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  • Are More Comments Better in High-Turnover Environments?

    - by joshin4colours
    I was talking with a colleague today. We work on code for two different projects. In my case, I'm the only person working on my code; in her case, multiple people work on the same codebase, including co-op students who come and go fairly regularly (between every 8-12 months). She said that she is liberal with her comments, putting them all over the place. Her reasoning is that it helps her remember where things are and what things do since much of the code wasn't written by her and could be changed by someone other than her. Meanwhile, I try to minimize the comments in my code, putting them in only in places with a unobvious workaround or bug. However, I have a better understanding of my code overall, and have more direct control over it. My opinion in that comments should be minimal and the code should tell most of the story, but her reasoning makes sense too. Are there any flaws in her reasoning? It may clutter the code but it ultimately could be quite helpful if there are many people working on it in the short- to medium-run.

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  • Are there any books dedicated to writing test code? [on hold]

    - by joshin4colours
    There are many programming books dedicated to useful programming and engineering topics, like working with legacy code or particular languages. The best of these books become "standard" or "canonical" references for professional programmers. Are there any books like this (or that could be like this) for writing test code? I don't mean books about Test-Driven Development, nor do I mean books about writing good (clean) code in general. I'm looking for books that discuss test code specifically (unit-level, integration-level, UI-level, design patterns, code structures and organization, etc.)

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  • What are the downsides of leaving automation tags in production code?

    - by joshin4colours
    I've been setting up debug tags for automated testing of a GWT-based web application. This involves turning on custom debug id tags/attributes for elements in the source of the app. It's a non-trivial task, particularly for larger, more complex web applications. Recently there's been some discussion of whether enabling such debug ids is a good idea to do across the board. Currently the debug ids are only turned on in development and testing servers, not in production. There have been points raised that enabling debug ids does cause performance to take a hit, and that debug ids in production may lead to security issues. What are benefits of doing this? Are there any significant risks for turning on debug tags in production code?

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  • Are "Compile to JavaScript" Frameworks Hostile to Continuous Integration?

    - by joshin4colours
    Lately we've been looking at ways to improve automated testing and related tooling of our enterprise-level GWT web app. I've realized that in some ways, GWT is a bit hostile to automated testing, mainly because of the nature of the long GWT compile times from Java to JS. This makes unit testing somewhat challenging, but it also puts some roadblocks up for testing in a CI environment. I've also found out that some of our build and deployment processes are somewhat complicated due to the nature of GWT's compile process. Is this a general problem for "compile to JS" frameworks for webapps? I don't have much experience with them, but I can see some potential problems for automated testing and continuous integration and deployment. Some issues I see: Long build and compile times preventing quick deployments Language the app is developed in != JS, preventing good unit testing Obfuscated JS in the actual app makes it more like a executable than a web app Are these issues present in other similar frameworks, or is this more a GWT issue?

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  • Copy-and-Pasted Test Code: How Bad is This?

    - by joshin4colours
    My current job is mostly writing GUI test code for various applications that we work on. However, I find that I tend to copy and paste a lot of code within tests. The reason for this is that the areas I'm testing tend to be similar enough to need repetition but not quite similar enough to encapsulate code into methods or objects. I find that when I try to use classes or methods more extensively, tests become more cumbersome to maintain and sometimes outright difficult to write in the first place. Instead, I usually copy a big chunk of test code from one section and paste it to another, and make any minor changes I need. I don't use more structured ways of coding, such as using more OO-principles or functions. Do other coders feel this way when writing test code? Obviously I want to follow DRY and YAGNI principles, but I find that test code (automated test code for GUI testing anyway) can make these principles tough to follow. Or do I just need more coding practice and a better overall system of doing things? EDIT: The tool I'm using is SilkTest, which is in a proprietary language called 4Test. As well, these tests are mostly for Windows desktop applications, but I also have tested web apps using this setup as well.

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  • What Are Some Tips For Writing A Large Number of Unit Tests?

    - by joshin4colours
    I've recently been tasked with testing some COM objects of the desktop app I work on. What this means in practice is writing a large number (100) unit tests to test different but related methods and objects. While the unit tests themselves are fairly straight forward (usually one or two Assert()-type checks per test), I'm struggling to figure out the best way to write these tests in a coherent, organized manner. What I have found is that copy and Paste coding should be avoided. It creates more problems than it's worth, and it's even worse than copy-and-paste code in production code because test code has to be more frequently updated and modified. I'm leaning toward trying an OO-approach using but again, the sheer number makes even this approach daunting from an organizational standpoint due to concern with maintenance. It also doesn't help that the tests are currently written in C++, which adds some complexity with memory management issues. Any thoughts or suggestions?

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  • What Does It Usually Mean for a Feature to be "Supported"?

    - by joshin4colours
    I'm currently working some testing for a particular area of an application. I had to write some automated tests for a particular feature but due to the circumstances, this was not easy to do. When I asked one of the other testers about it, he mentioned that the same features exist in a sister application our company produces but isn't documented anywhere (end-user documentation or otherwise). He also said that the feature doesn't typically get tested at all in the sister application and isn't usually tested in the application I work on. Apparently this feature isn't heavily used but removing it would require a fair bit of work so the benefit-cost ratio doesn't work out. All of this has left me with some questions. Other than "The documentation says so" or "We told the client it is", what usually makes a feature "supported" versus an unsupported feature?

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