Surface Detection in 2d Game?
- by GamiShini
I'm working on a 2D Platform game, and I was wondering what's the best (performance-wise) way to implement Surface (Collision) Detection.
So far I'm thinking of constructing a list of level objects constructed of a list of lines, and I draw tiles along the lines.
( http://img375.imageshack.us/img375/1704/lines.png ).
I'm thinking every object…