Best way to generate pieces in match-3 games, and then tracking them?
- by JonLim
I've been working on a match-3 style game in Actionscript using Flixel, and so far, I've been able to build the core mechanics of the game, including board generation, piece generation, piece swapping and movement, and checking algorithms.
However, I am now running into issues with clearing out pieces and letting the above pieces fall down and…