Search Results

Search found 32 results on 2 pages for 'idispatch'.

Page 1/2 | 1 2  | Next Page >

  • Hook IDispatch v-table in C++

    - by monoceres
    I'm trying to modify the behavior of an IDispatch interface already present in the system. To do this my plan was to hook into the objects v-table during runtime and modify the pointers so it points to a custom hook method instead. If I can get this to work I can add new methods and properties to already existing objects. Nice. First I tried hooking into the v-table for IUnknown (from which IDispatch inherits from) and that worked fine. However trying to change entires in IDispatch doesn't work at all. Nothing happens at all, the code works just as it did without the hook. Here's the code, it's very simple so it shouldn't be any problems to understand #include <iostream> #include <windows.h> #include <Objbase.h> #pragma comment (lib,"Ole32.lib") using namespace std; HRESULT __stdcall typecount(IDispatch *self,UINT*u) { cout << "hook" << endl; *u=1; return S_OK; } int main() { CoInitialize(NULL); // Get clsid from name CLSID clsid; CLSIDFromProgID(L"shell.application",&clsid); // Create instance IDispatch *obj=NULL; CoCreateInstance(clsid,NULL,CLSCTX_INPROC_SERVER,__uuidof(IDispatch),(void**)&obj); // Get vtable and offset in vtable for idispatch void* iunknown_vtable= (void*)*((unsigned int*)obj); // There are three entries in IUnknown, therefore add 12 to go to IDispatch void* idispatch_vtable = (void*)(((unsigned int)iunknown_vtable)+12); // Get pointer of first emtry in IDispatch vtable (GetTypeInfoCount) unsigned int* v1 = (unsigned int*)iunknown_vtable; // Change memory permissions so address can be overwritten DWORD old; VirtualProtect(v1,4,PAGE_EXECUTE_READWRITE,&old); // Override v-table pointer *v1 = (unsigned int) typecount; // Try calling GetTypeInfo count, should now be hooked. But isn't works as usual UINT num=0; obj->GetTypeInfoCount(&num); /* HRESULT hresult; OLECHAR FAR* szMember = (OLECHAR*)L"MinimizeAll"; DISPID dispid; DISPPARAMS dispparamsNoArgs = {NULL, NULL, 0, 0}; hresult = obj->GetIDsOfNames(IID_NULL, &szMember, 1, LOCALE_SYSTEM_DEFAULT, &dispid) ; hresult = obj->Invoke(dispid,IID_NULL,LOCALE_SYSTEM_DEFAULT,DISPATCH_METHOD,&dispparamsNoArgs, NULL, NULL, NULL); */ } Thanks in advance!

    Read the article

  • Convert IDispatch* to a string?

    - by Rob
    I am converting an old VB COM object (which I didn't write) to C++ using ATL. One of the methods, according to the IDL, takes an IDispatch* as a parameter and the documentation and samples for this method claim that you can pass either a string (which is the progid of an object that will be created and used by the control) or an IDispatch* to an object that has already been created. How on earth do I implement this in ATL? For example, the IDL: [id(1)] HRESULT Test(IDispatch* obj); The samples (which are all JScript): obj.Test("foo.bar"); or var someObject = new ActiveXObject("foo.bar"); obj.Test(someObject); To make matters even more bizarre the actual VB code that implements this method actually declares the 'obj' parameter as a string! However, it all seems to work. Can you even pass a string to a COM method that takes an IDispatch*? If so, can I determine that the IDispatch* is actually a string in my C++ ATL code? Even better, if it's an IDispatch that implements a specific interface I will want to call methods on it, or instantiate an object if it's a string. Any ideas welcome!

    Read the article

  • Comparing objects with IDispatch to get main frame only (BHO)

    - by shaimagz
    I don't know if anyone familiar with BHO (Browser Helper Object), but an expert in c++ can help me too. In my BHO I want to run the OnDocumentComplete() function only on the main frame - the first container and not all the Iframes inside the current page. (an alternative is to put some code only when this is the main frame). I can't find how to track when is it the main frame that being populated. After searching in google I found out that each frame has "IDispatch* pDisp", and I have to compare it with a pointer to the first one. This is the main function: STDMETHODIMP Browsarity::SetSite(IUnknown* pUnkSite) { if (pUnkSite != NULL) { // Cache the pointer to IWebBrowser2. HRESULT hr = pUnkSite->QueryInterface(IID_IWebBrowser2, (void **)&m_spWebBrowser); if (SUCCEEDED(hr)) { // Register to sink events from DWebBrowserEvents2. hr = DispEventAdvise(m_spWebBrowser); if (SUCCEEDED(hr)) { m_fAdvised = TRUE; } } } else { // Unregister event sink. if (m_fAdvised) { DispEventUnadvise(m_spWebBrowser); m_fAdvised = FALSE; } // Release cached pointers and other resources here. m_spWebBrowser.Release(); } // Call base class implementation. return IObjectWithSiteImpl<Browsarity>::SetSite(pUnkSite); } This is where I want to be aware whether its the main window(frame) or not: void STDMETHODCALLTYPE Browsarity::OnDocumentComplete(IDispatch *pDisp, VARIANT *pvarURL) { // as you can see, this function get the IDispatch *pDisp which is unique to every frame. //some code } I asked this question on Microsoft forum and I got an answer without explaining how to actually implement that: http://social.msdn.microsoft.com/Forums/en-US/ieextensiondevelopment/thread/7c433bfa-30d7-42db-980a-70e62640184c

    Read the article

  • IE attachEvent on object tag causes memory corruption

    - by larswa
    I've an ActiveX Control within an embedded IE8 HTML page that has the following event MessageReceived([in] BSTR srcWindowId, [in] BSTR json). On Windows the event is registered with OCX.attachEvent("MessageReceived", onMessageReceivedFunc). Following code fires the event in the HTML page. HRESULT Fire_MessageReceived(BSTR id, BSTR json) { CComVariant varResult; T* pT = static_cast<T*>(this); int nConnectionIndex; CComVariant* pvars = new CComVariant[2]; int nConnections = m_vec.GetSize(); for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++) { pT->Lock(); CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex); pT->Unlock(); IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p); if (pDispatch != NULL) { VariantClear(&varResult); pvars[1] = id; pvars[0] = json; DISPPARAMS disp = { pvars, NULL, 2, 0 }; pDispatch->Invoke(0x1, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, &varResult, NULL, NULL); } } delete[] pvars; // -> Memory Corruption here! return varResult.scode; } After I enabled gflags.exe with application verifier, the following strange behaviour occur: After Invoke() that is executing the JavaScript callback, the BSTR from pvars[1] is copied to pvars[0] for some unknown reason!? The delete[] of pvars causes a double free of the same string then which ends in a heap corruption. Does anybody has an idea whats going on here? Is this a IE bug or is there a trick within the OCX Implementation that I'm missing? If I use the tag like: <script for="OCX" event="MessageReceived(id, json)" language="JavaScript" type="text/javascript"> window.onMessageReceivedFunc(windowId, json); </script> ... the strange copy operation does not occur. The following code also seem to be ok due to the fact that the caller of Fire_MessageReceived() is responsible for freeing the BSTRs. HRESULT Fire_MessageReceived(BSTR srcWindowId, BSTR json) { CComVariant varResult; T* pT = static_cast<T*>(this); int nConnectionIndex; VARIANT pvars[2]; int nConnections = m_vec.GetSize(); for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++) { pT->Lock(); CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex); pT->Unlock(); IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p); if (pDispatch != NULL) { VariantClear(&varResult); pvars[1].vt = VT_BSTR; pvars[1].bstrVal = srcWindowId; pvars[0].vt = VT_BSTR; pvars[0].bstrVal = json; DISPPARAMS disp = { pvars, NULL, 2, 0 }; pDispatch->Invoke(0x1, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, &varResult, NULL, NULL); } } delete[] pvars; return varResult.scode; } Thanks!

    Read the article

  • COM Dual Interfaces

    - by Tony
    A dual interface in COM is one that is able to be accessed via a DispInterface or via VTable methods. Now can someone tell me what is exactly what the difference is between the two methods? I thought that a VTable is a virtual table which holds the pointers to the different functions when implementing a class hierarchy which has virtual functions that can be overridden in child classes. However I do not see how this is related to a dual interface in COM?

    Read the article

  • Outlook Addin: DispEventAdvise exception.

    - by framara
    I want to creating an addin that captures when a {contact, calendar, task, note} is {created, edited, removed}. I have the following code, to make it shorter I removed all the code but the related to contact, since all types will be the same I guess. AutoSync.h class ATL_NO_VTABLE AutoSync : public wxPanel, public IDispEventSimpleImpl<1, AutoSync, &__uuidof(Outlook::ItemsEvents)>, public IDispEventSimpleImpl<2, AutoSync, &__uuidof(Outlook::ItemsEvents)>, public IDispEventSimpleImpl<3, AutoSync, &__uuidof(Outlook::ItemsEvents)> { public: AutoSync(); ~AutoSync(); void __stdcall OnItemAdd(IDispatch* Item); /* 0xf001 */ void __stdcall OnItemChange(IDispatch* Item); /* 0xf002 */ void __stdcall OnItemRemove(); /* 0xf003 */ BEGIN_SINK_MAP(AutoSync) SINK_ENTRY_INFO(1, __uuidof(Outlook::ItemsEvents), 0xf001, OnItemAdd, &OnItemsAddInfo) SINK_ENTRY_INFO(2, __uuidof(Outlook::ItemsEvents), 0xf002, OnItemChange, &OnItemsChangeInfo) SINK_ENTRY_INFO(3, __uuidof(Outlook::ItemsEvents), 0xf003, OnItemRemove, &OnItemsRemoveInfo) END_SINK_MAP() typedef IDispEventSimpleImpl<1, AutoSync, &__uuidof(Outlook::ItemsEvents)> ItemAddEvents; typedef IDispEventSimpleImpl<2, AutoSync, &__uuidof(Outlook::ItemsEvents)> ItemChangeEvents; typedef IDispEventSimpleImpl<3, AutoSync, &__uuidof(Outlook::ItemsEvents)> ItemRemoveEvents; private: CComPtr<Outlook::_Items> m_contacts; }; AutoSync.cpp _NameSpacePtr pMAPI = OutlookWorker::GetInstance()->GetNameSpacePtr(); MAPIFolderPtr pContactsFolder = NULL; HRESULT hr = NULL; //get folders if(pMAPI != NULL) { pMAPI-GetDefaultFolder(olFolderContacts, &pContactsFolder); } //get items if(pContactsFolder != NULL) pContactsFolder-get_Items(&m_contacts); //dispatch events if(m_contacts != NULL) { //HERE COMES THE EXCEPTION hr = ItemAddEvents::DispEventAdvise((IDispatch*)m_contacts,&__uuidof(Outlook::ItemsEvents)); hr = ItemChangeEvents::DispEventAdvise((IDispatch*)m_contacts,&__uuidof(Outlook::ItemsEvents)); hr = ItemRemoveEvents::DispEventAdvise((IDispatch*)m_contacts,&__uuidof(Outlook::ItemsEvents)); } somewhere else defined: extern _ATL_FUNC_INFO OnItemsAddInfo; extern _ATL_FUNC_INFO OnItemsChangeInfo; extern _ATL_FUNC_INFO OnItemsRemoveInfo; _ATL_FUNC_INFO OnItemsAddInfo = {CC_STDCALL,VT_EMPTY,1,{VT_DISPATCH}}; _ATL_FUNC_INFO OnItemsChangeInfo = {CC_STDCALL,VT_EMPTY,1,{VT_DISPATCH}}; _ATL_FUNC_INFO OnItemsRemoveInfo = {CC_STDCALL,VT_EMPTY,0}; The problems comes in the hr = ItemAddEvents::DispEventAdvise((IDispatch*)m_contacts,&__uuidof(Outlook::ItemsEvents)); hr = ItemChangeEvents::DispEventAdvise((IDispatch*)m_contacts,&__uuidof(Outlook::ItemsEvents)); hr = ItemRemoveEvents::DispEventAdvise((IDispatch*)m_contacts,&__uuidof(Outlook::ItemsEvents)); It gives exception in 'atlbase.inl' when executes method 'Advise': ATLINLINE ATLAPI AtlAdvise(IUnknown* pUnkCP, IUnknown* pUnk, const IID& iid, LPDWORD pdw) { if(pUnkCP == NULL) return E_INVALIDARG; CComPtr<IConnectionPointContainer> pCPC; CComPtr<IConnectionPoint> pCP; HRESULT hRes = pUnkCP->QueryInterface(__uuidof(IConnectionPointContainer), (void**)&pCPC); if (SUCCEEDED(hRes)) hRes = pCPC->FindConnectionPoint(iid, &pCP); if (SUCCEEDED(hRes)) //HERE GIVES EXCEPTION //Unhandled exception at 0x2fe913e3 in OUTLOOK.EXE: 0xC0000005: //Access violation reading location 0xcdcdcdcd. hRes = pCP->Advise(pUnk, pdw); return hRes; } I can't manage to understand why. Any sugestion here? Everything seems to be fine, but obviously is not. I've been stucked here for quite a long time. Need your help, thanks.

    Read the article

  • How does multiple implementing multiple COM interfaces work in C++?

    - by Martin
    I am trying to understand this example code regarding Browser Helper Objects. Inside, the author implements a single class which exposes multiple interfaces (IObjectWithSite, IDispatch). His QueryInterface function performs the following: if(riid == IID_IUnknown) *ppv = static_cast<BHO*>(this); else if(riid == IID_IObjectWithSite) *ppv = static_cast<IObjectWithSite*>(this); else if (riid == IID_IDispatch) *ppv = static_cast<IDispatch*>(this); I have learned that from a C perspective, interface pointers are just pointers to VTables. So I take it to mean that C++ is capable of returning the VTable of any implemented interface using static_cast. Does this mean that a class constructed in this way has a bunch of VTables in memory (IObjectWithSite, IDispatch, etc)? What does C++ do with the name collisions on the different interfaces (they each have a QueryInterface, AddRef and Release function), can I implement different methods for each of these?

    Read the article

  • Is it possible to access a Silverlight control via the COM automation model?

    - by dlanod
    What I'm trying to attempt is to access methods on a Silverlight control via the COM automation model. Theoretically it should be possible, as exposing the Silverlight control's methods as scriptable members exposes them through an IDispatch interface. I have been able to access the IDispatch interface through the automation model correctly but when I attempt to call a method on the exposed interface via Invoke it crashes. I was wondering if anyone knew whether this was expected behaviour, i.e. I'm violating some basic sandboxing requirement, or whether this should work and it is just something in my implementation that needs correcting? Cheers.

    Read the article

  • is DISPID_VALUE reliable for invokes on IDispatchs from scripts?

    - by Georg Fritzsche
    Continuing from this question, i am confused whether DISPID_VALUE on IDispatch::Invoke() for script functions and properties (JavaScript in my case) can be considered standard and reliable for invoking the actual function that is represented by the IDispatch? If yes, is that mentioned anywhere in MSDN? Please note that the question is about if that behaviour can be expected, not what some interfaces i can't know in advance might look like. A simple use case would be: // usage in JavaScript myObject.attachEvent("TestEvent", function() { alert("rhubarb"); }); // handler in ActiveX, MyObject::attachEvent(), C++ incomingDispatch->Invoke(DISPID_VALUE, IID_NULL, LOCALE_SYSTEM_DEFAULT, DISPATCH_METHOD, par, res, ex, err); edit: tried to clarify the question.

    Read the article

  • Problem catching OnClick event using HTMLDocumentEvents2 in a BHO

    - by Yonatan
    I am running a BHO and i am trying to catch OnClick events using HTMLDocumentEvents2 however, the events never seem to reach the handler this is what i am doing: class ATL_NO_VTABLE CBlastBhoBHO : public CComObjectRootEx<CComSingleThreadModel>, public CComCoClass<CBlastBhoBHO, &CLSID_BlastBhoBHO>, public IObjectWithSiteImpl<CBlastBhoBHO>, public IDispatchImpl<IBlastBhoBHO, &IID_IBlastBhoBHO, &LIBID_BlastBhoLib, /*wMajor =*/ 1, /*wMinor =*/ 0>, public IDispEventImpl<0, CBlastBhoBHO, &DIID_HTMLDocumentEvents2, &LIBID_MSHTML, 1, 0>, public IDispEventImpl<1, CBlastBhoBHO, &DIID_DWebBrowserEvents2, &LIBID_SHDocVw, 1, 1> BEGIN_SINK_MAP(CBlastBhoBHO) SINK_ENTRY_EX(0, DIID_HTMLDocumentEvents2, DISPID_HTMLDOCUMENTEVENTS2_ONCLICK, OnClickTrigger) SINK_ENTRY_EX(1, DIID_DWebBrowserEvents2, DISPID_DOCUMENTCOMPLETE, OnDocumentComplete) END_SINK_MAP() // Handlers void STDMETHODCALLTYPE CBlastBhoBHO::OnDocumentComplete( IDispatch *pDisp, VARIANT *url) { // works fine } void STDMETHODCALLTYPE CBlastBhoBHO::OnClickTrigger(IHTMLEventObj *pEvtObj) { // Never called } // From SetSite() ATL::IDispEventSimpleImpl<1,CBlastBhoBHO,&DIID_DWebBrowserEvents2>::DispEventAdvise(m_spWebBrowser); // From OnDocumentComplete CComQIPtr<IHTMLDocument3> doc_; m_spWebBrowser->get_Document((IDispatch**) &doc_); ATL::IDispEventSimpleImpl<0,CBlastBhoBHO,&DIID_HTMLDocumentEvents2>::DispEventAdvise(doc_); I have tried several variations(using HTMLElementEvents2 etc) or Advising on different objects or Advising on the document from SetSite. my handler is never called. Any help would be much appreciated. all i need is the onClick event.

    Read the article

  • Disable Images, ActiveX Etc in VB6 WebBrowser control using DLCTL_NO_

    - by neddy
    Like the title says, i want to disable images, and ActiveX Controls in the vb6 webbrowser control using DLCTL_NO_RUNACTIVEXCTLS and DLCTL_NO_DLACTIVEXCTLS Microsoft talk about it here: http://msdn.microsoft.com/en-us/library/aa741313.aspx But i dont see any way to access IDispatch::Invoke from the vb6 application. Any help would be greatly appreciated.

    Read the article

  • GetIDsOfNames implementation

    - by fearlesscoder
    Hi all, I need to implement GetIDsOfNames in my C++ application and I have no idea how to do that. I understand that I should implement GetTypeInfo, GetTypeInfoCount for that. I found a code sample which uses LIBID, but I don't have LIBID, and I don't know where to get one. What I really need is a good explanation of IDispatch interface internals...

    Read the article

  • Refactor the following two C++ methods to move out duplicate code

    - by ossandcad
    I have the following two methods that (as you can see) are similar in most of its statements except for one (see below for details) unsigned int CSWX::getLineParameters(const SURFACE & surface, vector<double> & params) { VARIANT varParams; surface->getPlaneParams(varParams); // this is the line of code that is different SafeDoubleArray sdParams(varParams); for( int i = 0 ; i < sdParams.getSize() ; ++i ) { params.push_back(sdParams[i]); } if( params.size() > 0 ) return 0; return 1; } unsigned int CSWX::getPlaneParameters(const CURVE & curve, vector<double> & params) { VARIANT varParams; curve->get_LineParams(varParams); // this is the line of code that is different SafeDoubleArray sdParams(varParams); for( int i = 0 ; i < sdParams.getSize() ; ++i ) { params.push_back(sdParams[i]); } if( params.size() > 0 ) return 0; return 1; } Is there any technique that I can use to move the common lines of code of the two methods out to a separate method, that could be called from the two variations - OR - possibly combine the two methods to a single method? The following are the restrictions: The classes SURFACE and CURVE are from 3rd party libraries and hence unmodifiable. (If it helps they are both derived from IDispatch) There are even more similar classes (e.g. FACE) that could fit into this "template" (not C++ template, just the flow of lines of code) I know the following could (possibly?) be implemented as solutions but am really hoping there is a better solution: I could add a 3rd parameter to the 2 methods - e.g. an enum - that identifies the 1st parameter (e.g. enum::input_type_surface, enum::input_type_curve) I could pass in an IDispatch and try dynamic_cast< and test which cast is NON_NULL and do an if-else to call the right method (e.g. getPlaneParams() vs. get_LineParams()) The following is not a restriction but would be a requirement because of my teammates resistance: Not implement a new class that inherits from SURFACE/CURVE etc. (They would much prefer to solve it using the enum solution I stated above)

    Read the article

  • Trouble in ActiveX multi-thread invoke javascript callback routine

    - by code0tt
    everyone. I'm get some trouble in ActiveX programming with ATL. I try to make a activex which can async-download files from http server to local folder and after download it will invoke javascript callback function. My solution: run a thread M to monitor download thread D, when D is finish the job, M is going to terminal themself and invoke IDispatch inferface to call javascript function. **************** THERE IS MY CODE: **************** /* javascript code */ funciton download() { var xfm = new ActiveXObject("XFileMngr.FileManager.1"); xfm.download( 'http://somedomain/somefile','localdev:\\folder\localfile',function(msg){alert(msg);}); } /* C++ code */ // main routine STDMETHODIMP CFileManager::download(BSTR url, BSTR local, VARIANT scriptCallback) { CString csURL(url); CString csLocal(local); CAsyncDownload download; download.Download(this, csURL, csLocal, scriptCallback); return S_OK; } // parts of CAsyncDownload.h typedef struct tagThreadData { CAsyncDownload* pThis; } THREAD_DATA, *LPTHREAD_DATA; class CAsyncDownload : public IBindStatusCallback { private: LPUNKNOWN pcaller; CString csRemoteFile; CString csLocalFile; CComPtr<IDispatch> spCallback; public: void onDone(HRESULT hr); HRESULT Download(LPUNKNOWN caller, CString& csRemote, CString& csLocal, VARIANT callback); static DWORD __stdcall ThreadProc(void* param); }; // parts of CAsyncDownload.cpp void CAsyncDownload::onDone(HRESULT hr) { if(spCallback) { TRACE(TEXT("invoke callback function\n")); CComVariant vParams[1]; vParams[0] = "callback is working!"; DISPPARAMS params = { vParams, NULL, 1, 0 }; HRESULT hr = spCallback->Invoke(0, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &params, NULL, NULL, NULL); if(FAILED(hr)) { CString csBuffer; csBuffer.Format(TEXT("invoke failed, result value: %d \n"),hr); TRACE(csBuffer); }else { TRACE(TEXT("invoke was successful\n")); } } } HRESULT CAsyncDownload::Download(LPUNKNOWN caller, CString& csRemote, CString& csLocal, VARIANT callback) { CoInitializeEx(NULL, COINIT_MULTITHREADED); csRemoteFile = csRemote; csLocalFile = csLocal; pcaller = caller; switch(callback.vt){ case VT_DISPATCH: case VT_VARIANT:{ spCallback = callback.pdispVal; } break; default:{ spCallback = NULL; } } LPTHREAD_DATA pData = new THREAD_DATA; pData->pThis = this; // create monitor thread M HANDLE hThread = CreateThread(NULL, 0, ThreadProc, (void*)(pData), 0, NULL); if(!hThread) { delete pData; return HRESULT_FROM_WIN32(GetLastError()); } WaitForSingleObject(hThread, INFINITE); CloseHandle(hThread); CoUninitialize(); return S_OK; } DWORD __stdcall CAsyncDownload::ThreadProc(void* param) { LPTHREAD_DATA pData = (LPTHREAD_DATA)param; // here, we will create http download thread D // when download job is finish, call onDone method; pData->pThis->onDone(S_OK); delete pData; return 0; } **************** CODE FINISH **************** OK, above is parts of my source code, if I call onDone method in sub-thread, I will get OLE ERROR(-2147418113 (8000FFFF) Catastrophic failure.). Did I miss something? please help me to figure it out.

    Read the article

  • java-COM interop: Implement COM interface in Java

    - by mdma
    How can I implement a vtable COM interface in java? In the old days, I'd use the Microsft JVM, which had built in java-COM interop. What's the equivalent for a modern JRE? Answers to a similar SO question proposed JACOB. I've looked at JACOB, but that is based on IDispatch, and is aimed at controlling Automation serers. The COM interfaces I need are custom vtable (extend IUnknown), e.g. IPersistStream, IOleWindow, IContextMenu etc. For my use case, I could implement all the COM specifics in JNI, and have the JNI layer call corresponding interfaces in java. But I'm hoping for a less painful solution. It's for an open source project, so open source alternatives are preferred.

    Read the article

  • Phonon::VideoWidget not working in Qt 4.4

    - by user249490
    Hi, I have Phonon::VideoWidget, Phonon::MediaObject and Phonon::MediaSource, all initialized as below. videoWidget=new Phonon::VideoWidget(this); mediaVideoObject=new Phonon::MediaObject(this); Phonon::createPath(mediaVideoObject, videoWidget); Phonon::MediaSource mediaSource= Phonon::MediaSource("D:\\file.avi"); mediaVideoObject->setCurrentSource(mediaSource); and all connections laid for Play, Pause, Next, Previous. It is working for few videos while for some other it is throwing IDispatch error #24 (0x80040218) and error type as Fatal. I am using Qt4.4 in windows XP and has backend support as well. I have to play those videos which are throwing the above mentioned error. What might be the reason and how i can overcome the error?

    Read the article

  • error C2065: undeclared identifier

    - by karikari
    Currently, I have this function inside my other cpp file: UINT32 functionHtml(const wchar_t *url) { WinHttpClient client(url); client.SendHttpRequest(); wstring httpResponseHeader = client.GetHttpResponseHeader(); wstring httpResponse = client.GetHttpResponse(); writeToLog(httpResponse.c_str()); return 0; } I have another cpp file, and I would like to execute the stuff inside the above file. Here is the code for the other file: HRESULT CButtonDemoBHO::onDocumentComplete(IDispatch *pDisp, VARIANT *vUrl){ ATLTRACE("CButtonDemoBHO::onDocumentComplete %S\n", vUrl->bstrVal); // <---- i would like to call funtionHTML here or .. if (isMainFrame(pDisp)){ m_normalPageLoad=false; // <---- here.. MessageBox(m_hWnd, L"Main Document has completed loading", L"Document Complete", MB_OK); return S_OK; } return S_OK; } I got the error C2065: 'url' : undeclared identifier. Need help.

    Read the article

  • Returning S_FALSE from a C# COM dll

    - by AntonyW
    I have a method defined in IDL as follows : interface IMyFunc : IDispatch { [id(1), helpstring("method GetNextFunction")] HRESULT GetNextFunction([in,out] long* lPos, [out, retval] BSTR* bstrName); } Using C++ I always implemented this as follows : STDMETHODIMP CMyFunc::GetNextFunction(long *nID, long *lPos, BSTR *bstrName) { if ( function to return ) { // setup return values; return S_OK; } else { // just exit return S_FALSE; } } Now I am implementing this in C# and have used tlbimp on the type library and ended up with : public string GetNextFunction(ref int nID, ref int lPos) I understand that this is because [out, retval] is used as the return type instead of the HRESULT as in C++. Is there a simple way to return the S_OK / S_FALSE values without changing the method definition? The only way I can see is that I have to use ildasm / ilasm to add preservesig so I end up with something like this : public int GetNextFunction(ref int nID, ref int lPos, ref string bstrName) I was wondering if there was some other way without doing the il compilation step.

    Read the article

  • New features of C# 4.0

    This article covers New features of C# 4.0. Article has been divided into below sections. Introduction. Dynamic Lookup. Named and Optional Arguments. Features for COM interop. Variance. Relationship with Visual Basic. Resources. Other interested readings… 22 New Features of Visual Studio 2008 for .NET Professionals 50 New Features of SQL Server 2008 IIS 7.0 New features Introduction It is now close to a year since Microsoft Visual C# 3.0 shipped as part of Visual Studio 2008. In the VS Managed Languages team we are hard at work on creating the next version of the language (with the unsurprising working title of C# 4.0), and this document is a first public description of the planned language features as we currently see them. Please be advised that all this is in early stages of production and is subject to change. Part of the reason for sharing our plans in public so early is precisely to get the kind of feedback that will cause us to improve the final product before it rolls out. Simultaneously with the publication of this whitepaper, a first public CTP (community technology preview) of Visual Studio 2010 is going out as a Virtual PC image for everyone to try. Please use it to play and experiment with the features, and let us know of any thoughts you have. We ask for your understanding and patience working with very early bits, where especially new or newly implemented features do not have the quality or stability of a final product. The aim of the CTP is not to give you a productive work environment but to give you the best possible impression of what we are working on for the next release. The CTP contains a number of walkthroughs, some of which highlight the new language features of C# 4.0. Those are excellent for getting a hands-on guided tour through the details of some common scenarios for the features. You may consider this whitepaper a companion document to these walkthroughs, complementing them with a focus on the overall language features and how they work, as opposed to the specifics of the concrete scenarios. C# 4.0 The major theme for C# 4.0 is dynamic programming. Increasingly, objects are “dynamic” in the sense that their structure and behavior is not captured by a static type, or at least not one that the compiler knows about when compiling your program. Some examples include a. objects from dynamic programming languages, such as Python or Ruby b. COM objects accessed through IDispatch c. ordinary .NET types accessed through reflection d. objects with changing structure, such as HTML DOM objects While C# remains a statically typed language, we aim to vastly improve the interaction with such objects. A secondary theme is co-evolution with Visual Basic. Going forward we will aim to maintain the individual character of each language, but at the same time important new features should be introduced in both languages at the same time. They should be differentiated more by style and feel than by feature set. The new features in C# 4.0 fall into four groups: Dynamic lookup Dynamic lookup allows you to write method, operator and indexer calls, property and field accesses, and even object invocations which bypass the C# static type checking and instead gets resolved at runtime. Named and optional parameters Parameters in C# can now be specified as optional by providing a default value for them in a member declaration. When the member is invoked, optional arguments can be omitted. Furthermore, any argument can be passed by parameter name instead of position. COM specific interop features Dynamic lookup as well as named and optional parameters both help making programming against COM less painful than today. On top of that, however, we are adding a number of other small features that further improve the interop experience. Variance It used to be that an IEnumerable<string> wasn’t an IEnumerable<object>. Now it is – C# embraces type safe “co-and contravariance” and common BCL types are updated to take advantage of that. Dynamic Lookup Dynamic lookup allows you a unified approach to invoking things dynamically. With dynamic lookup, when you have an object in your hand you do not need to worry about whether it comes from COM, IronPython, the HTML DOM or reflection; you just apply operations to it and leave it to the runtime to figure out what exactly those operations mean for that particular object. This affords you enormous flexibility, and can greatly simplify your code, but it does come with a significant drawback: Static typing is not maintained for these operations. A dynamic object is assumed at compile time to support any operation, and only at runtime will you get an error if it wasn’t so. Oftentimes this will be no loss, because the object wouldn’t have a static type anyway, in other cases it is a tradeoff between brevity and safety. In order to facilitate this tradeoff, it is a design goal of C# to allow you to opt in or opt out of dynamic behavior on every single call. The dynamic type C# 4.0 introduces a new static type called dynamic. When you have an object of type dynamic you can “do things to it” that are resolved only at runtime: dynamic d = GetDynamicObject(…); d.M(7); The C# compiler allows you to call a method with any name and any arguments on d because it is of type dynamic. At runtime the actual object that d refers to will be examined to determine what it means to “call M with an int” on it. The type dynamic can be thought of as a special version of the type object, which signals that the object can be used dynamically. It is easy to opt in or out of dynamic behavior: any object can be implicitly converted to dynamic, “suspending belief” until runtime. Conversely, there is an “assignment conversion” from dynamic to any other type, which allows implicit conversion in assignment-like constructs: dynamic d = 7; // implicit conversion int i = d; // assignment conversion Dynamic operations Not only method calls, but also field and property accesses, indexer and operator calls and even delegate invocations can be dispatched dynamically: dynamic d = GetDynamicObject(…); d.M(7); // calling methods d.f = d.P; // getting and settings fields and properties d[“one”] = d[“two”]; // getting and setting thorugh indexers int i = d + 3; // calling operators string s = d(5,7); // invoking as a delegate The role of the C# compiler here is simply to package up the necessary information about “what is being done to d”, so that the runtime can pick it up and determine what the exact meaning of it is given an actual object d. Think of it as deferring part of the compiler’s job to runtime. The result of any dynamic operation is itself of type dynamic. Runtime lookup At runtime a dynamic operation is dispatched according to the nature of its target object d: COM objects If d is a COM object, the operation is dispatched dynamically through COM IDispatch. This allows calling to COM types that don’t have a Primary Interop Assembly (PIA), and relying on COM features that don’t have a counterpart in C#, such as indexed properties and default properties. Dynamic objects If d implements the interface IDynamicObject d itself is asked to perform the operation. Thus by implementing IDynamicObject a type can completely redefine the meaning of dynamic operations. This is used intensively by dynamic languages such as IronPython and IronRuby to implement their own dynamic object models. It will also be used by APIs, e.g. by the HTML DOM to allow direct access to the object’s properties using property syntax. Plain objects Otherwise d is a standard .NET object, and the operation will be dispatched using reflection on its type and a C# “runtime binder” which implements C#’s lookup and overload resolution semantics at runtime. This is essentially a part of the C# compiler running as a runtime component to “finish the work” on dynamic operations that was deferred by the static compiler. Example Assume the following code: dynamic d1 = new Foo(); dynamic d2 = new Bar(); string s; d1.M(s, d2, 3, null); Because the receiver of the call to M is dynamic, the C# compiler does not try to resolve the meaning of the call. Instead it stashes away information for the runtime about the call. This information (often referred to as the “payload”) is essentially equivalent to: “Perform an instance method call of M with the following arguments: 1. a string 2. a dynamic 3. a literal int 3 4. a literal object null” At runtime, assume that the actual type Foo of d1 is not a COM type and does not implement IDynamicObject. In this case the C# runtime binder picks up to finish the overload resolution job based on runtime type information, proceeding as follows: 1. Reflection is used to obtain the actual runtime types of the two objects, d1 and d2, that did not have a static type (or rather had the static type dynamic). The result is Foo for d1 and Bar for d2. 2. Method lookup and overload resolution is performed on the type Foo with the call M(string,Bar,3,null) using ordinary C# semantics. 3. If the method is found it is invoked; otherwise a runtime exception is thrown. Overload resolution with dynamic arguments Even if the receiver of a method call is of a static type, overload resolution can still happen at runtime. This can happen if one or more of the arguments have the type dynamic: Foo foo = new Foo(); dynamic d = new Bar(); var result = foo.M(d); The C# runtime binder will choose between the statically known overloads of M on Foo, based on the runtime type of d, namely Bar. The result is again of type dynamic. The Dynamic Language Runtime An important component in the underlying implementation of dynamic lookup is the Dynamic Language Runtime (DLR), which is a new API in .NET 4.0. The DLR provides most of the infrastructure behind not only C# dynamic lookup but also the implementation of several dynamic programming languages on .NET, such as IronPython and IronRuby. Through this common infrastructure a high degree of interoperability is ensured, but just as importantly the DLR provides excellent caching mechanisms which serve to greatly enhance the efficiency of runtime dispatch. To the user of dynamic lookup in C#, the DLR is invisible except for the improved efficiency. However, if you want to implement your own dynamically dispatched objects, the IDynamicObject interface allows you to interoperate with the DLR and plug in your own behavior. This is a rather advanced task, which requires you to understand a good deal more about the inner workings of the DLR. For API writers, however, it can definitely be worth the trouble in order to vastly improve the usability of e.g. a library representing an inherently dynamic domain. Open issues There are a few limitations and things that might work differently than you would expect. · The DLR allows objects to be created from objects that represent classes. However, the current implementation of C# doesn’t have syntax to support this. · Dynamic lookup will not be able to find extension methods. Whether extension methods apply or not depends on the static context of the call (i.e. which using clauses occur), and this context information is not currently kept as part of the payload. · Anonymous functions (i.e. lambda expressions) cannot appear as arguments to a dynamic method call. The compiler cannot bind (i.e. “understand”) an anonymous function without knowing what type it is converted to. One consequence of these limitations is that you cannot easily use LINQ queries over dynamic objects: dynamic collection = …; var result = collection.Select(e => e + 5); If the Select method is an extension method, dynamic lookup will not find it. Even if it is an instance method, the above does not compile, because a lambda expression cannot be passed as an argument to a dynamic operation. There are no plans to address these limitations in C# 4.0. Named and Optional Arguments Named and optional parameters are really two distinct features, but are often useful together. Optional parameters allow you to omit arguments to member invocations, whereas named arguments is a way to provide an argument using the name of the corresponding parameter instead of relying on its position in the parameter list. Some APIs, most notably COM interfaces such as the Office automation APIs, are written specifically with named and optional parameters in mind. Up until now it has been very painful to call into these APIs from C#, with sometimes as many as thirty arguments having to be explicitly passed, most of which have reasonable default values and could be omitted. Even in APIs for .NET however you sometimes find yourself compelled to write many overloads of a method with different combinations of parameters, in order to provide maximum usability to the callers. Optional parameters are a useful alternative for these situations. Optional parameters A parameter is declared optional simply by providing a default value for it: public void M(int x, int y = 5, int z = 7); Here y and z are optional parameters and can be omitted in calls: M(1, 2, 3); // ordinary call of M M(1, 2); // omitting z – equivalent to M(1, 2, 7) M(1); // omitting both y and z – equivalent to M(1, 5, 7) Named and optional arguments C# 4.0 does not permit you to omit arguments between commas as in M(1,,3). This could lead to highly unreadable comma-counting code. Instead any argument can be passed by name. Thus if you want to omit only y from a call of M you can write: M(1, z: 3); // passing z by name or M(x: 1, z: 3); // passing both x and z by name or even M(z: 3, x: 1); // reversing the order of arguments All forms are equivalent, except that arguments are always evaluated in the order they appear, so in the last example the 3 is evaluated before the 1. Optional and named arguments can be used not only with methods but also with indexers and constructors. Overload resolution Named and optional arguments affect overload resolution, but the changes are relatively simple: A signature is applicable if all its parameters are either optional or have exactly one corresponding argument (by name or position) in the call which is convertible to the parameter type. Betterness rules on conversions are only applied for arguments that are explicitly given – omitted optional arguments are ignored for betterness purposes. If two signatures are equally good, one that does not omit optional parameters is preferred. M(string s, int i = 1); M(object o); M(int i, string s = “Hello”); M(int i); M(5); Given these overloads, we can see the working of the rules above. M(string,int) is not applicable because 5 doesn’t convert to string. M(int,string) is applicable because its second parameter is optional, and so, obviously are M(object) and M(int). M(int,string) and M(int) are both better than M(object) because the conversion from 5 to int is better than the conversion from 5 to object. Finally M(int) is better than M(int,string) because no optional arguments are omitted. Thus the method that gets called is M(int). Features for COM interop Dynamic lookup as well as named and optional parameters greatly improve the experience of interoperating with COM APIs such as the Office Automation APIs. In order to remove even more of the speed bumps, a couple of small COM-specific features are also added to C# 4.0. Dynamic import Many COM methods accept and return variant types, which are represented in the PIAs as object. In the vast majority of cases, a programmer calling these methods already knows the static type of a returned object from context, but explicitly has to perform a cast on the returned value to make use of that knowledge. These casts are so common that they constitute a major nuisance. In order to facilitate a smoother experience, you can now choose to import these COM APIs in such a way that variants are instead represented using the type dynamic. In other words, from your point of view, COM signatures now have occurrences of dynamic instead of object in them. This means that you can easily access members directly off a returned object, or you can assign it to a strongly typed local variable without having to cast. To illustrate, you can now say excel.Cells[1, 1].Value = "Hello"; instead of ((Excel.Range)excel.Cells[1, 1]).Value2 = "Hello"; and Excel.Range range = excel.Cells[1, 1]; instead of Excel.Range range = (Excel.Range)excel.Cells[1, 1]; Compiling without PIAs Primary Interop Assemblies are large .NET assemblies generated from COM interfaces to facilitate strongly typed interoperability. They provide great support at design time, where your experience of the interop is as good as if the types where really defined in .NET. However, at runtime these large assemblies can easily bloat your program, and also cause versioning issues because they are distributed independently of your application. The no-PIA feature allows you to continue to use PIAs at design time without having them around at runtime. Instead, the C# compiler will bake the small part of the PIA that a program actually uses directly into its assembly. At runtime the PIA does not have to be loaded. Omitting ref Because of a different programming model, many COM APIs contain a lot of reference parameters. Contrary to refs in C#, these are typically not meant to mutate a passed-in argument for the subsequent benefit of the caller, but are simply another way of passing value parameters. It therefore seems unreasonable that a C# programmer should have to create temporary variables for all such ref parameters and pass these by reference. Instead, specifically for COM methods, the C# compiler will allow you to pass arguments by value to such a method, and will automatically generate temporary variables to hold the passed-in values, subsequently discarding these when the call returns. In this way the caller sees value semantics, and will not experience any side effects, but the called method still gets a reference. Open issues A few COM interface features still are not surfaced in C#. Most notably these include indexed properties and default properties. As mentioned above these will be respected if you access COM dynamically, but statically typed C# code will still not recognize them. There are currently no plans to address these remaining speed bumps in C# 4.0. Variance An aspect of generics that often comes across as surprising is that the following is illegal: IList<string> strings = new List<string>(); IList<object> objects = strings; The second assignment is disallowed because strings does not have the same element type as objects. There is a perfectly good reason for this. If it were allowed you could write: objects[0] = 5; string s = strings[0]; Allowing an int to be inserted into a list of strings and subsequently extracted as a string. This would be a breach of type safety. However, there are certain interfaces where the above cannot occur, notably where there is no way to insert an object into the collection. Such an interface is IEnumerable<T>. If instead you say: IEnumerable<object> objects = strings; There is no way we can put the wrong kind of thing into strings through objects, because objects doesn’t have a method that takes an element in. Variance is about allowing assignments such as this in cases where it is safe. The result is that a lot of situations that were previously surprising now just work. Covariance In .NET 4.0 the IEnumerable<T> interface will be declared in the following way: public interface IEnumerable<out T> : IEnumerable { IEnumerator<T> GetEnumerator(); } public interface IEnumerator<out T> : IEnumerator { bool MoveNext(); T Current { get; } } The “out” in these declarations signifies that the T can only occur in output position in the interface – the compiler will complain otherwise. In return for this restriction, the interface becomes “covariant” in T, which means that an IEnumerable<A> is considered an IEnumerable<B> if A has a reference conversion to B. As a result, any sequence of strings is also e.g. a sequence of objects. This is useful e.g. in many LINQ methods. Using the declarations above: var result = strings.Union(objects); // succeeds with an IEnumerable<object> This would previously have been disallowed, and you would have had to to some cumbersome wrapping to get the two sequences to have the same element type. Contravariance Type parameters can also have an “in” modifier, restricting them to occur only in input positions. An example is IComparer<T>: public interface IComparer<in T> { public int Compare(T left, T right); } The somewhat baffling result is that an IComparer<object> can in fact be considered an IComparer<string>! It makes sense when you think about it: If a comparer can compare any two objects, it can certainly also compare two strings. This property is referred to as contravariance. A generic type can have both in and out modifiers on its type parameters, as is the case with the Func<…> delegate types: public delegate TResult Func<in TArg, out TResult>(TArg arg); Obviously the argument only ever comes in, and the result only ever comes out. Therefore a Func<object,string> can in fact be used as a Func<string,object>. Limitations Variant type parameters can only be declared on interfaces and delegate types, due to a restriction in the CLR. Variance only applies when there is a reference conversion between the type arguments. For instance, an IEnumerable<int> is not an IEnumerable<object> because the conversion from int to object is a boxing conversion, not a reference conversion. Also please note that the CTP does not contain the new versions of the .NET types mentioned above. In order to experiment with variance you have to declare your own variant interfaces and delegate types. COM Example Here is a larger Office automation example that shows many of the new C# features in action. using System; using System.Diagnostics; using System.Linq; using Excel = Microsoft.Office.Interop.Excel; using Word = Microsoft.Office.Interop.Word; class Program { static void Main(string[] args) { var excel = new Excel.Application(); excel.Visible = true; excel.Workbooks.Add(); // optional arguments omitted excel.Cells[1, 1].Value = "Process Name"; // no casts; Value dynamically excel.Cells[1, 2].Value = "Memory Usage"; // accessed var processes = Process.GetProcesses() .OrderByDescending(p =&gt; p.WorkingSet) .Take(10); int i = 2; foreach (var p in processes) { excel.Cells[i, 1].Value = p.ProcessName; // no casts excel.Cells[i, 2].Value = p.WorkingSet; // no casts i++; } Excel.Range range = excel.Cells[1, 1]; // no casts Excel.Chart chart = excel.ActiveWorkbook.Charts. Add(After: excel.ActiveSheet); // named and optional arguments chart.ChartWizard( Source: range.CurrentRegion, Title: "Memory Usage in " + Environment.MachineName); //named+optional chart.ChartStyle = 45; chart.CopyPicture(Excel.XlPictureAppearance.xlScreen, Excel.XlCopyPictureFormat.xlBitmap, Excel.XlPictureAppearance.xlScreen); var word = new Word.Application(); word.Visible = true; word.Documents.Add(); // optional arguments word.Selection.Paste(); } } The code is much more terse and readable than the C# 3.0 counterpart. Note especially how the Value property is accessed dynamically. This is actually an indexed property, i.e. a property that takes an argument; something which C# does not understand. However the argument is optional. Since the access is dynamic, it goes through the runtime COM binder which knows to substitute the default value and call the indexed property. Thus, dynamic COM allows you to avoid accesses to the puzzling Value2 property of Excel ranges. Relationship with Visual Basic A number of the features introduced to C# 4.0 already exist or will be introduced in some form or other in Visual Basic: · Late binding in VB is similar in many ways to dynamic lookup in C#, and can be expected to make more use of the DLR in the future, leading to further parity with C#. · Named and optional arguments have been part of Visual Basic for a long time, and the C# version of the feature is explicitly engineered with maximal VB interoperability in mind. · NoPIA and variance are both being introduced to VB and C# at the same time. VB in turn is adding a number of features that have hitherto been a mainstay of C#. As a result future versions of C# and VB will have much better feature parity, for the benefit of everyone. Resources All available resources concerning C# 4.0 can be accessed through the C# Dev Center. Specifically, this white paper and other resources can be found at the Code Gallery site. Enjoy! span.fullpost {display:none;}

    Read the article

  • How to attach an event to IHTMLDocument2 link elements in Delphi?

    - by Sebastian
    I'm using this code to get all the links from an IHTMLDocument2: procedure DoDocumentComplete(const pDisp: IDispatch; var URL: OleVariant); var Document:IHTMLDocument2; Body:IHTMLElement; Links:IHTMLElementCollection; i:integer; tmp:IHTMLElement; begin try Document := (pDisp as IWebbrowser2).Document AS IHTMLDocument2; Body := Document.body; Links := Document.links; for i := 0 to (Links.length-1) do begin tmp := (Links.item(i, 0) as IHTMLElement); //tmp.onclick := HOW SHOULD I ADD THE CALLBACK HERE? //ShowMessage(tmp.innerText); end; except on E : Exception do ShowMessage(E.ClassName+' error raised, with message : '+E.Message); end; end; How could I attach a function/procedure to .onclick to do a simple task like show an alert with the anchor text when the link is clicked?

    Read the article

  • What's the recommended implemenation for hashing OLE Variants?

    - by Barry Kelly
    OLE Variants, as used by older versions of Visual Basic and pervasively in COM Automation, can store lots of different types: basic types like integers and floats, more complicated types like strings and arrays, and all the way up to IDispatch implementations and pointers in the form of ByRef variants. Variants are also weakly typed: they convert the value to another type without warning depending on which operator you apply and what the current types are of the values passed to the operator. For example, comparing two variants, one containing the integer 1 and another containing the string "1", for equality will return True. So assuming that I'm working with variants at the underlying data level (e.g. VARIANT in C++ or TVarData in Delphi - i.e. the big union of different possible values), how should I hash variants consistently so that they obey the right rules? Rules: Variants that hash unequally should compare as unequal, both in sorting and direct equality Variants that compare as equal for both sorting and direct equality should hash as equal It's OK if I have to use different sorting and direct comparison rules in order to make the hashing fit. The way I'm currently working is I'm normalizing the variants to strings (if they fit), and treating them as strings, otherwise I'm working with the variant data as if it was an opaque blob, and hashing and comparing its raw bytes. That has some limitations, of course: numbers 1..10 sort as [1, 10, 2, ... 9] etc. This is mildly annoying, but it is consistent and it is very little work. However, I do wonder if there is an accepted practice for this problem.

    Read the article

  • How do I declare an IStream in idl so visual studio maps it to s.w.interop.comtypes?

    - by Grahame Grieve
    hi I have a COM object that takes needs to take a stream from a C# client and processes it. It would appear that I should use IStream. So I write my idl like below. Then I use MIDL to compile to a tlb, and compile up my solution, register it, and then add a reference to my library to a C# project. Visual Studio creates an IStream definition in my own library. How can I stop it from doing that, and get it to use the COMTypes IStream? It seems there would be one of 3 answers: add some import to the idl so it doesn't redeclare IStream (importing MSCOREE does that, but doesn't solve the C# problem) somehow alias the IStream in visual studio - but I don't see how to do this. All my thinking i s completely wrong and I shouldn't be using IStream at all help...thanks [ uuid(3AC11584-7F6A-493A-9C90-588560DF8769), version(1.0), ] library TestLibrary { importlib("stdole2.tlb"); [ uuid(09FF25EC-6A21-423B-A5FD-BCB691F93C0C), version(1.0), helpstring("Just for testing"), dual, nonextensible, oleautomation ] interface ITest: IDispatch { [id(0x00000006),helpstring("Testing stream")] HRESULT _stdcall LoadFromStream([in] IStream * stream, [out, retval] IMyTest ** ResultValue); }; [ uuid(CC2864E4-55BA-4057-8687-29153BE3E046), noncreatable, version(1.0) ] coclass HCTest { [default] interface ITest; }; };

    Read the article

  • How do I pass an array of structs (containing std:string or BSTR) from ATL to C#. SafeArray? Varian

    - by Andrew
    Hi, I have an ATL COM object that I am using from C#. The interface currently looks like: interface ICHASCom : IDispatch{ [id(1), helpstring("method Start")] HRESULT Start([in] BSTR name, [out,retval] VARIANT_BOOL* result); ... [id(4), helpstring("method GetCount")] HRESULT GetCount([out,retval] LONG* numPorts); ... [id(7), helpstring("method EnableLogging")] HRESULT EnableLogging([in] VARIANT_BOOL enableLogging); }; That is, it's a very simple interface. I also have some events that I send back too. Now, I would like to add something to the interface. In the ATL I have some results, which are currently structs and look like struct REPORT_LINE { string creationDate; string Id; string summary; }; All the members of the struct are std::string. I have an array of these that I need to get back to the C#. What's the best way to do this? I suspect someone is going to say, "hey, you can't just send std::string over COM like that. If so, fine, but what's the best way to modidfy the struct? Change the std::string to BSTR? And then how do I, 1) Set up the IDL to pass an array of structs (structs with BSTR or std::string) 2) If I must use SAFEARRAYS, how do I fill the SAFEARRAYS with the structs. I'm not familiar with COM except for use with simple types. Thanks, Dave

    Read the article

  • How to wrap a thirdparty library COM class for notifications in a C++ project

    - by geocoin
    A thirdparty vendor has provided a COM interface as an external API to their product, and for sending instructions to it, it's fine with the mechanism of generating class wrappers with visual studio by importing from the dll, then creating instances of the created classes, calling their CreateDispatch(), using the access functions and releasing when done. For return notifications, I'd normally create an EventsListener class derived from IDispatch using the Invoke function to handle events returning from the interface. This vendor has created an Events lass which I have to wrap and expose, then explicitly tell the installation where to look. all the example are given is C# where it's really easy, but I'm struggling on how to do it in C++ in the C# example, the interop dll provided is simply added as a reference and derived into a class like so: using System; using System.Runtime.InteropServices; using System.Windows.Forms; using System.Text; using <THIER INTEROP LIB> namespace some.example.namespace { [ComVisible(true)] public class EventViewer : IEvents //where IEvents is their events class { public void OnEvent(EventID EventID, object pData) //overridden function { //event handled here } } } In broad terms I assume that I must create a COM interface, since they require a ProgID from me to instantiate, but how do I derive that's been wrapped by the import and then expose the created class to COM I'm just not sure where to even start, as all the tutorials I've seen so far talk in terms of creating brand new classes not wrapping a third party one

    Read the article

1 2  | Next Page >