Search Results

Search found 1061 results on 43 pages for 'inherited'.

Page 1/43 | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >

  • Are Inherited Forms And/Or Inherited Controls possible in Managed C++

    - by Ali Akdurak
    Hello everyone The question is actually pretty self explanatory but I will further clarify it. I am building a simple application to show a load [file] for 5 different types of [files]. So all these 5 forms will have similar GUI elements such as a listbox and a load button with a small textbox/label to show the summary of the [file]'s information. My desired effect is something like visual studio's C# template for Inherited User controls or Inherited forms. I already heavily googled the concept to look for a C++ visual studio template to the trick but I couldn't find it. The word [file] is in brackets because open file dialogue will not the trick as this list of files to select form comes form an SQL server. Thanks a lot!

    Read the article

  • How to change position of inherited items in an Inherited user control

    - by Yalda
    I have used a user control as a base class (let's call it BaseUC) with 3 labels (in 3 lines) on it (they are set as protected). And there is another user control that inherits from it (InheritedUC). I have added two more labels in InheritedUC, which are positioned between the base's labels (so there are 5 lines). Everything is fine is Visiual Studio's design UI view. But when I run the application, labels on BaseUC overlap with the ones in InheritedUC and I can't see the ones on the inherited control. Any ideas to fix this? Thank you very much

    Read the article

  • Problem creating levels using inherited classes/polymorphism

    - by Adam
    I'm trying to write my level classes by having a base class that each level class inherits from...The base class uses pure virtual functions. My base class is only going to be used as a vector that'll have the inherited level classes pushed onto it...This is what my code looks like at the moment, I've tried various things and get the same result (segmentation fault). //level.h class Level { protected: Mix_Music *music; SDL_Surface *background; SDL_Surface *background2; vector<Enemy> enemy; bool loaded; int time; public: Level(); virtual ~Level(); int bgX, bgY; int bg2X, bg2Y; int width, height; virtual void load(); virtual void unload(); virtual void update(); virtual void draw(); }; //level.cpp Level::Level() { bgX = 0; bgY = 0; bg2X = 0; bg2Y = 0; width = 2048; height = 480; loaded = false; time = 0; } Level::~Level() { } //virtual functions are empty... I'm not sure exactly what I'm supposed to include in the inherited class structure, but this is what I have at the moment... //level1.h class Level1: public Level { public: Level1(); ~Level1(); void load(); void unload(); void update(); void draw(); }; //level1.cpp Level1::Level1() { } Level1::~Level1() { enemy.clear(); Mix_FreeMusic(music); SDL_FreeSurface(background); SDL_FreeSurface(background2); music = NULL; background = NULL; background2 = NULL; Mix_CloseAudio(); } void Level1::load() { music = Mix_LoadMUS("music/song1.xm"); background = loadImage("image/background.png"); background2 = loadImage("image/background2.png"); Mix_OpenAudio(48000, MIX_DEFAULT_FORMAT, 2, 4096); Mix_PlayMusic(music, -1); } void Level1::unload() { } //functions have level-specific code in them... Right now for testing purposes, I just have the main loop call Level1 level1; and use the functions, but when I run the game I get a segmentation fault. This is the first time I've tried writing inherited classes, so I know I'm doing something wrong, but I can't seem to figure out what exactly.

    Read the article

  • Submitting a sitemap to take care of inherited Google crawler errors

    - by leeand00
    I have an awful lot of Google Crawler errors (1000 or so) after I inherited a site that the previous owner migrated without moving much of their content. Would generating a map of the current site and submitting it to Google help fix this? Is there any quicker, automated way to eliminate errors other than clicking each and every site error? Note: I have already tried automating this on my own.

    Read the article

  • How to customize flash message based on success or failure with Inherited Resources Rails plugin?

    - by wgpubs
    I'm using the inherited resources plugin in a 2.3.5 Rails application and was wondering how to change the flash[:notice] (or any other flash) based on the success OR failure in my create and update actions. So given the below, how do I add flash[:notice] = "All good" if success ... and flash[:notice] = "All bad" if failure? Thanks class ArticleController < InheritedResources::Base actions :show, :create, :update respond_to :html, :json before_filter :authorize_upsert, :only => [:create, :update] def create #init new game @article = Article.new set_article_attributes_from_app @article.is_published = params[:article_publish_to_web] || false @ article.game_source = @client_application create! do |success, failure| success.html {redirect_to(@article)} success.json {render :json => {:id=>@article.id, :created_at=>@article.created_at, :picture_urls=> @article.assets.map { |a| root_url.chop + a.photo.url}}} failure.html {render :action => "show"} failure.json {render :json=>@article.errors, :status => :unprocessable_entity} end end

    Read the article

  • Deserialize inherited classes into the same list in XNA

    - by M0rgenstern
    I am writing a Gui for a game (for what else ...). Therefor I wrote a class GuiElement which has some serializeable fields. From this class I deflect a Class "Button" which has one serializeable field more. Furthermore, I have a Class GuiWindow, which is as well deflected from "GuiElement". An Object of this Class has a Field "HandledElements" of the type "List". To know the layout of the Menues, I use XML-Files, which look like that (for example): <?xml version="1.0" encoding="utf-8" ?> <XnaContent xmlns:Generic="System.Collections.Generic"> <Asset Type="System.Collections.Generic.List[GUI.GuiWindow]"> <Item> <Position>0 0</Position> <AlternativeImagePath></AlternativeImagePath> <IsActive>true</IsActive> <Name>MainMenu</Name> <HandledElements> <Item> <Position>100 100</Position> <AlternativeImagePath></AlternativeImagePath> <IsActive>true</IsActive> <Name>Optionen</Name> <Caption>Optionen</Caption> </Item> </HandledElements> </Item> <Item> <Position>0 0</Position> <AlternativeImagePath></AlternativeImagePath> <IsActive>false</IsActive> <Name>Options</Name> <HandledElements> </HandledElements> </Item> </Asset> </XnaContent> As you can see, the first window has in its "HandledElements" List an Item with the Field . This is a field which only a Button has. The Problem is now: I can't deserialize this XML file, because GuiElement does not have this Field, it only has the few fields above. I thought it would know automatically which Class to use,but it doesn't. Do I really have to give my windows a list for each child class of GuiElement? Or can I do another workaround?

    Read the article

  • Separating Db from business with Inherited classes using multiple views

    - by catalinux
    I have a software that has a car model that will be used in different views (listing, ads, detail page, carousel, up sell widget,etc). class CarModel extends DbModel{ } I look for a "nice way" (a combination of flexible, easy to maintain,etc) to have this used in views. I'm thinking at two different ways Having object views for each context CarViewBase{ var car;// of type CarModel function constructor(args){ //will instantienta internal variable car based on args } function getThumb(){ } function getTitle(){ } } CarListingView extends CarViewBase{ function getListing(){ } } CarAdsView extends CarViewBase{ //the busines rule changes for ads widget function getThumb(){ } } Extending directly the CarModel The challenges comes when My Car Model might need an abstract factory. Let's say I have a field on my car object that states the type of the car : a truck, or a bike, or van. How would affect that my object view? Let's say that getTitle() rule would be different for each type of it. How would you do it?

    Read the article

  • Edit inherited ACE's using icacls

    - by RedPheonix
    I am trying to write a script that will allow me to replace the user associated with certain permissions with another username. For example say I have a user Administrators and a user Administrator. Using icacls.exe I want to be able to replace all of the permissions given to Administrators and give them to Administrator. I also want to remove all instances of Administrators. So far I have used the following commands: icacls File1.txt /save acls.bin icacls . /substitute Administrator Administrators /restore acls.bin But when I run icacls File1.txt I get: User-PC\Administrator:(F) NT AUTHORITY\SYSTEM:(I)(F) BUILTIN\Administrators:(I)(F) User-PC\User:(I)(F) I have read that icacls has trouble dealing with inherited permissions but I was wondering if there was a method that allowed you to edit all of the permissions including the inherited ones.

    Read the article

  • NFS4 / ZFS: revert ACL to clean/inherited state

    - by Keiichi
    My problem is identical to this Windows question, but pertains NFS4 (Linux) and the underlying ZFS (OpenIndiana) we are using. We have this ZFS shared via NFS4 and CIFS for Linux and Windows users respectively. It would be nice for both user groups to benefit from ACLs, but the one missing puzzle piece goes thusly: Each user has a home, where he sets a top-level, inherited ACL. He can later on refine permissions for the contained files/folders iteratively. Over time, sometimes permissions need to be generalized again to avoid increasing pollution of ACL entries. You can tweak the ACL of every single file if need be to obtain the wanted permissions, but that defeats the purpose of inherited ACLs. So, how can an ACL be completely cleared like in the question linked above? I have found nothing about what a blank, inherited ACL should look like. This usecase simply does not seem to exist. In fact, the solaris chmod manpage clearly states A- Removes all ACEs for current ACL on file and replaces current ACL with new ACL that represents only the current mode of the file. I.e. we get three new ACL entries filled with stuff representing the permission bits, which is rather useless for cleaning up. If I try to manually remove every ACE, on the last one I get chmod A0- <file> chmod: ERROR: Can't remove all ACL entries from a file Which by the way makes me think: and why not? In fact, I really want the whole file-specific ACL gone. The same holds for linux, which enumerates ACEs starting with 1(!), and verbalizes its woes less diligently nfs4_setacl -x 1 <file> Failed setxattr operation: Unknown error 524 So, what is the idea behind ACLs under Solaris/NFS? Can they never be cleaned up? Why does the recursion option for the ACL setting commands pollute all children instead of setting a single ACL and making the children inherit? Is this really the intention of the designers? I can clean up the ACLs using a windows client perfectly well, but am I supposed to tell the linux users they have to switch OS just to consolidate permissions?

    Read the article

  • Silverlight: Determine whether DataContext is inherited or not

    - by Geoff Hudik
    At runtime in a generic fashion (i.e. iterating UIElements) can I determine if a given FrameWorkElement has a non-inherited DataContext property set? I want a list of elements where DataContext was explicitly set, not inherited from higher up in the chain. I thought perhaps GetBindingExpression() would help but so far it has not. Using Silverlight beta 3.

    Read the article

  • Inherited TShape.Paint does not work after overriding Shape property

    - by DarkWalker
    I'm to code a TExpandedShape class inherited from TShape. TExpandedShape must act like TShape and be able to draw extra shapes: Polygon and Star. Here is my code unit ExpandedShape; interface uses SysUtils, WinTypes, WinProcs, Messages, Classes, Graphics, Controls, Forms, Dialogs, ExtCtrls, Windows; type TExpandedShapeType = ( stRectangle, stSquare, stRoundRect, stRoundSquare, stEllipse, stCircle, stPolygon, stStar ); TExpandedShape = class(TShape) private FShape: TExpandedShapeType; FEdgeCount: integer; procedure SetShape(const Value: TExpandedShapeType); procedure SetEdgeCount(const Value: integer); public procedure Paint; override; published property Shape : TExpandedShapeType read FShape write SetShape;// default stPolygon; property EdgeCount : integer read FEdgeCount write SetEdgeCount default 5; end; procedure Register; implementation procedure Register; begin RegisterComponents('Course', [TExpandedShape]); end; // TExpandedShape procedure TExpandedShape.Paint; begin case Shape of stStar : begin {Draw Star} end; stPolygon : begin {Draw Polygon} end; else begin {It is supposed to draw Circle, Rectangle etc, but it does not} inherited; end; end; end; procedure TExpandedShape.SetEdgeCount(const Value: integer); begin FEdgeCount := Value; Repaint; end; procedure TExpandedShape.SetShape(const Value: TExpandedShapeType); begin FShape := Value; Repaint; end; end. So, what is wrong? IMO TShape.Paint checks private value like FShape in case section and then decides what to draw. When inherited Paint method is called in my code it checks FShape value sees default 0 value [stRectangle] in there and draws it. PS: I did solve it with blackmagic way using Shape1 property instead of Shape one and if Shape1 value is not stPolygon or stStar i do like this: begin Shape := TShapeType(Shape1); inherited end; But this option is not really an option. I need a good short nice-looking one.

    Read the article

  • Network Service Account not Inherited in ACL

    - by 5lovak
    I have a problem with files that are being moved into a folder that is set to replace permissions on child objects for the Network Service account. The process is that a media file is uploaded to a website, and is encoded by a piece of software. This moves the file to a folder but for some reason the files that get moved there don't inherit the Network Service account in security permissions. If I manually move a file into the folder the permission is inherited. I have used the effective permissions tool to check the Network Service account security permissions on the parent folder but this shows that there is nothing overriding it - the account has full permissions. Can try and supply more info if required, but any answers grealty appreciated!

    Read the article

  • Doxygen ignoring inherited functions, when class inherits privately but the functions declared publi

    - by MichaelM
    Sorry for long winded title, this makes a lot more sense with an example. Suppose we have a class A: class A { public: void someFunction(); void someOtherFunction(); }; And another class that privately inherits from A. However, we re-declare one of the inherited functions as public: class B : private A { public: A::someFunction; } When this code is processed by Doxygen, it does not recognise the public declaration of someFunction in class B. Instead, it shows someFunction as a privately inherited function. This is incorrect. Is anybody aware of how to fix this? Cheers

    Read the article

  • Using Include() with inherited entities problem

    - by Peter Stegnar
    In EF eager loading related entities is easy. But I'm having difficulties including inherited entities when loading data using table-per-type model. This is my model: Entities: ArticleBase (base article entity) ArticleSpecial (inherited from ArticleBase) UserBase (base user entity) UserSpecial (inherited from UserBase) Image Relations are as shown on the image (omitting many columns): In reality my users are always of type UserSpecial, since UserBase is used in another application, thus we can share credentials. That's the only reason I have two separate tables. UserBase table can't be changed in any way shape or form, because the other app would break. Question How am I suppose to load ArticleSpecial with both CreatedBy and EditedBy set, so that both are of type UserSpecial (that defines Image relation)? I've tried (unsuccessfully though) these options: 1. Using lambda expressions: context.ArticleBases .OfType<ArticleSpecial>() .Include("UserCreated.Image") .Include("UserEdited.Image"); In this case the problem is that both CreatedBy and EditedBy are related to UserBase, that doesn't define Image navigation. So I should somehow cast these two to UserSpecial type like: context.ArticleBases .OfType<ArticleSpecial>() .Include("UserCreated<UserSpecial>.Image") .Include("UserEdited<UserSpecial>.Image"); But of course using generics in Include("UserCreated<UserSpecial>.Image") don't work. 2. I have tried using LINQ query var results = from articleSpecial in ctx.ArticleBase.OfType<ArticleSpecial>() join created in ctx.UserBase.OfType<UserSpecial>().Include("Image") on articleSpecial.UserCreated.Id equals created.Id join edited in ctx.UserBase.OfType<UserSpecial>().Include("Image") on articleSpecial.UserEdited.Id equals edited.Id select articleSpecial; In this case I'm only getting ArticleSpecial object instances without related properties being set. I know I should select those somehow, but I don't know how? Select part in my LINQ could be changed to something like select new { articleSpecial, articleSpecial.UserCreated, articleSpecial.UserEdited }; but images are still not loaded into my context. My joins in this case are barely used to filter out articleSpecial results, but they don't load entities into context (I suppose). Can anybody provide any help regarding this problem? I think it's not so uncommon.

    Read the article

  • PHP: How to cast object to inherited class?

    - by andreyvlru
    I'd like to inherit PDOStatement class and use it in my website scripts. But I am frustrated how to get required object. PDO::query returns only direct PDOStatement object and looks like there are no other method to create PDOStatement object or inherited class. Initially i thought to move PDOStatement object to constructor of inherit class Something like that: $stmt = PDO -> query("select * from messages"); $messageCollection = new Messaging_Collection($stmt); But how to make instance of PDOStatement to inherited object (Messaging_Collection). It is a big question for me. class Messaging_Collection extends PDOStatement { public function __construct(PDOStatement $stmt) { //there i should to transform $stmt to $this // direct $this = $stmt is not possible // is there other right way? }

    Read the article

  • How to access the backing field of an inherited class using fluent nhibernate

    - by Akk
    How do i set the Access Strategy in the mapping class to point to the inherited _photos field? public class Content { private IList<Photo> _photos; public Content() { _photos = new List<Photo>(); } public virtual IEnumerable<Photo> Photos { get { return _photos; } } public virtual void AddPhoto() {...} } public class Article : Content { public string Body {get; set;} } I am currently using thw following to try and locate the backing field but an exception is thrown as it cannot be found. public class ArticleMap : ClassMap<Article> { HasManyToMany(x => x.Photos) .Access.CamelCaseField(Prefix.Underscore) //_photos //... } i tried moving the backing field _photos directly into the class and the access works. So how can i access the backing field of an inherited class?

    Read the article

  • [PHP] How to unset object's inherited properties ?

    - by vbklv
    I have an Object ( [id] => 1 [parent_id] => 0 [result:Database:private] => [db:Database:private] => mysqli Object ( [affected_rows] => 0 ... ) ) Obviously, the Object has inherited the 'db' and 'result' properties of the parent Database class. unset($object-result) nor unset($object-result:Database) nor unset($object-result:Database:private) work. How could I unset those properties when they are no longer needed (i.e. when the object properties are about to be output)? Is it a generally a good idea to have a database object as an inherited property of other classes (extend one Database class with all other classes that use database connections)?

    Read the article

  • Folder default ACLs not inherited when new file is created

    - by Flavien
    I'm a bit of a beginner with Unix systems, but I'm running Cygwin on my Windows Server, and I am trying to figure out something related to extended ACLs. I have a directory to which I set the following ACLs: Administrator@MyServer ~ $ setfacl -m d:u:Someuser:r-- somedir Administrator@MyServer ~ $ getfacl somedir/ # file: somedir/ # owner: Administrator # group: None user::rwx group::r-x mask:rwx other:r-x default:user::rwx default:user:Someuser:r-- default:group::r-x default:mask:rwx default:other:r-x As you can see mose of the default ACLs have the x bit. Then when I create a fine in it, it doesn't inherit the ACLs it is supposed to: Administrator@MyServer ~ $ touch somedir/somefile Administrator@MyServer ~ $ getfacl somedir/somefile # file: somedir/somefile # owner: Administrator # group: None user::rw- user:Someuser:r-- group::r-- mask:rwx other:r-- It's basically missing the x bit everywhere. Any idea why?

    Read the article

  • Are private members inherited in C#?

    - by Petr
    Just seen one tutorial saying that: Class Dog { private string Name; } Class SuperDog:Dog { private string Mood; } Then there was an UML displaying that SuperDog will inherit Name as well. I have tried but to me it seems that only public members are inherited. At least I could not access Name unless it was declared as public.

    Read the article

  • C# - are private members inherited?

    - by Petr
    Hi, Just seen one tutorial saying that: Class Dog { private string Name; } Class SuperDog:Dog { private string Mood; } Then there was an UML displaying that SuperDog will inherit Name as well. I have tried but to me it seems that only public members are inherited. At least I could not access Name unless it was declared as public. Thanks

    Read the article

1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >