Search Results

Search found 3 results on 1 pages for 'genom'.

Page 1/1 | 1 

  • ORM market analysis

    - by bonefisher
    I would like to see your experience with popular ORM tools outhere, like NHibernate, LLBLGen, EF, S2Q, Genom-e, LightSpeed, DataObjects.NET, OpenAccess, ... From my exp: - Genom-e is quiet capable of Linq & performance, dev support - EF lacks on some key features like lazy loading, Poco support, pers.ignorance... but in 4.o it may have overcome .. - DataObjects.Net so far good, althrough I found some bugs - NHibernate steep learning curve, no 100% Linq support (like in Genom-e and DataObjects.Net), but very supportive, extensible and mature

    Read the article

  • How to terminate a request in JSP (not the "return;")

    - by Genom
    I am programming a website with JSP. There are pages where user must be logged in to see it. If they are not logged in, they should see a login form. I have seen in a php code that you can make a .jsp page (single file), which checkes, whether the user is logged in or not. If not it will show the login form. If the user is logged in, nothing will be done. So in order to do that I use this structure in my JSPs: Headers, menus, etc. etc... normal stuff which would be shown such as body, footer to a logged in user. This structure is very easy to apply to all webpages. So I don't have to apply checking algorithm to each webpage! I can simply add this "" and the page is secure! So my problem is that if the user is not logged in, then only the log in form should be shown and the footer. So code should bypass the body. Therefore structured my checklogin.jsp so: If user is not logged in show the login form and footer and terminate request. The problem is that I don't know how to terminate the request... If I use "return;" then only the checklogin.jsp stops but server continues to process parent page! Therefore page has 2 footers! (1 from parent page and 1 from checklogin.jsp). How can I avoid this? (There is exit(); in php for this by the way!) Thanks for any suggestions!

    Read the article

  • Multiple viewport problem

    - by PSilo
    I'm setting up so I can switch between either one or four viewports but I got some trouble. In my bottom right viewport I got camera view, the same camera that I can switch to full view on. The other three viewports are working with fixed locations but the bottom right viewport is compressed on the y scale and half of the picture on the x scale is missing. void display(int what) { if(what==5){glViewport(0, 0, w, h); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); ca.lookAt();} if(what==1){glViewport(0, 0, w/2, h/2); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(75,15,-5,0,5,-5,0,1,0);} if(what==2){glViewport(w/2, h/2, w, h); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(0,110,0,20,0,20,1,0,0);} if(what==3){glViewport(w/2, 0, w, h/2); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, float(320) / float(240), 0.1f, 100.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); ca.lookAt();} if(what==4){glViewport(0, h/2, w/2, h); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(185,75,25,0,28,0,0,1,0);} //glMatrixMode(GL_MODELVIEW); //glLoadIdentity(); ////gluLookAt(cos(shared.time) * shared.distance, 10, sin(shared.time) * shared.distance, 0, 0, 0, 0, 1, 0); // Roterar kameran kring origo genom att skapa en ny vymatris varje bildruta ////ca.orbitYaw(0.05); //ca.lookAt(); glClearColor(0, 0, 0, 1); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); drawScene(); drawCamera(); glutSwapBuffers(); } void viewport(){ glEnable(GL_SCISSOR_TEST); if(!divided_view_port) { glViewport(0, 0, w, h); glScissor(0,0,640,480); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, w / h, 0.1f, 100.0f); display(5); } else { ////////////////////// bottom left - working glViewport(0, 0, w/2, h/2); glScissor(0,0,w/2,h/2); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, w / h, 0.1f, 300.0f); display(1); ////////////////////// ////////////////////// top right - working glViewport(w/2, h/2, w, h); glScissor(w/2,h/2,w,h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, w / h, 0.1f, 300.0f); display(2); ////////////////////// ////////////////////// bottom right -working glViewport(w/2, 0, w, h/2); glScissor(w/2,0,w,h/2); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, w / h, 0.1f, 300.0f); display(3); //////////////////////// ////////////////////////// top left glViewport(0, h/2, w/2, h); glScissor(0,h/2,w/2,h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, w / h, 0.1f, 300.0f); display(4); /////////////////////////// } glDisable(GL_SCISSOR_TEST); glMatrixMode(GL_MODELVIEW); }

    Read the article

1