Targeting all subclassed CCSprites (cocos2d)
- by Joethemonkey101
I'm working on a method to end the level, but to do so, I have to see that all of the enemy character have been killed.
If my enemies are CCSprites, how do I make a method that detects if all of them are dead? I'm tracking their health with an int called enemyHp. For example, this is an if statement I made to remove the enemy if (enemy.enemyHp <= 0) {
To recap - I want to make a method that detects when all enemies have been killed.
Thanks