C++ property system interface for game editors (reflection system)
- by Cristopher Ismael Sosa Abarca
I have designed an reusable game engine for an project, and their functionality is like this:
Is a completely scripted game engine instead of the usual scripting languages as Lua or Python, this uses Runtime-Compiled C++, and an modified version of Cistron (an component-based programming framework).to be compatible with Runtime-Compiled C++ and so…