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  • 2D Collision masks for handling slopes

    - by JiminyCricket
    I've been looking at the example at: http://create.msdn.com/en-US/education/catalog/tutorial/collision_2d_perpixel and am trying to figure out how to adjust the sprite once a collision has been detected. As David suggested at XNA 4.0 2D sidescroller variable terrain heightmap for walking/collision, I made a few sensor points (feet, sides, bottom center, etc.) and can easily detect when these points actually collide with non-transparent portions of a second texture (simple slope). I'm having trouble with the algorithm of how I would actually adjust the sprite position based on a collision. Say I detect a collision with the slope at the sprite's right foot. How can I scan the slope texture data to find the Y position to place the sprite's foot so it is no longer inside the slope? The way it is stored as a 1D array in the example is a bit confusing, should I try to store the data as a 2D array instead? For test purposes, I'm thinking of just using the slope texture alpha itself as a primitive and easy collision mask (no grass bits or anything besides a simple non-linear slope). Then, as in the example, I find the coordinates of any collisions between the slope texture and the sprite's sensors and mark these special sensor collisions as having occurred. Finally, in the case of moving up a slope, I would scan for the first transparent pixel above (in the texture's Ys at that X) the right foot collision point and set that as the new height of the sprite. I'm a little unclear also on when I should make these adjustments. Collisions are checked on every game.update() so would I quickly change the position of the sprite before the next update is called? I also noticed several people mention that it's best to separate collision checks horizontally and vertically, why is that exactly? Open to any suggestions if this is an inefficient or inaccurate way of handling this. I wish MSDN had provided an example of something like this, I didn't know it would be so much more complex than NES Mario style pure box platforming!

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  • Light mask map and camera for static lights in XNA Platformer

    - by JiminyCricket
    Using the example for some basic light maps found here : http://blog.josack.com/2011/07/xna-2d-dynamic-lighting.html, I've managed to create a lightmap texture using individual lightmaps and display it over a 2D tiled world as in the Platformer example. I'm using the very basic 2D camera example as found here : http://www.david-amador.com/2009/10/xna-camera-2d-with-zoom-and-rotation/, and the problem is that the lightmap texture scrolls with the player sprite. This looks pretty good and would be excellent for lighting the player sprite as it moves. But, I also want to be able to place static lights (or some initial position for the lights) that do not move with the player or camera. When I turn off the camera or give it a static position, it works as a series of static lights so I believe it's probably caused by the camera transformation matrix following the player around. I'm using RenderTarget2Ds, one for the main game screen after all the backgrounds and tiles are rendered, and one for the "lightmap" which consists of a black background and a bunch of lighting textures which are merged with it using additive blending. For now, I'm doing all of this in PlatformerGame.cs where the camera transformation and position is set and the level.Draw() call is made. I can't figure out how to separate the drawing of the lightmap and the camera following the player. I was thinking it would be better to render the shadows and lighting directly in the drawing of the level itself, but I'm not sure how to do that either because this technique requires RenderTarget2Ds and calling SpriteBatch.Begin()/End().

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  • XNA 4.0 2D sidescroller variable terrain heightmap for walking/collision

    - by JiminyCricket
    I've been fooling around with moving on sloped tiles in XNA and it is semi-working but not completely satisfactory. I also have been thinking that having sets of predetermined slopes might not give me terrain that looks "organic" enough. There is also the problem of having to construct several different types of tile for each slope when they're chained together (only 45 degree tiles will chain perfectly as I understand it). I had thought of somehow scanning for connected chains of sloped tiles and treating it as a new large triangle, as I was having trouble with glitching at the edges where sloped tiles connect. But, this leads back to the problem of limiting the curvature of the terrain. So...what I'd like to do now is create a simple image or texture of the terrain of a level (or section of the level) and generate a simple heightmap (of the Y's for each X) for the terrain. The player's Y position would then just be updated based on their X position. Is there a simple way of doing this (or a better way of solving this problem)? The main problem I can see with this method is the case where there are areas above the ground that can be walked on. Maybe there is a way to just map all walkable ground areas? I've been looking at this helpful bit of code: http://thirdpartyninjas.com/blog/2010/07/28/sloped-platform-collision/ but need a way to generate the actual points/vectors.

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  • rpm installation error

    - by JiminyCricket
    im trying to install an RPM compat-db-4.1.25-9 on oracle linux enterprise, since its required to install WebCenter...however the rpm installation is throwing a warning and then not working [root@devsebl downloads]# rpm -i compat-db-4.1.25-9.rpm warning: compat-db-4.1.25-9.rpm: Header V3 DSA signature: NOKEY, key ID 9b3c94f4 [root@devsebl downloads]# rpm -q compat-db-4.1.25-9.rpm package compat-db-4.1.25-9.rpm is not installed any idea what that warning means and why its crashing there? i tried to use Yum, but its not available i guess: [root@devsebl downloads]# yum search compat-db Loaded plugins: security Warning: No matches found for: compat-db No Matches found

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  • for ps aux what are Ss Sl Ssl proccess types UNIX

    - by JiminyCricket
    when doing a "ps aux" command I get some process listed as Ss, Ssl and Sl what do these mean? root 24653 0.0 0.0 2256 8 ? Ss Apr12 0:00 /bin/bash -c /usr/bin/python /var/python/report_watchman.py root 24654 0.0 0.0 74412 88 ? Sl Apr12 0:01 /usr/bin/python /var/python/report_watchman.py root 21976 0.0 0.0 2256 8 ? Ss Apr14 0:00 /bin/bash -c /usr/bin/python /var/python/report_watchman.py root 21977 0.0 0.0 73628 88 ? Sl Apr14 0:01 /usr/bin/python /var/python/report_watchman.py

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  • set permissions to /bin/su

    - by JiminyCricket
    i need to change my /bin/su permissions back to the default, which is -rwsr-xr-x. 1 root root 42436 2009-09-08 04:52 /bin/su right now its -rwxr-xr-x. 1 root root 42436 2009-09-08 04:52 /bin/su how do I add the s in...? ive never seen that before

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  • rpm installation error

    - by JiminyCricket
    im trying to install an RPM compat-db-4.1.25-9 on oracle linux enterprise, since its required to install WebCenter...however the rpm installation is throwing a warning and then not working [root@devsebl downloads]# rpm -i compat-db-4.1.25-9.rpm warning: compat-db-4.1.25-9.rpm: Header V3 DSA signature: NOKEY, key ID 9b3c94f4 [root@devsebl downloads]# rpm -q compat-db-4.1.25-9.rpm package compat-db-4.1.25-9.rpm is not installed any idea what that warning means and why its crashing there? i tried to use Yum, but its not available i guess: [root@devsebl downloads]# yum search compat-db Loaded plugins: security Warning: No matches found for: compat-db No Matches found

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  • for ps aux what are Ss Sl Ssl proccess types UNIX

    - by JiminyCricket
    when doing a "ps aux" command I get some process listed as Ss, Ssl and Sl what do these mean? root 24653 0.0 0.0 2256 8 ? Ss Apr12 0:00 /bin/bash -c /usr/bin/python /var/python/report_watchman.py root 24654 0.0 0.0 74412 88 ? Sl Apr12 0:01 /usr/bin/python /var/python/report_watchman.py root 21976 0.0 0.0 2256 8 ? Ss Apr14 0:00 /bin/bash -c /usr/bin/python /var/python/report_watchman.py root 21977 0.0 0.0 73628 88 ? Sl Apr14 0:01 /usr/bin/python /var/python/report_watchman.py

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  • DEADLOCK_WRAP error when using Berkeley Db in python (bsddb)

    - by JiminyCricket
    I am using a berkdb to store a huge list of key-value pairs but for some reason when i try to access some of the data later i get this error: try: key = 'scrape011201-590652' contenttext = contentdict[key] except: print the error <type 'exceptions.KeyError'> 'scrape011201-590652' in contenttext = contentdict[key]\n', ' File "/usr/lib64/python2.5/bsddb/__init__.py", line 223, in __getitem__\n return _DeadlockWrap(lambda: self.db[key]) # self.db[key]\n', 'File "/usr/lib64/python2.5/bsddb/dbutils.py", line 62, in DeadlockWrap\n return function(*_args, **_kwargs)\n', ' File "/usr/lib64/python2.5/bsddb/__init__.py", line 223, in <lambda>\n return _DeadlockWrap(lambda: self.db[key]) # self.db[key]\n'] I am not sure what DeadlockWrap is but there isnt any other program or process accessing the berkdb or writing to it (as far as i know,) so not sure how we could get a deadlock, if its referring to that. Is it possible that I am trying to access the data to rapidly? I have this function call in a loop, so something like for i in hugelist: #try to get a value from the berkdb #do something with it I am running this with multiple datasets and this error only occurs with one of them, the largest one, not the others.

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  • set permissions to /bin/su

    - by JiminyCricket
    i need to change my /bin/su permissions back to the default, which is -rwsr-xr-x. 1 root root 42436 2009-09-08 04:52 /bin/su right now its -rwxr-xr-x. 1 root root 42436 2009-09-08 04:52 /bin/su how do I add the s in...? ive never seen that before

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  • IE6 forces Two clicks to trigger javascript style=display:inline; event

    - by JiminyCricket
    I have a web form that has 2 radio buttons, depending on which one is clicked it displays a hidden element This works fine in all browsers except for IE6, which, after I click on the radio button, I have to click again (anywhere on the window) and then the element is displayed...has anyone had behavior like this before? I tried to not use jQuery and do straight getElementById() but I get the same behavior... JSCRiPT function showHidden(divid) { $('#'+divid).css( {'display':'inline'} ); } HTML <input type=radio name=borp value=1 onChange='showHidden("brandchecks")' > Brand <input type=radio name=borp value=2 onChange='showHidden("productchecks")' > Product <div id='brandchecks' style='display:none;'> Blah </div> <div id='productchecks' style='display:none;'> Blah </div>

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