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  • Setting ModelView matrix using rotate, translate, etc.. vs setting manual matrix

    - by guymic
    When setting the ModelView matrix you normally go through several transformations from the identity matrix. for example: glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glRotatef(270.0f, 0.0f, 0.0f, 1.0f); glTranslatef(-rect.size.height / 2, -rect.size.width / 2, 0.0f); Instead of doing those operations one after the other (assume there are more than two), wouldn't it be more efficient to simply pre-calculate the resulting matrix and set the ModelView matrix to this manual matrix?

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  • Stuttering animation in iPhone OpenGL ES although fps is high

    - by guymic
    I am building a 2d OpenGL es application For iPad it displays a background texture and numerous textures on top of it which are always in motion. Every frame their location is recalculated based on time delta and speed and the entire thing is being rendered at 60 fps successfully, but still as the movement speed of the sprites raises, thing look stuttering. Any ideas? Are there inherit problems with what I'm doing? Are there known design patterns for smooth animation?

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