Hi.
I'm writing a ray tracer.
Recently, I added threading to the program to exploit the additional cores on my i5 Quad Core.
In a weird turn of events the debug version of the application is now running slower, but the optimized build is running faster than before I added threading.
I'm passing the "-g -pg" flags to gcc for the debug build and the "-O3" flag for the optimized build.
Host system: Ubuntu Linux 10.4 AMD64.
I know that debug symbols add significant overhead to the program, but the relative performance has always been maintained. I.e. a faster algorithm will always run faster in both debug and optimization builds.
Any idea why I'm seeing this behavior?