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  • Multiplayer approach for tablets on wi-fi (FPS/TPS)? Server authority, etc

    - by Fraggle
    Looking for some guidance or what has worked well for others in implementing a multiplayer FPS/TPS type game on tablets (probably just 2-6 players at a time). The main issue being that tablets/phones are typically "less" connected than say a console or pc might be. And therefore, my thought is that to have complete Server authority of everything is not going to work. But maybe I'm off base on that. So I guess I'm struggling with what (if anything) should happen on a central server and what should happen locally. Or is centralized approach even needed? Some approaches I might do: Player movement : my thought is to control this locally (player-owner) and update server with positon (which then sends out to other clients). Use client side prediction for opponent players so that connection loss will not show a plane for example stop in mid air. Server will send update and try to smoothly correct an opponent player position to server updated one.But don't update owners position on owners device from server. Powerups (health kit/ammo/coins/etc) : need to see them disappear immediately, so do it locally. Add the health locally, but perhaps allow for server correction. If server doesn't see player near that powerup, reject the powerup and adjust server health for player. Fire weapons: Have to see it happen right away, so fire locally, create local bullet and send on its way. Send rpc to server so that this player on other clients also fires. Hit detection: Get's trickier. Make bullet/projectile disappear locally, and perhaps perform local hit animations (shaking, whatever). non-authoritative approach= take the damage locally and send rpc to server or others to update health and inform of hit. Authoritative approach-Don't take the damage, or adjust health. Server will do that if it detects a hit. Anyway that's my current thought stream. Let me know what you think of the above or what has worked for you.

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  • EC2 instance is blocking all outbound connections, how to diagnose/fix?

    - by Fraggle
    My EC2 instance is blocking all outbound connections. wget http://www.google.com ==> Hangs ping google.com ==>hangs ssh user@anyserver ==>hangs I ran : sudo iptables -F to eliminate all rules to no avail AWS Management console shows Security Group for that instance has Inbound rule allowing ssh and port 80. Can't find anything about Outbound rules there. Rebooted instance, no change. If anyone knows how to diagnose or fix, please help. Adding info: [ec2-user@ip-10-112-62-73 ~]$ ifconfig eth0 Link encap:Ethernet HWaddr 12:31:3D:06:31:BB inet addr:10.112.62.73 Bcast:10.112.63.255 Mask:255.255.254.0 inet6 addr: fe80::1031:3dff:fe06:31bb/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:1933 errors:0 dropped:0 overruns:0 frame:0 TX packets:1764 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:164075 (160.2 KiB) TX bytes:343256 (335.2 KiB) Interrupt:9 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:8 errors:0 dropped:0 overruns:0 frame:0 TX packets:8 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:672 (672.0 b) TX bytes:672 (672.0 b) [ec2-user@ip-10-112-62-73 ~]$ ip route show 10.112.62.0/23 dev eth0 proto kernel scope link src 10.112.62.73 default via 10.112.62.1 dev eth0

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  • Chrome is "glitching", on my Mac, is this a known issue?

    - by Fraggle
    Ok, so on my MacBook Pro I'm seeing some weird stuff when using Chrome. Occasionally, the screen will momentarily get messed up (see pic). Usually this happens for less than 1 second but one time it froze like that long enough for me to get the screen shot shown. Only seems to happen when using Chrome (Version 35.0.1916.114). OSX 10.9.3 Happens on both primary monitor and when attached to secondary display Does not seem to happen to other windows being shown on same screen Is this a known issue? Possible causes?

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