimations and game.tweenAnimations objects for sprite animations and tweens and a game.levelN object, which communicates with a game.interaction object, processing user interaction. Does this make any sense? How do you structure your simple game code? Thanks in advance!

    Read the article

  • Ray Tracing concers: Efficient Data Structure and Photon Mapping

    - by Grieverheart
    I'm trying to build a simple ray tracer for specific target scenes. An example of such scene can be seen below. I'm concerned as to what accelerating data structure would be most efficient in this case since all objects are touching but on the other hand, the scene is uniform. The objects in my ray tracer are stored as a collection of triangles, thus I also have access to individual triangles. Also, when trying to find the bounding box of the scene, how should infinite planes be handled? Should one instead use the viewing frustum to calculate the bounding box? A few other questions I have are about photon mapping. I've read the original paper by Jensen and many more material. In the compact data structure for the photon they introduce, they store photon power as 4 chars, which from my understanding is 3 chars for color and 1 for flux. But I don't understand how 1 char is enough to store a flux of the order of 1/n, where n is the number of photons (I'm also a bit confused about flux vs power). The other question about photon mapping is, if it would be more efficient in my case to store photons per object (or even per Object's triangle) instead of using a balanced kd-tree. Also, same question about bounding box of the scene but for photon mapping. How should one find a bounding box from the pov of the light when infinite planes are involved?

    Read the article

  • How to properly structure a project in winform?

    - by user850010
    A while ago I started to create a winform application and at that time it was small and I did not give any thought of how to structure the project. Since then I added additional features as I needed and the project folder is getting bigger and bigger and now I think it is time to structure the project in some way, but I am not sure what is the proper way, so I have few questions. How to properly restructure the project folder? At the moment I am thinking of something like this: Create Folder for Forms Create Folder for Utility classes Create Folder for Classes that contain only data What is the naming convention when adding classes? Should I also rename classes so that their functionality can be identified by just looking at their name? For example renaming all forms classes, so that their name ends with Form. Or is this not necessary if special folders for them are created? What to do, so that not all the code for main form ends up in Form1.cs Another problem I encountered is that as the main form is getting more massive with each feature I add, the code file (Form1.cs) is getting really big. I have for example a TabControl and each tab has bunch of controls and all the code ended up in Form1.cs. How to avoid this? Also, Do you know any articles or books that deal with these problems?

    Read the article

  • Code structure for multiple applications with a common core

    - by Azrael Seraphin
    I want to create two applications that will have a lot of common functionality. Basically, one system is a more advanced version of the other system. Let's call them Simple and Advanced. The Advanced system will add to, extend, alter and sometimes replace the functionality of the Simple system. For instance, the Advanced system will add new classes, add properties and methods to existing Simple classes, change the behavior of classes, etc. Initially I was thinking that the Advanced classes simply inherited from the Simple classes but I can see the functionality diverging quite significantly as development progresses, even while maintaining a core base functionality. For instance, the Simple system might have a Project class with a Sponsor property whereas the Advanced system has a list of Project.Sponsors. It seems poor practice to inherit from a class and then hide, alter or throw away significant parts of its features. An alternative is just to run two separate code bases and copy the common code between them but that seems inefficient, archaic and fraught with peril. Surely we have moved beyond the days of "copy-and-paste inheritance". Another way to structure it would be to use partial classes and have three projects: Core which has the common functionality, Simple which extends the Core partial classes for the simple system, and Advanced which also extends the Core partial classes for the advanced system. Plus having three test projects as well for each system. This seems like a cleaner approach. What would be the best way to structure the solution/projects/code to create two versions of a similar system? Let's say I later want to create a third system called Extreme, largely based on the Advanced system. Do I then create an AdvancedCore project which both Advanced and Extreme extend using partial classes? Is there a better way to do this? If it matters, this is likely to be a C#/MVC system but I'd be happy to do this in any language/framework that is suitable.

    Read the article

  • Uploading.to Uploads Files to Multiple File Hosts Simultaneously

    - by Jason Fitzpatrick
    If you’re looking to quickly share a file across a variety of file hosting services, Uploading.to makes it a cinch to share up to 10 files across 14 hosts. The upload process is simple. Visit Uploading.to, select your files, check the hosts you want to share the file across (by default all 14 are checked), add a description to the collection, and hit the Upload button. Uploading.to will upload your file to the various hosts; during the process you’ll see which hosts are confirmed and which have failed. We had 2 failures among the 14 hosts which still left the file mirrored across a sizable 12 host spread–not bad at all. When you’re ready to share the file hit the Copy Link button at the bottom of the screen and share it with your friends. They’ll be directed to Uploading.to and will be able to select from any of the hosts the file was successfully mirrored across. Uploading.to is a free service and requires no registration. Uploading.to [via Addictive Tips] HTG Explains: Do You Really Need to Defrag Your PC? Use Amazon’s Barcode Scanner to Easily Buy Anything from Your Phone How To Migrate Windows 7 to a Solid State Drive

    Read the article

  • pointer to a structure in a nested structure

    - by dpka6
    I have a 6 levels of nested structures. I am having problem with last three levels. The program compiles fine but when I run it crashes with Segmentation fault. There is some problem in assignment is what I feel. Kindly point out the error. typedef struct { char addr[6]; int32_t rs; uint16_t ch; uint8_t ap; } C; typedef struct { C *ap_info; } B; typedef struct { union { B wi; } u; } A; function1(char addr , int32_t rs, uint16_t ch, uint8_t ap){ A la; la.u.wi.ap_info->addr[6] = addr; la.u.wi.ap_info->rs = rs; la.u.wi.ap_info->ch = ch; la.u.wi.ap_info->ap = ap; }

    Read the article

  • Typing filename in standard open file dialog (Windows 7) - file name suggestion

    - by bybor
    When you use standard windows open file dialog and start typing it puts files whose name starts with what you type to drop down list. But on another pc with same Windows 7 it also puts first of them into input box in which you type - like FF does with URLS, allowing you to immediately press Enter (without pressing 'Down' to select file). I don't know why this behavior is different, but I want suggested file name shown in input box. How could it be achieved? Thanks.

    Read the article

  • Use a Free Tool to Edit, Delete, or Restore the Default Hosts File in Windows

    - by Lori Kaufman
    The hosts file in Windows contains mappings of IP addresses to host names, like an address book for your computer. Your PC uses IP addresses to find websites, so it needs to translate the host names into IP addresses to access websites. When you enter a host name in a browser to visit a website, that host name is looked up in DNS servers to find the IP address. If you enter IP addresses and host names for websites you visit often, these websites will load faster, because the hosts file is loaded into memory when Windows start and overrides DNS server queries, creating a shortcut to the sites. Because the hosts file is checked first, you can also use it to block websites from tracking your activities on the internet, as well as block ads, banners, third-party cookies, and other intrusive elements on webpages. Your computer has its own host address, known as its “localhost” address. The IP address for localhost is 127.0.0.1. To block sites and website elements, you can enter the host name for the unwanted site in the hosts file and associate it with the localhost address. Blocking ads and other undesirable webpage elements, can also speed up the loading of websites. You don’t have to wait for all those items to load. The default hosts file that comes with Windows does not contain any host name/IP address mappings. You can add mappings manually, such as the IP address 74.125.224.72 for www.google.com. As an example of blocking an ad server website, you can enter the following line in your hosts file to block doubleclick.net from serving you ads. How To Use USB Drives With the Nexus 7 and Other Android Devices Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It

    Read the article

  • Code Structure / Level Design: Plants vs Zombies game level dissection

    - by lalan
    Hi Friends, I am interested in learning the class structure of Plants vs Zombies, particularly level design; for those who haven't played it - this video contains nice play-through: http://www.youtube.com/watch?v=89DfdOIJ4xw. How would I go ahead and design the code, mostly structure & classes, which allows for maximum flexibility & clean development? I am familiar with data driven design concepts, and would use events to handle most of dynamic behavior. Dissection at macro level: (Once every Level) Load tilemap, props, etc -- basically build the map (Once every Level) Camera Movement - might consider it as short cut-scene (Once every Level) Show Enemies you'll face during present level (Once every Level) Unit Selection Window/Panel - selection of defensive plants (Once every Level) Camera Movement - might consider it as short cut-scene (Once every Level) HUD Creation - based on unit selection (Level Loop) Enemy creation - based on types of zombies allowed (Level Loop) Sun/Resource generation (Level Loop) Show messages like 'huge wave of zombies coming', 'final wave' (Level Loop) Other unique events - Spawn gifts, money, tombstones, etc (Once every Level) Unlock new plant Potential game scripts: a) Level definitions: Level_1_1.xml, Level_1_2.xml, etc. Level_1_1.xml :: Sample script <map> <tilemap>tilemapFrontLawn</tilemap> <SpawnPoints> tiles where particular type of zombies (land vs water) may spawn</spawnPoints> <props> position, entity array -- lawnmower, </props> </map> <zombies> <... list of zombies who gonna attack by ids...> </zombies> <plants> <... list by plants which are available for defense by ids...> </plants> <progression> <ZombieWave name='first wave' spawnScript='zombieLightWave.lua' unlock='null'> <startMessages time=1.5>Ready</startMessages> <endMessages time=1.5>Huge wave of zombies incoming</endMessages> </ZombieWave> </progression> b) Entities definitions: .xmls containing zombies, plants, sun, lawnmower, coins, etc description. Potential classes: //LevelManager - Based on the level under play, it will load level script. Few of the // functions it may have: class LevelManager { public: bool load(string levelFileName); bool enter(); bool update(float deltatime); bool exit(); private: LevelData* mLevelData; } // LevelData - Contains the details of level loaded by LevelManager. class LevelData { private: string file; // array of camera,dialog,attackwaves, etc in active level LevelCutSceneCamera** mArrayCutSceneCamera; LevelCutSceneDialog** mArrayCutSceneDialog; LevelAttackWave** mArrayAttackWave; .... // which camera,dialog,attackwave is active in level uint mCursorCutSceneCamera; uint mCursorCutSceneDialog; uint mCursorAttackWave; public: // based on cursor, get the next camera,dialog,attackwave,etc in active level // return false/true based on failure/success bool nextCutSceneCamera(LevelCutSceneCamera**); bool nextCutSceneDialog(LevelCutSceneDialog**); } // LevelUnderPlay- LevelManager class LevelUnderPlay { private: LevelCutSceneCamera* mCutSceneCamera; LevelCutSceneDialog* mCutSceneDialog; LevelAttackWave* mAttackWave; Entities** mSelectedPlants; Entities** mAllowedZombies; bool isCutSceneCameraActive; public: bool enter(); bool update(float deltatime); bool exit(); } I am totally confused.. :( Does it make sense of using class composition (have flat class hierarchy) for managing levels. Is it a good idea to just add/remove/update sprites (or any drawable stuff) to current scene from LevelManager or LevelUnderPlay? If I want to make non-linear level design, how should I go ahead? Perhaps I would need a LevelProgression class, which would decide what to do based on decision tree. Any suggestions would be appreciated very much. Thank for your time, lalan

    Read the article

  • Objected oriented approach to structure inside structure

    - by RishiD
    This is for C++ but should apply to any OO language. Trying to figure out the correct object oriented apporach to do the following (this is what I do in C). struct Container { enum type; union { TypeA a; TypeB b; }; } The type field determines if it TypeA or TypeB object. I am using this to handle responses coming back from a connection, they get parsed and get put into this structure and then based on the message type the appropriate fields get filled in. e.g. struct Container parseResponse(bufferIn, bufferLength); Is there an OO approach for doing this?

    Read the article

  • Is this project Structure Valid?

    - by rafuru
    I have a dilemma: In the university we learn to create modular software (on java), but this modularity is explained using a single project with packages (a package for business, another one for DAOS and another one for the model, oh and a last package for frontend). But in my work we use the next structure: I will try to explain: First we create a java library project where the model (entities classes) are created in a package. Next we create an EJB named DAOS and using the netbeans wizard we store the DAOS interfaces in the library project in another package , these interfaces are implemented in the DAOS bean. So the next part is the business logic, we create a business EJB for each group of functions , again using the wizard we store the interface in the java library project in another package then is implemented on the business bean. The final part (for the backend) is a bean that I have suggested: a Facade bean who will gather every method of the business beans in a single bean and this has an interface too that is created in our library project and implemented in the bean. So the next part is call the facade module on the web project. But I don't know how valid or viable is this, maybe I'm doing everything wrong and I don't even know! so I want to ask your opinion about this.

    Read the article

1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >