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  • How to draw complex shape from code behind for custom control in resource dictionary

    - by HopelessCoder
    Hi I am new to wpf and am having a problem which may or may not be trivial. I have defined a custom control as follows in the resource dictionary: <ResourceDictionary x:Class="SyringeSlider.Themes.Generic" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:SyringeSlider"> <Style TargetType="{x:Type local:CustomControl1}"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type local:CustomControl1}"> <Border Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}"> <Canvas Height="{TemplateBinding Height}" Width="{TemplateBinding Width}" Name="syringeCanvas"> </Canvas> </Border> </ControlTemplate> </Setter.Value> </Setter> </Style> </ResourceDictionary> Unfortunately I cannot go beyond this because I would like to draw a geometry onto the canvas consisting of a set of multiple line geometries whose dimensions are calculated as a function of the space available in the canvas. I believe that I need a code behind method to do this, but have not been able to determine how to link the xaml definition to a code behind method. Note that I have set up a class x:Class="SyringeSlider.Themes.Generic" for specifically this purpose, but can't figure out which Canvas property to link the drawing method to. My drawing method looks like this private void CalculateSyringe() { int adjHeight = (int) Height - 1; int adjWidth = (int) Width - 1; // Calculate some very useful values based on the chart above. int borderOffset = (int)Math.Floor(m_borderWidth / 2.0f); int flangeLength = (int)(adjHeight * .05f); int barrelLeftCol = (int)(adjWidth * .10f); int barrelLength = (int)(adjHeight * .80); int barrelRightCol = adjWidth - barrelLeftCol; int coneLength = (int)(adjHeight * .10); int tipLeftCol = (int)(adjWidth * .45); int tipRightCol = adjWidth - tipLeftCol; int tipBotCol = adjWidth - borderOffset; Path mySyringePath = new Path(); PathGeometry mySyringeGeometry = new PathGeometry(); PathFigure mySyringeFigure = new PathFigure(); mySyringeFigure.StartPoint = new Point(0, 0); Point pointA = new Point(0, flangeLength); mySyringeFigure.Segments.Add(new LineSegment(pointA, true)); Point pointB = new Point(); pointB.Y = pointA.Y + barrelLength; pointB.X = 0; mySyringeFigure.Segments.Add(new LineSegment(pointB, true)); // You get the idea....Add more points in this way mySyringeGeometry.Figures.Add(mySyringeFigure); mySyringePath.Data = mySyringeGeometry; } SO my question is: 1) Does what I am trying to do make any sense? 2) Can a use a canvas for this purpose? If not, what are my other options? Thanks!

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