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  • How do you install a USB CD Rom drive?

    - by Matt Allen
    Hello, I recently purchased a USB CD ROM drive, but I don't know how to get it to work with my computer which runs Ubuntu 10.04. http://www.amazon.com/gp/product/B00303H908/ref=oss_product When I issue the lsusb command, it shows up as: Bus 002 Device 016: ID 05e3:0701 Genesys Logic, Inc. USB 2.0 IDE Adapter The computer doesn't recognize it automatically. How can I get this drive to show up as an actual drive on my computer? If this particular drive can't handle Linux, can you recommended one which can and provide a link to it so I can purchase it? Thanks! Update: I was asked by Scaine to run a command and report back with the output: joe@joe-laptop:~$ tail -f /var/log/kern.log Dec 29 12:51:35 joe-laptop kernel: [103190.551437] sr 7:0:0:0: [sr1] Add. Sense: Illegal mode for this track Dec 29 12:51:35 joe-laptop kernel: [103190.551446] sr 7:0:0:0: [sr1] CDB: Read(10): 28 00 00 00 00 00 00 00 02 00 Dec 29 12:51:35 joe-laptop kernel: [103190.551463] end_request: I/O error, dev sr1, sector 0 Dec 29 12:51:35 joe-laptop kernel: [103190.877542] sr 7:0:0:0: [sr1] Result: hostbyte=DID_OK driverbyte=DRIVER_SENSE Dec 29 12:51:35 joe-laptop kernel: [103190.877551] sr 7:0:0:0: [sr1] Sense Key : Illegal Request [current] Dec 29 12:51:35 joe-laptop kernel: [103190.877559] Info fld=0x0, ILI Dec 29 12:51:35 joe-laptop kernel: [103190.877562] sr 7:0:0:0: [sr1] Add. Sense: Illegal mode for this track Dec 29 12:51:35 joe-laptop kernel: [103190.877572] sr 7:0:0:0: [sr1] CDB: Read(10): 28 00 00 00 00 00 00 00 02 00 Dec 29 12:51:35 joe-laptop kernel: [103190.877588] end_request: I/O error, dev sr1, sector 0 Dec 29 13:08:46 joe-laptop kernel: [104221.558911] usb 2-2.2: USB disconnect, address 16 Then when I plugged the drive back into the computer, I got: Dec 29 13:10:29 joe-laptop kernel: [104324.668320] usb 2-2.2: new high speed USB device using ehci_hcd and address 17 Dec 29 13:10:29 joe-laptop kernel: [104324.761702] usb 2-2.2: configuration #1 chosen from 1 choice Dec 29 13:10:29 joe-laptop kernel: [104324.762700] scsi8 : SCSI emulation for USB Mass Storage devices Dec 29 13:10:29 joe-laptop kernel: [104324.762935] usb-storage: device found at 17 Dec 29 13:10:29 joe-laptop kernel: [104324.762938] usb-storage: waiting for device to settle before scanning Dec 29 13:10:34 joe-laptop kernel: [104329.760521] usb-storage: device scan complete Dec 29 13:10:34 joe-laptop kernel: [104329.761344] scsi 8:0:0:0: CD-ROM TEAC CD-224E 1.7A PQ: 0 ANSI: 0 CCS Dec 29 13:10:34 joe-laptop kernel: [104329.767425] sr1: scsi3-mmc drive: 24x/24x cd/rw xa/form2 cdda tray Dec 29 13:10:34 joe-laptop kernel: [104329.767612] sr 8:0:0:0: Attached scsi CD-ROM sr1 Dec 29 13:10:34 joe-laptop kernel: [104329.767720] sr 8:0:0:0: Attached scsi generic sg2 type 5 Dec 29 13:10:34 joe-laptop kernel: [104330.141060] sr 8:0:0:0: [sr1] Result: hostbyte=DID_OK driverbyte=DRIVER_SENSE Dec 29 13:10:34 joe-laptop kernel: [104330.141069] sr 8:0:0:0: [sr1] Sense Key : Illegal Request [current] Dec 29 13:10:34 joe-laptop kernel: [104330.141077] Info fld=0x0, ILI Dec 29 13:10:34 joe-laptop kernel: [104330.141081] sr 8:0:0:0: [sr1] Add. Sense: Illegal mode for this track Dec 29 13:10:34 joe-laptop kernel: [104330.141090] sr 8:0:0:0: [sr1] CDB: Read(10): 28 00 00 00 00 00 00 00 02 00 Dec 29 13:10:34 joe-laptop kernel: [104330.141106] end_request: I/O error, dev sr1, sector 0 Dec 29 13:10:34 joe-laptop kernel: [104330.141113] __ratelimit: 18 callbacks suppressed There was more output than this (the number of lines started growing after the drive was plugged back in, and kept growing), but this is the first few lines.

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  • sudo midnight commander

    - by mit
    I sometimes start midnight commander as superuser with the command sudo mc to do some operations on the current working directory as superuser. But this results in ~/.mc having the wrong permissions, which I need to fix manually. Any solution? Edit: I accepted an answer. I want to further add, that .mc is a directory, so my solution goes like this: $ cd ~ ~$ sudo chown -R mit.mit .mc ~$ chmod 775 .mc ~$ cd .mc ~$ chmod -R 664 .mc ~/.mc$ chmod 775 cedit It seems not to be a good idea after installing mc to use sudo on its first start .

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  • For commands to check duped/multiple mc's.

    - by Desmond
    Currently I'm working on a platform type game. I have a for loop in place to check weather or not the players feet are touching the ground. I had this; for (i=0; i<5; i++) { //There are 5 floors if (this.feet.hitTest(_root["g"+i])) { _root.mc.groundTouch = true; //triggers the mc falling } } This works fine only if one of the floors exist(IE if floor1 is on the stage, but floor2-5 aren't); So to try and counter it I tried using; for (i=0; i<5; i++) { if (this.feet.hitTest(_root["floor"+i])) { _root.mc.groundTouch = true; //triggers the mc falling } if (!this.feet.hitTest(_root["floor"+i])) { _root.mc.groundTouch = false; } } This obviously doesn't work because in order for it to function properly, _root.mc.feet would have to be touching all 5 instances of "floor". So my question is; How do I get the code to make _root.mc.groundTouch = true if _root.mc.feet is touching any of the floor instances, but make _root.mc.groundTouch = false only if its touching none of the floor instances? I know that if I really wanted to I could do something like if (_root.mc.feet.hitTest(_root.floor1) && !_root.mc.feet.hitTest(_root.floor2) && etc) But to save myself time, and to give myself the ability to add floors without altering more then i<5 to the amount of floors I have, I would prefer a easier method hopefully something to do with for loops. Thank you ahead of time and your help is very much appreciated

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  • Devfish Joe Healy in Fort Lauderdale - Cloud Computing and Azure - 03/11/2010 MSDN Tiki Hut

    - by Rainer
    Devfish Joe Healy, Brian Hitney, and Herve Rogero presented excellent sessions on today's MSDN Tiki Hut Event about  Cloud Computing and Azure. This was an developer focused event, starting out with an overview about structure and platform, followed by working code samples running on the platform, and all needed information to get developers started on development for cloud applications. Participants had Q&A opportunities after each session and made good use of it. I am sure that a lot of developers will jump on the Azure train. Azure is on top of my dev project list after that great event! This platform offers endless opportunities for development and businesses. The cloud environment in general is safer, scales better, and is far more cost effective compared to run and maintain your own data center. Posted: Rainer Habermann

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  • Referencing movie clips from within an actionscript class

    - by Ant
    Hi all, I have been given the task of adding a scoring system to various flash games. This simply involves taking input, adding functionality such as pausing and replaying and then outputting the score, time left etc. at the end. I've so far successfully edited two games. Both these games used the "actions" code on frames. The latest game I'm trying to do uses an actionscript class which makes it both easier and harder. I'm not very adept at flash at all, but I've worked it out so far. I've added various movie clips that are to be used for displaying the pause screen background, buttons for replaying etc. I've been showing and hiding these using: back._visible = true; //movie clip, instance of back (back.png) I doubt it's best practice, but it's quick and has been working. However, now with the change of coding style to classes, this doesn't seem to work. I kinda understand why, but I'm now unsure how to hide/show these elements. Any help would be greatly appreciated :) I've attached the modified AS. class RivalOrbs extends MovieClip { var infinite_levels, orbs_start, orbs_inc, orbs_per_level, show_timer, _parent, one_time_per_level, speed_start, speed_inc_percent, max_speed, percent_starting_on_wrong_side, colorize, colors, secs_per_level; function RivalOrbs() { super(); mc = this; this.init(); } // End of the function function get_num_orbs() { if (infinite_levels) { return (orbs_start + (level - 1) * orbs_inc); } else if (level > orbs_per_level.length) { return (0); } else { return (orbs_per_level[level - 1]); } // end else if } // End of the function function get_timer_str(secs) { var _loc2 = Math.floor(secs / 60); var _loc1 = secs % 60; return ((_loc2 > 0 ? (_loc2) : ("0")) + ":" + (_loc1 >= 10 ? (_loc1) : ("0" + _loc1))); } // End of the function function frame() { //PLACE PAUSE CODE HERE if (!Key.isDown(80) and !Key.isDown(Key.ESCAPE)) { _root.offKey = true; } else if (Key.isDown(80) or Key.isDown(Key.ESCAPE)) { if (_root.offKey and _root.game_mode == "play") { _root.game_mode = "pause"; /* back._visible = true; btn_resume._visible = true; btn_exit._visible = true; txt_pause._visible = true; */ } else if (_root.offKey and _root.game_mode == "pause") { _root.game_mode = "play"; } _root.offKey = false; } if (_root.game_mode == "pause" or paused) { return; } else { /* back._visible = false; btn_resume._visible = false; btn_exit._visible = false; txt_pause._visible = false; */ } if (show_timer && total_secs != -1 || show_timer && _parent.timesup) { _loc7 = total_secs - Math.ceil((getTimer() - timer) / 1000); var diff = oldSeconds - (_loc7 + additional); if (diff > 1) additional = additional + diff; _loc7 = _loc7 + additional; oldSeconds = _loc7; trace(oldSeconds); mc.timer_field.text = this.get_timer_str(Math.max(0, _loc7)); if (_loc7 <= -1 || _parent.timesup) { if (one_time_per_level) { _root.gotoAndPlay("Lose"); } else { this.show_dialog(false); return; } // end if } // end if } // end else if var _loc9 = _root._xmouse; var _loc8 = _root._ymouse; var _loc6 = {x: _loc9, y: _loc8}; mc.globalToLocal(_loc6); _loc6.y = Math.max(-mc.bg._height / 2 + gap / 2, _loc6.y); _loc6.y = Math.min(mc.bg._height / 2 - gap / 2, _loc6.y); mc.wall1._y = _loc6.y - gap / 2 - mc.wall1._height / 2; mc.wall2._y = _loc6.y + gap / 2 + mc.wall1._height / 2; var _loc5 = true; for (var _loc4 = 0; _loc4 < this.get_num_orbs(); ++_loc4) { var _loc3 = mc.stage["orb" + _loc4]; _loc3.x_last = _loc3._x; _loc3.y_last = _loc3._y; _loc3._x = _loc3._x + _loc3.x_speed; _loc3._y = _loc3._y + _loc3.y_speed; if (_loc3._x < l_thresh) { _loc3.x_speed = _loc3.x_speed * -1; _loc3._x = l_thresh + (l_thresh - _loc3._x); _loc3.gotoAndPlay("hit"); } // end if if (_loc3._x > r_thresh) { _loc3.x_speed = _loc3.x_speed * -1; _loc3._x = r_thresh - (_loc3._x - r_thresh); _loc3.gotoAndPlay("hit"); } // end if if (_loc3._y < t_thresh) { _loc3.y_speed = _loc3.y_speed * -1; _loc3._y = t_thresh + (t_thresh - _loc3._y); _loc3.gotoAndPlay("hit"); } // end if if (_loc3._y > b_thresh) { _loc3.y_speed = _loc3.y_speed * -1; _loc3._y = b_thresh - (_loc3._y - b_thresh); _loc3.gotoAndPlay("hit"); } // end if if (_loc3.x_speed > 0) { if (_loc3._x >= m1_thresh && _loc3.x_last < m1_thresh || _loc3._x >= m1_thresh && _loc3._x <= m2_thresh) { if (_loc3._y <= mc.wall1._y + mc.wall1._height / 2 || _loc3._y >= mc.wall2._y - mc.wall2._height / 2) { _loc3.x_speed = _loc3.x_speed * -1; _loc3._x = m1_thresh - (_loc3._x - m1_thresh); _loc3.gotoAndPlay("hit"); } // end if } // end if } else if (_loc3._x <= m2_thresh && _loc3.x_last > m2_thresh || _loc3._x >= m1_thresh && _loc3._x <= m2_thresh) { if (_loc3._y <= mc.wall1._y + mc.wall1._height / 2 || _loc3._y >= mc.wall2._y - mc.wall2._height / 2) { _loc3.x_speed = _loc3.x_speed * -1; _loc3._x = m2_thresh + (m2_thresh - _loc3._x); _loc3.gotoAndPlay("hit"); } // end if } // end else if if (_loc3.side == 1 && _loc3._x > 0) { _loc5 = false; } // end if if (_loc3.side == 2 && _loc3._x < 0) { _loc5 = false; } // end if } // end of for if (_loc5) { this.end_level(); } // end if } // End of the function function colorize_hex(mc, hex) { var _loc4 = hex >> 16; var _loc5 = (hex ^ hex >> 16 << 16) >> 8; var _loc3 = hex >> 8 << 8 ^ hex; var _loc2 = new flash.geom.ColorTransform(0, 0, 0, 1, _loc4, _loc5, _loc3, 0); mc.transform.colorTransform = _loc2; } // End of the function function tint_hex(mc, hex, amount) { var _loc4 = hex >> 16; var _loc5 = hex >> 8 & 255; var _loc3 = hex & 255; this.tint(mc, _loc4, _loc5, _loc3, amount); } // End of the function function tint(mc, r, g, b, amount) { var _loc4 = 100 - amount; var _loc1 = new Object(); _loc1.ra = _loc1.ga = _loc1.ba = _loc4; var _loc2 = amount / 100; _loc1.rb = r * _loc2; _loc1.gb = g * _loc2; _loc1.bb = b * _loc2; var _loc3 = new Color(mc); _loc3.setTransform(_loc1); } // End of the function function get_num_levels() { if (infinite_levels) { return (Number.MAX_VALUE); } else { return (orbs_per_level.length); } // end else if } // End of the function function end_level() { _global.inputTimeAvailable = _global.inputTimeAvailable - (60 - oldSeconds); ++level; _parent.levelOver = true; if (level <= this.get_num_levels()) { this.show_dialog(true); } else { _root.gotoAndPlay("Win"); } // end else if } // End of the function function get_speed() { var _loc3 = speed_start; for (var _loc2 = 0; _loc2 < level - 1; ++_loc2) { _loc3 = _loc3 + _loc3 * (speed_inc_percent / 100); } // end of for return (Math.min(_loc3, Math.max(max_speed, speed_start))); } // End of the function function init_orbs() { var _loc6 = this.get_speed(); var _loc7 = Math.max(1, Math.ceil(this.get_num_orbs() * (percent_starting_on_wrong_side / 100))); for (var _loc3 = 0; _loc3 < this.get_num_orbs(); ++_loc3) { var _loc2 = null; if (_loc3 % 2 == 0) { _loc2 = mc.stage.attachMovie("Orb1", "orb" + _loc3, _loc3); _loc2.side = 1; if (colorize && color1 != -1) { this.colorize_hex(_loc2.orb.bg, color1); } // end if _loc2._x = Math.random() * (mc.bg._width * 4.000000E-001) - mc.bg._width * 2.000000E-001 - mc.bg._width / 4; } else { _loc2 = mc.stage.attachMovie("Orb2", "orb" + _loc3, _loc3); _loc2.side = 2; if (colorize && color2 != -1) { this.colorize_hex(_loc2.orb.bg, color2); } // end if _loc2._x = Math.random() * (mc.bg._width * 4.000000E-001) - mc.bg._width * 2.000000E-001 + mc.bg._width / 4; } // end else if _loc2._width = _loc2._height = orb_w; _loc2._y = Math.random() * (mc.bg._height * 8.000000E-001) - mc.bg._height * 4.000000E-001; if (_loc3 < _loc7) { _loc2._x = _loc2._x * -1; } // end if var _loc5 = Math.random() * 60; var _loc4 = _loc5 / 180 * 3.141593E+000; _loc2.x_speed = Math.cos(_loc4) * _loc6; _loc2.y_speed = Math.sin(_loc4) * _loc6; if (Math.random() >= 5.000000E-001) { _loc2.x_speed = _loc2.x_speed * -1; } // end if if (Math.random() >= 5.000000E-001) { _loc2.y_speed = _loc2.y_speed * -1; } // end if } // end of for } // End of the function function init_colors() { if (colorize && colors.length >= 2) { color1 = colors[Math.floor(Math.random() * colors.length)]; for (color2 = colors[Math.floor(Math.random() * colors.length)]; color2 == color1; color2 = colors[Math.floor(Math.random() * colors.length)]) { } // end of for this.tint_hex(mc.side1, color1, 40); this.tint_hex(mc.side2, color2, 40); } else { color1 = -1; color2 = -1; } // end else if } // End of the function function get_total_secs() { if (show_timer) { if (secs_per_level.length > 0) { if (level > secs_per_level.length) { return (secs_per_level[secs_per_level.length - 1]); } else { return (secs_per_level[level - 1]); } // end if } // end if } // end else if return (-1); } // End of the function function start_level() { trace ("start_level"); _parent.timesup = false; _parent.levelOver = false; _parent.times_up_comp.start_timer(); this.init_orbs(); mc.level_field.text = "LEVEL " + level; total_secs = _global.inputTimeAvailable; if (total_secs > 60) total_secs = 60; timer = getTimer(); paused = false; mc.dialog.gotoAndPlay("off"); } // End of the function function clear_orbs() { for (var _loc2 = 0; mc.stage["orb" + _loc2]; ++_loc2) { mc.stage["orb" + _loc2].removeMovieClip(); } // end of for } // End of the function function show_dialog(new_level) { mc.back._visible = false; trace("yes"); paused = true; if (new_level) { this.init_colors(); } // end if this.clear_orbs(); mc.dialog.gotoAndPlay("level"); if (!new_level || _parent.timesup) { mc.dialog.level_top.text = "Time\'s Up!"; /* dyn_line1.text = "Goodbye " + _global.inputName + "!"; dyn_line2.text = "You scored " + score; //buttons if (_global.inputTimeAvailable > 60) btn_replay._visible = true; btn_resume._visible = false; btn_exit._visible = false; txt_pause._visible = false; sendInfo = new LoadVars(); sendLoader = new LoadVars(); sendInfo.game_name = 'rival_orbs'; sendInfo.timeavailable = _global.inputTimeAvailable; if (sendInfo.timeavailable < 0) sendInfo.timeavailable = 0; sendInfo.id = _global.inputId; sendInfo.score = level*_global.inputFactor; sendInfo.directive = 'record'; //sendInfo.sendAndLoad('ncc1701e.aspx', sendLoader, "GET"); sendInfo.sendAndLoad('http://keyload.co.uk/output.php', sendLoader, "POST"); */ } else if (level > 1) { mc.dialog.level_top.text = "Next Level:"; } else { mc.dialog.level_top.text = ""; } // end else if mc.dialog.level_num.text = "LEVEL " + level; mc.dialog.level_mid.text = "Number of Orbs: " + this.get_num_orbs(); _root.max_level = level; var _this = this; mc.dialog.btn.onRelease = function () { _this.start_level(); }; } // End of the function function init() { var getInfo = new LoadVars(); var getLoader = new LoadVars(); getInfo.directive = "read"; getInfo.sendAndLoad('http://keyload.co.uk/input.php', getLoader, "GET"); getLoader.onLoad = function (success) { if (success) { _global.inputId = this.id; _global.inputTimeAvailable = this.timeavailable; _global.inputFactor = this.factor; _global.inputName = this.name; } else { trace("Failed"); } } _root.game_mode = "play"; /* back._visible = false; btn_exit._visible = false; btn_replay._visible = false; btn_resume._visible = false; txt_pause._visible = false; */ l_thresh = -mc.bg._width / 2 + orb_w / 2; t_thresh = -mc.bg._height / 2 + orb_w / 2; r_thresh = mc.bg._width / 2 - orb_w / 2; b_thresh = mc.bg._height / 2 - orb_w / 2; m1_thresh = -wall_w / 2 - orb_w / 2; m2_thresh = wall_w / 2 + orb_w / 2; this.show_dialog(true); mc.onEnterFrame = frame; } // End of the function var mc = null; var orb_w = 15; var wall_w = 2; var l_thresh = 0; var r_thresh = 0; var t_thresh = 0; var b_thresh = 0; var m1_thresh = 0; var m2_thresh = 0; var color1 = -1; var color2 = -1; var level = 1; var total_secs = 30; var gap = 60; var timer = 0; var additional = 0; var oldSeconds = 0; var paused = true; var _loc7 = 0; } // End of Class

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  • TFS, G.I. Joe and Under-doing

    If I were to rank the most consistently irritating parts of my work day, using TFS would come in first by a wide margin. Even repeated network outages this week seem like a pleasant reprieve from this monolithic beast. This is not a reflexive anti-Microsoft feeling, that attitude just wouldnt work for a consultant who does .NET development. It is also not an utter dismissal of TFS as worthless; Ive seen people use it effectively on several projects. So why? Ill start with a laundry list of shortcomings. An out of the box UI for work items that is insultingly bad, a source control system that is confoundingly fragile when handling merges, folder renames and long file names, the arcane XML wizardry necessary to customize a template and a build system that adds an extra layer of oddness on top of msbuild. Im sure my legion of readers will soon point out to me how I can work around all these issues, how this is fixed in TFS 2010 or with this add-in, and how once you have everything set up, youre fine. And theyd be right, any one of these problems could be worked around. If not dirty laundry, what else? I thought about it for a while, and came to the conclusion that TFS is so irritating to me because it represents a vision of software development that I find unappealing. To expand upon this, lets start with some wisdom from those great PSAs at the end of the G.I. Joe cartoons of the 80s: Now you know, and knowing is half the battle. In software development, Id go further and say knowing is more than half the battle. Understanding the dimensions of the problem you are trying to solve, the needs of the users, the value that your software can provide are more than half the battle. Implementation of this understanding is not easy, but it is not even possible without this knowledge. Assuming we have a fixed amount of time and mental energy for any project, why does this spell trouble for TFS? If you think about what TFS is doing, its offering you a huge array of options to track the day to day implementation of your project. From tasks, to code churn, to test coverage. All valuable metrics, but only in exchange for valuable time to get it all working. In addition, when you have a shiny toy like TFS, the temptation is to feel obligated to use it. So the push from TFS is to encourage a project manager and team to focus on process and metrics around process. You can get great visibility, and graphs to show your project stakeholders, but none of that is important if you are not implementing the right product. Not just unimportant, these activities can be harmful as they drain your time and sap your creativity away from the rest of the project. To be more concrete, lets suppose your organization has invested the time to create a template for your projects and trained people in how to use it, so there is no longer a big investment of time for each project to get up and running. First, Id challenge if that template could be specific enough to be full featured and still applicable for any project. Second, the very existence of this template would be a indication to a project manager that the success of their project was somehow directly related to fitting management of that project into this format. Again, while the capabilities are wonderful, the mirage is there; just get everything into TFS and your project will run smoothly. Ill close the loop on this first topic by proposing a thought experiment. Think of the projects youve worked on. How many times have you been chagrined to discover youve implemented the wrong feature, misunderstood how a feature should work or just plain spent too much time on a screen that nobody uses? That sounds like a really worthwhile area to invest time in improving. How about going back to these projects and thinking about how many times you wished you had optimized the state change flow of your tasks or been embarrassed to not have a code churn report linked back to the latest changeset? With thanks to the Real American Heroes, Ill move on to a more current influence, that of the developers at 37signals, and their philosophy towards software development. This philosophy, fully detailed in the books Getting Real and Rework, is a vision of software that under does the competition. This is software that is deliberately limited in functionality in order to concentrate fully on making sure ever feature that is there is awesome and needed. Why is this relevant? Well, in one of those fun seeming paradoxes in life, constraints can be a spark for creativity. Think Twitter, the small screen of an iPhone, the limitations of HTML for applications, the low memory limits of older or embedded system. As long as there is some freedom within those constraints, amazing things emerge. For project management, some of the most respected people in the industry recommend using just index cards, pens and tape. They argue that with change the constant in software development, your process should be as limited (yet rigorous) as possible. Looking at TFS, this is not a system designed to under do anybody. It is a big jumble of components and options, with every feature you could think of. Predictably this means many basic functions are hard to use. For task management, many people just use an Excel spreadsheet linked up to TFS. Not a stirring endorsement of the tooling there. TFS as a whole would be far more appealing to me if there was less of it, but better. Id cut 50% of the features to make the other half really amaze and inspire me. And thats really the heart of the matter. TFS has great promise and I want to believe it can work better. But ultimately it focuses your attention on a lot of stuff that doesnt really matter and then clamps down your creativity in a mess of forms and dialogs obscuring what does.   --- Relevant Links --- All those great G.I. Joe PSAs are on YouTube, including lots of mashed up versions. A simple Google search will get you on the right track.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • WPB .Net User Group 11/29 Meeting - Kinect SDK with Joe Healy - New Meeting Location

    - by Sam Abraham
    We are excited to share great news and updates regarding the West Palm Beach .Net User Group. Our upcoming meeting will feature Joe Healy from Microsoft as speaker for the November 29th, 2011 6:30 PM meeting.   He will be covering the Kinect SDK and answering all our questions regarding the latest Windows Phone 7 Release. We will be also raffling many valuable items as part of our usual free raffle and hope each of our members leaves with a freebie.   We are also honored to share that we will be hosting our special meeting at a new location:   PC Professor 6080 Okeechobee Blvd.,  #200 West Palm Beach, FL 33417 Phone: 561-684-3333.   This is right by the Florida Turnpike entrance on Okeechobee Blvd.   PC Professor will be also providing our free pizza/soda and some additional surprise items for this meeting to mark the debut of our meetings at their location!   We would like to use this opportunity to thank our current host, CompTec, for its generous support and for hosting us for the past 2 years and look forward to their continued support and sponsorship.   A lot of work and effort is put into hosting a meeting that we hope translates into added value and benefit for our membership. We always welcome your feedback and participation as we strive to continuously improve the group.   Special thanks to our group member, Zack Weiner, for helping us find this new location.   For more details and to register please visit: http://www.fladotnet.com/Reg.aspx?EventID=536   Hope to see you all there.   --Sam Abraham & Venkat Subramanian Site Directors – West Palm Beach .Net User Group

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  • Opinion on LastPass's security for the Average Joe [closed]

    - by Rook
    This is borderline on objective/subjective, but I'm posting it here since I'm more interested in objective facts, without going into too much technical details, than I am in user reviews of LastPass. I've always used offline ways for (password / sensitive data) storage, but lately I keep hearing good things about LastPass. Indeed, it is more practical having it always accessible from every computer you're using without syncing and related problems, but the security aspect still troubles me. How (in a nutshell for dummies) does LastPass keep your data secure / can their employees see your data, and what is your opinion for such storage of more than usual keeping of sensitive data (bank PIN codes, some financial / business related stuff and so on - you know, the things that would practically hurt if lost / phished)? What are your opinions of it, and do you trust it for such? Any bad experiences? If someone for example is sniffing your wifi network, would such data be easier than usual to sniff out?

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  • Reset DRAC/MC password on Dell BladeCentre 1855

    - by Farseeker
    I have a Dell Blade Centre 1855, and nobody knows what the root password for the DRAC/MC card in the blade chassis is (I tried root/calvin). I do not have IP access to the DRAC/MC, nor do I have physical access to the back of the blade centre to access the DRAC/MC module. I do have serial access (and can see the login prompt in hyperterm). I do have physical access to the FRONT of the chassis (the back of the cabinet is locked and lo-and-behold the key cannot be found). Does anyone know how to reset the password? Every piece of literature I find on the internet tells me I need to log in, or run racadm on the host machine (which I can't, because it's inside a blade chassis). If someone does know how to do it with physical access to the back of the bladecentre, please post it anyway, as I'm sure I'll get access to the back of the cabinet one day)

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  • Sendmail + m4 - problem converting mc files into cf

    - by zbigh
    Hi I'm currently trying to configure sendmail fo the first time and setup a mail server on a small embedded computer ( running a custom linux distribution ). I'm having an issue with the m4 macros: I'm trying to convert this: VERSIONID(`$Id: generic-linux.mc,v 8.1 1999/09/24 22:48:05 gshapiro Exp $') OSTYPE(linux)dnl DOMAIN(generic)dnl define(HELPFILE, `/etc/mail/helpfile') FEATURE(nouucp, `noscpecial') MAILER(local)dnl MAILER(smtp)dnl to sendmail.cf, but all the output I get when running m4 is: VERSIONID($Id: generic-linux.mc,v 8.1 1999/09/24 22:48:05 gshapiro Exp $) OSTYPE(linux)DOMAIN(generic) FEATURE(nouucp, noscpecial) MAILER(local)MAILER(smtp) Am I doing something wrong?

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  • Sendmail + m4 - problem converting mc files into cf

    - by zbigh
    Hi I'm currently trying to configure sendmail fo the first time and setup a mail server on a small embedded computer ( running a custom linux distribution ). I'm having an issue with the m4 macros: I'm trying to convert this: VERSIONID(`$Id: generic-linux.mc,v 8.1 1999/09/24 22:48:05 gshapiro Exp $') OSTYPE(linux)dnl DOMAIN(generic)dnl define(HELPFILE, `/etc/mail/helpfile') FEATURE(nouucp, `noscpecial') MAILER(local)dnl MAILER(smtp)dnl to sendmail.cf, but all the output I get when running m4 is: VERSIONID($Id: generic-linux.mc,v 8.1 1999/09/24 22:48:05 gshapiro Exp $) OSTYPE(linux)DOMAIN(generic) FEATURE(nouucp, noscpecial) MAILER(local)MAILER(smtp) Am I doing something wrong?

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  • Installing Midnight Commander from sources (no root privileges)

    - by ouroboros
    I tried to configure ./configure --prefix=/localfolder glib-2.26.1/ make make install but it fails at make stage. trying to configure mc-4.6.1/ and make doesn't obviously work. What are the steps I need to make in order to install midnight comander for my local user in a custom folder? Make for glib gives me these errors /usr/bin/msgfmt: found 2 fatal errors cp: cannot stat `test.mo': No such file or directory gmake[4]: *** [test.mo] Error 1 gmake[4]: Leaving directory `/remote/folder/mc/glib-2.26.1/gio/tests' gmake[3]: *** [all-recursive] Error 1 gmake[3]: Leaving directory `/remote/folder/mc/glib-2.26.1/gio' gmake[2]: *** [all] Error 2 gmake[2]: Leaving directory `/remote/folder/mc/glib-2.26.1/gio' gmake[1]: *** [all-recursive] Error 1 gmake[1]: Leaving directory `/remote/folder/mc/glib-2.26.1' gmake: *** [all] Error 2

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  • How to make HOME or END keys work in mc running on OS X (ssh)

    - by Sorin Sbarnea
    I installed MacPorts on OS X 10.5 and I found out that when I connect to the computer using SSH and use mc - Midnight Commander - the HOME and END keys do not work. I have to mention that I'm using putty and I am able to use the keyboard very well on Linux machines like Fedora, Ubuntu,... Here is putty keyboard configuration (a configuration I found to be optimal over time): Backspace key: 127 Home/End keys: Standard Function keys: Xterm R6 Cursor keys: Normal Numpad: normal Terminal type string: xterm-color I'm looking for a command line solution/script that does these changes, this make much easier to create a prepare OS script for configuring a new OS.

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  • How to make HOME or END keys work in mc running on OS X (ssh)

    - by Sorin Sbarnea
    I installed MacPorts on OS X 10.5 and I found out that when I connect to the computer using SSH and use mc - Midnight Commander - the HOME and END keys do not work. I have to mention that I'm using putty and I am able to use the keyboard very well on Linux machines like Fedora, Ubuntu,... Here is putty keyboard configuration (a configuration I found to be optimal over time): Backspace key: 127 Home/End keys: Standard Function keys: Xterm R6 Cursor keys: Normal Numpad: normal Terminal type string: xterm-color I'm looking for a command line solution/script that does these changes, this make much easier to create a prepare OS script for configuring a new OS.

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  • Sendmail.mc: alias all incoming e-mails to one account

    - by Angus
    I need to alias all mail coming from another SMTP server to this one account "myinbox". The system in question is to receive all e-mail on the domain, if that's any help. http://william.shallum.net/random-notes/sendmailredirectallmailfordevelopment is a template for the beginning of a solution, but that routes everything (including outgoing and internal mail) to that one account, and trying to understand how these R rules work is making my head spin. I think the answer is in sendmail.mc rather than any Procmail configuration. So I think what I generally don't want the filter to do is: Interfere w/any outgoing e-mail Interfere w/any internal e-mail Sometimes some cron job causes "root" to mail to "root". I don't want these to go to myinbox. Cause infinite loops Who does? Bounce messages and any DSNs come to mind. I'm running Sendmail 8.13.1 and Procmail 3.22.

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  • fatal error 'stdio.h' Python 2.7 on Mc OS X 10.7.5 [closed]

    - by DjangoRocks
    I have this weird issue on my Mac OS X 10.7.5 /Library/Frameworks/Python.framework/Versions/2.7/include/python2.7/Python.h:33:10: fatal error: 'stdio.h' file not found What caused the above error? This error has been bugging me and i can't install mysql-python as i'm stuck with this step. I'm using Python 2.7.3. Things like Google App Engine ( python ), python script, tornado generally works on my mac. But not mysql-python. I've install MySQL using the dmg image and have copied the mysql folder to /usr/local/ How do i fix this? ======UPDATE====== I've ran the command, and tried to install mysql-python by running sudo python setup.py install. But received the following: running install running bdist_egg running egg_info writing MySQL_python.egg-info/PKG-INFO writing top-level names to MySQL_python.egg-info/top_level.txt writing dependency_links to MySQL_python.egg-info/dependency_links.txt writing MySQL_python.egg-info/PKG-INFO writing top-level names to MySQL_python.egg-info/top_level.txt writing dependency_links to MySQL_python.egg-info/dependency_links.txt reading manifest file 'MySQL_python.egg-info/SOURCES.txt' reading manifest template 'MANIFEST.in' writing manifest file 'MySQL_python.egg-info/SOURCES.txt' installing library code to build/bdist.macosx-10.6-intel/egg running install_lib running build_py copying MySQLdb/release.py -> build/lib.macosx-10.6-intel-2.7/MySQLdb running build_ext gcc-4.2 not found, using clang instead building '_mysql' extension clang -fno-strict-aliasing -fno-common -dynamic -g -O2 -DNDEBUG -g -O3 -Dversion_info=(1,2,4,'rc',5) -D__version__=1.2.4c1 -I/usr/local/mysql/include -I/Library/Frameworks/Python.framework/Versions/2.7/include/python2.7 -c _mysql.c -o build/temp.macosx-10.6-intel-2.7/_mysql.o -Os -g -fno-common -fno-strict-aliasing -arch x86_64 In file included from _mysql.c:29: /Library/Frameworks/Python.framework/Versions/2.7/include/python2.7/Python.h:33:10: fatal error: 'stdio.h' file not found #include <stdio.h> ^ 1 error generated. error: command 'clang' failed with exit status 1 What other possible ways can i fix it? thanks! Best Regards.

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