Search Results

Search found 5 results on 1 pages for 'hermo'.

Page 1/1 | 1 

  • How to serialize a Bundle?

    - by hermo
    I'd like to serialize a Bundle object, but can't seem to find a simple way of doing it. Using Parcel doesn't seem like an option, since I want to store the serialized data to file. Any ideas on ways to do this? The reason I want this is to save and restore the state of my activity, also when it's killed by the user. I already create a Bundle with the state I want to save in onSaveInstanceState. But android only keeps this Bundle when the activity is killed by the SYSTEM. When the user kills the activity, I need to store it myself. Hence i'd like to serialize and store it to file. Of course, if you have any other way of accomplishing the same thing, i'd be thankful for that too. Edit: I decided to encode my state as a JSONObject instead of a Bundle. The JSON object can then be put in a Bundle as a Serializable, or stored to file. Probably not the most efficient way, but it's simple, and it seems to work ok.

    Read the article

  • Android 2.1 fling gesture captured on textview but still a contextmenu opens

    - by hermo
    The following problem seems unique to 2.1, happens both on an emulator and on a nexus. The same example works fine on other platforms I've tested (1.5, 1.6 and 2.0 emulators). I've added created gestureListener as described in this post. The difference is that I've added the listener on a TextView which also has a contextMenu registered, i.e. sth like the following: onCreate(...) { ... // Layout contains a large TextView on which I want to add a context menu tv = findViewById(R.id.text_view); tv.registerForContextMenu(this); // create the gestureListener according above mentioned post. gestureListener = ... // set the listener on the text-view tv.setOnTouchListener(gestureListener); ... } When testing it, the correct gesture is recognized alright, but every other time it also causes the context menu to be opened. As the same example is working on non 2.1 platforms, I've got a feeling it is not my code that is the problem... Thankful for any suggestions.

    Read the article

  • added TextToSpeech to my activity and now my onDestroy is not called any more, bug?

    - by hermo
    I added TextToSpeech to my app, following the guidelines in the following post: http://android-developers.blogspot.com/2009/09/introduction-to-text-to-speech-in.html and now my onDestroy is no longer called when the back button is pressed. I filed a bug report regarding this: http://code.google.com/p/android/issues/detail?id=7674 Figured i should also ask here if someone else has seen this, and found a solution? It seems that it is the intent that causes the problem, i.e. the following: Intent checkIntent = new Intent(); checkIntent.setAction(TextToSpeech.Engine.ACTION_CHECK_TTS_DATA); startActivityForResult(checkIntent, MY_DATA_CHECK_CODE); If I skip this intent, and just go ahead and create a tts-instance, it works fine. Any clues to what is wrong with this intent?

    Read the article

  • How do I determine the revision number of an Android build?

    - by hermo
    I know how to get the API level, android.os.Build.VERSION.SDK_INT, but there are also several revisions of each level release, e.g. for 2.1 there's rev 1 and 2. How do I determine the revision of a build? The reason i'd like to know this is that I have a workaround for a bug in Android 2.1 (and 2.2), and this workaround will break the moment the corresponding bug is fixed. So right now i'm in the odd position of hoping that the bug won't be fixed (at least not until I can find an answer to above question).

    Read the article

  • Launch app with specific locale

    - by hermo
    Changing the locale for a device is done in the settings, and can't be done by an app AFAIK. I know how to force my own app to a specific locale, described e.g. here: http://www.tutorialforandroid.com/2009/01/force-localize-application-on-android.html So now to my question. Can I force, programatically, the local of an activity that isn't mine? I can imagine 2 ways this could be possible: Specifying the locale in an Intent used to start the activity. Access and manipulate the configuration of running activities (in the same way as I can modify my own activities' configurations). Any thoughts? Is it possible? Is it reasonable? I guess 2. would be more direct, but require some kind of permission (e.g. the modified atcitiy must allow it in the manifest file). But I'd settle for 1. or similar. What I want is to be able to see certain apps in a different language, but rather not change the system locale. E.g. the Android Market, that only displays comments in one language. Can't think of other things right now. Can't find much written on Locale in the documentation, what is and isn't possible. But hoping some undocumented feature might enable this :)

    Read the article

1