Collision Systems Implementation
- by hrr4
Just curious what might be a good way to implement a decent collision system. As a class inherited by a base Entity class? Currently I'm stuck and could just use a couple better ideas than my own.
Any help is appreciated!
Edit:
Sorry, it's 2D Collisioning but honestly, I'm not looking for specific collision methods. I'm looking more about the lines of implementation. Just curious of some of the common methods of how to implement collision systems such as:
Should the entire collision system be it's own class?
What, if anything, should be inheritable?
These are some of my questions. Sorry for the confusion.