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  • Connect Lenovo Thinkpad Edge e120 to WQHD display (such as Dell U2711) through HDMI

    - by Fulvio
    On paper, the HDMI version of the Lenovo Thinkpad Edge e120 is 1.3, which supports WQHD. Does it actually work? I want to connect the e120 to a WQHD display, such as the Dell U2711 or an Apple Cinema Display. I run Windows 7 Ultimate and latest drivers. The e120 I think has the Intel HD Graphics 3000 onboard chipset. I don't have the chance to test out the e120 with neither of these displays, so I'm seeking for an opinion from those who have tried. Thank you

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  • If I let Google handle my emails for my domain, my Wordpress site won't send out emails anymore

    - by Fulvio
    Since I decided to let Google handle all my emails for my domain, while the domain is hosted on a 3rd party server, emails send out by a Wordpress installation no longer work. My supposition is that since all email is being routed to Google, my specific account on that server for that domain is unable to send out emails. I definitely wish to keep using google services for handling my emails since it comes with all the advantages connected to a Google account. However I need my Wordpress installation to send out administrative emails. I run my server with CPanel. How to configure that specific account and/or Wordpress to keep it able to send out emails? I don't need people to answer these emails sent out from server (eventually I might set a reply-to-address perhaps) thanks

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  • Need help looping through text file in Objective-C and looping through multidimensional array of dat

    - by Fulvio
    I have a question regarding an iPhone game I'm developing. At the moment, below is the code I'm using to currently I loop through my multidimensional array and position bricks accordingly on my scene. Instead of having multiple two dimensional arrays within my code as per the following (gameLevel1). Ideally, I'd like to read from a text file within my project and loop through the values in that instead. Please take into account that I'd like to have more than one level within my game (possibly 20) so my text file would have to have some sort of separator line item to determine what level I want to render. I was then thinking of having some sort of method that I call and that method would take the level number I'm interested in rendering. e.g. Method to call level based on separator? -(void)renderLevel:(NSString) levelNumber; e.g. Text file example? #LEVEL_ONE# 0,0,0,0,0,0,0,0,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,0,0,0,0,0,0,0,0 #LEVEL_TWO# 1,0,0,0,0,0,0,0,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,0,0,0,0,0,0,0,1 Code that I'm currently using: int gameLevel[17][9] = { { 0,0,0,0,0,0,0,0,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,0,0,0,0,0,0,0,0 } }; for (int row=0; row < 17; row++) { for (int col=0; col < 9; col++) { thisBrickValue = gameLevel[row][col]; xOffset = 35 * floor(col); yOffset = 22 * floor(row); switch (thisBrickValue) { case 0: brick = [[CCSprite spriteWithFile:@"block0.png"] autorelease]; break; case 1: brick = [[CCSprite spriteWithFile:@"block1.png"] autorelease]; break; } brick.position = ccp(xOffset, yOffset); [self addChild:brick]; } }

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  • iPhone game reading plist file and looping through multi dimensional array.

    - by Fulvio
    I have a question regarding an iPhone game I'm developing. At the moment, below is the code I'm using to currently I loop through my multidimensional array and position bricks accordingly on my scene. Instead of having multiple two dimensional arrays within my code as per the following (gameLevel1). Ideally, I'd like to read from a .plist file within my project and loop through the values in that instead. Please take into account that I'd like to have more than one level within my game (possibly 20) so my .plist file would have to have some sort of separator line item to determine what level I want to render. I was then thinking of having some sort of method that I call and that method would take the level number I'm interested in rendering. e.g. Method? +(void)renderLevel:(NSString levelNumber); e.g. .plist file? #LEVEL_ONE# 0,0,0,0,0,0,0,0,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,0,0,0,0,0,0,0,0 #LEVEL_TWO# 1,0,0,0,0,0,0,0,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,0,0,0,0,0,0,0,1 Code that I'm currently using: int gameLevel[17][9] = { { 0,0,0,0,0,0,0,0,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,0,0,0,0,0,0,0,0 } }; for (int row=0; row < 17; row++) { for (int col=0; col < 9; col++) { thisBrickValue = gameLevel[row][col]; xOffset = 35 * floor(col); yOffset = 22 * floor(row); switch (thisBrickValue) { case 0: brick = [[CCSprite spriteWithFile:@"block0.png"] autorelease]; break; case 1: brick = [[CCSprite spriteWithFile:@"block1.png"] autorelease]; break; } brick.position = ccp(xOffset, yOffset); [self addChild:brick]; } }

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  • iPhone game and reading plist file and looping through multidimensional array.

    - by Fulvio
    I have a question regarding an iPhone game I'm developing. At the moment, below is the code I'm using to currently I loop through my multidimensional array and position bricks accordingly on my scene. Instead of having multiple two dimensional arrays within my code as per the following (gameLevel1). Ideally, I'd like to read from a .plist file within my project and loop through the values in that instead. Please take into account that I'd like to have more than one level within my game (possibly 20) so my .plist file would have to have some sort of separator line item to determine what level I want to render. I was then thinking of having some sort of method that I call and that method would take the level number I'm interested in rendering. e.g. Method? +(void)renderLevel:(NSString levelNumber); e.g. .plist file? #LEVEL_ONE# 0,0,0,0,0,0,0,0,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,0,0,0,0,0,0,0,0 #LEVEL_TWO# 1,0,0,0,0,0,0,0,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,0,0,0,0,0,0,0,1 Code that I'm currently using: int gameLevel[17][9] = { { 0,0,0,0,0,0,0,0,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,0,0,0,0,0,0,0,0 } }; for (int row=0; row < 17; row++) { for (int col=0; col < 17; col++) { thisBrickValue = gameLevel[row][col]; xOffset = 35 * floor(col); yOffset = 22 * floor(row); switch (thisBrickValue) { case 0: brick = [[CCSprite spriteWithFile:@"block1.png"] autorelease]; break; case 1: brick = [[CCSprite spriteWithFile:@"block0.png"] autorelease]; break; } brick.position = ccp(xOffset, yOffset); [self addChild:brick]; } }

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  • Scid Chess Program Compiling issue

    - by lbochitt
    First of all I would like to point that I'm new to Ubuntu so sorry if what I am asking is ridiculous. I have downloaded Scid 4.4 chess program and I have tried to compile it as it was explained on its website: 1) Initialize git. 2) Create a folder where you want to download and (?) compile the source, then cast: git init on your command line. 3) You're now ready to download the sources recall Fulvio's spell: git clone git://scid.git.sourceforge.net/gitroot/scid/scid This should get you the latest Scid source. 4) You're now ready to compile Scid. In principle, all you need to do is: ./configure and then make 5) If you get stuck, you probably need to get developer versions of tcl/tk. This translates into issuing these three commands: sudo apt-get install tcl8.5-dev sudo apt-get install tk8.5-dev sudo apt-get install zlib1g -dev 6) You should now be ready to compile The problem is that when I run ./configure to start compiling the following message appears on Terminal: configure: Makefile configuration program for Scid Tcl/Tk version: 8.5 Your operating system is: Linux 3.8.0-19-generic Location of "tcl.h": /usr/include/tcl8.5 Location of "tk.h": /usr/include/tcl8.5 Location of Tcl 8.5 library: not found Location of Tk 8.5 library: not found Checking if your system already has zlib installed: yes. Using Makefile.conf. Not all settings could be determined! The default Makefile was written. You will need to edit it before you can compile Scid. What should I do? Has anybody faced this problem before? Thanks in advance I have run ls -l /usr/include/tcl8.5/tcl.h here's the result: -rw-r--r-- 1 root root 87291 abr 22 10:45 /usr/include/tcl8.5/tcl.h I have also tried what you suggested Could you run git reset --hard HEAD and git clean -d -f to clean up everything using Git? Then run ./configure again. Just a shot in the dark - I've seen some GNU automake stuff still listening to its "cached" version of the results or something. Still no solution. I don't know why it can't recognize the library though it is installed I opened configure to see where the program looked for the library. This is the code: # libraryPath: List of possible locations of Tcl/Tk library. set libraryPath { /usr/lib /usr/lib64 /usr/local/tcl/lib /usr/local/lib /usr/X11R6/lib /opt/tcltk/lib /usr/lib/x86_64-linux-gnu } lappend libraryPath "/usr/lib/tcl${tclv}" lappend libraryPath "/usr/lib/tk${tclv}" lappend libraryPath "/usr/lib/tcl${tclv_nodot}" lappend libraryPath "/usr/lib/tk${tclv_nodot}" # Try to add tcl_library and auto_path values to libraryPath, # in case the user has a non-standard Tcl/Tk library location: if {[info exists ::tcl_library]} { lappend headerPath \ [file join [file dirname [file dirname $::tcl_library]] include] lappend libraryPath [file dirname $::tcl_library] lappend libraryPath $::tcl_library } if {[info exists ::auto_path]} { foreach name $::auto_path { lappend libraryPath $name } } if {! [info exists var(TCL_INCLUDE)]} { puts -nonewline { Location of "tcl.h": } set opt(tcl_h) [findDir "tcl.h" $headerPath "TCL_VERSION.*$tclv"] if {$opt(tcl_h) == ""} { puts "not found" set success 0 set opt(tcl_h) "$::defaultVar(TCL_INCLUDE)" } else { puts $opt(tcl_h) } } set opt(tcl_lib) "" if {! [info exists var(TCL_LIBRARY)]} { puts -nonewline " Location of Tcl $tclv library: " set opt(tcl_lib) [findDir "libtcl${tclv}.*" $libraryPath] if {$opt(tcl_lib) == ""} { set opt(tcl_lib) [findDir "libtcl${tclv_nodot}.*" $libraryPath] if {$opt(tcl_lib) == ""} { puts "not found" set success 0 set opt(tcl_lib) "$opt(tcl_h)" set opt(tcl_lib_file) "tcl\$(TCL_VERSION)" } else { set opt(tcl_lib_file) "tcl${tclv_nodot}" puts $opt(tcl_lib) } } else { set opt(tcl_lib_file) "tcl\$(TCL_VERSION)" puts $opt(tcl_lib) } } if {! [info exists var(TCL_INCLUDE)]} { set var(TCL_INCLUDE) "-I$opt(tcl_h)" } if {! [info exists var(TCL_LIBRARY)]} { set var(TCL_LIBRARY) "-L$opt(tcl_lib) -l$opt(tcl_lib_file)" } return $success So I guess (And by guess I mean i have no idea how to code) I should write somewhere in here usr/lib/tcl8.5 and usr/lib/tk8.5, am I right?

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  • PBCS Hyperion Planning in the Cloud PartnerLab 2-Day Training

    - by Mike.Hallett(at)Oracle-BI&EPM
    Normal 0 false false false EN-GB X-NONE X-NONE MicrosoftInternetExplorer4 Objective of the PartnerLab:  To help partners engage the interest and commitment of their clients for Oracle Planning and Budgeting Cloud Service projects. This is your unique opportunity to learn how to expand your business with the PBCS Application. This 2-day PartnerLab workshop will enable your team to understand the fundamental concepts of the PBCS Application, the implications of Oracle Public Cloud deployment, and to effectively present and demonstrate PBCS to prospective clients. Participants must already be competent with the on-premise Hyperion Planning application: this training will build on existing expertise to cover SaaS Cloud specific deployment implications and how best to demonstrate this to clients and win services led PBCS implementation engagements. Register here now and see full Agenda for 07-08 July 2014 in Oracle Paris – Colombes 15, bd Charles de Gaulle, 92715 Colombes Cedex France Register here now and see full Agenda for 15-16 July 2014 in Oracle Italy via Fulvio Testi 136, Cinisello Balsamo, Milan, Italy This training is free of charge to OPN Member Partners This PartnerLab is a 2 day in-class workshop event led by Oracle Pre-Sales subject matter experts. These 2 days consist of discussions, presentations, demonstration and hands-on exercises. Note: the hands-on exercises are in an already installed environment that you can have access to after the event (see more @ Hyperion Demonstration Systems for Partners). The PartnerLab will be delivered in English or local language. Mandatory prerequisites for a participant: Please view material available and complete the assessments before you attend the PartnerLab event. Material and assessments cover foundational information about Oracle Hyperion Planning and Oracle Planning and Budgeting Cloud Service. View material prior to live PartnerLab: Oracle Hyperion Planning 11 Sales Specialist guided learning path Oracle Hyperion Planning 11 PreSales Specialist guided learning path Oracle Hyperion Planning 11 Implementation Specialist guided learning path Oracle Planning and Budgeting Cloud Service Specialist guided learning path PBCS How-to Videos Learn More at Oracle Planning and Budgeting Cloud Service Take and pass these on-line assessments prior to the live PartnerLab training: Oracle Hyperion Planning 11 Sales Specialist on-line exam Oracle Hyperion Planning 11 PreSales Specialist on-line exam /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi; mso-fareast-language:EN-US;}

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