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  • How to design good & continuous tiles

    - by Mikalichov
    I have trouble designing tiles so that when assembled, they don't look like tiles, but look like an homogeneous thing. For example on the image below: even though the main part of the grass is only one tile, you don't "see" the grid; you know where it is if you look a bit carefully, but it is not obvious. Whereas when I design tiles, you can only see "oh, jeez, 64 times the same tile". A bit like on that image: (taken from a gamedev.stackexchange question, sorry; no critic about the game, but it proves my point, and actually has better tile design that what I manage) I think the main problem is that I design them so they are independent, there is no junction between two tiles if put closed to each other. I think having the tiles more "continuous" would have a smoother effect, but can't manage to do it, it seems overly complex to me. I think it is probably simpler than I think once you know how to do it, but couldn't find a tutorial on that specific point. Is there a known method to design continuous / homogeneous tiles? (my terminology might be totally wrong, don't hesitate to correct me)

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  • How can I design good continuous (seamless) tiles?

    - by Mikalichov
    I have trouble designing tiles so that when assembled, they don't look like tiles, but look like a homogeneous thing. For example, see the image below: Even though the main part of the grass is only one tile, you don't "see" the grid; you know where it is if you look a bit carefully, but it is not obvious. Whereas when I design tiles, you can only see "oh, jeez, 64 times the same tile," like in this image: (I took this from another GDSE question, sorry; not be critical of the game, but it proves my point. And actually has better tile design that what I manage, anyway.) I think the main problem is that I design them so they are independent, there is no junction between two tiles if put closed to each other. I think having the tiles more "continuous" would have a smoother effect, but can't manage to do it, it seems overly complex to me. I think it is probably simpler than I think once you know how to do it, but couldn't find a tutorial on that specific point. Is there a known method to design continuous / homogeneous tiles? (My terminology might be totally wrong, don't hesitate to correct me.)

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  • Replacing accented/umlauted characters with their unadorned counterparts in C# [closed]

    - by Andrew Rollings
    Duplicate of 249087 I have a bunch of user generated addresses that may contain characters with diacritic marks. What is the most effective (i.e. generic) way (apart from a straightforward replace) to automatically convert any such characters to their closest English equivalent? E.g. any of àâãäå would become a æ would become the two separate letters ae ç would become c any of èéêë would become e etc. for all possible letter variations (preferably without having to find and encode lookups for each diacritic form of the letter). (Note: I have to pass these addresses on to third party software that is incapable of printing anything other than English characters. I'd rather the software was capable of handling them, but I have no control over that.) EDIT: Never mind... Found the answer [here][2]. It showed up in the "Related" section to the right of the question after I posted, but not in my prior search or as a pre-post suggestion. Hmm. I added the 'diacritics' tag to the other question in any case. EDIT 2: Jeez! Who voted this -1 after I closed it?

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