Garbage Collector not doing its job. Memory Consumption = 1.5GB & OutOFMemory Exception.
- by imageWorker
I'm working with images (each of size = 5MB). The following code extract some information from each image that is present in the given directory. I'm getting out of memory exception. The size of the process is around (1.5GB). I don't know why garbage collector is not freeing memory.
I even tried adding GC.Collect() as last line of foreach loop. Still I'm getting 'OutOFMemory'
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.IO;
using System.Drawing;
using System.Drawing.Imaging;
namespace TrainSVM
{
class Program
{
static void Main(string[] args)
{
FileStream fs = new FileStream("dg.train",FileMode.OpenOrCreate,FileAccess.Write);
StreamWriter sw = new StreamWriter(fs);
String[] filePathArr = Directory.GetFiles("E:\\images\\");
foreach (string filePath in filePathArr)
{
if (filePath.Contains("lmn"))
{
sw.Write("1 ");
Console.Write("1 ");
}
else
{
sw.Write("1 ");
Console.Write("1 ");
}
Bitmap originalBMP = new Bitmap(filePath);
/***********************/
Bitmap imageBody;
ImageBody.ImageBody im = new ImageBody.ImageBody(originalBMP);
imageBody = im.GetImageBody(-1);
/* white coat */
Bitmap whiteCoatBitmap = Rgb2Hsi.Rgb2Hsi.GetHuePlane(imageBody);
float WhiteCoatPixelPercentage = Rgb2Hsi.Rgb2Hsi.GetWhiteCoatPixelPercentage(whiteCoatBitmap);
//Console.Write("whiteDone\t");
sw.Write("1:" + WhiteCoatPixelPercentage + " ");
Console.Write("1:" + WhiteCoatPixelPercentage + " ");
/******************/
Quaternion.Quaternion qtr = new Quaternion.Quaternion(-15);
Bitmap yellowCoatBMP = qtr.processImage(imageBody);
//yellowCoatBMP.Save("yellowCoat.bmp");
float yellowCoatPixelPercentage = qtr.GetYellowCoatPixelPercentage(yellowCoatBMP);
//Console.Write("yellowCoatDone\t");
sw.Write("2:" + yellowCoatPixelPercentage + " ");
Console.Write("2:" + yellowCoatPixelPercentage + " ");
/**********************/
Bitmap balckPatchBitmap = BlackPatchDetection.BlackPatchDetector.MarkBlackPatches(imageBody);
float BlackPatchPixelPercentage = BlackPatchDetection.BlackPatchDetector.BlackPatchPercentage;
//Console.Write("balckPatchDone\n");
sw.Write("3:" + BlackPatchPixelPercentage + "\n");
Console.Write("3:" + BlackPatchPixelPercentage + "\n");
balckPatchBitmap.Dispose();
yellowCoatBMP.Dispose();
whiteCoatBitmap.Dispose();
originalBMP.Dispose();
sw.Flush();
}
sw.Dispose();
fs.Dispose();
}
}
}