Search Results

Search found 236 results on 10 pages for 'gabriel sosa'.

Page 1/10 | 1 2 3 4 5 6 7 8 9 10  | Next Page >

  • Unsatisfied Link Error and missing .so files when starting Eclipse

    - by Keidax
    I upgraded to the 12.04 beta yesterday. Now, when I try to start Eclipse, I get the splash screen and then this error message: An error has occurred. See the log file /home/gabriel/.eclipse/org.eclipse.platform_3.7.0_155965261/configuration/1335382319394.log . The log file says something like this: java.lang.UnsatisfiedLinkError: Could not load SWT library. Reasons: no swt-gtk-3740 in java.library.path no swt-gtk in java.library.path Can't load library: /home/gabriel/.swt/lib/linux/x86_64/libswt-gtk-3740.so Can't load library: /home/gabriel/.swt/lib/linux/x86_64/libswt-gtk.so followed by many more error messages. The /home/gabriel/.swt/lib/linux/x86_64/ directory exists, but is empty. I also tried reinstalling eclipse with no success. Any ideas?

    Read the article

  • SOS, i erased a disk,1T.by mistake

    - by gabriel
    i tried to make bootable a flash drive from the startup disk creator, and i wanted to copy an iso of the 11.10 ubuntu, and when i tried to erase the flash drive i pressed erase on another removable drive 1T storage by mistake, VVVery very very quickly less than one second and with no warning everything was erased i suppose.Is that thing possible?When i tried before theis to erase the flash drive it took around a minute to erase the 8GB.But now less than a second for 1T? Please help, Gabriel

    Read the article

  • Why might changes be populated from one NSManagedObjectContext to another without an explicit merge?

    - by Mike Laurence
    I'm working on an object import feature that utilizes multiple threads/NSManagedObjectContexts, using http://www.mac-developer-network.com/columns/coredata/may2009/ as my guide (note that I am developing for iPhone). For some reason, when I save one of my contexts the other is immediately updated with the changes, even though I have commented out my calls to mergeChangesFromContextDidSaveNotification. Are there any reasons the contexts might be merging into one another without an explicit call? Here a log of what's going on: // 1.) Main context is saved with "Peter Gabriel" // 2.) Test context is created, begins with same contents as main context // 3.) Main context is inserted with "Spoon" // 4.) Test context is inserted with "Phoenix" // Contents at this point: CoreTest[4341:903] Artists in main context: ( "Peter Gabriel", "Spoon" ) CoreTest[4341:903] Artists in test context: ( "Peter Gabriel", "Phoenix" ) // 5.) testContext is saved // New contents of contexts: CoreTest[4341:903] Artists in main context: ( "Peter Gabriel", "Phoenix", "Spoon" ) CoreTest[4341:903] Artists in test context: ( "Peter Gabriel", "Phoenix" ) As you can see, the test context is saved midway through, and the main context suddenly has the new objects from the test context, even though I haven't performed the whole NSManagedObjectContextDidSaveNotification/mergeChangesFromContext combo. My understanding is that no changes will ever be merged unless done so explicitly... does anyone know what's going on here?

    Read the article

  • Autocad on linux ubuntu 11.10!

    - by gabriel
    I am trying 3 years now installing autocad,3ds max and revit architecture on ubuntu with the help of wine!Every year i am very optimistic cause i see the new wine versions already improved.So, now i am starting again in a clean ubuntu install to install the autocad 2013 with the wine version wine1.4.I am not trying to have an answer only for me but i want all this ubuntu community try for this and finally we can achieve that!The winetricks have already net framework 4 to install which is the reason i have not already ran in the pas autocad.So, i would like to remove completely my windows 7 partition from my pc and go on a linux machine without loosing the powerfull architectural programms.I know all about blender and staff so i just want you to help find a solution on that because i know there is a solution!Maybe i will have to learn all the c++ or python etc staff.But i am sure that a solution can come with the help of all of us!Any suggestion about this problem will be very nice and helpfull. Thanks in advance! Gabriel

    Read the article

  • Implementing a post-notification function to perform custom validation

    - by Alejandro Sosa
    Introduction Oracle Workflow Notification System can be extended to perform extra validation or processing via PLSQL procedures when the notification is being responded to. These PLSQL procedures are called post-notification functions since they are executed after a notification action such as Approve, Reject, Reassign or Request Information is performed. The standard signature for the post-notification function is     procedure <procedure_name> (itemtype  in varchar2,                                itemkey   in varchar2,                                actid     in varchar2,                                funcmode  in varchar2,                                resultout in out nocopy varchar2); Modes The post-notification function provides the parameter 'funcmode' which will have the following values: 'RESPOND', 'VALIDATE, and 'RUN' for a notification is responded to (Approve, Reject, etc) 'FORWARD' for a notification being forwarded to another user 'TRANSFER' for a notification being transferred to another user 'QUESTION' for a request of more information from one user to another 'QUESTION' for a response to a request of more information 'TIMEOUT' for a timed-out notification 'CANCEL' when the notification is being re-executed in a loop. Context Variables Oracle Workflow provides different context information that corresponds to the current notification being acted upon to the post-notification function. WF_ENGINE.context_nid - The notification ID  WF_ENGINE.context_new_role - The new role to which the action on the notification is directed WF_ENGINE.context_user_comment - Comments appended to the notification   WF_ENGINE.context_user - The user who is responsible for taking the action that updated the notification's state WF_ENGINE.context_recipient_role - The role currently designated as the recipient of the notification. This value may be the same as the value of WF_ENGINE.context_user variable, or it may be a group role of which the context user is a member. WF_ENGINE.context_original_recipient - The role that has ownership of and responsibility for the notification. This value may differ from the value of the WF_ENGINE.context_recipient_role variable if the notification has previously been reassigned.  Example Let us assume there is an EBS transaction that can only be approved by a certain people thus any attempt to transfer or delegate such notification should be allowed only to users SPIERSON or CBAKER. The way to implement this functionality would be as follows: Edit the corresponding workflow definition in Workflow Builder and open the notification. In the Function Name enter the name of the procedure where the custom code is handled, for instance, TEST_PACKAGE.Post_Notification In PLSQL create the corresponding package TEST_PACKAGE with a procedure named Post_Notification, as follows:     procedure Post_Notification (itemtype  in varchar2,                                  itemkey   in varchar2,                                  actid     in varchar2,                                  funcmode  in varchar2,                                  resultout in out nocopy varchar2) is     l_count number;     begin       if funcmode in ('TRANSFER','FORWARD') then         select count(1) into l_count         from WF_ROLES         where WF_ENGINE.context_new_role in ('SPIERSON','CBAKER');               --and/or any other conditions         if l_count<1 then           WF_CORE.TOKEN('ROLE', WF_ENGINE.context_new_role);           WF_CORE.RAISE('WFNTF_TRANSFER_FAIL');         end if;       end if;     end Post_Notification; Launch the workflow process with the changed notification and attempt to reassign or transfer it. When trying to reassign the notification to user CBROWN the screen would like like below: Check the Workflow API Reference Guide, section Post-Notification Functions, to see all the standard, seeded WF_ENGINE variables available for extending notifications processing. 

    Read the article

  • E-Business Suite Proactive Support - Workflow Analyzer

    - by Alejandro Sosa
    Overview The Workflow Analyzer is a standalone, easy to run tool created to read, validate and troubleshoot Workflow components configuration as well as runtime. It identifies areas where potential problems may arise and based on set of best practices suggests the Workflow System Administrator what to do when such potential problems are found. This tool represents a proactive way to verify Workflow configuration and runtime data to prevent issues ahead of time before they may become of more considerable impact on a production environment. Installation Since it is standalone there are no pre-requisites and runs on Oracle E-Business applications from 11.5.10 onwards. It is installed in the back-end server and can be run directly from SQL*Plus. The output of this tool is written in a HTML file friendly formatted containing the following on both workflow Components configuration and Workflow Runtime data: Workflow-related database initialization parameters Relevant Oracle E-Business profile option values Workflow-owned concurrent programs schedule and Workflow components status Workflow notification mailer configuration and throughput via related queues and table Workflow-relevant recommended and critical one-off patches as well as current code level Workflow database footprint by reading Workflow run-time tables to identify aged processes not being purged. It also checks for large open and closed processes or unhealthy looping conditions in a workflow process, among other checks. See a sample of Workflow Analyzer's output here.  Besides performing the validations listed above, the Workflow Analyzer provides clarification on the issues it finds and refers the reader to specific Oracle MOS documents to address the findings or explains the condition for the reader to take proper action. How to get it? The Workflow Analyzer can be obtained from Oracle MOS Workflow Analyzer script for E-Business Suite Workflow Monitoring and Maintenance (Doc ID 1369938.1) and the supplemental note How to run EBS Workflow Analyzer Tool as a Concurrent Request (Doc ID 1425053.1) explains how to register and run this tool as a concurrent program. This way the report from the Workflow Analyzer can be submitted from the Application and its output can be seen from the application as well.

    Read the article

  • C++ property system interface for game editors (reflection system)

    - by Cristopher Ismael Sosa Abarca
    I have designed an reusable game engine for an project, and their functionality is like this: Is a completely scripted game engine instead of the usual scripting languages as Lua or Python, this uses Runtime-Compiled C++, and an modified version of Cistron (an component-based programming framework).to be compatible with Runtime-Compiled C++ and so on. Using the typical GameObject and Component classes of the Component-based design pattern, is serializable via JSON, BSON or Binary useful for selecting which objects will be loaded the next time. The main problem: We want to use our custom GameObjects and their components properties in our level editor, before used hardcoded functions to access GameObject base class virtual functions from the derived ones, if do you want to modify an property specifically from that class you need inside into the code, this situation happens too with the derived classes of Component class, in little projects there's no problem but for larger projects becomes tedious, lengthy and error-prone. I've researched a lot to find a solution without luck, i tried with the Ogitor's property system (since our engine is Ogre-based) but we find it inappropiate for the component-based design and it's limited only for the Ogre classes and can lead to performance overhead, and we tried some code we find in the Internet we tested it and worked a little but we considered the macro and lambda abuse too horrible take a look (some code omitted): IWE_IMPLEMENT_PROP_BEGIN(CBaseEntity) IWE_PROP_LEVEL_BEGIN("Editor"); IWE_PROP_INT_S("Id", "Internal id", m_nEntID, [](int n) {}, true); IWE_PROP_LEVEL_END(); IWE_PROP_LEVEL_BEGIN("Entity"); IWE_PROP_STRING_S("Mesh", "Mesh used for this entity", m_pModelName, [pInst](const std::string& sModelName) { pInst->m_stackMemUndoType.push(ENT_MEM_MESH); pInst->m_stackMemUndoStr.push(pInst->getModelName()); pInst->setModel(sModelName, false); pInst->saveState(); }, false); IWE_PROP_VECTOR3_S("Position", m_vecPosition, [pInst](float fX, float fY, float fZ) { pInst->m_stackMemUndoType.push(ENT_MEM_POSITION); pInst->m_stackMemUndoVec3.push(pInst->getPosition()); pInst->saveState(); pInst->m_vecPosition.Get()[0] = fX; pInst->m_vecPosition.Get()[1] = fY; pInst->m_vecPosition.Get()[2] = fZ; pInst->setPosition(pInst->m_vecPosition); }, false); IWE_PROP_QUATERNION_S("Orientation (Quat)", m_quatOrientation, [pInst](float fW, float fX, float fY, float fZ) { pInst->m_stackMemUndoType.push(ENT_MEM_ROTATE); pInst->m_stackMemUndoQuat.push(pInst->getOrientation()); pInst->saveState(); pInst->m_quatOrientation.Get()[0] = fW; pInst->m_quatOrientation.Get()[1] = fX; pInst->m_quatOrientation.Get()[2] = fY; pInst->m_quatOrientation.Get()[3] = fZ; pInst->setOrientation(pInst->m_quatOrientation); }, false); IWE_PROP_LEVEL_END(); IWE_IMPLEMENT_PROP_END() We are finding an simplified way to this, without leading confusing the programmers, (will be released to the public) i find ways to achieve this but they are only available for the common scripting as Lua or editors using C#. also too portable, we can write "wrappers" for different GUI toolkits as Qt or GTK, also i'm thinking to using Boost.Wave to get additional macro functionality without creating my own compiler. The properties designed to use in the editor they are removed in the game since the save file contains their data and loads it using an simple 'load' function to reduce unnecessary code bloat may will be useful if some GameObject property wants to be hidden instead. In summary, there's a way to implement an reflection(property) system for a level editor based in properties from derived classes? Also we can use C++11 and Boost (restricted only to Wave and PropertyTree)

    Read the article

  • OpenVPN server behind firewall issues

    - by Gabriel
    I'm trying to setup an OpenVPN but I do have some problems doing it. This is my scenario: INTERNET --- HOME ROUTER (10.1.0.0/28) --- FIREWALL SERVER (DEFAULT GATEWAY FOR MY INTERNAL LAN 10.1.0.2) --- OpenVPN Server (10.1.0.9 LAN | 10.2.0.1 VPN) single nic / bridge iface I can connect to my VPN server successfully (it gets the 10.2.0.5 address). Though, I'm not able to ping anything, neither my VPN server, nor my lan clients. I guess the problem is on the firewall. I'm not really an expert on iptables, I tried adding plenty of different rules without success. I would appreciate a lot if someone could explain me how to get to work the VPN server in this scenario. After connecting through VPN, when I try to ping the server, I'm not really sure about how the ping message gets to the server and how the response should go back to the client. Thanks a lot Gabriel

    Read the article

  • Silverlight: After adding table no datacontext classes are available for the new DomainService class

    - by Gabriel
    I'm using a Silverlight 4 WCF RIA Services demo application that uses LinqToSql, that works well. I add a new database table, move the new table to the LinqToSql designer and build the project I add a new DomainService class I get a dialog with the only option to create an empty DomainService and no DataContext classes are available. What am I missed? Thanks in advance Gabriel

    Read the article

  • SVNkit not working un UNIX

    - by Gabriel Parenza
    Hey, Has anyone ever had faced this error? I am trying to checkout files on Unix using SVNkit. The same code was working on Windows box. Am I missing something here? svn: handshake_failure: remotely generated; fatal svn: OPTIONS request failed on '/svn/repos/branches/Package1' Error code desription:: RA layer request failed Error code:: 175002 Thanks in advance, Gabriel.

    Read the article

  • Open Financial Exchange (OFX) Banking API

    - by Gabriel Susai
    Hi, First of all I apologize if this question is asked before. I am planning to develop a small application which displays my bank account details(like Mint.com) where I can customize the display of my own. I want to know how and where to start. Where these OFX API's are available? Are they free or we need to pay and get access to those API? What is data format ( xml, xml/atom, json) ? Any article or document to understand this requirement and start developing? Any open source software where I can download the code and customize it? FYI : I am working on C#.Net. Any help would be appreciated. Edit : Mark : Thanks for you info. If I want to develop a application like Mint.com what are the other companies provide API's other than Yoodlee? Also any idea on the pricing? Thanks Gabriel Susai

    Read the article

  • Redirect index.php in CodeIgniter

    - by Gabriel Bianconi
    Hello. I created a CodeIgniter application and now I'm trying to redirect the urls with index.php to urls without it. My current .htaccess is: RewriteEngine On RewriteBase / # Removes trailing slashes (prevents SEO duplicate content issues) RewriteCond %{REQUEST_FILENAME} !-d RewriteRule ^(.+)/$ $1 [L,R=301] # Enforce www # If you have subdomains, you can add them to # the list using the "|" (OR) regex operator RewriteCond %{HTTP_HOST} !^(www|subdomain) [NC] RewriteRule ^(.*)$ http://www.plugb.com/$1 [L,R=301] # Checks to see if the user is attempting to access a valid file, # such as an image or css document, if this isn't true it sends the # request to index.php RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule ^(.*)$ index.php/$1 [L] The only problem is that the same page is accessible with and without the index.php. For example: http://www.plugb.com/index.php/games/adventure-rpg and http://www.plugb.com/games/adventure-rpg Is there a way to redirect the index.php URLs? Thank you, Gabriel.

    Read the article

  • Source Control Manager Backend

    - by Gabriel Parenza
    Hi Friends, What do you think is a better approach for Source Control Manager Backend. I am weighing File system vs Hosted Subversion service. Hosted Subversion-- (My company already has another group taking care of this) Advantages: * Zero maintenance on our end * Auto-backup and recovery * Reliability by auto-backup and file redundancy. * File history view in built, file merge, file diff On the other hand, while File system does not have the featured mentioned above but is much more simpler. Moreover, if files are hosted on Linux machine, which is backed up, it takes care of file system crash issues. Subversion will need working copies, which are going to be on this same Linux machine, and hence the need to not have an extra layer. Folks, I am looking for stronger reasons why I should take Subversion instead of keeping thing simple and going with File System. Let me know your opinions. Very thanks in advance, Gabriel. PS: I have explored few Commercial Source Manager, and have decide to go this route as it better suits our need.

    Read the article

  • Control diamond square algorithm to generate islands/pangea.

    - by Gabriel A. Zorrilla
    I generated a height map with the diamond square algorithm. The thing is i do not manage to create islands, this is, restrict the height other than water level range to a certain value in the center of the map. I manualy seeded a circle in the middle of the map but the rest of the map still receives heights over the water level. I dont fully understand the Perlin noise algorithm so i'd like to work with my current implementation of the diamond square algorithm which took me 3 days to interpret and code in PHP. :P

    Read the article

  • Is it really free to deploy SharpDevelop apps?

    - by Gabriel
    I'm trying SharpDevelop to develop c# applications. Regardless of the language and the IDE, is it free to deploy applications that use WinForms? I've been developing with MonoDevelop just because it has a designer for Gtk# (client doesn't want to pay more for licences as to use VS...), but it's too buggy and it's making us lose lots of time. SharpDevelop looks great at first sight, but I wouldn't like the user or us to have problems with legal software. Thank you for the data! Warm regards.

    Read the article

  • How can I respond to mouse events in AS3?

    - by Gabriel Meono
    Background: Trying to make a simple "drop the ball" game. The code is located inside the first frame of the timeline. Nothing more is on the stage. Issue: Using QuickBox2D I made a simple If statement that drops and object acording the Mouse-x position: if (MouseEvent.CLICK) { sim.addCircle({x:mouseX, y:1, radius:0.25, density:5}); I imported the MouseEvent library: import flash.events.MouseEvent; Nothing happens if I click, no output errors either. See it in action: http://gabrielmeono.com/download/Lucky_Hit_Alpha.swf http://gabrielmeono.com/download/Lucky_Hit_Alpha.fla Full Code: [SWF(width = 350, height = 600, frameRate = 60)] import com.actionsnippet.qbox.*; import flash.events.MouseEvent; var sim:QuickBox2D = new QuickBox2D(this); sim.createStageWalls(); //var ball:sim.addCircle({x:mouseX, y:1, radius:0.25, density:5}); // // make a heavy circle sim.addCircle({x:3, y:1, radius:0.25, density:5}); sim.addCircle({x:2, y:1, radius:0.25, density:5}); sim.addCircle({x:4, y:1, radius:0.25, density:5}); sim.addCircle({x:5, y:1, radius:0.25, density:5}); sim.addCircle({x:6, y:1, radius:0.25, density:5}); // create a few platforms sim.addBox({x:3, y:2, width:4, height:0.2, density:0, angle:0.1}); // make 26 dominoes for (var i:int = 0; i<7; i++){ //End sim.addCircle({x:1 + i * 1.5, y:16, radius:0.1, density:0}); sim.addCircle({x:2 + i * 1.5, y:15, radius:0.1, density:0}); //Mid end sim.addCircle({x:0 + i * 2, y:14, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:13, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:12, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:11, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:10, radius:0.1, density:0}); //Middle Start sim.addCircle({x:0 + i * 1.5, y:09, radius:0.1, density:0}); sim.addCircle({x:1 + i * 1.5, y:08, radius:0.1, density:0}); sim.addCircle({x:0 + i * 1.5, y:07, radius:0.1, density:0}); sim.addCircle({x:1 + i * 1.5, y:06, radius:0.1, density:0}); } if (MouseEvent.CLICK) { sim.addCircle({x:mouseX, y:1, radius:0.25, density:5}); sim.start(); /*sim.mouseDrag();*/ }

    Read the article

  • AS3: limit objects to stage width?

    - by Gabriel Meono
    I want to limit the creation of objects acording to the stage width. My method is the following: for (var i:int = 0; i<7; i++){ If I put something like this, it won't work for (var i:int = 0; i<(stage.width); i++){ What I'm doing wrong? Full code: [SWF(width = 350, height = 600, frameRate = 60)] import com.actionsnippet.qbox.*; var sim:QuickBox2D = new QuickBox2D(this); sim.createStageWalls(); // make a heavy circle sim.addCircle({x:3, y:3, radius:0.4, density:1}); // create a few platforms // make 26 dominoes for (var i:int = 0; i<7; i++){ //End sim.addCircle({x:1 + i * 1.5, y:18, radius:0.1, density:0}); sim.addCircle({x:2 + i * 1.5, y:17, radius:0.1, density:0}); sim.addCircle({x:1 + i * 1.5, y:16, radius:0.1, density:0}); sim.addCircle({x:2 + i * 1.5, y:15, radius:0.1, density:0}); //Mid end sim.addCircle({x:0 + i * 2, y:14, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:13, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:12, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:11, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:10, radius:0.1, density:0}); } sim.start(); sim.mouseDrag();

    Read the article

  • BOX2D and AS3: Mouse Event not working

    - by Gabriel Meono
    Background: Trying to make a simple "drop the ball" game. The code is located inside the first frame of the timeline. Nothing more is on the stage. Issue: Using QuickBox2D I made a simple If statement that drops and object acording the Mouse-x position: if (MouseEvent.CLICK) { sim.addCircle({x:mouseX, y:1, radius:0.25, density:5}); I imported the MouseEvent library: import flash.events.MouseEvent; Nothing happens if I click, no output errors either. See it in action: http://gabrielmeono.com/download/Lucky_Hit_Alpha.swf http://gabrielmeono.com/download/Lucky_Hit_Alpha.fla Full Code: [SWF(width = 350, height = 600, frameRate = 60)] import com.actionsnippet.qbox.*; import flash.events.MouseEvent; var sim:QuickBox2D = new QuickBox2D(this); sim.createStageWalls(); //var ball:sim.addCircle({x:mouseX, y:1, radius:0.25, density:5}); // // make a heavy circle sim.addCircle({x:3, y:1, radius:0.25, density:5}); sim.addCircle({x:2, y:1, radius:0.25, density:5}); sim.addCircle({x:4, y:1, radius:0.25, density:5}); sim.addCircle({x:5, y:1, radius:0.25, density:5}); sim.addCircle({x:6, y:1, radius:0.25, density:5}); // create a few platforms sim.addBox({x:3, y:2, width:4, height:0.2, density:0, angle:0.1}); // make 26 dominoes for (var i:int = 0; i<7; i++){ //End sim.addCircle({x:1 + i * 1.5, y:16, radius:0.1, density:0}); sim.addCircle({x:2 + i * 1.5, y:15, radius:0.1, density:0}); //Mid end sim.addCircle({x:0 + i * 2, y:14, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:13, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:12, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:11, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:10, radius:0.1, density:0}); //Middle Start sim.addCircle({x:0 + i * 1.5, y:09, radius:0.1, density:0}); sim.addCircle({x:1 + i * 1.5, y:08, radius:0.1, density:0}); sim.addCircle({x:0 + i * 1.5, y:07, radius:0.1, density:0}); sim.addCircle({x:1 + i * 1.5, y:06, radius:0.1, density:0}); } if (MouseEvent.CLICK) { sim.addCircle({x:mouseX, y:1, radius:0.25, density:5}); sim.start(); /*sim.mouseDrag();*/ }

    Read the article

  • AS3: StageWidth for BOX2D?

    - by Gabriel Meono
    I know BOX2D uses meters, and AS3 uses pixels. I'm trying to create objects which are limited to the stageWidth. If I do this variable: for (var i:int = 0; i<(stage.stageWidth); i++){...} The animation will freeze, and this output appears: TypeError: Error #1009: Cannot access a property or method of a null object reference. at Box2D.Collision::b2BroadPhase/CreateProxy() at Box2D.Collision.Shapes::b2Shape/CreateProxy() at Box2D.Dynamics::b2Body/CreateShape() at com.actionsnippet.qbox.objects::CircleObject/build() at com.actionsnippet.qbox::QuickObject/init() at com.actionsnippet.qbox::QuickObject() at com.actionsnippet.qbox.objects::CircleObject() at com.actionsnippet.qbox::QuickBox2D/create() at com.actionsnippet.qbox::QuickBox2D/addCircle() at BOX2D_Test_Tutorial_fla::MainTimeline/frame1() Does anyone know how to fix this? Full Code: [SWF(width = 350, height = 600, frameRate = 60)] import com.actionsnippet.qbox.*; var sim:QuickBox2D = new QuickBox2D(this); sim.createStageWalls(); // make a heavy circle sim.addCircle({x:3, y:3, radius:0.4, density:1}); // create a few platforms // make pins for (var i:int = 0; i<(stage.stageWidth); i++){ //End sim.addCircle({x:1 + i * 1.5, y:18, radius:0.1, density:0}); sim.addCircle({x:2 + i * 1.5, y:17, radius:0.1, density:0}); sim.addCircle({x:1 + i * 1.5, y:16, radius:0.1, density:0}); sim.addCircle({x:2 + i * 1.5, y:15, radius:0.1, density:0}); //Mid end sim.addCircle({x:0 + i * 2, y:14, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:13, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:12, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:11, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:10, radius:0.1, density:0}); } sim.start(); sim.mouseDrag();

    Read the article

  • Render rivers in a grid.

    - by Gabriel A. Zorrilla
    I have created a random height map and now i want to create rivers. I've made an algorithm based on a* to make rivers flow from peaks to sea and now i'm in the quest of figuring out an elegant algorithm to render them. It's a 2D, square, mapgrid. The cells which the river pases has a simple integer value with this form :rivernumber && pointOrder. Ie: 10, 11, 12, 13, 14, 15, 16...1+N for the first river, 20,21,22,23...2+N for the second, etc. This is created in the map grid generation time and it's executed just once, when the world is generated. I wanted to treat each river as a vector, but there is a problem, if the same river has branches (because i put some noise to generate branches), i can not just connect the points in order. The second alternative is to generate a complex algorithm where analizes each point, checks if the next is not a branch, if so trigger another algorithm that take care of the branch then returns to the main river, etc. Very complex and inelegant. Perhaps there is a solution in the world generation algorithm or in the river rendering algorithm that is commonly used in these cases and i'm not aware of. Any tips? Thanks!!

    Read the article

  • Drawing territories border in 2d map

    - by Gabriel A. Zorrilla
    I'm programming a little web strategy game. In the country map I pretend to display each country with a national color. The issue is how to render the borders in a simple and efficient way. Right now I'm planning to set a field to each tile called "border" with values from 0 to 8. The algorithm would check for EVERY tile is its adjacent has a different "owner". If the tile is inside the territory, the border value would be 0, because would not have adjacent any tile with different owner, if not, would vary between 1 (north) clockwise to 9 (north-west) and then draw the border. I find this simple but too processor-intensive. Are there any other "pro" choices to render territories borders?

    Read the article

  • How to detect collisions in AS3?

    - by Gabriel Meono
    I'm trying to make a simple game, when the ball falls into certain block, you win. Mechanics: The ball falls through several obstacles, in the end there are two blocks, if the ball touches the left block you win, the next level will contain more blocks and less space between them. Test the movie (click on the screen to drop the ball): http://gabrielmeono.com/downloads/Lucky_Hit_Alpha.swf These are the main variables: var winBox:QuickObject;//You win var looseBox:QuickObject;//You loose var gameBall:QuickObject;//Ball dropped Question: How do I trigger a collision function if the ball hits the winBox? (Win message/Next level) Thanks, here is the full code: package { import flash.display.MovieClip; import com.actionsnippet.qbox.*; import flash.events.MouseEvent; [SWF(width = 600, height = 600, frameRate = 60)] public class LuckyHit extends MovieClip { public var sim:QuickBox2D; var winBox:QuickObject; var looseBox:QuickObject; var gameBall:QuickObject; /** * Constructor */ public function LuckyHit() { sim = new QuickBox2D(this); //sim.createStageWalls(); winBox = sim.addBox({x:5,y:600/30, width:300/30, height:10/30, density:0}); looseBox = sim.addBox({x:15,y:600/30, width:300/30, height:10/30, density:0}); // make obstacles for (var i:int = 0; i<(stage.stageWidth/50); i++){ //End sim.addCircle({x:1 + i * 1.5, y:16, radius:0.1, density:0}); sim.addCircle({x:2 + i * 1.5, y:15, radius:0.1, density:0}); //Mid End sim.addCircle({x:0 + i * 2, y:14, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:13, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:12, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:11, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:10, radius:0.1, density:0}); //Middle Start sim.addCircle({x:0 + i * 1.5, y:09, radius:0.1, density:0}); sim.addCircle({x:1 + i * 1.5, y:08, radius:0.1, density:0}); sim.addCircle({x:0 + i * 1.5, y:07, radius:0.1, density:0}); sim.addCircle({x:1 + i * 1.5, y:06, radius:0.1, density:0}); } sim.start(); stage.addEventListener(MouseEvent.CLICK, _clicked); } /** * .. * @param e MouseEvent.CLICK */ private function _clicked(e:MouseEvent) { gameBall = sim.addCircle({x:(mouseX/30), y:(1), radius:0.25, density:5}); } } }

    Read the article

1 2 3 4 5 6 7 8 9 10  | Next Page >