finite state machine used in mario like platform game
- by juakob
I dont understand how to use a finite state machine with the entity controlled by the player.
For example i have a mario(2d platform) i can jump,run,walk,take damage,swim,etc so my first thought was to use this actions as states. But what happen when you are running when you take damage? or jumping taking damage and shooting at the same time?
I just want to add functionalities(actions) to the player in a clean way(not using ifs for all the actions in the entity update)