Design Pattern for Social Game Mission Mechanics
- by Furkan ÇALISKAN
When we want to design a mission sub-system like in the The Ville or Sims Social, what kind of design pattern / idea would fit the best? There may be relation between missions (first do this then this etc...) or not. What do you think sims social or the ville or any other social games is using for this?
I'm looking for a best-practise method to…