Search Results

Search found 29791 results on 1192 pages for 'iphone os 3'.

Page 1/1192 | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >

  • iPhone 4 vs iPhone 3GS Comparison – Graphical Chart

    - by Gopinath
    600000 people pre-ordered iPhone 4 on a single day and this rush of fan boys left both Apple and AT & T web servers down for many hours. If you wonder why so many people are rushing for iPhone 4, here is the chart that explains the difference between iPhone 3GS and iPhone 4. As Steve Jobs said at WWDC 2010, iPhone 4 is definitely going to change smart phone game all over again. via Join us on Facebook to read all our stories right inside your Facebook news feed.

    Read the article

  • iphone - direct link to iPhone review form from inside iphone

    - by Mike
    I am trying to link directly to the review link of one of my Apps. I know that it is possible because Appirater did it in the past, but some change in iTunes turned the API down. Appirater uses this URL NSString *templateReviewURL = @"itms-apps://itunes.apple.com/WebObjects/MZStore.woa/wa/viewContentsUserReviews?id=APP_ID&onlyLatestVersion=true&pageNumber=0&sortOrdering=1&type=Purple+Software"; where APP_ID is the ID of an application. running this from inside the APP gives me the message Cannot Connect to iTunes Store. This Page talks about another kind of link https://userpub.itunes.apple.com/WebObjects/MZUserPublishing.woa/wa/addUserReview?id=APP_ID&type=Purple+Software and also itms-apps://ax.itunes.apple.com/WebObjects/MZStore.woa/wa/viewContentsUserReviews?type=Purple+Software&id=APP_ID The first one works, but just from the desktop mac. The second gives me the same error as the first... Cannot Connect to iTunes Store. iTunes link maker is not helping too, because it has no tools for iPad links... Do you guys know how to link to an app's review form from inside an app? In case you don't know, what kind of package should I use to dig this? a package sniffer? thanks for any help.

    Read the article

  • Apple iPhone 4S Launch In India On Nov 25

    - by Gopinath
    Aircel, one of the leading wireless mobile services provider of India has just announced that iPhone 4S will be available to its customers on November 25. You can start pre-booking the phone from November 18 through Aircel website or walking into an Aircel showroom near you. My multiple calls to Aircel customer care division were no use to get the details on the price information. Three times the call got disconnected before a customer care executive tried fetching the details on price and models. We hear from BGR India blog that iPhone 4S price is going start at Rs. 40,000 for a 16GB model and may go up to Rs. 50,000 for a 64 GB model. Airtel, another leading mobile service provider in India, who sells iPhone in India is not sure when they are going to start offering iPhone 4S to its customer. I reached customer care regarding the iPhone 4S and they don’t have any details to offer at the moment. It’s good to see Apple releasing iPhone 4S to India markets just after couple of months of International release. Apple was earlier criticized for releasing iPhone 2, iPhone 3G in India almost an year after the international launch while companies like Nokia release their flagship models just after weeks of international launch. One of the most sought after feature of iPhone 4S is Siri and my friends in US told that it works amazingly good. Siri does not have any problem in understanding Indian English accent and it is very good at recognizing the Indian names in contacts list. But at the same time we do hear reports that Siri does not help much if it’s used outside USA. Considering that Siri is a software it should be possible for Apple to improve it to work better outside USA. But who know the priorities of Apple! This article titled,Apple iPhone 4S Launch In India On Nov 25, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

    Read the article

  • iPhone 4S Post Paid Rental Plans From Airtel & Aircel [India]

    - by Gopinath
    Apple iPhone 4S is available from Airtel and Aircel cellular operators with mind blowing price tags close to Rs. 50,000/-. If you are a fan boy and ready to buy iPhone 4S here are the details of monthly tariffs offered by Airtel & Aircel. Airtel iPhone 4S Post Paid Plans Airtel has a range of post plans for iPhone 4S lovers. Irrespective of the model of iPhone 4S you are planning to buy they offer post paid plans starting from Rs. 300 per month(after 50% discount on original rental of Rs.600 ) with 200 MB free 3G data to Rs. 1000 with 3072 MB free 3G data. The following table runs down complete details of various plans in offer. For pre-paid iPhone 4S tariffs please check this iPhone 4S Airtel website Aircel iPhone 4S Post Paid Plans Aircel has an unique plan for it’s iPhone 4S customers depending on the model they are willing to buy. For some reason the post paid plans are closely tied with the model of the phone and I believe this is not the right thing for its customers. The plan for 16 GB model costs Rs. 900 for 32 GB model that monthly plan costs Rs. 1150.  Like Airtel these monthly rentals are after 50% discount. This article titled,iPhone 4S Post Paid Rental Plans From Airtel & Aircel [India], was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

    Read the article

  • iPhone App Shows a white light dot when the iphone is woke up from sleep mode

    - by Futur
    Hi All, I am not sure whether this is a strange case,but this is the scenario. I open my iPhone app in my iPhone device and i work on the app I Lock my iPhone device and I try to unlock the phone from sleep mode When the unlock is successful, I see a white light of size 3 to 4 pixels in the center of the screen and from that point the app resumes. What would be the reason for this error, kindly help.

    Read the article

  • iPhone Inspiration Stories...

    - by Luis Tovar
    So we have all heard of these overnight millionaires in the app store. We know it would be great, but somewhat unlikely to do ourselves. What I do know is, that learning and developing for the iPhone can sometimes be overwhelming. I continue to push on and learn more and more, even when my brain just cant take anymore I turn my mac on and read up on how to do new and different things I haven't done yet in my app yet. I would like to see a few post's of a common day developer's story and how their life has improved now that they are sitting up on the golden pedestal of an iphone developer. I look at these Dice.com jobs on think how nice it would be to be making that kind of money offered for an experienced iphone developer. Im on my way... and while I'm on that road i'd like to look over and see your story... Please include how you got into iPhone development and any apps you have out there and your success with them. Care to share?

    Read the article

  • iPhone and HTML5 Cache Manifest

    - by Jamey McElveen
    I am trying to build an iPhone web application using ASP.NET. The page is dynamically rendered once for each visitor. At this point the page can be bookmarked and it will never change again for that visitor. For this reason it should be cached locally from that point on so the application will run if referenced from the bookmark even if no network connection is available. No matter what I try the phone continues to request the page from the server forcing a re-render or it fails if the phone is offline. Louis Gerbarg suggested in this post that I use HTML5 Cache Manifest to get this working however following the w3.org docs does not appear to work for the iPhone. Does anyone have a good example where application cache is working?

    Read the article

  • iPhone: image in table cell - wrong position & not scaled correctly in iPhone 3.0

    - by Karsten Silz
    Hi, I have a custom table cell in an iPhone 3.x app to show basketball player data, including a picture. Here's my code from the table controller: UIImageView *theImage = (UIImageView *) [cell viewWithTag:0]; theImage.image = [manager getSmallImageForPlayer: data.number]; theImage.frame = CGRectMake(14, 0, 30, 44); theImage.clipsToBounds = YES; theImage.contentMode = UIViewContentModeScaleAspectFit; theImage.autoresizingMask = UIViewAutoresizingFlexibleHeight && UIViewAutoresizingFlexibleWidth; theImage.autoresizesSubviews = YES; Here's what it looks like in the iPhone SDK 3.0 simulator: Here's what it looks like in the iPhone SDK 3.1.3 simulator: So I have two problems: In both versions, the image view starts at position (0,0) in the table cell, even though I set the frame to start at (14,0). In the 3.0 simulator (and 3.0 device), the image is not shrunk down correctly, even though I set the image view content mode to "UIViewContentModeScaleAspectFit". But the same code works fine in the 3.1.3 simulator / device. Who can help me with either of these two problems?

    Read the article

  • Should we required to check iPhone is jailbraked

    - by Nirmal
    Hello All... Some of our application is already in AppStore... But suddenly one thing comes into my mind, that I want to clear before submitting my next application. The thing is : As a programmer's point of view, should we require to handle if iPhone Device is jailbreaked ? If yes, then how we can tackle with this ? Thanks in advance....

    Read the article

  • How to edit .doc file in iPhone

    - by Ekra
    H Friends, I want to edit the .doc files in iPhone and retain its format. I know its possible as many applications like "Documents to go" supports this. I am able to view this type of files currently. Any hint in right direction would be highly appreciated. Thanks in advance

    Read the article

  • how to create folder structure in documents folder of my iPhone app

    - by Ekra
    Hi friends, I have a folder structure in my server. I receive the folder structure in XML format. My query is :- 1) Can I create the same folder structure in documents folder of my iPhone app. 2) What would be the best approach whether to create folders at device documents folder or just read the XML and show the folders as we parse it(I mean no folder creation). Waiting for your reply

    Read the article

  • view .doc, .docx, .rtf, .ppt file in iphone using Webview

    - by Ekra
    Hi friends I want to view .doc, .docx, .rtf, .ppt file in iphone. But I guess something is going wrong at my side and its not working for the above formats but my code is working fine for .txt and .pdf files. I have the read the document regarding Webview it states it supports viewing of the above document. below is my snippet for .doc [webView loadData:requestData MIMEType:@"application/msword" textEncodingName:@"UTF-8" baseURL:nil]; for .ppt I am using MIME type as "application/vnd.ms-powerpoint" Note: If I am making MIME type as "text/html" for .doc then it displays some garbage data So I think there is something missing in MIME type from my side. Any help is highly appreciated. Waiting for your reply.

    Read the article

  • make folder structure at device side in iphone

    - by Ekra
    Hi friends, I have a folder structure at server side. Inside the folders there are files of all format like .txt, .pdf. I get the structure in XML format. Now I want to create the same folder structure that is present in server side at my iphone documents folder with only the names of files inside it and not the content of the files. eg: folder1 1.text(it is inside folder1) folder2 2.pdf(it is inside folder2) folder3 subFolder3 (it is inside folder3) 3.txt (it is inside subFolder3) folder4 4.txt How I need to handle the overall approach. Any help would be highly appreciated. Waiting for your reply

    Read the article

  • iPhone: Can access files in documents directory in Simulator, but not device

    - by Kevin Cupp
    Hi there! I'm writing an app that copies some contents of the bundle into the applications Document's directory, mainly images and media. I then access this media throughout the app from the Document's directory. This works totally fine in the Simulator, but not on the device. The assets just come up as null. I've done NSLog's and the paths to the files look correct, and I've confirmed that the files exist in the directory by dumping a file listing in the console. Any ideas? Thank you! EDIT Here's the code that copies to the Document's directory NSString *pathToPublicationDirectory = [NSString stringWithFormat:@"install/%d",[[[manifest objectAtIndex:i] valueForKey:@"publicationID"] intValue]]; NSString *manifestPath = [[NSBundle mainBundle] pathForResource:@"content" ofType:@"xml" inDirectory:pathToPublicationDirectory]; [self parsePublicationAt:manifestPath]; // Get actual bundle path to publication folder NSString *bundlePath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:pathToPublicationDirectory]; // Then build the destination path NSString *destinationPath = [documentsDirectory stringByAppendingPathComponent:[NSString stringWithFormat:@"%d", [[[manifest objectAtIndex:i] valueForKey:@"publicationID"] intValue]]]; NSError *error = nil; // If it already exists in the documents directory, delete it if ([fileManager fileExistsAtPath:destinationPath]) { [fileManager removeItemAtPath:destinationPath error:&error]; } // Copy publication folder to documents directory [fileManager copyItemAtPath:bundlePath toPath:destinationPath error:&error]; I am figuring out the path to the docs directory with this method: - (NSString *)applicationDocumentsDirectory { return [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0]; } And here's an example of how I'm building a path to an image path = [NSString stringWithFormat:@"%@/%d/%@", [self applicationDocumentsDirectory], [[thisItem valueForKey:@"publicationID"] intValue], [thisItem valueForKey:@"coverImage"]];

    Read the article

  • iphone - How do I add videos to iPad simulator?

    - by Mike
    No, dropping the videos to ~/Library/Application Support/iPhone Simulator/3.2/Media/DCIM/100APPLE does not work totally, because the simulator can see the video on Photos.app, but when I try to pick a video using UIImagePickerController my application crashes. I think this may have some relation to the format the video has to have. I am using QuickTime to generate the video. I am using the settings "for iPhone"... so it is generating a M4V with 480x360 pixels H264. I have tried to create a MOV with the same characteristics and one with 640x480 but nothing works. I have also dropped a movie created with iPhone 3GS and it still crashes. this is the error I see when it crashes * Terminating app due to uncaught exception 'NSRangeException', reason: '* -[NSCFArray objectAtIndex:]: index (1) beyond bounds (0)' the method didFinishPickingMediaWithInfo is never called, so its some issue on the simulator or on the video. The app crashes as soon as I pick the video. any ideas? thanks.

    Read the article

  • Gizmodo Made No Money On Their iPhone 4G Scoop Blog Posts

    - by Gopinath
    Amit Agarwal of Labnol reported couple of days ago that Gizmodo would have made $150,000 from the iPhone 4G scoop that revealed  all the secrets about iPhone 4G. But the reality seems to be entirely different. Gawker Media owner Nick Denton says that "There were no immediate revenue benefits whatsoever — in fact, only costs,"(via businessinsider) Gizmodo paid $5,000 to get hold of iPhone 4G which was lost by an Apple Engineer at a bar after his birthday party. Plus an additional amount of $7000 is spent on keeping the servers up to server 23 page views attracted by the iPhone 4G blog posts. Irrespective of whether Gizmodo made profits or not, they got huge publicity. But at the same time Apple should be very angry with Gizmodo for derailing it’s planned unveiling of the product. We have to wait and see what action Apple is going to take against Gizmodo. Join us on Facebook to read all our stories right inside your Facebook news feed.

    Read the article

  • Looking For iPhone 4S Alternatives? Here Are 3 Smartphones You Should Consider

    - by Gopinath
    If you going to buy iPhone 4S on a two year contract in USA, Europe or Australia you may not find it expensive. But if you are planning to buy it in any other parts of the world, you will definitely feel the heat of ridiculous iPhone 4S price. In India iPhone 4S costs approximately costs $1000 which is 30% more than the price tag of an unlocked iPhone sold in USA. Personally I love iPhones as there is no match for the user experience provided by Apple as well as the wide range of really meaning applications available for iPhone. But it breaks heart to spend $1000 for a phone and I’m forced to look at alternates available in the market. Here are the four iPhone 4S alternates available in almost all the countries where we can buy iPhone 4S Google Galaxy Nexus The Galaxy Nexus is Google’s own Android smartphone manufactured by Samsung and sold under the brand name of Google Nexus. Galaxy Nexus is the pure Android phone available in the market without any bloat software or custom user interfaces like other Androids available in the market. Galaxy Nexus is also the first Android phone to be shipped with the latest version of Android OS, Ice Cream Sandwich. This phone is the benchmark for the rest of Android phones that are going to enter the market soon. In the words of Google this smartphone is called as “Galaxy Nexus: Simple. Beautiful. Beyond Smart.”.  BGR review summarizes the phone as This is almost comical at this point, but the Samsung Galaxy Nexus is my favourite Android device in the world. Easily replacing the HTC Rezound, the Motorola DROID RAZR, and Samsung Galaxy S II, the Galaxy Nexus champions in a brand new version of Android that pushes itself further than almost any other mobile OS in the industry. Samsung Galaxy S II The one single company that is able to sell more smartphones than Apple is Samsung. Samsung recently displaced Apple from the top smartphone seller spot and occupied it with loads of pride. Samsung’s Galaxy S II fits as one the best alternatives to Apple’s iPhone 4S with it’s beautiful design and remarkable performance. Engadget summarizes Samsung Galaxy S2 review as It’s the best Android smartphone yet, but more importantly, it might well be the best smartphone, period. Of course, a 4.3-inch screen size won’t suit everyone, no matter how stupendously thin the device that carries it may be, and we also can’t say for sure that the Galaxy S II would justify a long-term iOS user foresaking his investment into one ecosystem and making the leap to another. Nonetheless, if you’re asking us what smartphone to buy today, unconstrained by such externalities, the Galaxy S II would be the clear choice. Sometimes it’s just as simple as that. Nokia Lumia 800 Here comes unexpected Windows Phone in to the boxing ring. May be they are not as great as Androids available in the market today, but they are picking up very quickly. Especially the Nokia Lumia 800 seems to be first ever Windows Phone 7 aimed at competing serious with Androids and iPhones available in the market. There are reports that Nokia Lumia 800 is outselling all Androids in UK and few high profile tech blogs are calling it as the king of Windows Phone. Considering this phone while evaluating the alternative of iPhone 4S will not disappoint you. We assure. Droid RAZR Remember the Motorola Driod that swept entire Android market share couple of years ago? The first two version of Motorola Droids were the best in the market and they out performed almost every other Android phone those days. The invasion of Samsung Androids, Motorola lost it charm. With the recent release of Droid RAZR, Motorola seems to be in the right direction to reclaiming the prestige. Droid RAZR is the thinnest smartphone available in the market and it’s beauty is not just skin deep. Here is a review of the phone from Engadget blog the RAZR’s beauty is not only skin deep. The LTE radio, 1.2GHz dual-core processor and 1GB of RAM make sure this sleek number is ready to run with the big boys. It kept pace with, and in some cases clearly outclassed its high-end competition. Despite its deficiencies in the display department and underwhelming battery life, the RAZR looks to be a perfectly viable alternative when considering the similarly-pricey Rezound and Galaxy Nexus Further Reading So we have seen the four alternates of iPhone 4S available in the market and I personally love to buy a Samsung smartphone if I’m don’t have money to afford an iPhone 4S. If you are interested in deep diving into the alternates, here few links that help you do more research Apple iPhone 4S vs. Samsung Galaxy Nexus vs. Motorola Droid RAZR: How Their Specs Compare by Huffington Post Nokia Lumia 800 vs. iPhone 4S vs. Nexus Galaxy: Spec Smackdown by PC World Browser Speed Test: Nokia Lumia 800 vs. iPhone 4S vs. Samsung Galaxy S II – by Gizmodo iPhone 4S vs Samsung Galaxy S II by pocket lint Apple iPhone 4S vs. Samsung Galaxy S II by techie buzz This article titled,Looking For iPhone 4S Alternatives? Here Are 3 Smartphones You Should Consider, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

    Read the article

  • How does one get UI_USER_INTERFACE_IDIOM() to work with iPhone OS SDK < 3.2

    - by drootang
    Apple advises using the following code to detect whether running on an iPad or iPhone/iPod Touch: if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { // The device is an iPad running iPhone 3.2 or later. // [for example, load appropriate iPad nib file] } else { // The device is an iPhone or iPod touch. // [for example, load appropriate iPhone nib file] } The problem is that UI_USER_INTERFACE_IDIOM() and UIUserInterfaceIdiomPad are NOT defined in the SDKs priory to 3.2. This seems to completely defeat the purpose of such a function. They can only be compiled and run on iPhone OS 3.2 (iPhone OS 3.2 can only be run on iPad). So if you can use UI_USER_INTERFACE_IDIOM(), the result will always be to indicate an iPad. If you include this code and target OS 3.1.3 (the most recent iPhone/iPod Touch OS) in order to test your iPhone-bound universal app code, you will get compiler errors since the symbols are not defined in 3.1.3 or earlier. If this is the recommended-by-Apple approach to runtime device-detection, what am I doing wrong? Has anyone succeeded using this approach to device-detection?

    Read the article

  • UI_USER_INTERFACE_IDIOM() does not work with iPhone OS SDK < 3.2

    - by drootang
    Apple advises using the following code to detect whether running on an iPad or iPhone/iPod Touch: if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { // The device is an iPad running iPhone 3.2 or later. // [for example, load appropriate iPad nib file] } else { // The device is an iPhone or iPod touch. // [for example, load appropriate iPhone nib file] } The problem is that UI_USER_INTERFACE_IDIOM() and UIUserInterfaceIdiomPad are NOT defined in the SDKs priory to 3.2. This seems to completely defeat the purpose of such a function. They can only be compiled and run on iPhone OS 3.2 (iPhone OS 3.2 can only be run on iPad). So if you can use UI_USER_INTERFACE_IDIOM(), the result will always be to indicate an iPad. If you include this code and target OS 3.1.3 (the most recent iPhone/iPod Touch OS) in order to test your iPhone-bound universal app code, you will get compiler errors since the symbols are not defined in 3.1.3 or earlier. If this is the recommended-by-Apple approach to runtime device-detection, what am I doing wrong? Has anyone succeeded using this approach to device-detection?

    Read the article

  • iPhone: Software Development And Distribution

    - by xsl
    I have a few quick questions about the iPhone software development. I did some research about the topic, but there are a few specific things I would like to ask here, because I will have to estimate the cost of the required hardware and software, before I am allowed to buy anything. I never did any Mac development nor have I ever owned an iPhone, so needless to say this is quite hard for me. I will buy an iMac mini with 2 GB RAM for iPhone development. I will have to use it at the same time as my regular PC, but the majority of the time I won't use the Mac at all. Do I have to buy an additional monitor, a mouse and a keyboard or is there a better solution? I will have to port a C library to the iPhone platform and develop an iPhone application that uses the ported library. Do I need anything else than the iPhone SDK to do this? If I use an external library (see above), can I test the application with the integrated emulator, or is it recommend to buy the device? In a later phase of the project I will have to buy an iPhone, but I will have to wait until the iPhone 4 is released here in Europe, because the application requires a camera. In addition to this I will have to send data to a remote webservice. Aside from these two things I don't require any other features. Can I just buy the iPhone online from another country (the iPhones here are sim locked), or should I buy one with a contract? When the application is ready, it will be installed on a few iPhones owned by our customer. Because of security reasons it is crucial that there is no third party involved in this process (i.e. the application should not be distributed on the app store). Is this possible?

    Read the article

  • 20 OS X Keyboard Shortcuts You Might Not Know

    - by AlexLayne
    Mastering the keyboard will not only increase your navigation speed but it can also help with wrist fatigue. Here are some lesser known OS X shortcuts to help you become a keyboard ninja. After our article last week covering keyboard shortcuts for Windows that you might be unaware of, we had lots of requests for the best OS X shortcuts as well, so we’ve compiled a list of shortcuts you may or may not be aware of. Latest Features How-To Geek ETC The 50 Best Registry Hacks that Make Windows Better The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor Our Favorite Tech: What We’re Thankful For at How-To Geek Settle into Orbit with the Voyage Theme for Chrome and Iron Awesome Safari Compass Icons Set Escape from the Exploding Planet Wallpaper Move Your Tumblr Blog to WordPress Pytask is an Easy to Use To-Do List Manager for Your Ubuntu System Snowy Christmas House Personas Theme for Firefox

    Read the article

  • elementary OS Luna Wallpaper Pack Available for Download

    - by Asian Angel
    Are you looking for some fresh wallpapers for your desktop? Prefer to avoid looking for those wallpapers individually? Then you may want to have a look at the wallpaper pack for the upcoming Luna release of elementary OS. These wallpapers provide a nice variety in look and feel…just keep the ones you like and enjoy a fresh looking desktop! Note: The wallpaper pack comes in a .tar.gz file format (which can be unzipped in the same way as a .zip file format). Wallpaper pack is ~45 MB in size. Luna Wallpapers Officially Revealed [elementary OS Blog] How to Banish Duplicate Photos with VisiPic How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It?

    Read the article

1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >