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  • Change from Bullet/OgreAnim to Havok?

    - by Brett Powell
    I have been working on a game in Ogre for the last 6 months or so. It started as a learning project, and after a few rewrites it actually turned into a real game project. Physics scared me, and using Bullet with its lack of documentation was a nightmare, but I was able to atleast get some basics added and learned a lot. So as of now I am using Ogre with its default animation system (fairly basic) and Bullet Physics. I had always wanted to use Havok when I started out, but due to lack of integration information on the Ogre forums, and lack of tutorials on the net, I decided against it. Now that I am actually at the point where Bullet is just too much of a headache to proceed with (staring at forum threads praying someone answers) and the Ogre animation system is so basic, I am considering switching to Havok for Physics and Animation. The Physics system looks extremely polished and easy to use. The animation system looks incredible with the retargeting/blending/etc. The documentation is incredibly detailed as well (I guess when you come from Bullet, any documentation looks amazing) So my question is, as I am still somewhat of a 'newbie' to game development, should I just stick with what I am using now or should I make the switch over to Havok? The physics looks like I could get my project back to where it is now with minimal effort, and be able to expand much faster. The animation aspect looks extremely daunting as far as integrating it with Ogre.

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  • Compiling Havok demos

    - by bobobobo
    I've downloaded and extracted the Havok demos, but the project has dependency on a folder: $(HAVOK_SDKS_DIR)/win32/dx/Include But it didn't set up a HAVOK_SDKS_DIR (there is no installer), and I can't find a win32/dx directory anywhere in the extracted Havok package. How can I get the demo files to build? What am I missing?

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  • List of header file locations for the Havok Physics Engine

    - by QAH
    Hello everyone! I am trying to integrate the Havok physics engine into my small game. It is a really nice SDK, but the header files are all over the place. Many headers are deeply nested in multiple directories. That gets confusing when you are trying to include headers for different important objects. I would like to know if there is a nice guide that will let you know where certian objects are and what headres they are in. I have already looked at Havok's documentation, and I also looked at the reference manual, but they don't give great detail as to where certain classes are located (header location). Also, is there any programs out there that can scan header files and create a list of where objects can be found? Thanks again

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  • What keeps you from changing your public IP address and wreak havok?

    - by Whitemage
    An interesting question was asked to me and I did not know what to answer.. So I'll ask here. Let's say I subscribed to an ISP and I'm using cable internet access. ISP gives me a public IP address of 60.61.62.63. What keeps me from changing this IP address to, let's say, 60.61.62.75 and mess with another consumer's internet access? For the sake of this argument, let's say that this other IP address is also owned by the same ISP. Also, let's assume that it's possible for me to go into the cable modem settings and manually change the IP address. Under a business contract where you are allocated static addresses, you are also assigned a default gaetway, a network address and a broadcast address. So that's 3 addresses the ISP "loses" to you. That seems very wastefull for dynamically assigned IP addresses where the majority of customers are.. Could they simply be using static arps? ACLs? Other simple mechanisms? Anyone who worked at an ISP would be willing to explain this a bit?

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  • Compte-rendu Android LiveCode #5 : créer un jeu Android en 1 h avec Project Anarchy

    Bonjour,J'ai eu l'occasion d'assister à la LiveCode Android #5 à Paris, dans l'école d'art digital Isart, pour laquelle Stuart Johnson, développeur chez Havok, avait été invité. Au cours de celle-ci, il a utilisé Project Anarchy pour réaliser un prototype de jeu 3D Android en une heure.Voici donc le compte-rendu de la séance et la page vidéo associée.Durant cette séance, Stuart Johnson nous explique ce qu'est Project Anarchy et nous montre étape par étape comment créer un prototype de jeu en une...

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  • Project Anarchy intègre Scaleform pour vous aider dans la création d'interface utilisateur. L'outil reste totalement gratuit

    Project Anarchy intègre Scaleform pour vous aider dans la création d'interface utilisateur Project Anarchy est une suite d'outils gratuite de Havok permettant de créer des jeux pour mobiles. Scaleform est un outil connu des studios de développement de jeux aidant à la réalisation des interfaces utilisateurs. L'outil est développé par Autodesk (Maya, 3DS Max, ...) et est utilisé dans plus de 1500 jeux (notamment, Crysis, Deus Ex, Witcher 2, ...).Project Anarchy apportait déjà de très nombreux...

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  • HDD vanished after wakeup from standby

    - by Sam
    In my computer I got two hard drives: One 80GB Intel X25 Postville SSD for the system and a 1,5TB Sata HDD for data. When I put the system into standby, and wake it up again, roundabout 50% of the time the 1,5TB HDD is not found. It just vanished from the system (wreaking havok to all programs running which had open files on it). Even going into the system management and refreshing the drives does not find the lost HDD. There are no messages about this in the event log. After a warm reboot the hdd is found again, just like it should. The system is a Shuttle SP35P2 Pro with 8GB Ram and DualCore CPU, OS is Windows 7 Ultimate. I even set up the OS anew, didn't help. Any ideas what might cause this? How to debug, or maybe even fix it?

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  • Developing games using virtualization on macOS (or Linux) [on hold]

    - by zpinner
    From what I've seen, most of the gamedev tools and engines (that could generate cross platform games) are not supported on Mac. Havok/Project Anarchy, UDK, GameMaker, e.g. . Basically, the only options I found are: Unity3d and monogame + xamarin. Unity is nice and I've been playing with it for some time, but the free version is quite limited when we're talking about shaders, that made me consider that as an indie developer, I might want more freedom to experiment new things, without paying the expensive unity license. I didn't try monogame + xamarin yet, and altough XNA is a very nice game framework, I'd like to have more freedom to experiment and finish a game first before paying for the IDE, which is not possible with the current Xamarin business model. That leaves me with the thought that I must go back to windows, which I'd preferably do it partially, if it's possible. Using BootCamp is something that I'd like to avoid, since it's a pain to reboot when changing OS and that would probably force me to become a 100% windows user. Is there anyone actually developing a game using virtualization solutions like parallels or vmwareFusion? How was your experience?

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  • PhysX for massive performance via GPU ?

    - by devdude
    I recently compared some of the physics engine out there for simulation and game development. Some are free, some are opensource, some are commercial (1 is even very commercial $$$$). Havok, Ode, Newton (aka oxNewton), Bullet, PhysX and "raw" build-in physics in some 3D engines. At some stage I came to conclusion or question: Why should I use anything but NVidia PhysX if I can make use of its amazing performance (if I need it) due to GPU processing ? With future NVidia cards I can expect further improvement independent of the regular CPU generation steps. The SDK is free and it is available for Linux as well. Of course it is a bit of vendor lock-in and it is not opensource. Whats your view or experience ? If you would start right now with development, would you agree with the above ? cheers

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  • Guidelines for good webcrawler 'Etiquette'

    - by Harry
    I'm building a search engine (for fun) and it has just struck me that potentially my little project might wreak havok by clicking on ads and all sorts of problems. So what are the guidelines for good webcrawler 'Etiquette'? Things that spring to mind: Observe Robot.txt instructions Limit the number of simultaneous requests to the same domain Don't follow ad links? Stopping the crawler from clicking on ads - This one is particularly on my mind at the moment... how do i stop my bot from 'clicking' on ads? if it is going straight to the url in the ad is it counted as a click?

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  • What could cause a huge packet loss in Ubuntu 9.10, for both wired and wireless?

    - by xzenox
    I was previously using 9.04 fine (and in fact, I am posting this from my old 9.04 live cd). I tested the following install steps in a virtualbox vm prior to following the sames ones to upgrade my laptop: Download/burn ubuntu minimal cd (12mb one) Install ubuntu minimal sudo apt-get update sudo apt-get upgrade sudo apt-get ubuntu-desktop ubuntu-standard In the VM worked fine and I found myself with a working 9.10 ubuntu, network worked fine and I was able to test my backups and DropBox without a hitch (host was 9.04). When I followed the same steps on my laptop, everything worked up to after 9.10 being installed and working. As far as I can tell, everything besides eth0/wireless works. For some reason, I am unable to access the internet. Ping reports that over 99% of packets get lost (over an hour or so of pinging). This means for example that if I try hard enough, I can load a webpage but only at the cost of much patience... This happens both for a wired and wireless connection to my wrt310n (updated with latest firmware). At first I thought that it could be related to the ipv6 issues ppl have been experiencing however even after disabling ipv6 at the kernel level (through grub), I still get the issue. I do not think this is related to DNS issues or the likes since even when I ping my ISP's gateway IP, I have the same amount of packet loss. No DNS resolving should be required there. Access to my router works peachy with no packet loss there. I've tried different MTU values but to no avail. Note that this issue affects every web-enabled application: firefox, ping, synaptic, etc. The same hardware/router combo works with 9.04 but not with 9.10. In fact, when I did: sudo apt-get ubuntu-desktop ubuntu-standard after 9.10 minimal was installed, it downloaded over 400mb of packages without a hitch so my guess is that one of those packages either in ubuntu-desktop or ubuntu-standard is causing havok. Thoughts?

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