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  • C#/.NET Little Wonders: The Generic Func Delegates

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. Back in one of my three original “Little Wonders” Trilogy of posts, I had listed generic delegates as one of the Little Wonders of .NET.  Later, someone posted a comment saying said that they would love more detail on the generic delegates and their uses, since my original entry just scratched the surface of them. Last week, I began our look at some of the handy generic delegates built into .NET with a description of delegates in general, and the Action family of delegates.  For this week, I’ll launch into a look at the Func family of generic delegates and how they can be used to support generic, reusable algorithms and classes. Quick Delegate Recap Delegates are similar to function pointers in C++ in that they allow you to store a reference to a method.  They can store references to either static or instance methods, and can actually be used to chain several methods together in one delegate. Delegates are very type-safe and can be satisfied with any standard method, anonymous method, or a lambda expression.  They can also be null as well (refers to no method), so care should be taken to make sure that the delegate is not null before you invoke it. Delegates are defined using the keyword delegate, where the delegate’s type name is placed where you would typically place the method name: 1: // This delegate matches any method that takes string, returns nothing 2: public delegate void Log(string message); This delegate defines a delegate type named Log that can be used to store references to any method(s) that satisfies its signature (whether instance, static, lambda expression, etc.). Delegate instances then can be assigned zero (null) or more methods using the operator = which replaces the existing delegate chain, or by using the operator += which adds a method to the end of a delegate chain: 1: // creates a delegate instance named currentLogger defaulted to Console.WriteLine (static method) 2: Log currentLogger = Console.Out.WriteLine; 3:  4: // invokes the delegate, which writes to the console out 5: currentLogger("Hi Standard Out!"); 6:  7: // append a delegate to Console.Error.WriteLine to go to std error 8: currentLogger += Console.Error.WriteLine; 9:  10: // invokes the delegate chain and writes message to std out and std err 11: currentLogger("Hi Standard Out and Error!"); While delegates give us a lot of power, it can be cumbersome to re-create fairly standard delegate definitions repeatedly, for this purpose the generic delegates were introduced in various stages in .NET.  These support various method types with particular signatures. Note: a caveat with generic delegates is that while they can support multiple parameters, they do not match methods that contains ref or out parameters. If you want to a delegate to represent methods that takes ref or out parameters, you will need to create a custom delegate. We’ve got the Func… delegates Just like it’s cousin, the Action delegate family, the Func delegate family gives us a lot of power to use generic delegates to make classes and algorithms more generic.  Using them keeps us from having to define a new delegate type when need to make a class or algorithm generic. Remember that the point of the Action delegate family was to be able to perform an “action” on an item, with no return results.  Thus Action delegates can be used to represent most methods that take 0 to 16 arguments but return void.  You can assign a method The Func delegate family was introduced in .NET 3.5 with the advent of LINQ, and gives us the power to define a function that can be called on 0 to 16 arguments and returns a result.  Thus, the main difference between Action and Func, from a delegate perspective, is that Actions return nothing, but Funcs return a result. The Func family of delegates have signatures as follows: Func<TResult> – matches a method that takes no arguments, and returns value of type TResult. Func<T, TResult> – matches a method that takes an argument of type T, and returns value of type TResult. Func<T1, T2, TResult> – matches a method that takes arguments of type T1 and T2, and returns value of type TResult. Func<T1, T2, …, TResult> – and so on up to 16 arguments, and returns value of type TResult. These are handy because they quickly allow you to be able to specify that a method or class you design will perform a function to produce a result as long as the method you specify meets the signature. For example, let’s say you were designing a generic aggregator, and you wanted to allow the user to define how the values will be aggregated into the result (i.e. Sum, Min, Max, etc…).  To do this, we would ask the user of our class to pass in a method that would take the current total, the next value, and produce a new total.  A class like this could look like: 1: public sealed class Aggregator<TValue, TResult> 2: { 3: // holds method that takes previous result, combines with next value, creates new result 4: private Func<TResult, TValue, TResult> _aggregationMethod; 5:  6: // gets or sets the current result of aggregation 7: public TResult Result { get; private set; } 8:  9: // construct the aggregator given the method to use to aggregate values 10: public Aggregator(Func<TResult, TValue, TResult> aggregationMethod = null) 11: { 12: if (aggregationMethod == null) throw new ArgumentNullException("aggregationMethod"); 13:  14: _aggregationMethod = aggregationMethod; 15: } 16:  17: // method to add next value 18: public void Aggregate(TValue nextValue) 19: { 20: // performs the aggregation method function on the current result and next and sets to current result 21: Result = _aggregationMethod(Result, nextValue); 22: } 23: } Of course, LINQ already has an Aggregate extension method, but that works on a sequence of IEnumerable<T>, whereas this is designed to work more with aggregating single results over time (such as keeping track of a max response time for a service). We could then use this generic aggregator to find the sum of a series of values over time, or the max of a series of values over time (among other things): 1: // creates an aggregator that adds the next to the total to sum the values 2: var sumAggregator = new Aggregator<int, int>((total, next) => total + next); 3:  4: // creates an aggregator (using static method) that returns the max of previous result and next 5: var maxAggregator = new Aggregator<int, int>(Math.Max); So, if we were timing the response time of a web method every time it was called, we could pass that response time to both of these aggregators to get an idea of the total time spent in that web method, and the max time spent in any one call to the web method: 1: // total will be 13 and max 13 2: int responseTime = 13; 3: sumAggregator.Aggregate(responseTime); 4: maxAggregator.Aggregate(responseTime); 5:  6: // total will be 20 and max still 13 7: responseTime = 7; 8: sumAggregator.Aggregate(responseTime); 9: maxAggregator.Aggregate(responseTime); 10:  11: // total will be 40 and max now 20 12: responseTime = 20; 13: sumAggregator.Aggregate(responseTime); 14: maxAggregator.Aggregate(responseTime); The Func delegate family is useful for making generic algorithms and classes, and in particular allows the caller of the method or user of the class to specify a function to be performed in order to generate a result. What is the result of a Func delegate chain? If you remember, we said earlier that you can assign multiple methods to a delegate by using the += operator to chain them.  So how does this affect delegates such as Func that return a value, when applied to something like the code below? 1: Func<int, int, int> combo = null; 2:  3: // What if we wanted to aggregate the sum and max together? 4: combo += (total, next) => total + next; 5: combo += Math.Max; 6:  7: // what is the result? 8: var comboAggregator = new Aggregator<int, int>(combo); Well, in .NET if you chain multiple methods in a delegate, they will all get invoked, but the result of the delegate is the result of the last method invoked in the chain.  Thus, this aggregator would always result in the Math.Max() result.  The other chained method (the sum) gets executed first, but it’s result is thrown away: 1: // result is 13 2: int responseTime = 13; 3: comboAggregator.Aggregate(responseTime); 4:  5: // result is still 13 6: responseTime = 7; 7: comboAggregator.Aggregate(responseTime); 8:  9: // result is now 20 10: responseTime = 20; 11: comboAggregator.Aggregate(responseTime); So remember, you can chain multiple Func (or other delegates that return values) together, but if you do so you will only get the last executed result. Func delegates and co-variance/contra-variance in .NET 4.0 Just like the Action delegate, as of .NET 4.0, the Func delegate family is contra-variant on its arguments.  In addition, it is co-variant on its return type.  To support this, in .NET 4.0 the signatures of the Func delegates changed to: Func<out TResult> – matches a method that takes no arguments, and returns value of type TResult (or a more derived type). Func<in T, out TResult> – matches a method that takes an argument of type T (or a less derived type), and returns value of type TResult(or a more derived type). Func<in T1, in T2, out TResult> – matches a method that takes arguments of type T1 and T2 (or less derived types), and returns value of type TResult (or a more derived type). Func<in T1, in T2, …, out TResult> – and so on up to 16 arguments, and returns value of type TResult (or a more derived type). Notice the addition of the in and out keywords before each of the generic type placeholders.  As we saw last week, the in keyword is used to specify that a generic type can be contra-variant -- it can match the given type or a type that is less derived.  However, the out keyword, is used to specify that a generic type can be co-variant -- it can match the given type or a type that is more derived. On contra-variance, if you are saying you need an function that will accept a string, you can just as easily give it an function that accepts an object.  In other words, if you say “give me an function that will process dogs”, I could pass you a method that will process any animal, because all dogs are animals.  On the co-variance side, if you are saying you need a function that returns an object, you can just as easily pass it a function that returns a string because any string returned from the given method can be accepted by a delegate expecting an object result, since string is more derived.  Once again, in other words, if you say “give me a method that creates an animal”, I can pass you a method that will create a dog, because all dogs are animals. It really all makes sense, you can pass a more specific thing to a less specific parameter, and you can return a more specific thing as a less specific result.  In other words, pay attention to the direction the item travels (parameters go in, results come out).  Keeping that in mind, you can always pass more specific things in and return more specific things out. For example, in the code below, we have a method that takes a Func<object> to generate an object, but we can pass it a Func<string> because the return type of object can obviously accept a return value of string as well: 1: // since Func<object> is co-variant, this will access Func<string>, etc... 2: public static string Sequence(int count, Func<object> generator) 3: { 4: var builder = new StringBuilder(); 5:  6: for (int i=0; i<count; i++) 7: { 8: object value = generator(); 9: builder.Append(value); 10: } 11:  12: return builder.ToString(); 13: } Even though the method above takes a Func<object>, we can pass a Func<string> because the TResult type placeholder is co-variant and accepts types that are more derived as well: 1: // delegate that's typed to return string. 2: Func<string> stringGenerator = () => DateTime.Now.ToString(); 3:  4: // This will work in .NET 4.0, but not in previous versions 5: Sequence(100, stringGenerator); Previous versions of .NET implemented some forms of co-variance and contra-variance before, but .NET 4.0 goes one step further and allows you to pass or assign an Func<A, BResult> to a Func<Y, ZResult> as long as A is less derived (or same) as Y, and BResult is more derived (or same) as ZResult. Sidebar: The Func and the Predicate A method that takes one argument and returns a bool is generally thought of as a predicate.  Predicates are used to examine an item and determine whether that item satisfies a particular condition.  Predicates are typically unary, but you may also have binary and other predicates as well. Predicates are often used to filter results, such as in the LINQ Where() extension method: 1: var numbers = new[] { 1, 2, 4, 13, 8, 10, 27 }; 2:  3: // call Where() using a predicate which determines if the number is even 4: var evens = numbers.Where(num => num % 2 == 0); As of .NET 3.5, predicates are typically represented as Func<T, bool> where T is the type of the item to examine.  Previous to .NET 3.5, there was a Predicate<T> type that tended to be used (which we’ll discuss next week) and is still supported, but most developers recommend using Func<T, bool> now, as it prevents confusion with overloads that accept unary predicates and binary predicates, etc.: 1: // this seems more confusing as an overload set, because of Predicate vs Func 2: public static SomeMethod(Predicate<int> unaryPredicate) { } 3: public static SomeMethod(Func<int, int, bool> binaryPredicate) { } 4:  5: // this seems more consistent as an overload set, since just uses Func 6: public static SomeMethod(Func<int, bool> unaryPredicate) { } 7: public static SomeMethod(Func<int, int, bool> binaryPredicate) { } Also, even though Predicate<T> and Func<T, bool> match the same signatures, they are separate types!  Thus you cannot assign a Predicate<T> instance to a Func<T, bool> instance and vice versa: 1: // the same method, lambda expression, etc can be assigned to both 2: Predicate<int> isEven = i => (i % 2) == 0; 3: Func<int, bool> alsoIsEven = i => (i % 2) == 0; 4:  5: // but the delegate instances cannot be directly assigned, strongly typed! 6: // ERROR: cannot convert type... 7: isEven = alsoIsEven; 8:  9: // however, you can assign by wrapping in a new instance: 10: isEven = new Predicate<int>(alsoIsEven); 11: alsoIsEven = new Func<int, bool>(isEven); So, the general advice that seems to come from most developers is that Predicate<T> is still supported, but we should use Func<T, bool> for consistency in .NET 3.5 and above. Sidebar: Func as a Generator for Unit Testing One area of difficulty in unit testing can be unit testing code that is based on time of day.  We’d still want to unit test our code to make sure the logic is accurate, but we don’t want the results of our unit tests to be dependent on the time they are run. One way (of many) around this is to create an internal generator that will produce the “current” time of day.  This would default to returning result from DateTime.Now (or some other method), but we could inject specific times for our unit testing.  Generators are typically methods that return (generate) a value for use in a class/method. For example, say we are creating a CacheItem<T> class that represents an item in the cache, and we want to make sure the item shows as expired if the age is more than 30 seconds.  Such a class could look like: 1: // responsible for maintaining an item of type T in the cache 2: public sealed class CacheItem<T> 3: { 4: // helper method that returns the current time 5: private static Func<DateTime> _timeGenerator = () => DateTime.Now; 6:  7: // allows internal access to the time generator 8: internal static Func<DateTime> TimeGenerator 9: { 10: get { return _timeGenerator; } 11: set { _timeGenerator = value; } 12: } 13:  14: // time the item was cached 15: public DateTime CachedTime { get; private set; } 16:  17: // the item cached 18: public T Value { get; private set; } 19:  20: // item is expired if older than 30 seconds 21: public bool IsExpired 22: { 23: get { return _timeGenerator() - CachedTime > TimeSpan.FromSeconds(30.0); } 24: } 25:  26: // creates the new cached item, setting cached time to "current" time 27: public CacheItem(T value) 28: { 29: Value = value; 30: CachedTime = _timeGenerator(); 31: } 32: } Then, we can use this construct to unit test our CacheItem<T> without any time dependencies: 1: var baseTime = DateTime.Now; 2:  3: // start with current time stored above (so doesn't drift) 4: CacheItem<int>.TimeGenerator = () => baseTime; 5:  6: var target = new CacheItem<int>(13); 7:  8: // now add 15 seconds, should still be non-expired 9: CacheItem<int>.TimeGenerator = () => baseTime.AddSeconds(15); 10:  11: Assert.IsFalse(target.IsExpired); 12:  13: // now add 31 seconds, should now be expired 14: CacheItem<int>.TimeGenerator = () => baseTime.AddSeconds(31); 15:  16: Assert.IsTrue(target.IsExpired); Now we can unit test for 1 second before, 1 second after, 1 millisecond before, 1 day after, etc.  Func delegates can be a handy tool for this type of value generation to support more testable code.  Summary Generic delegates give us a lot of power to make truly generic algorithms and classes.  The Func family of delegates is a great way to be able to specify functions to calculate a result based on 0-16 arguments.  Stay tuned in the weeks that follow for other generic delegates in the .NET Framework!   Tweet Technorati Tags: .NET, C#, CSharp, Little Wonders, Generics, Func, Delegates

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  • Deciding between obj->func() and func(obj)

    - by GSto
    I was thinking about this when I was starting to set up some code for a new project: are there any rules of thumb for when a method should be part of an object, and when it should be a stand alone function that takes an object as a parameter? EDIT: as pointed out in a comment, this can depend on language. I was working in C++ when it came to mind, though I'm this is an issue across a number of languages (and would still love to see answers that pertain to them).

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  • How do you do an assignment of a delegate to a delegate in .NET

    - by Seth Spearman
    Hello... I just go the answer on how to pass a generic delegate as a parameter. Thanks for the help. Now I need to know how to ASSIGN the delegate to another delegate declarartion. Can this be done? Public Class MyClass Public Delegate Function Getter(Of TResult)() As TResult ''#the following code works. Public Shared Sub MyMethod(Of TResult)(ByVal g As Getter(Of TResult)) ' I want to assign Getter = g 'how do you do it. End Sub End Class Notice that Getter is now private. How can I ASSIGN Getter = G When I try Getter = g 'I get too few type arguments compile error. When I try Getter(Of TResult) = g 'I get Getter is a type and cannot be used as an expression. How do you do it? Seth

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  • How do you do an assignment of a delegate to a delegate in .NET 2.0

    - by Seth Spearman
    Hello... I just go the answer on how to pass a generic delegate as a parameter. Thanks for the help. Now I need to know how to ASSIGN the delegate to another delegate declarartion. Can this be done? Public Class MyClass Public Delegate Function Getter(Of TResult)() As TResult ''#the following code works. Public Shared Sub MyMethod(Of TResult)(ByVal g As Getter(Of TResult)) ''# I want to assign Getter = g ''#how do you do it. End Sub End Class Notice that Getter is now private. How can I ASSIGN Getter = G When I try Getter = g 'I get too few type arguments compile error. When I try Getter(Of TResult) = g 'I get Getter is a type and cannot be used as an expression. How do you do it? Seth

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  • C# ambiguity in Func + extension methods + lambdas

    - by Hobbes
    I've been trying to make my way through this article: http://blogs.msdn.com/wesdyer/archive/2008/01/11/the-marvels-of-monads.aspx ... And something on page 1 made me uncomfortable. In particular, I was trying to wrap my head around the Compose<() function, and I wrote an example for myself. Consider the following two Func's: Func<double, double> addTenth = x => x + 0.10; Func<double, string> toPercentString = x => (x * 100.0).ToString() + "%"; No problem! It's easy to understand what these two do. Now, following the example from the article, you can write a generic extension method to compose these functions, like so: public static class ExtensionMethods { public static Func<TInput, TLastOutput> Compose<TInput, TFirstOutput, TLastOutput>( this Func<TFirstOutput, TLastOutput> toPercentString, Func<TInput, TFirstOutput> addTenth) { return input => toPercentString(addTenth(input)); } } Fine. So now you can say: string x = toPercentString.Compose<double, double, string>(addTenth)(0.4); And you get the string "50%" So far, so good. But there's something ambiguous here. Let's say you write another extension method, so now you have two functions: public static class ExtensionMethods { public static Func<TInput, TLastOutput> Compose<TInput, TFirstOutput, TLastOutput>( this Func<TFirstOutput, TLastOutput> toPercentString, Func<TInput, TFirstOutput> addTenth) { return input => toPercentString(addTenth(input)); } public static Func<double, string> Compose<TInput, TFirstOutput, TLastOutput>(this Func<double, string> toPercentString, Func<double, double> addTenth) { return input => toPercentString(addTenth(input + 99999)); } } Herein is the ambiguity. Don't these two function have overlapping signatures? Yes. Does this even compile? Yes. Which one get's called? The second one (which clearly gives you the "wrong" result) gets called. If you comment out either function, it still compiles, but you get different results. It seems like nitpicking, but there's something that deeply offends my sensibilities here, and I can't put my finger on it. Does it have to do with extension methods? Does it have to do with lambdas? Or does it have to do with how Func< allows you to parameterize the return type? I'm not sure. I'm guessing that this is all addressed somewhere in the spec, but I don't even know what to Google to find this. Help!

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  • Func<sometype,bool> to Func<T,bool>

    - by user175528
    If i have: public static Func<SomeType, bool> GetQuery() { return a => a.Foo=="Bar"; } and a generic version public static Func<T, bool> GetQuery<T>() { return (Func<T,bool>)GetQuery(); } how can I do the case? The only way I have found so far is to try and combine it with a mock function: Func<T, bool> q=a => true; return (Func<T, bool>)Delegate.Combine(GetQuery(), q); I know how to do that with Expression.Lambda, but I need to work with plain functions, not expression trees

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  • iphone app: delegate not responding

    - by Fiona
    Hi guys.. So i'm very new to this iphone development stuff.... and i'm stuck. I'm building an app that connects to the twitter api. However when the connectionDidFinishLoading method gets called, it doesn't seem to recognise the delegate. Here's the source code of the request class: import "OnePageRequest.h" @implementation OnePageRequest @synthesize username; @synthesize password; @synthesize receivedData; @synthesize delegate; @synthesize callback; @synthesize errorCallBack; @synthesize contactsArray; -(void)friends_timeline:(id)requestDelegate requestSelector:(SEL)requestSelector{ //set the delegate and selector self.delegate = requestDelegate; self.callback = requestSelector; //Set up the URL of the request to send to twitter!! NSURL *url = [NSURL URLWithString:@"http://twitter.com/statuses/friends_timeline.xml"]; [self request:url]; } -(void)request:(NSURL *) url{ theRequest = [[NSMutableURLRequest alloc] initWithURL:url]; theConnection = [[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; if (theConnection){ //Create the MSMutableData that will hold the received data. //receivedData is declared as a method instance elsewhere receivedData=[[NSMutableData data] retain]; }else{ //errorMessage.text = @"Error connecting to twitter!!"; } } -(void)connection:(NSURLConnection *)connection didReceiveAuthenticationChallenge:(NSURLAuthenticationChallenge *)challenge{ if ([challenge previousFailureCount] == 0){ NSLog(@"username: %@ ",[self username]); NSLog(@"password: %@ ",[self password]); NSURLCredential *newCredential = [NSURLCredential credentialWithUser:[self username] password:[self password] persistence:NSURLCredentialPersistenceNone]; [[challenge sender] useCredential:newCredential forAuthenticationChallenge:challenge]; } else { [[challenge sender] cancelAuthenticationChallenge:challenge]; NSLog(@"Invalid Username or password!"); } } -(void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response{ [receivedData setLength:0]; } -(void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data{ [receivedData appendData:data]; } -(void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error{ [theConnection release]; [receivedData release]; [theRequest release]; NSLog(@"Connection failed. Error: %@ %@", [error localizedDescription], [[error userInfo] objectForKey:NSErrorFailingURLStringKey]); if(errorCallBack){ [delegate performSelector:errorCallBack withObject:error]; } } -(void)connectionDidFinishLoading:(NSURLConnection *)connection{ if (delegate && callback){ if([delegate respondsToSelector:[self callback]]){ [delegate performSelector:[self callback] withObject:receivedData]; }else{ NSLog(@"No response from delegate!"); } } [theConnection release]; [theRequest release]; [receivedData release]; } Here's the .h: @interface OnePageRequest : NSObject { NSString *username; NSString *password; NSMutableData *receivedData; NSURLRequest *theRequest; NSURLConnection *theConnection; id delegate; SEL callback; SEL errorCallBack; NSMutableArray *contactsArray; } @property (nonatomic,retain) NSString *username; @property (nonatomic,retain) NSString *password; @property (nonatomic,retain) NSMutableData *receivedData; @property (nonatomic,retain) id delegate; @property (nonatomic) SEL callback; @property (nonatomic) SEL errorCallBack; @property (nonatomic,retain) NSMutableArray *contactsArray; -(void)friends_timeline:(id)requestDelegate requestSelector:(SEL)requestSelector; -(void)request:(NSURL *) url; @end In the method: connectionDidFinishLoading, the following never gets executed: [delegate performSelector:[self callback] withObject:receivedData]; Instead I get the message: "No response from delegate" Anyone see what I'm doing wrong?! or what might be causing the problem? Regards, Fiona

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  • handle when callback to a dealloced delegate?

    - by athanhcong
    Hi all, I implemented the delegate-callback pattern between two classes without retaining the delegate. But in some cases, the delegate is dealloced. (My case is that I have a ViewController is the delegate object, and when the user press back button to pop that ViewController out of the NavigationController stack) Then the callback method get BAD_EXE: if (self.delegate != nil && [self.delegate respondsToSelector:selector]) { [self.delegate performSelector:selector withObject:self withObject:returnObject]; } I know the delegate-callback pattern is implemented in a lot of application. What is your solution for this?

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  • Example of a Good Func Spec?

    - by Alex
    Hey, I'm writing my func spec, and I was wondering if there are any good samples of a complete and well-written func spec? Like "This is a standard You're supposed to aspire to" type of spec. I know that Joel has a skeleteon of a func spec on his website, but I am looking for something more complete because I'm not of the appropriate amount of detail, formatting, etc. Thanks, Alex

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  • Func Delegate in C#

    - by Jalpesh P. Vadgama
    We already know about delegates in C# and I have previously posted about basics of delegates in C#. Following are posts about basic of delegates I have written. Delegates in C# Multicast Delegates in C# In this post we are going to learn about Func Delegates in C#. As per MSDN following is a definition. “Encapsulates a method that has one parameter and returns a value of the type specified by the TResult parameter.” Func can handle multiple arguments. The Func delegates is parameterized type. It takes any valid C# type as parameter and you have can multiple parameters and also you have specify the return type as last parameters. Followings are some examples of parameters. Func<int T,out TResult> Func<int T,int T, out Tresult> Now let’s take a string concatenation example for that. I am going to create two func delegate which will going to concate two strings and three string. Following is a code for that. using System; using System.Collections.Generic; namespace FuncExample { class Program { static void Main(string[] args) { Func<string, string, string> concatTwo = (x, y) => string.Format("{0} {1}",x,y); Func<string, string, string, string> concatThree = (x, y, z) => string.Format("{0} {1} {2}", x, y,z); Console.WriteLine(concatTwo("Hello", "Jalpesh")); Console.WriteLine(concatThree("Hello","Jalpesh","Vadgama")); Console.ReadLine(); } } } As you can see in above example, I have create two delegates ‘concatTwo’ and ‘concatThree. The first concat two strings and another concat three strings. If you see the func statements the last parameter is for the out as here its output string so I have written string as last parameter in both statements. Now it’s time to run the example and as expected following is output. That’s it. Hope you like it. Stay tuned for more updates.

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  • Create a delegate from a property getter or setter method

    - by thecoop
    To create a delegate from a method you can use the compile-safe syntax: private int Method() { ... } // and create the delegate to Method... Func<int> d = Method; A property is a wrapper around a getter and setter method, and I want to create a delegate to a property getter method. Something like public int Prop { get; set; } Func<int> d = Prop; // or... Func<int> d = Prop_get; Which doesn't work, unfortunately. I have to create a separate lambda method, which seems unnecessary when the setter method matches the delegate signature anyway: Func<int> d = () => Prop; In order to use the delegate method directly, I have to use nasty reflection, which isn't compile-safe: // something like this, not tested... MethodInfo m = GetType().GetProperty("Prop").GetGetMethod(); Func<int> d = (Func<int>)Delegate.CreateDelegate(typeof(Func<int>), m); Is there any way of creating a delegate on a property getting method directly in a compile-safe way, similar to creating a delegate on a normal method at the top, without needing to use an intermediate lambda method?

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  • Get Func-y v2.0

    - by PhubarBaz
    In my last post I talked about using funcs in C# to do async calls in WinForms to free up the main thread for the UI. In that post I demonstrated calling a method and then waiting until the value came back. Today I want to talk about calling a method and then continuing on and handling the results of the async call in a callback.The difference is that in the previous example although the UI would not lock up the user couldn't really do anything while the other thread was working because it was waiting for it to finish. This time I want to allow the user to continue to do other stuff while waiting for the thread to finish.Like before I have a service call I want to make that takes a long time to finish defined in a method called MyServiceCall. We need to define a callback method takes an IAsyncResult parameter.public ServiceCallResult MyServiceCall(int param1)...public int MyCallbackMethod(IAsyncResult ar)...We start the same way by defining a delegate to the service call method using a Func. We need to pass an AsyncCallback object into the BeginInvoke method. This will tell it to call our callback method when MyServiceCall finishes. The second parameter to BeginInvoke is the Func delegate. This will give us access to it in our callback.Func<int, ServiceCallResult> f = MyServiceCall;AsyncCallback callback =   new AsyncCallback(MyCallbackMethod);IAsyncResult async = f.BeginInvoke(23, callback, f); Now let's expand the callback method. The IAsyncResult parameter contains the Func delegate in its AsyncState property. We call EndInvoke on that Func to get the return value.public int MyCallbackMethod(IAsyncResult ar){    Func<int, ServiceCallResult> delegate =        (Func<int, ServiceCallResult>)ar.AsyncState;    ServiceCallResult result = delegate.EndInvoke(ar);}There you have it. Now you don't have to make the user wait for something that isn't critical to the loading of the page.

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  • Creating a property setter delegate

    - by Jim C
    I have created methods for converting a property lambda to a delegate: public static Delegate MakeGetter<T>(Expression<Func<T>> propertyLambda) { var result = Expression.Lambda(propertyLambda.Body).Compile(); return result; } public static Delegate MakeSetter<T>(Expression<Action<T>> propertyLambda) { var result = Expression.Lambda(propertyLambda.Body).Compile(); return result; } These work: Delegate getter = MakeGetter(() => SomeClass.SomeProperty); object o = getter.DynamicInvoke(); Delegate getter = MakeGetter(() => someObject.SomeProperty); object o = getter.DynamicInvoke(); but these won't compile: Delegate setter = MakeSetter(() => SomeClass.SomeProperty); setter.DynamicInvoke(new object[]{propValue}); Delegate setter = MakeSetter(() => someObject.SomeProperty); setter.DynamicInvoke(new object[]{propValue}); The MakeSetter lines fail with "The type arguments cannot be inferred from the usage. Try specifying the type arguments explicitly." Is what I'm trying to do possible? Thanks in advance.

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  • Verify method with Delegate parameter in Moq

    - by Hans Løken
    I have a case where I want to verify that a method that takes a Delegate parameter is called. I don't care about the particular Delegate parameter supplied I just want to make sure that the method is in fact called. The method looks like this: public interface IInvokerProxy{ void Invoke(Delegate method); ... } I would like to do something like this: invokerProxyMock.Verify( proxy => proxy.Invoke( It.IsAny<Delegate>)); Currently it gives me an error Argument '1': cannot convert from 'method group' to 'System.Delegate'. Does anyone know if this is possible?

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  • In C: sending func pointers, calling the func with it, playing with EIP, jum_buf and longjmp

    - by Yonatan
    Hello Internet ! I need to make sure i understand some basic stuff first: 1. how do i pass function A as a parameter to function B? 2. how do i call function A from inside B ? now for the big whammy: I'm trying to do something along the lines of this: jmp_buf buf; buf.__jmpbuf[JB_PC] = functionA; longjmp(buf,10); meaning that i want to use longjmp in order to go to a function. how should i do it ? thank you very much internet people ! Yonatan

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  • Predicate delegate in C#

    - by Jalpesh P. Vadgama
    I am writing few post on different type of delegates and and this post also will be part of it. In this post I am going to write about Predicate delegate which is available from C# 2.0. Following is list of post that I have written about delegates. Delegates in C#. Multicast delegates in C#. Func delegate in C#. Action delegate in C#. Predicate delegate in C#: As per MSDN predicate delegate is a pointer to a function that returns true or false and takes generics types as argument. It contains following signature. Predicate<T> – where T is any generic type and this delegate will always return Boolean value. The most common use of a predicate delegate is to searching items in array or list. So let’s take a simple example. Following is code for that. Read More

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  • iphone setting UITextView delegate breaks auto completion

    - by Tristan
    Hi there! I have a UITextField that I would like to enable auto completion on by: [self.textView setAutocorrectionType:UITextAutocorrectionTypeYes]; This works normally, except when I give the UITextView a delegate. When a delegate is set, auto complete just stops working. The delegate has only the following method: - (void)textViewDidChange:(UITextView *)textView { self.textView.text = [self.textView.text stringByReplacingOccurrencesOfString:@"\n" withString:@""]; int left = LENGTH_MAX -[self.textView.text length]; self.characterCountLabel.text = [NSString stringWithFormat:@"%i",abs(left)]; } Does anyone know how to have both auto complete enabled and a delegate set? Thanks!Tristan

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  • Delegate within a delegate in VB.NET.

    - by Topdown
    I am trying to write a VB.NET alternative to a C# anonymous function. I wish to call Threading.SynchronizationContext.Current.Send which expects a delegate of type Threading.SendOrPostCallback to be passed to it. The background is here, but because I wish to both pass in a string to MessageBox.Show and also capture the DialogResult I need to define another delegate within. I am struggling with the VB.NET syntax, both from the traditional delegate style, and lambda functions. My go at the traditional syntax is below, but I have gut feeling it should be much simpler than this: Private Sub CollectMesssageBoxResultFromUserAsDelegate(ByVal messageToShow As String, ByRef wasCanceled As Boolean) wasCanceled = False If Windows.Forms.MessageBox.Show(String.Format("{0}{1}Please press [OK] to ignore this error and continue, or [Cancel] to stop here.", messageToShow), "Continue", Windows.Forms.MessageBoxButtons.OKCancel, Windows.Forms.MessageBoxIcon.Exclamation) = Windows.Forms.DialogResult.Cancel Then wasCanceled = True End If End Sub Private Delegate Sub ShowMessageBox(ByVal messageToShow As String, ByRef canceled As Boolean) Private Sub AskUserWhetherToCancel(ByVal message As String, ByVal args As CancelEventArgs) If args Is Nothing Then args = New System.ComponentModel.CancelEventArgs With {.Cancel = False} Dim wasCancelClicked As Boolean Dim firstDelegate As New ShowMessageBox(AddressOf CollectMesssageBoxResultFromUserAsDelegate) '…. Now what?? 'I can’t declare SendOrPostCallback as below: 'Dim myDelegate As New Threading.SendOrPostCallback(AddressOf firstDelegate) End Sub

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  • How do i refactor this code by using Action<t> or Func<t> delegates

    - by user330612
    I have a sample program, which needs to execute 3 methods in a particular order. And after executing each method, should do error handling. Now i did this in a normal fashion, w/o using delegates like this. class Program { public static void Main() { MyTest(); } private static bool MyTest() { bool result = true; int m = 2; int temp = 0; try { temp = Function1(m); } catch (Exception e) { Console.WriteLine("Caught exception for function1" + e.Message); result = false; } try { Function2(temp); } catch (Exception e) { Console.WriteLine("Caught exception for function2" + e.Message); result = false; } try { Function3(temp); } catch (Exception e) { Console.WriteLine("Caught exception for function3" + e.Message); result = false; } return result; } public static int Function1(int x) { Console.WriteLine("Sum is calculated"); return x + x; } public static int Function2(int x) { Console.WriteLine("Difference is calculated "); return (x - x); } public static int Function3(int x) { return x * x; } } As you can see, this code looks ugly w/ so many try catch loops, which are all doing the same thing...so i decided that i can use delegates to refactor this code so that Try Catch can be all shoved into one method so that it looks neat. I was looking at some examples online and couldnt figure our if i shud use Action or Func delegates for this. Both look similar but im unable to get a clear idea how to implement this. Any help is gr8ly appreciated. I'm using .NET 4.0, so im allowed to use anonymous methods n lambda expressions also for this Thanks

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  • Get Func-y

    - by PhubarBaz
    I was working on a Windows form app and needed a way to call out to a service without blocking the UI. There are a lot of ways to do this but I came up with one that I thought was pretty simple. It utilizes the System.Func<> generic class, which is basically a way to create delegates using generics. It's a lot more compact and simpler than creating delegates for each method you want to call asynchronously. I wanted to get it down to one line of code, but it was a lot simpler to use three lines.In this case I have a MyServiceCall method that takes an integer parameter and returns a ServiceCallResult object.public ServiceCallResult MyServiceCall(int param1)...You start by getting a Func<> object for the method you want to call, in this case MyServiceCall. Then you call BeginInvoke() on the Func passing in the parameter. The two nulls are parameters BeginInvoke expects but can be ignored here. BeginInvoke returns an IAsyncResult object that acts like a handle to the method call. Finally to get the value you call EndInvoke on the Func passing in the IAsyncResult object you got back from BeginInvoke.Func<int, ServiceCallResult> f = MyServiceCall;IAsyncResult async = f.BeginInvoke(23, null, null);ServiceCallResult result = f.EndInvoke(async);Doing it this way fires off a new thread that calls the MyServiceCall() method. This leaves the main application thread free to update the UI while the method call is running so it doesn't become unresponsive.

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  • NSDrawer delegate pointing to deallocated object?

    - by Isaac
    A user has sent in a crash report with the stack trace listed below (I have not been able to reproduce the crash myself, but every other crash this user has reported has been a valid bug, even when I couldn't reproduce the effect). The application is a reference-counted Objective-C/Cocoa app. If I am interpreting it correctly, the crash is caused by attempting to send a drawerDidOpen: message to a deallocated object. The only object that should be receiving drawerDidOpen: is the drawer's delegate object (nowhere does any object register to receive drawer notifications), and the drawer's delegate object is instantiated via the XIB/NIB file, wired to the delegate outlet of the drawer, and not referenced anywhere else. Given that, how can I protect against the delegate getting dealloc'd before the drawer notification? Or, alternately, what have I misinterpreted that might be causing the crash? Crash log/stack trace: Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000010 Crashed Thread: 0 Dispatch queue: com.apple.main-thread Application Specific Information: objc_msgSend() selector name: drawerDidOpen: Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 libobjc.A.dylib 0x00007fff8272011c objc_msgSend + 40 1 com.apple.Foundation 0x00007fff87d0786e _nsnote_callback + 167 2 com.apple.CoreFoundation 0x00007fff831bcaea __CFXNotificationPost + 954 3 com.apple.CoreFoundation 0x00007fff831a9098 _CFXNotificationPostNotification + 200 4 com.apple.Foundation 0x00007fff87cfe7d8 -[NSNotificationCenter postNotificationName:object:userInfo:] + 101 5 com.apple.AppKit 0x00007fff8512e944 _NSDrawerObserverCallBack + 840 6 com.apple.CoreFoundation 0x00007fff831d40d7 __CFRunLoopDoObservers + 519 7 com.apple.CoreFoundation 0x00007fff831af8c4 CFRunLoopRunSpecific + 548 8 com.apple.HIToolbox 0x00007fff839b8ada RunCurrentEventLoopInMode + 333 9 com.apple.HIToolbox 0x00007fff839b883d ReceiveNextEventCommon + 148 10 com.apple.HIToolbox 0x00007fff839b8798 BlockUntilNextEventMatchingListInMode + 59 11 com.apple.AppKit 0x00007fff84de8a2a _DPSNextEvent + 708 12 com.apple.AppKit 0x00007fff84de8379 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 155 13 com.apple.AppKit 0x00007fff84dae05b -[NSApplication run] + 395 14 com.apple.AppKit 0x00007fff84da6d7c NSApplicationMain + 364 15 (my app's identifier) 0x0000000100001188 start + 52

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  • jquery delegate table rows selector

    - by Jackob
    I have a table which may contains other inner tables (it's not possible to edit generated markup). I want to create a delegate function for row mouseenter and mouseleave which only triggers for the associated main table rows (and not inner tables rows), as following: $("#tableid").delegate("tr", "mouseenter mouseleave", function(e) { //do stuff here }); But with this selector it selects also the inner table rows, so how can I modify the selector to avoid selecting inner table rows?

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