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  • Blender DirectX exporter to Panda3D

    - by jakebird451
    I have been experimenting with Panda3D lately. I have a character made in Blender with various bones and currently with one animation that I wish to export to a *.x format for Panda3D. My current attempt was to export the model was to first export with bones [Armatures] by checking the "Export Armatures" button in the export menu (file name: char.x). Thanks to the *.x file format, I read the file and it seems to have the same bone structure format as the model (with parenting and matrix positional data). The second export was selecting Animations - Full Animation to provide just the animation (file name: char_idle.x). The models exported just fine. I am not sure about the animation yet, but the file seems to be just fine. This is my code for loading the model into python & Panda3D: self.model = Actor("char.x",{"char_idle.x"}) When I run the program the command line provides a couple of errors, the main errors of interest are: :Actor(warning): char.x is not a character! and ... File "C:\Panda3D-1.8.0\direct\actor\Actor.py", line 284, in __init__ if (type(anims[anims.keys()[0]])==type({})): AttributeError: 'set' object has no attribute 'keys' The first error is the most interesting to me. The model works if I leave the animation dictionary blank. With no animations loaded the character appears in its un-animated T position, however the actor warning still shows up. The character should include the various bones when I exported the model right? I am not that experienced with blender, I'm just a programmer. So if the problem lies in blender please try to keep that in mind when posting a reply. I'll try my best to keep up. I also tried to print out the bone structure without any animations loaded and it provides a similar error with the line print self.model.listJoints(): File "C:\Panda3D-1.8.0\direct\actor\Actor.py", line 410, in listJoints Actor.notify.error("no part named: %s" % (partName)) File "C:\Panda3D-1.8.0\direct\directnotify\Notifier.py", line 132, in error raise exception(errorString) StandardError: no part named: modelRoot I really hope it is a simple exporting fix.

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  • Transition from 2D to 3D Game development [closed]

    - by jakebird451
    I have been working in the 2D world for a long time from manual blitting in windows to SDL to Python (pygame, pyopengl) and a bunch in between. Needless to say I have been programming for a while. So a while ago I started to program in OpenGL via C++ on my Mac. I then got a little intricate with my work after a while (3D models with skeleton structure and terrain development). After a long time of tinkering, I stopped due to the heavy work just to yield a low level understanding of how OpenGL works. Still interested in Graphics and Game Development I went on a search for a stable game engine with some features to grow on. Licence Requirement: Anything other than GPL (LGPL will do) OS Requirement: Mac & Windows Shader: GLSL or CG (GLSL preferred due to experience) Models: Any model structure with rigging (bone) support & animation I am looking at http://www.ogre3d.org/ currently and am starting to meddle around with some examples. However I am a little reluctant to spend a lot of time on it only to yield another dead end. So instead of falling down a spiraling black pit, I am posting my question to you guys to lead me in the right direction based on my requirements. How was your experience with the engine you recommend? Is it well documented? Does it have well documented examples? Any library requirements (Boost, libpng, etc)?

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  • Routing WIFI and LAN for specific traffic

    - by jakebird451
    I have two network devices aboard my macbook pro: WIFI (en1): Used for general traffic. Connects to an ip of 192.168.19.* via DHCP LAN (en0): Used for specific traffic. Connects to an ip of 192.168.2.10 as a static IP. Does not connect to a router, only a switch for direct routing connection. I have 4 IP addresses I need to access on the LAN: 192.168.2.1 192.168.2.21 192.168.2.20 192.168.2.30 The rest of the traffic needs to go to WIFI. I have tried setting up a routing table for the specific ip addresses, but I only managed to mess up my network. I do not venture out into the world of networking too often, but this was the latest command I have been trying: sudo route add -host 192.168.2.30 -interface en0 This command killed my ability to use ping. It told me that ping could not allocate memory (is that even possible)? It also killed my wifi access. Logging out and back in fixed the issue. I really do not mind to make this solution permanent, so I am fine with a temporary routing. EDIT: If I currently have been trying: sudo route flush sudo route add default 192.168.19.1 This gets everything to work for about a minute. But after such minute it "forgets" the routing to WiFi while retaining LAN's (en0) routing. If I unplug and replug my LAN (en0) cable, the process works for another minute.

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  • Routing WIFI and LAN for specific traffic

    - by jakebird451
    I have two network devices aboard my macbook pro: WIFI (en1): Used for general traffic. Connects to an ip of 192.168.19.* via DHCP LAN (en0): Used for specific traffic. Connects to an ip of 192.168.2.10 as a static IP. Does not connect to a router, only a switch for direct routing connection. I have 4 IP addresses I need to access on the LAN: 192.168.2.1 192.168.2.21 192.168.2.20 192.168.2.30 The rest of the traffic needs to go to WIFI. I have tried setting up a routing table for the specific ip addresses, but I only managed to mess up my network. I do not venture out into the world of networking too often, but this was the latest command I have been trying: sudo route add -host 192.168.2.30 -interface en0 This command killed my ability to use ping. It told me that ping could not allocate memory (is that even possible)? It also killed my wifi access. Logging out and back in fixed the issue. I really do not mind to make this solution permanent, so I am fine with a temporary routing.

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