Search Results

Search found 2 results on 1 pages for 'gojohnnyboi'.

Page 1/1 | 1 

  • Why aren't IOKit notifications being delivered with this code?

    - by gojohnnyboi
    I wrote this code to subscribe to USB devices being plugged in and unplugged; the point is for IOKit to deliver notifications to my iAttached() and iDetached() functions when the corresponding events occur. However, I don't get notifications. The code can be seen here: http://gist.github.com/402391 I didn't want to over-populate this page with it, as it is moderately long.

    Read the article

  • How to create mobile substrate plugins on XCode?

    - by prathumca
    Hi Everyone, I just wanna create a MS plugin to hook SpringBoard. I'm following "gojohnnyboi" tutorial from here "http://www.ipodtouchfans.com/forums/showthread.php?t=103558". To create a dylib on XCode, I'm following "SkylarEC" tutorial. I mix these two great tutorials and finally got succeed by getting a dylib. But when I placed the dylib in the /Library/MobileSubstrate/DynamicLibraries/ nothing is happened (no alert was shown). By evaluating, I found that, this dylib doesn't have any starting point when it was loaded into the memory. So I mentioned a starting point by declaring a constructor in the .mm file like, __ attribute__((constructor)) static void init() { Class _$SBAppIcon = objc_getClass("SBApplicationIcon"); MSHookMessage($SBAppIcon, @selector(launch), (IMP) &_$ExampleHook_AppIcon_Launch, "_OriginalMethodPrefix"); } But when I'm trying to compile this, I'm getting an error like, Undefined symbols: "_MSHookMessage", referenced from: init() in ExampleHook.o ld: symbol(s) not found collect2: ld returned 1 exit status. Does anyone has idea how to solve this? It would be great and more helpful if anyone share the detailed tutorial/instructions to create a dylib on XCode. P.S I placed all the libsubstrate.dylib and substrate.h files in the corresponding location. And the locations are, libsubstrate.dylib : /Developer/Platforms/iPhoneOS.platform/Developer/usr/lib/ substrate.h : /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/include and my base SDK is 3.0.

    Read the article

1