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  • Weird connectivity issue wtih USB Wifi stick.

    - by Carlos Nunez
    Hi, all! I'm not sure if this is the appropriate place to throw this question out there, but I'll give it a shot. I'm setting up two PCs, and I've been having massive troubles getting a USB wireless dongle working. I have two Sony VAIOs (Windows XP, SP2) that I found second-hand, and since they will be in a location too far to connect by Ethernet (no, can't do patch panels here :p), I need to connect them by wireless. Easiest and cheapest way to do that at the moment is by using two USB wireless sticks that I've had for a while, but never used. One of the computers is using a SMC-manufactured card, whereas the other is using a Belkin F5D7050. The box with the SMC card can see and authenticate with my router just fine, and has no problem obtaining a DHCP lease. The box with the Belkin, on the other hand, isn't so lucky. While it can see my router and associate with it, it will not obtain a DHCP-issued address. Worse, when I assign a static IP address to the NIC, it can ping the entire network and access the internet (meaning it can authenticate with the router), but no computer can ping to it UNLESS that computer pinged the computer that's pinging it first. Confused? Well, so am I. Has anyone had this issue before? Is this just a sign of a bad card? (For the moment, I have it connected by Ethernet, as I haven't moved it yet. However, this will be a problem when I set it up in its new home later.) Thanks! -Carlos Nunez

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  • Where is a good place for a code review?

    - by Carlos Nunez
    Hi, all! A few colleagues and I created a simple packet capturing application based on libpcap, GTK+ and sqlite as a project for a Networks Engineering course at our university. While it (mostly) works, I am trying to improve my programming skills and would appreciate it if members of the community could look at what we've put together. Is this a good place to ask for such a review? If not, what are good sites I can throw this question up on? The source code is hosted by Google Code (http://code.google.com/p/nbfm-sniffer) and an executable is available for download (Windows only, though it does compile on Linux and should compile on OS X Leopard as well provided one has gtk+ SDK installed). Thanks, everyone! -Carlos Nunez

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  • Cannot enter input with gdb. Help!

    - by Carlos Nunez
    Hi, all. I've been having a tough time entering input with gdb using XCode or Eclipse. Every time the debugger hits std::cin, it looks like its waiting for input, but fails to accept it. I've scoured the internet for more information, but am having trouble finding anything. What do I need to do to get cin to work with gdb? For reference, I'm using XCode 3.2.2 and Eclipse Galileo. Thanks! -Carlos Nunez

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  • Are the National Computer Science Academy certifications worth it?

    - by Horacio Nuñez
    Hi to every one. I have a question regarding the real value of having NCSA's certifications. Today I reach their site and I easily passed the JavaScript certification within minutes, but I never reach questions related to Literal Javascript Notation (Json), closures or browser specific apis. This facts let me to doubt a bit of the real value of the test (and the proper certification you can have if you pay them $34), but maybe Im wrong and just earned a respected certification within the States for easy questions... in wich case I can spend some time doing other certifications on the same site. Did you have an NCSA certification and think is worth having it in your resume, or you know of a better certification program? thanks in advance, and looking forward to see your considerations.

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  • Better solution for boolean mixing?

    - by Ruben Nunez
    Sorry if this question has been asked in the past, but searching Google and here didn't yield relevant results, so here goes. I'm working on a fragment shader that implements both conditional/boolean diffuse and bump mapping (that is to say, you don't need a diffuse texture or a normals texture, and if they're not present, they're simply changed to default values). My current solution is to use a uniform float to say "mix amount". For example, computing the diffuse texel works as: // Compute diffuse amount scaled by vCol // If no texture is present (mDif = 0.0), then DiffuseTexel = vCol // kT[0] is the diffuse texture // vTex is the texture co-ordinates // mDif is the uniform float containing the mix amount (either 0.0 or 1.0) vec4 DiffuseTexel = vCol*mix(vec4(1.0), texture2D(kT[0], vTex), mDif); While that works great and all, I was wondering if there's a better way of doing this, as I will never have any use for in-between values for funky effects. I know that perhaps the best solution is to simply write separate shaders for mDif=0.0 and mDif=1.0, but I'd like a more elegant solution than splicing shaders before compiling or writing multiple shader files and keeping each one updated. Any ideas are greatly appreciated. =)

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  • Are the National Computer Science Academy certifications worth it?

    - by Horacio Nuñez
    I have a question regarding the real value of having NCSA's certifications. Today I reach their site and I easily passed the JavaScript certification within minutes, but I never reach questions related to Literal Javascript Notation (Json), closures or browser specific APIs. This facts let me to doubt a bit of the real value of the test (and the proper certification you can have if you pay them $34), but maybe Im wrong and just earned a respected certification within the States for easy questions... in which case I can spend some time doing other certifications on the same site. Did you have an NCSA certification and think is worth having it in your resume, or you know of a better certification program?

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  • Why did this work with Visual C++, but not with gcc?

    - by Carlos Nunez
    I've been working on a senior project for the last several months now, and a major sticking point in our team's development process has been dealing wtih rifts between Visual-C++ and gcc. (Yes, I know we all should have had the same development environment.) Things are about finished up at this point, but I ran into a moderate bug just today that had me wondering whether Visual-C++ is easier on newbies (like me) by design. In one of my headers, there is a function that relies on strtok to chop up a string, do some comparisons and return a string with a similar format. It works a little something like the following: int main() { string a, b, c; //Do stuff with a and b. c = get_string(a,b); } string get_string(string a, string b) { const char * a_ch, b_ch; a_ch = strtok(a.c_str(),","); b_ch = strtok(b.c_str(),","); } strtok is infamous for being great at tokenizing, but equally great at destroying the original string to be tokenized. Thus, when I compiled this with gcc and tried to do anything with a or b, I got unexpected behavior, since the separator used was completely removed in the string. Here's an example in case I'm unclear; if I set a = "Jim,Bob,Mary" and b="Grace,Soo,Hyun", they would be defined as a="JimBobMary" and b="GraceSooHyun" instead of staying the same like I wanted. However, when I compiled this under Visual C++, I got back the original strings and the program executed fine. I tried dynamically allocating memory to the strings and copying them the "standard" way, but the only way that worked was using malloc() and free(), which I hear is discouraged in C++. While I'm curious about that, the real question I have is this: Why did the program work when compiled in VC++, but not with gcc? (This is one of many conflicts that I experienced while trying to make the code cross-platform.) Thanks in advance! -Carlos Nunez

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  • Question about memory allocation when initializing char arrays in C/C++.

    - by Carlos Nunez
    Before anything, I apologize if this question has been asked before. I am programming a simple packet sniffer for a class project. For a little while, I ran into the issue where the source and destination of a packet appeared to be the same. For example, the source and destination of an Ethernet frame would be the same MAC address all of the time. I custom-made ether_ntoa(char *) because Windows does not seem to have ethernet.h like Linux does. Code snippet is below: char *ether_ntoa(u_char etheraddr[ETHER_ADDR_LEN]) { int i, j; char eout[32]; for(i = 0, j = 0; i < 5; i++) { eout[j++] = etheraddr[i] >> 4; eout[j++] = etheraddr[i] & 0xF; eout[j++] = ':'; } eout[j++] = etheraddr[i] >> 4; eout[j++] = etheraddr[i] & 0xF; eout[j++] = '\0'; for(i = 0; i < 17; i++) { if(eout[i] < 10) eout[i] += 0x30; else if(eout[i] < 16) eout[i] += 0x57; } return(eout); } I solved the problem by using malloc() to have the compiler assign memory (i.e. instead of char eout[32], I used char * eout; eout = (char *) malloc (32);). However, I thought that the compiler assigned different memory locations when one sized a char-array at compile time. Is this incorrect? Thanks! Carlos Nunez

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  • WinXP - Having trouble sharing internet with 3G USB modem via ICS

    - by Carlos Nunez
    all! I've been banging my head against a wall with this issue for a few days now and am hoping someone can help out. I recently signed up for T-Mobile's webConnect 3G/4G service to replace the faltering (and slow) DSL connection in my apartment. The goal was to put the SIM in one of my old phones and use its built-in WLAN tethering feature to share Internet out to rest of my computers. I quickly found out that webConnect-provisioned SIMs do not work with regular smartphones, so I was forced to either buy a 4G-compatible router or tether one of my old laptops to my wireless router and share out that way. I chose the latter, and it's sharpening my inner masochistic self by the day. Here's the setup: GSM USB modem (via hub), ICS host - 10/100 Mbps Ethernet NIC, ICS "guest" - WAN port of my SMC WGBR14N wireless router in bridged mode (i.e. wireless access point). Ideally, this would make my laptop the DHCP server and internet gateway with the WAP giving everyone wireless coverage. I can browse internet on the host laptop fine. However, when clients try to connect, they get a DHCP-assigned IP from the laptop and are able to use the Internet for a few minutes before completely dying. After that happens, they are able to re-associate with the WAP and get IP addresses, but are unable to use Internet or resolve IP addresses until the laptop and router are restarted. If they do get access, it's very, very slow. After running Wireshark on the host machine, it turns out that this is because every TCP connection keeps getting RST. DNS seems to work. I would normally think the firewall is the culprit here, but when it drops packets, it drops them completely. The fact that TCP connections are being ACK'ed by the destination rules that out. Of course, none of the event Log isn't saying anything about what's going on. I also tried disabling power management on the NIC, since that's caused problems in the past; that didn't help either. I finally disabled receive-side scaling as per a Microsoft KB (that applied to Windows Server 2003, SP2) to no avail. I'm thinking of trying it with a different NIC (will be tough; don't have a spare Ethernet NIC around for the laptop), but I'm getting the impression that this simply doesn't work. Can anyone please advise? I apologise for the length of this post; all contributions are much appreciated! -Carlos.

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  • Make jqGrid fill it's container

    - by Horacio
    I am using the jQuery layout plugin and the jqGrid plugin in one of my projects and they work great except for a little problem... I want the jqGrid to fill up completely the pane (jQuery layout pane) that contains it. Resizing the pane should resize the jqGrid, closing the pane should hide the jqGrid, etc, etc... Both jqGrid and jQuery Layout provide callbacks but when I use them the page layout breaks horribly. Has anyone any experience mixing jqGrid with jQuery Layout? http://www.secondpersonplural.ca/jqgriddocs/index.htm http://layout.jquery-dev.net/

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  • Previous power of 2

    - by Horacio
    There is a lot of information on how to find the next power of 2 of a given value (see refs) but I cannot find any to get the previous power of two. The only way I find so far is to keep a table with all power of two up to 2^64 and make a simple lookup. Acius' Snippets gamedev Bit Twiddling Hacks Stack Overflow

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  • MySQL Select problems

    - by John Nuñez
    Table #1: qa_returns_items Table #2: qa_returns_residues I have a long time trying to get this Result: item_code - item_quantity 2 - 1 3 - 2 IF qa_returns_items.item_code = qa_returns_residues.item_code AND status_code = 11 THEN item_quantity = qa_returns_items.item_quantity - qa_returns_residues.item_quantity ELSEIF qa_returns_items.item_code = qa_returns_residues.item_code AND status_code = 12 THEN item_quantity = qa_returns_items.item_quantity + qa_returns_residues.item_quantity ELSE show diferendes END IF I tried this Query: select SubQueryAlias.item_code, total_ecuation, SubQueryAlias.item_unitprice, SubQueryAlias.item_unitprice * total_ecuation as item_subtotal, item_discount, (SubQueryAlias.item_unitprice * total_ecuation) - item_discount as item_total from ( select ri.item_code , case status_code when 11 then ri.item_quantity - rr.item_quantity when 12 then ri.item_quantity + rr.item_quantity end as total_ecuation , rr.item_unitprice , rr.item_quantity , rr.item_discount * rr.item_quantity as item_discount from qa_returns_residues rr left join qa_returns_items ri on ri.item_code = rr.item_code WHERE ri.returnlog_code = 1 ) as SubQueryAlias where total_ecuation > 0 GROUP BY (item_code); The query returns this result: item_code - item_quantity 1 - 2 2 - 2

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  • Variable lenght arguments in log4cxx LOG4CXX_ macros

    - by Horacio
    I am using log4cxx in a big C++ project but I really don't like how log4cxx handles multiple variables when logging: LOG4CXX_DEBUG(logger, "test " << var1 << " and " << var3 " and .....) I prefer using printf like variable length arguments: LOG4CXX_DEBUG(logger, "test %d and %d", var1, var3) So I implemented this small wrapper on top of log4cxx #include <string.h> #include <stdio.h> #include <stdarg.h> #include <log4cxx/logger.h> #include "log4cxx/basicconfigurator.h" const char * log_format(const char *fmt, ...); #define MYLOG_TRACE(logger, fmt, ...) LOG4CXX_TRACE(logger, log_format(fmt, ## __VA_ARGS__)) #define MYLOG_DEBUG(logger, fmt, ...) LOG4CXX_DEBUG(logger, log_format(fmt, ## __VA_ARGS__)) #define MYLOG_INFO(logger, fmt, ...) LOG4CXX_INFO(logger, log_format(fmt, ## __VA_ARGS__)) #define MYLOG_WARN(logger, fmt, ...) LOG4CXX_WARN(logger, log_format(fmt, ## __VA_ARGS__)) #define MYLOG_ERROR(logger, fmt, ...) LOG4CXX_ERROR(logger, log_format(fmt, ## __VA_ARGS__)) #define MYLOG_FATAL(logger, fmt, ...) LOG4CXX_FATAL(logger, log_format(fmt, ## __VA_ARGS__)) static log4cxx::LoggerPtr logger(log4cxx::Logger::getRootLogger()); int main(int argc, char **argv) { log4cxx::BasicConfigurator::configure(); MYLOG_INFO(logger, "Start "); MYLOG_WARN(logger, log_format("In running this in %d threads safe?", 1000)); MYLOG_INFO(logger, "End "); return 0; } const char *log_format(const char *fmt, ...) { va_list va; static char formatted[1024]; va_start(va, fmt); vsprintf(formatted, 1024, fmt, va); va_end(va); return formatted; } And this works perfectly but I know using that static variable (formatted) can become problematic if I start using threads and each thread logging to the same place. I am no expert in log4cxx so I was wondering if the LOG4CXX macros are handling concurrent thread access automatically? or do I have to implement some sort of locking around the log_format method? something that I wan't to avoid due to performance implications. Also I would like to ask why if I replace the vsprintf inside the log_format method with vsnprintf (that is more secure) then I get nothing printed? To compile and test this program (in Ubuntu) use : g++ -o loggertest loggertest.cpp -llog4cxx

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  • Use javascript variables in Rails view helpers

    - by Horacio
    Using jqGrid I want to generate delete links for each row in the grid. The standard way to do this is to add the links in the gridComplete callback like shown below: gridComplete: function() { var ids = jQuery("#jobs_table").jqGrid('getDataIDs'); for(var i=0;i < ids.length;i++){ var cl = ids[i]; be = '<%= link_to(image_tag("delete.gif", :border=>0, :size=>"20x22", :alt => "delete"),· { :action => 'destroy', :id => 'cl', :method => :delete}, :class => 'ajax') -%>'; jQuery("#jobs_table").jqGrid('setRowData',ids[i],{workflow_state:be}); } }, Using getDataIDs I get a list of IDs that I can use to generate the delete links. The problem is that this is a javascript call that results in a javascript variable. The question is how can I use this variable "cl" inside rails link_to view helper?

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  • Dynamically register constructor methods in an AbstractFactory at compile time using C++ templates

    - by Horacio
    When implementing a MessageFactory class to instatiate Message objects I used something like: class MessageFactory { public: static Message *create(int type) { switch(type) { case PING_MSG: return new PingMessage(); case PONG_MSG: return new PongMessage(); .... } } This works ok but every time I add a new message I have to add a new XXX_MSG and modify the switch statement. After some research I found a way to dynamically update the MessageFactory at compile time so I can add as many messages as I want without need to modify the MessageFactory itself. This allows for cleaner and easier to maintain code as I do not need to modify three different places to add/remove message classes: #include <stdio.h> #include <stdlib.h> #include <string.h> #include <inttypes.h> class Message { protected: inline Message() {}; public: inline virtual ~Message() { } inline int getMessageType() const { return m_type; } virtual void say() = 0; protected: uint16_t m_type; }; template<int TYPE, typename IMPL> class MessageTmpl: public Message { enum { _MESSAGE_ID = TYPE }; public: static Message* Create() { return new IMPL(); } static const uint16_t MESSAGE_ID; // for registration protected: MessageTmpl() { m_type = MESSAGE_ID; } //use parameter to instanciate template }; typedef Message* (*t_pfFactory)(); class MessageFactory· { public: static uint16_t Register(uint16_t msgid, t_pfFactory factoryMethod) { printf("Registering constructor for msg id %d\n", msgid); m_List[msgid] = factoryMethod; return msgid; } static Message *Create(uint16_t msgid) { return m_List[msgid](); } static t_pfFactory m_List[65536]; }; template <int TYPE, typename IMPL> const uint16_t MessageTmpl<TYPE, IMPL >::MESSAGE_ID = MessageFactory::Register( MessageTmpl<TYPE, IMPL >::_MESSAGE_ID, &MessageTmpl<TYPE, IMPL >::Create); class PingMessage: public MessageTmpl < 10, PingMessage > {· public: PingMessage() {} virtual void say() { printf("Ping\n"); } }; class PongMessage: public MessageTmpl < 11, PongMessage > {· public: PongMessage() {} virtual void say() { printf("Pong\n"); } }; t_pfFactory MessageFactory::m_List[65536]; int main(int argc, char **argv) { Message *msg1; Message *msg2; msg1 = MessageFactory::Create(10); msg1->say(); msg2 = MessageFactory::Create(11); msg2->say(); delete msg1; delete msg2; return 0; } The template here does the magic by registering into the MessageFactory class, all new Message classes (e.g. PingMessage and PongMessage) that subclass from MessageTmpl. This works great and simplifies code maintenance but I still have some questions about this technique: Is this a known technique/pattern? what is the name? I want to search more info about it. I want to make the array for storing new constructors MessageFactory::m_List[65536] a std::map but doing so causes the program to segfault even before reaching main(). Creating an array of 65536 elements is overkill but I have not found a way to make this a dynamic container. For all message classes that are subclasses of MessageTmpl I have to implement the constructor. If not it won't register in the MessageFactory. For example commenting the constructor of the PongMessage: class PongMessage: public MessageTmpl < 11, PongMessage > { public: //PongMessage() {} /* HERE */ virtual void say() { printf("Pong\n"); } }; would result in the PongMessage class not being registered by the MessageFactory and the program would segfault in the MessageFactory::Create(11) line. The question is why the class won't register? Having to add the empty implementation of the 100+ messages I need feels inefficient and unnecessary.

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