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  • Significance of Bresenhams Line of Sight algorithm

    - by GamDroid
    What is the significance of Bresenhams Line of Sight algorithm in chasing and evading in games? As far as i know and implemented this algorithm calulates the straight line between two given points. However while implementing it in game development i stored the points calculated using this algorithm in an array.Then im traversing this array for chasing and evading purpose. This looks to be working good with some angles only.In an pixel based environment/tile based. What if there are some obstacles added in the paths of the two points? then this algorithm will not work right? How well can we use the Bresenhams Line algorithm in game development?

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  • JAVA: How to use paint() method to update the previously drawn object?

    - by GamDroid
    How to use paint() such that when repaint() is called the previously drawn object should not get deleted when drawing the new object. That is the drawing area must get UPDATED only and not REDRAWN. In my code when one of many button is clicked, some aplhabet get displayed. I want to have functionality such that when other buttons are clicked the previously drawn alhabets must be present.Take is as if a string of alphabets getting created as the buttons are clicked. Im using Java Swing for coding. Some piece of my code: if(source == btnAlpha[i] ) bollyDraw.repaint(); //bollydraw is an object of a JPanel extended class having implemented the paintComponent(Graphics g) method In the paint() method: if (word[i] == key) { g.drawChars(word, i, 1, x, y); }

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