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  • Ruby Best Practices, de Gregory T Brown, critique par Idelways

    Idelways vous propose la critique du livre "Ruby Best Practices Increase Your Productivity - Write Better Code" [IMG]http://images-eu.amazon.com/images/P/0596523009.01.LZZZZZZZ.jpg[/IMG] Citation: Ruby Best Practices is for programmers who want to use Ruby the way Rubyists do. Written by the developer of the Ruby project Prawn (prawn.majesticseacreature.com), this concise book explains how to design beautiful APIs and domain-specific languages, w...

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  • Introduction au Blender Game Engine (BGE), un article par Grégory Gosselin De Bénicourt

    Vous avez souvent entendu parler de Blender, et peut-être avez-vous déjà utilisé cet outil de modélisation gratuit et Open Source pour modéliser votre appartement ? Saviez-vous que Blender possède un moteur de jeu intégré très performant et permettant de réaliser de A à Z des jeux 3D complets fonctionnant sous Windows, Mac et Linux ? Plusieurs jeux utilisent déjà ce moteur de jeu. Voici 2 exemples de FPS: L'auteur du second jeu, Fajrul Falakh, pratique un hobby très intéressant: la création...

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  • Créez vos propres jeux 3D comme les pros, avec le Blender Game Engine, un livre de Grégory Gosselin De Bénicourt

    Créez vos propres jeux 3D comme les pros Avec le Blender Game Engine Longtemps réservée à un cercle de programmeurs passionnés, la 3D peine encore à s'inviter au sein des petits studios de jeux indépendants, et pour cause: le ticket d'entrée est relativement élevé. Blender (logiciel gratuit et Open Source) permet de modéliser, d'animer, de faire un rendu 3D et surtout d'être utilisé comme moteur de jeu. C'est l'outil parfait pour le débutant, mais également pour celui qui veut créer un...

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  • « Des alternatives open-sources matures existent sur tous les sujets d'entreprise », entretien autour du Guide de l'Open-Source

    « Des alternatives open-sources matures existent sur tous les sujets de l'entreprise » Entretien avec Grégory Bécue, auteur de la deuxième édition du Guide de l'open-source de Smile A l'occasion de la sortie de la deuxième édition du Guide de l'Open-Source, le Livre Blanc gratuit de référence de Smile, Developpez s'est entretenu avec le responsable de cette publication, Grégory Bécue. Nous avons abordé les motivations d'un tel guide, son intérêt pour les professionnels, ce qu'on y trouve concrètement, son histoire et ses nouveautés. Developpez.com : pourquoi faire un guide de l'open-source ? C...

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  • PCSX2 1.0.0 installation issues

    - by user205261
    I've followed all the tutorials I can find to get this emulator to work and I'm now getting this error. Granted I've gotten a lot further than when I started. Running 13.10. Just downloaded the Linux download file from the pcsx2 website and did the following in terminal: jonathan@Assassin:~$ sudo add-apt-repository ppa:gregory-hainaut/pcsx2.official.ppa [sudo] password for jonathan: The Official pcsx2 ppa, provided by the pcsx2 team. This ppa contains a regular package snapshot of pcsx2. We are not package experts, but we try to follow the debian policy. Press [ENTER] to continue or ctrl-c to cancel adding it gpg: keyring `/tmp/tmpe5fwdz/secring.gpg' created gpg: keyring `/tmp/tmpe5fwdz/pubring.gpg' created gpg: requesting key 7A617FF4 from hkp server keyserver.ubuntu.com gpg: /tmp/tmpe5fwdz/trustdb.gpg: trustdb created gpg: key 7A617FF4: public key "Launchpad official ppa for pcsx2 team" imported gpg: Total number processed: 1 gpg: imported: 1 (RSA: 1) OK jonathan@Assassin:~$ sudo apt-get update Err http://ppa.launchpad.net saucy/main amd64 Packages 404 Not Found Err http://ppa.launchpad.net saucy/main i386 Packages 404 Not Found Fetched 67.4 kB in 16s (3,977 B/s) W: Failed to fetch ppa.launchpad.net/gregory-hainaut/pcsx2.official.ppa/ubuntu/dists/saucy/main/binary-amd64/Packages 404 Not Found W: Failed to fetch ppa.launchpad.net/gregory-hainaut/pcsx2.official.ppa/ubuntu/dists/saucy/main/binary-i386/Packages 404 Not Found E: Some index files failed to download. They have been ignored, or old ones used instead. jonathan@Assassin:~$ sudo apt-get install pcsx2 Reading package lists... Done Building dependency tree Reading state information... Done E: Unable to locate package pcsx2 So I'm assuming I just need the way to get the two missing packages?

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  • Looking for a good semantic parser for the Russian language.

    - by Gregory Gelfond
    Does anyone known of a semantic parser for the Russian language? I've attempted to configure the link-parser available from link-grammar site but to no avail. I'm hoping for a system that can run on the Mac and generate either a prolog or lisp-like representation of the parse tree (but XML output is fine as well). Thank you kindly in advance, Gregory Gelfond

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  • [Rails] ActiveRecord using Safari Sqlite

    - by Gregory
    Hi, I am build a webapp for iphone using Phonegap, and I want to create a DB on the device and not on my server. I've seen that there is a Safari Sqlite database, but I haven't been able to find any information about using this database with active record. Does someone knows how to do so? Best, Gregory

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  • How to gracefully exit SLIME and EMACS

    - by Gregory Gelfond
    Hi All, I have a question regarding how to "gracefully exit SLIME", when I quit Emacs. Here is the relevant portion of my config file: ;; SLIME configuration (setq inferior-lisp-program "/usr/local/bin/sbcl") (add-to-list 'load-path "~/Scripts/slime/") (require 'slime) (slime-setup) ;; configure SLIME to gracefully quit when emacs ;; terminates (defun slime-smart-quit () (interactive) (when (slime-connected-p) (if (equal (slime-machine-instance) "Gregory-Gelfonds-MacBook-Pro.local") (slime-quit-lisp) (slime-disconnect))) (slime-kill-all-buffers)) (add-hook 'kill-emacs-hook 'slime-smart-quit) To my knowledge this should automatically kill SLIME and it's associated processes whenever I exit Emacs. However, every time I exit, I still get the prompt: Proc Status Buffer Command ---- ------ ------ ------- SLIME Lisp open *cl-connection* (network stream connection to 127.0.0.1) inferior-lisp run *inferior-lisp* /usr/local/bin/sbcl Active processes exist; kill them and exit anyway? (yes or no) Can someone shed some insight as to what I'm missing from my config? Thanks in advance.

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  • Use XQuery to Access XML in Emacs

    - by Gregory Burd
    There you are working on a multi-MB/GB/TB XML document or set of documents, you want to be able to quickly query the content but you don't want to load the XML into a full-blown XML database, the time spent setting things up is simply too expensive. Why not combine a great open source editor, Emacs, and a great XML XQuery engine, Berkeley DB XML? That is exactly what Donnie Cameron did. Give it a try.

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  • 12.04 LTS: unity --reset hangs

    - by Gregory R. Pace
    Nearly each time I reboot my machine, the system panel and integrated app menus fail to load. At a terminal, when issuing 'unity --reset', I get the following errors: ... Initializing widget options...done Initializing winrules options...done Initializing wobbly options...done ERROR 2012-11-05 04:36:48 unity.glib-gobject <unknown>:0 g_object_unref: assertion `G_IS_OBJECT (object)' failed ERROR 2012-11-05 04:36:48 unity.gtk <unknown>:0 gtk_window_resize: assertion `width > 0' failed WARN 2012-11-05 04:37:14 unity <unknown>:0 Unable to fetch children: No such interface `org.ayatana.bamf.view' on object at path /org/ayatana/bamf/application885622223 ERROR 2012-11-05 04:37:21 unity.glib-gobject <unknown>:0 g_object_set_qdata: assertion `G_IS_OBJECT (object)' failed Setting Update "main_menu_key" Setting Update "run_key" WARN 2012-11-05 04:38:06 unity.iconloader IconLoader.cpp:438 Unable to load icon stock-person at size 24 WARN 2012-11-05 04:38:26 unity.glib.dbusproxy GLibDBusProxy.cpp:182 Unable to connect to proxy: Error calling StartServiceByName for com.canonical.Unity.Lens.Applications: Timeout was reached WARN 2012-11-05 04:38:26 unity.glib.dbusproxy GLibDBusProxy.cpp:182 Unable to connect to proxy: Error calling StartServiceByName for com.canonical.Unity.Lens.Applications: Timeout was reached The procedure hangs at this point. Any ideas how to solve these problems ? Thanks in advance.

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  • The C++ Standard Template Library as a BDB Database (part 1)

    - by Gregory Burd
    If you've used C++ you undoubtedly have used the Standard Template Libraries. Designed for in-memory management of data and collections of data this is a core aspect of all C++ programs. Berkeley DB is a database library with a variety of APIs designed to ease development, one of those APIs extends and makes use of the STL for persistent, transactional data storage. dbstl is an STL standard compatible API for Berkeley DB. You can make use of Berkeley DB via this API as if you are using C++ STL classes, and still make full use of Berkeley DB features. Being an STL library backed by a database, there are some important and useful features that dbstl can provide, while the C++ STL library can't. The following are a few typical use cases to use the dbstl extensions to the C++ STL for data storage. When data exceeds available physical memory.Berkeley DB dbstl can vastly improve performance when managing a dataset which is larger than available memory. Performance suffers when the data can't reside in memory because the OS is forced to use virtual memory and swap pages of memory to disk. Switching to BDB's dbstl improves performance while allowing you to keep using STL containers. When you need concurrent access to C++ STL containers.Few existing C++ STL implementations support concurrent access (create/read/update/delete) within a container, at best you'll find support for accessing different containers of the same type concurrently. With the Berkeley DB dbstl implementation you can concurrently access your data from multiple threads or processes with confidence in the outcome. When your objects are your database.You want to have object persistence in your application, and store objects in a database, and use the objects across different runs of your application without having to translate them to/from SQL. The dbstl is capable of storing complicated objects, even those not located on a continous chunk of memory space, directly to disk without any unnecessary overhead. These are a few reasons why you should consider using Berkeley DB's C++ STL support for your embedded database application. In the next few blog posts I'll show you a few examples of this approach, it's easy to use and easy to learn.

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  • Is Berkeley DB a NoSQL solution?

    - by Gregory Burd
    Berkeley DB is a library. To use it to store data you must link the library into your application. You can use most programming languages to access the API, the calls across these APIs generally mimic the Berkeley DB C-API which makes perfect sense because Berkeley DB is written in C. The inspiration for Berkeley DB was the DBM library, a part of the earliest versions of UNIX written by AT&T's Ken Thompson in 1979. DBM was a simple key/value hashtable-based storage library. In the early 1990s as BSD UNIX was transitioning from version 4.3 to 4.4 and retrofitting commercial code owned by AT&T with unencumbered code, it was the future founders of Sleepycat Software who wrote libdb (aka Berkeley DB) as the replacement for DBM. The problem it addressed was fast, reliable local key/value storage. At that time databases almost always lived on a single node, even the most sophisticated databases only had simple fail-over two node solutions. If you had a lot of data to store you would choose between the few commercial RDBMS solutions or to write your own custom solution. Berkeley DB took the headache out of the custom approach. These basic market forces inspired other DBM implementations. There was the "New DBM" (ndbm) and the "GNU DBM" (GDBM) and a few others, but the theme was the same. Even today TokyoCabinet calls itself "a modern implementation of DBM" mimicking, and improving on, something first created over thirty years ago. In the mid-1990s, DBM was the name for what you needed if you were looking for fast, reliable local storage. Fast forward to today. What's changed? Systems are connected over fast, very reliable networks. Disks are cheep, fast, and capable of storing huge amounts of data. CPUs continued to follow Moore's Law, processing power that filled a room in 1990 now fits in your pocket. PCs, servers, and other computers proliferated both in business and the personal markets. In addition to the new hardware entire markets, social systems, and new modes of interpersonal communication moved onto the web and started evolving rapidly. These changes cause a massive explosion of data and a need to analyze and understand that data. Taken together this resulted in an entirely different landscape for database storage, new solutions were needed. A number of novel solutions stepped up and eventually a category called NoSQL emerged. The new market forces inspired the CAP theorem and the heated debate of BASE vs. ACID. But in essence this was simply the market looking at what to trade off to meet these new demands. These new database systems shared many qualities in common. There were designed to address massive amounts of data, millions of requests per second, and scale out across multiple systems. The first large-scale and successful solution was Dynamo, Amazon's distributed key/value database. Dynamo essentially took the next logical step and added a twist. Dynamo was to be the database of record, it would be distributed, data would be partitioned across many nodes, and it would tolerate failure by avoiding single points of failure. Amazon did this because they recognized that the majority of the dynamic content they provided to customers visiting their web store front didn't require the services of an RDBMS. The queries were simple, key/value look-ups or simple range queries with only a few queries that required more complex joins. They set about to use relational technology only in places where it was the best solution for the task, places like accounting and order fulfillment, but not in the myriad of other situations. The success of Dynamo, and it's design, inspired the next generation of Non-SQL, distributed database solutions including Cassandra, Riak and Voldemort. The problem their designers set out to solve was, "reliability at massive scale" so the first focal point was distributed database algorithms. Underneath Dynamo there is a local transactional database; either Berkeley DB, Berkeley DB Java Edition, MySQL or an in-memory key/value data structure. Dynamo was an evolution of local key/value storage onto networks. Cassandra, Riak, and Voldemort all faced similar design decisions and one, Voldemort, choose Berkeley DB Java Edition for it's node-local storage. Riak at first was entirely in-memory, but has recently added write-once, append-only log-based on-disk storage similar type of storage as Berkeley DB except that it is based on a hash table which must reside entirely in-memory rather than a btree which can live in-memory or on disk. Berkeley DB evolved too, we added high availability (HA) and a replication manager that makes it easy to setup replica groups. Berkeley DB's replication doesn't partitioned the data, every node keeps an entire copy of the database. For consistency, there is a single node where writes are committed first - a master - then those changes are delivered to the replica nodes as log records. Applications can choose to wait until all nodes are consistent, or fire and forget allowing Berkeley DB to eventually become consistent. Berkeley DB's HA scales-out quite well for read-intensive applications and also effectively eliminates the central point of failure by allowing replica nodes to be elected (using a PAXOS algorithm) to mastership if the master should fail. This implementation covers a wide variety of use cases. MemcacheDB is a server that implements the Memcache network protocol but uses Berkeley DB for storage and HA to replicate the cache state across all the nodes in the cache group. Google Accounts, the user authentication layer for all Google properties, was until recently running Berkeley DB HA. That scaled to a globally distributed system. That said, most NoSQL solutions try to partition (shard) data across nodes in the replication group and some allow writes as well as reads at any node, Berkeley DB HA does not. So, is Berkeley DB a "NoSQL" solution? Not really, but it certainly is a component of many of the existing NoSQL solutions out there. Forgetting all the noise about how NoSQL solutions are complex distributed databases when you boil them down to a single node you still have to store the data to some form of stable local storage. DBMs solved that problem a long time ago. NoSQL has more to do with the layers on top of the DBM; the distributed, sometimes-consistent, partitioned, scale-out storage that manage key/value or document sets and generally have some form of simple HTTP/REST-style network API. Does Berkeley DB do that? Not really. Is Berkeley DB a "NoSQL" solution today? Nope, but it's the most robust solution on which to build such a system. Re-inventing the node-local data storage isn't easy. A lot of people are starting to come to appreciate the sophisticated features found in Berkeley DB, even mimic them in some cases. Could Berkeley DB grow into a NoSQL solution? Absolutely. Our key/value API could be extended over the net using any of a number of existing network protocols such as memcache or HTTP/REST. We could adapt our node-local data partitioning out over replicated nodes. We even have a nice query language and cost-based query optimizer in our BDB XML product that we could reuse were we to build out a document-based NoSQL-style product. XML and JSON are not so different that we couldn't adapt one to work with the other interchangeably. Without too much effort we could add what's missing, we could jump into this No SQL market withing a single product development cycle. Why isn't Berkeley DB already a NoSQL solution? Why aren't we working on it? Why indeed...

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  • Are there too many qualified software development engineers chasing too few jobs?

    - by T Gregory
    I am trying to write this question in a non-argumentative way, but it is quite emotionally charged for some, so please bear with me. In the U.S., we hear constantly from CEOs that they cannot find enough qualified software engineers. In fact, it is the position of the U.S. government that demand for software engineering talent outpaces supply. This position can be clearly seen in the granting of tens of thousands of H1B visas, but also in the following excerpt from the official 2010-11 Bureau of Labor Statistics Occupational Outlook Handbook: Employment of computer software engineers is expected to increase by 32 percent from 2008-2018, which is much faster than the average for all occupations. In addition, this occupation will see a large number of new jobs, with more than 295,000 created between 2008 and 2018. Demand for computer software engineers will increase as computer networking continues to grow. For example, expanding Internet technologies have spurred demand for computer software engineers who can develop Internet, intranet, and World Wide Web applications. Likewise, electronic data-processing systems in business, telecommunications, healthcare, government, and other settings continue to become more sophisticated and complex. Implementing, safeguarding, and updating computer systems and resolving problems will fuel the demand for growing numbers of systems software engineers. New growth areas will also continue to arise from rapidly evolving technologies. The increasing uses of the Internet, the proliferation of Web sites, and mobile technology such as the wireless Internet have created a demand for a wide variety of new products. As more software is offered over the Internet, and as businesses demand customized software to meet their specific needs, applications and systems software engineers will be needed in greater numbers. In addition, the growing use of handheld computers will create demand for new mobile applications and software systems. As these devices become a larger part of the business environment, it will be necessary to integrate current computer systems with this new, more mobile technology. However, from the the employee side of the equation, we often hear the opposite. Many of the stories of SDEs with graduate degrees and decades of experience on the unemployment line, or the big tech interview war stories, are anecdotal, for sure. But, there is one piece of data that is neither anecdotal nor transitory, and that is the aggregate decisions of millions of undergraduates of what degree to pursue. Here, a different picture emerges from the data, and that picture is not good for the software profession. According the most recent Taulbee Survey from Computer Research Association, undergrad degree production in CS and CE has fallen nearly 60% since 2004. (Undergrad enrollments have ticked up in the past two years, but only modestly). Here we see that a basic disconnect between what corporate CEOs and the US government are saying and what potential employees really think about job prospects in software engineering. So my questions are these. Who are we to believe? Is there an acute talent shortage, or is there a long-term structural oversupply in the SDE labor market? Can anyone provide reliable data on long-term unemployment among SDEs? How many are leaving the profession due to lack of work? Real data is most helpful. Thanks.

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  • How should I replan A*?

    - by Gregory Weir
    I've got a pathfinding boss enemy that seeks the player using the A* algorithm. It's a pretty complex environment, and I'm doing it in Flash, so the search can get a bit slow when it's searching over long distances. If the player was stationary, I could just search once, but at the moment I'm searching every frame. This takes long enough that my framerate is suffering. What's the usual solution to this? Is there a way to "replan" A* without redoing the entire search? Should I just search a little less often (every half-second or second) and accept that there will be a little inaccuracy in the path?

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  • Why is permadeath essential to a roguelike design?

    - by Gregory Weir
    Roguelikes and roguelike-likes (Spelunky, The Binding of Isaac) tend to share a number of game design elements: Procedurally generated worlds Character growth by way of new abilities and powers Permanent death I can understand why starting with permadeath as a premise would lead you to the other ideas: if you're going to be starting over a lot, you'll want variety in your experiences. But why do the first two elements imply a permadeath approach?

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  • Global vs. Local Monthly Searches in Adwords keyword tool

    - by Gregory
    I'm trying to learn how to use a keyword tool in Adwords. Here's what I entered: Country- Russia Language-Russian Desktop and laptop devices And the keyword was ???? ? ??????? (tours to Israel in Russian Cyrillic letters) . As a broad match type... Now... the results that I got were: Global monthly: 60,500 Local monthly: 40,500 If I got it right..."Global monthly" means in this context : worldwide average monthly searches for this search term in ANY language in any Google search site (google.ru, google.com.ua, google.com, google.fr etc.). It's all nice, BUT... Then I made an query for tours to Israel in English in the US...And I got: Global monthly: 60,500 Local monthly: 27,100 That doesn't make any sense to me though! How come the total sum (the global) is actually a smaller number than a combined sum of just TWO countries??? (27,100+40,500=67,60060,500) By "any language" they mean a translation of the term into ANY possible language???Or maybe by "language" Google means the language of searchers' operating system? or their browsers' language?

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  • Configuring mouse buttons to switch between apps?

    - by Matt Gregory
    I just installed 14.04, so I'm using the default setup (Unity, I guess). I have these two extra mouse buttons on the side of my mouse. Is there any way to map these so they can switch between open apps? What would be perfect is if clicking on button 6 (or whatever it is) would cycle forward through apps, button 7 would go backwards, and holding one of the buttons would show the task list and let you click on the app you want. That's really what I want.

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  • How can I get at the raw bytes of the request in WCF?

    - by Gregory Higley
    For logging purposes, I want to get at the raw request sent to my RESTful web service implemented in WCF. I have already implemented IDispatchMessageInspector. In my implementation of AfterReceiveRequest, I want to spit out the raw bytes of the message even (and especially) if the content of the message is invalid. This is for debugging purposes. My service works perfectly already, but it is often helpful when working through problems with clients who are trying to call the service to know what it was they sent, i.e., the raw bytes. For example, let's say that instead of sending a well-formed XML document, they post the string "your mama" to my service endpoint. I want to see that that's what they did. Unfortunately using MessageBuffer::CreateBufferedCopy() won't work unless the contents of the message are already well-formed XML. Here's (roughly) what I already have in my implementation of AfterReceiveRequest: // The immediately following line raises an exception if the message // does not contain valid XML. This is uncool because I want // the raw bytes regardless of whether they are valid or not. using (MessageBuffer buffer = request.CreateBufferedCopy(Int32.MaxValue)) { using (MemoryStream stream = new MemoryStream()) using (StreamReader reader = new StreamReader(stream)) { buffer.WriteMessage(stream); stream.Position = 0; Trace.TraceInformation(reader.ReadToEnd()); } request = buffer.CreateMessage(); } My guess here is that I need to get at the raw request before it becomes a Message. This will most likely have to be done at a lower level in the WCF stack than an IDispatchMessageInspector. Anyone know how to do this?

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  • How can I list the properties of an object programmatically in VB6?

    - by Gregory Higley
    A friend of mine is working on a legacy VB6 project. I haven't touched that language in ten years, so I'm pretty rusty. Anyway, is there any kind of reflection API for VB6? Specifically, he needs a way to iterate the properties (and types) of a user-created Class. (In other words, not an external COM object, but an internal "Class Module" as it's called.) How can this be done?

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  • Why do I not get the correct answer for Euler 56 in J?

    - by Gregory Higley
    I've solved 84 of the Project Euler problems, mostly in Haskell. I am now going back and trying to solve in J some of those I already solved in Haskell, as an exercise in learning J. Currently, I am trying to solve Problem 56. Let me stress that I already know what the right answer is, since I've already solved it in Haskell. It's a very easy, trivial problem. I will not give the answer here. Here is my solution in J: digits =: ("."0)":"0 eachDigit =: adverb : 'u@:digits"0' NB. I use this so often I made it an adverb. cartesian =: adverb : '((#~ #) u ($~ ([:*~#)))' >./ +/ eachDigit x: ^ cartesian : i. 99 This produces a number less than the desired result. In other words, it's wrong somehow. Any J-ers out there know why? I'm baffled, since it's pretty straightforward and totally brute force.

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  • How can I generate the Rowland prime sequence idiomatically in J?

    - by Gregory Higley
    If you're not familiar with the Rowland prime sequence, you can find out about it here. I've created an ugly, procedural monadic verb in J to generate the first n terms in this sequence, as follows: rowland =: monad define result =. 0 $ 0 t =. 1 $ 7 while. (# result) < y do. a =. {: t n =. 1 + # t t =. t , a + n +. a d =. | -/ _2 {. t if. d > 1 do. result =. ~. result , d end. end. result ) This works perfectly, and it indeed generates the first n terms in the sequence. (By n terms, I mean the first n distinct primes.) Here is the output of rowland 20: 5 3 11 23 47 101 7 13 233 467 941 1889 3779 7559 15131 53 30323 60647 121403 242807 My question is, how can I write this in more idiomatic J? I don't have a clue, although I did write the following function to find the differences between each successive number in a list of numbers, which is one of the required steps. Here it is, although it too could probably be refactored by a more experienced J programmer than I: diffs =: monad : '}: (|@({.-2&{.) , $:@}.) ^: (1 < #) y'

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  • Calculate the digital root of a number

    - by Gregory Higley
    A digital root, according to Wikipedia, is "the number obtained by adding all the digits, then adding the digits of that number, and then continuing until a single-digit number is reached." For instance, the digital root of 99 is 9, because 9 + 9 = 18 and 1 + 8 = 9. My Haskell solution -- and I'm no expert -- is as follows. digitalRoot n | n < 10 = n | otherwise = digitalRoot . sum . map (\c -> read [c]) . show $ n As a language junky, I'm interested in seeing solutions in as many languages as possible, both to learn about those languages and possibly to learn new ways of using languages I already know. (And I know at least a bit of quite a few.) I'm particularly interested in the tightest, most elegant solutions in Haskell and REBOL, my two principal "hobby" languages, but any ol' language will do. (I pay the bills with unrelated projects in Objective C and C#.) Here's my (verbose) REBOL solution: digital-root: func [n [integer!] /local added expanded] [ either n < 10 [ n ][ expanded: copy [] foreach c to-string n [ append expanded to-integer to-string c ] added: 0 foreach e expanded [ added: added + e ] digital-root added ] ] EDIT: As some have pointed out either directly or indirectly, there's a quick one-line expression that can calculate this. You can find it in several of the answers below and in the linked Wikipedia page. (I've awarded Varun the answer, as the first to point it out.) Wish I'd known about that before, but we can still bend our brains with this question by avoiding solutions that involve that expression, if you're so inclined. If not, Crackoverflow has no shortage of questions to answer. :)

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  • How can I define a verb in J that applies a different verb alternately to each atom in a list?

    - by Gregory Higley
    Imagine I've defined the following name in J: m =: >: i. 2 4 5 This looks like the following: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 I want to create a monadic verb of rank 1 that applies to each list in this list of lists. It will double (+:) or add 1 (>:) to each alternate item in the list. If we were to apply this verb to the first row, we'd get 2 3 6 5 10. It's fairly easy to get a list of booleans which alternate with each item, e.g., 0 1 $~{:$ m gives us 0 1 0 1 0. I thought, aha! I'll use something like +:`>: @. followed by some expression, but I could never quite get it to work. Any suggestions? UPDATE The following appears to work, but perhaps it can be refactored into something more elegant by a J pro. poop =: monad define (($ y) $ 0 1 $~{:$ y) ((]+:)`(]:) @. [)"0 y )

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  • How can I maximally partition a set?

    - by Gregory Higley
    I'm trying to solve one of the Project Euler problems. As a consequence, I need an algorithm that will help me find all possible partitions of a set, in any order. For instance, given the set 2 3 3 5: 2 | 3 3 5 2 | 3 | 3 5 2 | 3 3 | 5 2 | 3 | 3 | 5 2 5 | 3 3 and so on. Pretty much every possible combination of the members of the set. I've searched the net of course, but haven't found much that's directly useful to me, since I speak programmer-ese not advanced-math-ese. Can anyone help me out with this? I can read pretty much any programming language, from BASIC to Haskell, so post in whatever language you wish.

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