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  • Is Joel Test really a good gauging tool?

    - by henry
    I just learned about Joel Test. I have been computer programmer for 22 years, but somehow never heard about it before. I consider my best job so far to be this small investment managing company with 30 employees and only 3 people in IT department. I am no longer with them but I had being working there for 5 years – my longest streak with any given company. To my surprise they scored extremely poor on Joel Test. The only two questions I would answer “yes” are #4: Do you have a bug database? And #9: Do you use the best tools money can buy? Everything else is either “sometimes” or straight “no”. Here is what I liked about the company however: a) Good pay, they bragged about it to my face and I bragged about it to their face, so it was almost like a family environment. b) I always knew big picture. When writing a code to solve particular problem there were no ambiguity about the business nature of that problem. Even though we did not always had written specs we could ask business users a question anytime, often yelling it across the floor. I could even talk to executives any time I felt like doing it: no appointment necessary. c) Immediate feedback. Once we implement a solution and make business users happy they immediately let us know that, we (programmers) become heroes of the moment. d) No red tape. I could always buy any tools I deem necessary, and design solutions the way my professional judgment dictates. e) Flexibility. If I had mid-day dental appointment that is near my house rather than near the office, I would send email to the company: "FYI: I work from home today". As long as one of 3 IT guys was on the floor (to help traders in case their monitors go dark) they did not care where 2 others are. So the question thus becomes how valuable Joel Test is? Why bother with it?

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  • Applicability of the Joel Test to web development companies

    - by dreftymac
    QUESTION: How can you re-write the questions of the Joel test to apply to web developers? 1. Do you use source control? (source control for all aspects of your app, including configuration, database and user-based settings?) 2. Can you make a build in one step? (can you deploy a site from staging to prod in 1 step?) ... 10. Do you have testers? (how do you test AJAX and CSS?) BACKGROUND: This is for people who work in a shop that does some web development but also uses some off-the-shelf tools like Drupal and Wordpress, but doing custom development on top of that. RELATED LINKS: http://www.joelonsoftware.com/articles/fog0000000043.html What do you think about the Joel Test?

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  • Bare minimum on the Joel Test

    - by Fung
    From the Joel Test, of the 12, which do you think are the absolute must-haves to at least have a decently running software department/company? I realise there is no absolutely right answer. I'm just trying to get opinions of others out there. My own organization only manages a measly 5 of 12. If you check listings on Careers 2.0, most companies don't score a full 12 either but I'm sure they're doing fine. Does SO publish the stats for those anywhere? Or has anyone tried scrapping the results? Would be interesting to know which are practised the most. And whether because they are easier to implement or whether they actually have the most impact. Thanks.

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  • Import web.go error after using goinstall

    - by Metropolis
    With halfdans advice, I was successfully able to use goinstall github.com/hoisie/web.go without any errors after installing git first. However, now when I try to compile the sample code given, go is not finding the web package. I get the error, main.go:4: can't find import: web On this code package main import ( "web" ) func hello(val string) string { return "hello " + val } func main() { web.Get("/(.*)", hello) web.Run("0.0.0.0:9999") } Is there something special I need to do in order for it to recognize the package? I found the package source at $GOROOT/src/pkg/github.com/hoisie/web.go/web. I tried github.com/hoisie/web.go/web as the import and it still did not like that.

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  • Learning the GO programming language and its prospects [closed]

    - by SHOUBHIK BOSE
    Possible Duplicate: What are the chances of Google's Go becoming a mainstream language? Recently I've started experimenting with The GO programming language by Google. Its a programmer-friendly language having the simplicity of Python. I was wondering whether companies other than Google would also start using Go for development, and if they do , what would be the prospects of being a Go programmer?

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  • Can "go" replace C++? [closed]

    - by iammilind
    I was reading wiki article about "go" programming language, where Bruce Eckel states: The complexity of C++ (even more complexity has been added in the new C++), and the resulting impact on productivity, is no longer justified. All the hoops that the C++ programmer had to jump through in order to use a C-compatible language make no sense anymore --they're just a waste of time and effort. Now, Go makes much more sense for the class of problems that C++ was originally intended to solve. Can go really replace C++(11) for new development in future? How about generic programming? I don't know go , but the amount of time (in)wasted in learning C++ seems to go in vain.

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  • Go import error while trying to import web.go package after using goinstall

    - by Metropolis
    With halfdans advice, I was successfully able to use goinstall github.com/hoisie/web.go without any errors after installing git first. However, now when I try to compile the sample code given, go is not finding the web package. I get the error, main.go:4: can't find import: web On this code package main import ( "web" ) func hello(val string) string { return "hello " + val } func main() { web.Get("/(.*)", hello) web.Run("0.0.0.0:9999") } Is there something special I need to do in order for it to recognize the package? I found the package source at $GOROOT/src/pkg/github.com/hoisie/web.go/web. I tried that path as the import and it still did not like that.

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  • Should the Joel Test be essential for every software company? [closed]

    - by Mahbubur R Aaman
    Joel Test has 12 steps for better code. They are: Do you use source control? Can you make a build in one step? Do you make daily builds? Do you have a bug database? Do you fix bugs before writing new code? Do you have an up-to-date schedule? Do you have a spec? Do programmers have quiet working conditions? Do you use the best tools money can buy? Do you have testers? Do new candidates write code during their interview? Do you do hallway usability testing? Should these steps mandatory for every software companies? While recruiting programmers, then programmers should ask the company, as they follow joel steps?

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  • Is the Joel Test really a good gauging tool?

    - by henry
    I just learned about the Joel Test. I have been computer programmer for 22 years, but somehow I never heard about it before. I consider my best job so far to be this small investment managing company with 30 employees and only three people in the IT department. I am no longer with them, but I had being working there for five years – my longest streak with any given company. To my surprise they scored extremely poor on the Joel Test. The only two questions I would answer “yes” are #4: Do you have a bug database? And #9: Do you use the best tools money can buy? Everything else is either “sometimes” or straight “no”. Here is what I liked about the company however: Good pay. They bragged about it to my face, and I bragged about it to their face, so it was almost like a family environment. I always knew the big picture. When writing code to solve a particular problem there were no ambiguity about the business nature of that problem. Even though we did not always had written specifications we could ask business users a question anytime, often yelling it across the floor. I could even talk to executives any time I felt like doing it: no appointment necessary. Immediate feedback. Once we implement a solution and make business users happy they immediately let us know that, we (programmers) become heroes of the moment. No red tape. I could always buy any tools I deemed necessary, and design solutions the way my professional judgment dictates. Flexibility. If I had mid-day dental appointment that is near my house rather than near the office, I would send email to the company: "FYI: I work from home today". As long as one of three IT guys was on the floor (to help traders in case their monitors go dark) they did not care where two others were. So the question thus becomes: How valuable is the Joel Test? Why bother with it?

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  • Help me select a "Simpler" target to create a new language: .NET, LLVM, Go, Own VM

    - by mamcx
    Lets define "Simple". This is my first language. I have no previous experience I will not dedicate +4 years to learn it properly. I'm a professional software [developer], but as an amateur in this area, I want instant gratification. If the idea shows a future, I could rewrite it. I don't want to do everything from scratch. In fact, if there exists a way to get GO (for example), change its syntax, add some sugar, give some extra functions and leave intact everything else, that would be perfect! From the example of coffescript/scala I think is better to build on top of some rich runtime like .NET/GO so I don't need to rewrite everything. HOWEVER, if is better other way, no problem for the first try! I want it in a week. I need it in a week so it will really take a month. Then it truly takes 3 months. But I don't want to put more that 3 months on this. I could reduce the scope of my language, but I hope the tools will help me a lot... I want to build a new language. Similar to python, but typed. I wonder what to build it on top of. I like the idea of building on top of GO. To get their sane (IMHO) OO paradigm (I plan to do the same, using interfaces, not inheritance), get goroutines and some other stuff. In my naive thinking I imagine that spit another language could help me to debug it more easily. However, look like everyone is building on top of something like .NET (don't like Java), LLVM or make it own VM. I read http://createyourproglang.com/ (great!) and the part of the VM look "easy" to me. So, what I need is the proper criteria and question I need to know in advance to have a fair shot at make this.

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  • Go/Obj-C style interfaces with ability to extend compiled objects after initial release

    - by Skrylar
    I have a conceptual model for an object system which involves combining Go/Obj-C interfaces/protocols with being able to add virtual methods from any unit, not just the one which defines a class. The idea of this is to allow Ruby-ish open classes so you can take a minimalist approach to library development, and attach on small pieces of functionality as is actually needed by the whole program. Implementation of this involves a table of methods marked virtual in an RTTI table, which system functions are allowed to add to during module initialization. Upon typecasting an object to an interface, a Go-style lookup is done to create a vtable for that particular mapping and pass it off so you can have comparable performance to C/C++. In this case, methods may be added /afterwards/ which were not previously known and these new methods allow newer interfaces to be satisfied; while I like this idea because it seems like it would be very flexible (disregarding the potential for spaghetti code, which can happen with just about any model you use regardless). By wrapping the system calls for binding methods up in a set of clean C-compatible calls, one would also be able to integrate code with shared libraries and retain a decent amount of performance (Go does not do shared linking, and Objective-C does a dynamic lookup on each call.) Is there a valid use-case for this model that would make it worth the extra background plumbing? As much as this Dylan-style extensibility would be nice to have access to, I can't quite bring myself to a use case that would justify the overhead other than "it could make some kinds of code more extensible in future scenarios."

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  • Benefits of classic OOP over Go-like language

    - by tylerl
    I've been thinking a lot about language design and what elements would be necessary for an "ideal" programming language, and studying Google's Go has led me to question a lot of otherwise common knowledge. Specifically, Go seems to have all of the interesting benefits from object oriented programming without actually having any of the structure of an object oriented language. There are no classes, only structures; there is no class/structure inheritance -- only structure embedding. There aren't any hierarchies, no parent classes, no explicit interface implementations. Instead, type casting rules are based on a loose system similar to duck-typing, such that if a struct implements the necessary elements of a "Reader" or a "Request" or an "Encoding", then you can cast it and use it as one. Does such a system obsolete the concept of OOP? Or is there something about OOP as implemented in C++ and Java and C# that is inherently more capable, more maintainable, somehow more powerful that you have to give up when moving to a language like Go? What benefit do you have to give up to gain the simplicity that this new paradigm represents?

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  • ECS with Go - circular imports [migrated]

    - by Andreas
    I'm exploring both Go and Entity-Component-Systems. I understand how ECS works, and I'm trying to replicate what seems to be the go-to document of ECS, namely http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/ For performance, the document recommends to use static arrays of every component type. That is, not arrays of component interfaces (arrays of pointers). The problem with this in Go is circular imports. I have one package, ecs, which contains the definitions for Entity, Component and System types/interfaces as well as an EntityManager. Another package, ecs/components, contains the various components. Obviously, the ecs/components package depends on ecs. But, to declare arrays of specific components in EntityManager, ecs would depend on ecs/components, therefore creating a circular import. Is there any way of avoiding this? I am aware that normally a high level system should not depend on lower systems. I'm also want to point out that using an array of pointers is probably fast enough for my purposes, but I'm interested in possible workarounds (for future reference) Thank you for your help!

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  • Can an agile shop really score 12 on the Joel Test?

    - by Simon
    I really like the Joel test, use it myself, and encourage my staff and interviewees to consider it carefully. However I don't think I can ever score more than 9 because a few points seem to contradict the Agile Manifesto, XP and TDD, which are the bedrocks of my world. Specifically: the questions about schedule, specs, testers and quiet working conditions run counter to what we are trying to create and the values that we have adopted in being genuinely agile. So my question is: is it possible for a true Agile shop to score 12?

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  • Why is there a "new" keyword in Go?

    - by dystroy
    I'm still puzzled as why we have new in Go. &Thing{} is as clear and concise as new(Thing) to Go coders and it uses only constructs you often use elsewhere. It's also more extensible as you might change it to &Thing{3} or &Thing{Feets:7}. In my opinion, having a supplementary keyword is costly, it makes the language more complex and adds to what you must know. And it might mask to newcomers what's behind instantiating a struct. It also makes one more reserved word. So what's the reasoning behind new ? Is it something useful ? Should we use it ?

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  • D, Vala or Go for game development [on hold]

    - by Sheosi
    I'm looking forward to choose some compiled language for my 3D engine. The engine it's written in C++, however I would like to help coders by using a language which is good for games. I came with these three: Vala, D and Go. The engine is being made to write as less code as posible, also the "main" language it's going to be Lua so any of these will be the "advanced" one (mainly things which could affect performance or . Because of all this and the fact that I heard that Go is good for small projects I thought it would be a pretty good option, however it does not seems to be made (at least originally) for games and also some say I can have trouble with garbage collection in games. So what do you think? Do you have any experience with any of these three in games? How was it?

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  • Optimizing hash lookup & memory performance in Go

    - by Moishe
    As an exercise, I'm implementing HashLife in Go. In brief, HashLife works by memoizing nodes in a quadtree so that once a given node's value in the future has been calculated, it can just be looked up instead of being re-calculated. So eg. if you have a node at the 8x8 level, you remember it by its four children (each at the 2x2 level). So next time you see an 8x8 node, when you calculate the next generation, you first check if you've already seen a node with those same four children. This is extended up through all levels of the quadtree, which gives you some pretty amazing optimizations if eg. you're 10 levels above the leaves. Unsurprisingly, it looks like the perfmance crux of this is the lookup of nodes by child-node values. Currently I have a hashmap of {&upper_left_node,&upper_right_node,&lower_left_node,&lower_right_node} -> node So my lookup function is this: func FindNode(ul, ur, ll, lr *Node) *Node { var node *Node var ok bool nc := NodeChildren{ul, ur, ll, lr} node, ok = NodeMap[nc] if ok { return node } node = &Node{ul, ur, ll, lr, 0, ul.Level + 1, nil} NodeMap[nc] = node return node } What I'm trying to figure out is if the "nc := NodeChildren..." line causes a memory allocation each time the function is called. If it does, can I/should I move the declaration to the global scope and just modify the values each time this function is called? Or is there a more efficient way to do this? Any advice/feedback would be welcome. (even coding style nits; this is literally the first thing I've written in Go so I'd love any feedback)

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  • Can an agile shop every really score 12 on the Joel Test?

    - by Simon
    I really like the Joel test, use it myself, and encourage my staff and interviewees to consider it carefully. However I don't think I can ever score more than 9 because a few points seem to contradict the Agile Manifesto, XP and TDD, which are the bedrocks of my world. Specifically the questions about schedule, specs, testers and quiet working conditions run counter to what we are trying to create and the values that we have adopted in being genuinely agile. So my question is whether it is possible for a true Agile shop to score 12?

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  • Go Big or Go Special

    - by Ajarn Mark Caldwell
    Watching Shark Tank tonight and the first presentation was by Mango Mango Preserves and it highlighted an interesting contrast in business trends today and how to capitalize on opportunities.  <Spoiler Alert> Even though every one of the sharks was raving about the product samples they tried, with two of them going for second and third servings, none of them made a deal to invest in the company.</Spoiler>  In fact, one of the sharks, Kevin O’Leary, kept ripping into the owners with statements to the effect that he thinks they are headed over a financial cliff because he felt their costs were way out of line and would be their downfall if they didn’t take action to radically cut costs. He said that he had previously owned a jams and jellies business and knew the cost ratios that you had to have to make it work.  I don’t doubt he knows exactly what he’s talking about and is 100% accurate…for doing business his way, which I’ll call “Go Big”.  But there’s a whole other way to do business today that would be ideal for these ladies to pursue. As I understand it, based on his level of success in various businesses and the fact that he is even in a position to be investing in other companies, Kevin’s approach is to go mass market (Go Big) and make hundreds of millions of dollars in sales (or something along that scale) while squeezing out every ounce of cost that you can to produce an acceptable margin.  But there is a very different way of making a very successful business these days, which is all about building a passionate and loyal community of customers that are rooting for your success and even actively trying to help you succeed by promoting your product or company (Go Special).  This capitalizes on the power of social media, niche marketing, and The Long Tail.  One of the most prolific writers about capitalizing on this trend is Seth Godin, and I hope that the founders of Mango Mango pick up a couple of his books (probably Purple Cow and Tribes would be good starts) or at least read his blog.  I think the adoration expressed by all of the sharks for the product is the biggest hint that they have a remarkable product and that they are perfect for this type of business approach. Both are completely valid business models, and it may certainly be that the scale at which Kevin O’Leary wants to conduct business where he invests his money is well beyond the long tail, but that doesn’t mean that there is not still a lot of money to be made there.  I wish them the best of luck with their endeavors!

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  • Why is there a "new" in Go?

    - by dystroy
    I'm still puzzled as why we have new in Go. When you want to instantiate a struct, you do t := Thing{} and, obviously, you can get a pointer to a new instance by doing t := &Thing{} But there's also this possibility : t := new(Thing) This last one seems a little alien to me. &Thing{} is as clear and concise as new(Thing) and it uses only constructs you often use elsewhere. It's also more extensible as you might change it to &Thing{3} or &Thing{Feets:7}. In my opinion, having a supplementary keyword is costly, it makes the language more complex and adds to what you must know. And it might mask to newcomers what's behind instantiating a struct. It also makes one more reserved word. So what's the reasoning behind new ? Is it something useful ? Should we use it ?

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  • Wanted, Joel Spolsky Clone... slighty used acceptable

    - by SetiSeeker
    Hi All, First of all I have been playing with where to post my question(stackoverflow, meta.stackoverflow or here). So if this is the wrong place, my apologies to all. I love Joel Spolsky's website, Joel on Software. I love the way it mixes developer knowledge, with business knowledge and various other bits of info about, creating, building and surviving dev projects and products. So now for my question, are there any other sites, blogs or people that are similar in content and nature to Joel Spolsky and his site? Thanks.

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  • Flood fill algorithm for Game of Go

    - by Jackson Borghi
    I'm having a hell of a time trying to figure out how to make captured stones disappear. I've read everywhere that I should use the flood fill algorithm, but I haven't had any luck with that so far. Any help would be amazing! Here is my code: package Go; import static java.lang.Math.*; import static stdlib.StdDraw.*; import java.awt.Color; public class Go2 { public static Color opposite(Color player) { if (player == WHITE) { return BLACK; } return WHITE; } public static void drawGame(Color[][] board) { Color[][][] unit = new Color[400][19][19]; for (int h = 0; h < 400; h++) { for (int x = 0; x < 19; x++) { for (int y = 0; y < 19; y++) { unit[h][x][y] = YELLOW; } } } setXscale(0, 19); setYscale(0, 19); clear(YELLOW); setPenColor(BLACK); line(0, 0, 0, 19); line(19, 19, 19, 0); line(0, 19, 19, 19); line(0, 0, 19, 0); for (double i = 0; i < 19; i++) { line(0.0, i, 19, i); line(i, 0.0, i, 19); } for (int x = 0; x < 19; x++) { for (int y = 0; y < 19; y++) { if (board[x][y] != YELLOW) { setPenColor(board[x][y]); filledCircle(x, y, 0.47); setPenColor(GRAY); circle(x, y, 0.47); } } } int h = 0; } public static void main(String[] args) { int px; int py; Color[][] temp = new Color[19][19]; Color[][] board = new Color[19][19]; Color player = WHITE; for (int i = 0; i < 19; i++) { for (int h = 0; h < 19; h++) { board[i][h] = YELLOW; temp[i][h] = YELLOW; } } while (true) { drawGame(board); while (!mousePressed()) { } px = (int) round(mouseX()); py = (int) round(mouseY()); board[px][py] = player; while (mousePressed()) { } floodFill(px, py, player, board, temp); System.out.print("XXXXX = "+ temp[px][py]); if (checkTemp(temp, board, px, py)) { for (int x = 0; x < 19; x++) { for (int y = 0; y < 19; y++) { if (temp[x][y] == GRAY) { board[x][y] = YELLOW; } } } } player = opposite(player); } } private static boolean checkTemp(Color[][] temp, Color[][] board, int x, int y) { if (x < 19 && x > -1 && y < 19 && y > -1) { if (temp[x + 1][y] == YELLOW || temp[x - 1][y] == YELLOW || temp[x][y - 1] == YELLOW || temp[x][y + 1] == YELLOW) { return false; } } if (x == 18) { if (temp[x - 1][y] == YELLOW || temp[x][y - 1] == YELLOW || temp[x][y + 1] == YELLOW) { return false; } } if (y == 18) { if (temp[x + 1][y] == YELLOW || temp[x - 1][y] == YELLOW || temp[x][y - 1] == YELLOW) { return false; } } if (y == 0) { if (temp[x + 1][y] == YELLOW || temp[x - 1][y] == YELLOW || temp[x][y + 1] == YELLOW) { return false; } } if (x == 0) { if (temp[x + 1][y] == YELLOW || temp[x][y - 1] == YELLOW || temp[x][y + 1] == YELLOW) { return false; } } else { if (x < 19) { if (temp[x + 1][y] == GRAY) { checkTemp(temp, board, x + 1, y); } } if (x >= 0) { if (temp[x - 1][y] == GRAY) { checkTemp(temp, board, x - 1, y); } } if (y < 19) { if (temp[x][y + 1] == GRAY) { checkTemp(temp, board, x, y + 1); } } if (y >= 0) { if (temp[x][y - 1] == GRAY) { checkTemp(temp, board, x, y - 1); } } } return true; } private static void floodFill(int x, int y, Color player, Color[][] board, Color[][] temp) { if (board[x][y] != player) { return; } else { temp[x][y] = GRAY; System.out.println("x = " + x + " y = " + y); if (x < 19) { floodFill(x + 1, y, player, board, temp); } if (x >= 0) { floodFill(x - 1, y, player, board, temp); } if (y < 19) { floodFill(x, y + 1, player, board, temp); } if (y >= 0) { floodFill(x, y - 1, player, board, temp); } } } }

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  • FloodFill Algorithm for Game of Go

    - by Jackson Borghi
    I'm having a hell of a time trying to figure out how to make captured stones disappear. I've read everywhere that I should use the FloodFill algorithm, but I havent had any luck with that so far. Any help would be amazing! Here is my code: package Go; import static java.lang.Math.; import static stdlib.StdDraw.; import java.awt.Color; public class Go2 { public static Color opposite(Color player) { if (player == WHITE) { return BLACK; } return WHITE; } public static void drawGame(Color[][] board) { Color[][][] unit = new Color[400][19][19]; for (int h = 0; h < 400; h++) { for (int x = 0; x < 19; x++) { for (int y = 0; y < 19; y++) { unit[h][x][y] = YELLOW; } } } setXscale(0, 19); setYscale(0, 19); clear(YELLOW); setPenColor(BLACK); line(0, 0, 0, 19); line(19, 19, 19, 0); line(0, 19, 19, 19); line(0, 0, 19, 0); for (double i = 0; i < 19; i++) { line(0.0, i, 19, i); line(i, 0.0, i, 19); } for (int x = 0; x < 19; x++) { for (int y = 0; y < 19; y++) { if (board[x][y] != YELLOW) { setPenColor(board[x][y]); filledCircle(x, y, 0.47); setPenColor(GRAY); circle(x, y, 0.47); } } } int h = 0; } public static void main(String[] args) { int px; int py; Color[][] temp = new Color[19][19]; Color[][] board = new Color[19][19]; Color player = WHITE; for (int i = 0; i < 19; i++) { for (int h = 0; h < 19; h++) { board[i][h] = YELLOW; temp[i][h] = YELLOW; } } while (true) { drawGame(board); while (!mousePressed()) { } px = (int) round(mouseX()); py = (int) round(mouseY()); board[px][py] = player; while (mousePressed()) { } floodFill(px, py, player, board, temp); System.out.print("XXXXX = "+ temp[px][py]); if (checkTemp(temp, board, px, py)) { for (int x = 0; x < 19; x++) { for (int y = 0; y < 19; y++) { if (temp[x][y] == GRAY) { board[x][y] = YELLOW; } } } } player = opposite(player); } } private static boolean checkTemp(Color[][] temp, Color[][] board, int x, int y) { if (x < 19 && x > -1 && y < 19 && y > -1) { if (temp[x + 1][y] == YELLOW || temp[x - 1][y] == YELLOW || temp[x][y - 1] == YELLOW || temp[x][y + 1] == YELLOW) { return false; } } if (x == 18) { if (temp[x - 1][y] == YELLOW || temp[x][y - 1] == YELLOW || temp[x][y + 1] == YELLOW) { return false; } } if (y == 18) { if (temp[x + 1][y] == YELLOW || temp[x - 1][y] == YELLOW || temp[x][y - 1] == YELLOW) { return false; } } if (y == 0) { if (temp[x + 1][y] == YELLOW || temp[x - 1][y] == YELLOW || temp[x][y + 1] == YELLOW) { return false; } } if (x == 0) { if (temp[x + 1][y] == YELLOW || temp[x][y - 1] == YELLOW || temp[x][y + 1] == YELLOW) { return false; } } else { if (x < 19) { if (temp[x + 1][y] == GRAY) { checkTemp(temp, board, x + 1, y); } } if (x >= 0) { if (temp[x - 1][y] == GRAY) { checkTemp(temp, board, x - 1, y); } } if (y < 19) { if (temp[x][y + 1] == GRAY) { checkTemp(temp, board, x, y + 1); } } if (y >= 0) { if (temp[x][y - 1] == GRAY) { checkTemp(temp, board, x, y - 1); } } } return true; } private static void floodFill(int x, int y, Color player, Color[][] board, Color[][] temp) { if (board[x][y] != player) { return; } else { temp[x][y] = GRAY; System.out.println("x = " + x + " y = " + y); if (x < 19) { floodFill(x + 1, y, player, board, temp); } if (x >= 0) { floodFill(x - 1, y, player, board, temp); } if (y < 19) { floodFill(x, y + 1, player, board, temp); } if (y >= 0) { floodFill(x, y - 1, player, board, temp); } } } }

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  • Was Joel right about XML being slow?

    - by Will
    A long time ago Joel explained how various every-day coding things were slow, and this led to XML as a data store being slow: http://www.joelonsoftware.com/articles/fog0000000319.html Are those every-day coding things - strcat and malloc - still slow in a std::string and dlmalloc world? What else has changed in modern processors and mainstream frameworks? And is XML still slow? You can't find an RDBMS that doesn't claim some kind of native XML support these days; haven't they got it faster - a single pass to index it for example - yet?

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