Cross-platform builds with OGRE3D via CMake. Any tips?
- by frarees
I've been trying to compile a simple project for both OSX and Windows platforms, using OGRE3D, but I've got some problems on the way.
I'm using CMake to create my platform specific project files (VS solution & Xcode project). Some problems I found are:
OGRE3D source is distributed in 2 flavors, Windows sources and UNIX/OSX sources.
In OSX,…