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  • Office jukebox systems

    - by jonayoung
    We're looking for a good office jukebox solution where staff can select songs via a web interface to be played over the central set of speakers. Must haves: Web Interface RSS / easy to scrap display of currently playing songs Ability to play mp3s and manage an ordered playlist. Good cataloguing of media. Multiple OSs supported as clients - Windows, Mac, Fedora Linux (will probably be accomplished by virtue of a web interface). We have tried XBMC which worked well as a proof of concept however the web interface is just too immature and has too many bugs for a reliable multi-user solution. I believe the same will be true of boxee. Nice to have: Ability to play music videos onto a monitor Ability to listen to radio streams specifically Shoutcast and the BBC. Ability to run on Linux is a nice to have but windows solutions which worked well would certainly be considered. I am aware of question 61404 and don't believe this to be a duplicate due to the specific requirements.

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  • Office jukebox systems

    - by Jona
    We're looking for a good office jukebox solution where staff can select songs via a web interface to be played over the central set of speakers. Must haves: Web Interface RSS / easy to scrap display of currently playing songs Ability to play mp3s and manage an ordered playlist. Good cataloguing of media. Multiple OSs supported as clients - Windows, Mac, Fedora Linux (will probably be accomplished by virtue of a web interface). We have tried XBMC which worked well as a proof of concept however the web interface is just too immature and has too many bugs for a reliable multi-user solution. I believe the same will be true of boxee. Nice to have: Ability to play music videos onto a monitor Ability to listen to radio streams specifically Shoutcast and the BBC. Ability to run on Linux is a nice to have but windows solutions which worked well would certainly be considered. I am aware of question 61404 and don't believe this to be a duplicate due to the specific requirements.

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  • The Infinite Jukebox Creates Seamless Loops from Your Favorite Songs

    - by Jason Fitzpatrick
    Why limit yourself to simply listening to a song on repeat when The Infinite Jukebox can use algorithms to turn your song into a seamless and never ending tune? Unlike simply looping a song from the start to the end over and over, The Infinite Jukebox analyzes the song and looks for spots where it can seamlessly transition from one point in the song to a previous point to create a sense of never-ending music. Some songs worked better than others in our testing–Superstition by Stevie Wonder, for example, worked flawlessly but Gangnam Style by Psy got stuck in a short loop that sounded unnatural. Hit up the link below to play with already uploaded MP3s or upload your own to take it for a spin. The Infinite Jukebox How To Use USB Drives With the Nexus 7 and Other Android Devices Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It

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  • Uwall.tv Turns YouTube into a Video Jukebox

    - by ETC
    If you frequently hit up YouTube to get your music fix, Uwall.tv is a video playlist service that turns YouTube into your personal music video jukebox. Visit Uwall.tv, plug in an artist or band name, and Uwall.tv generates a playlist of music by the act you’re interested in. You can further filter by popularity, upload date, rating, and video quality. Uwall.tv also suggests other artists you might be interested in. If you login with Facebook Connect you can also build custom playlists and break free from the one-artist-list limitation. UWall.tv is a free service, login only required for creating and saving custom playlists. UWall.tv [via Google Tutor] Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Add a “Textmate Style” Lightweight Text Editor with Dropbox Syncing to Chrome and Iron Is the Forcefield Really On or Not? [Star Wars Parody Video] Google Updates Picasa Web Albums; Emphasis on Sharing and Showcasing Uwall.tv Turns YouTube into a Video Jukebox Early Morning Sunrise at the Beach Wallpaper Data Networks Visualized via Light Paintings [Video]

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  • asterisk send mute command to jukebox on incoming call

    - by Jona
    Hi, We're trialling a Asterisk Now server to take over from our ageing PBX system. One of the "nice to have" features would be the ability to pause or lower the volume on the office jukebox if an incoming call is detected. We currently run a linux jukebox which plays music out of the speakers using mpd and can be controlled by the mpc client. We can manually issue the following command to achieve this: mpc volume 20 Does anyone know how to get asterisk to execute this command or some action that we could hook into when a phone call is incoming to specific extensions?

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  • Program crash on deque from queue

    - by SwedishGit
    My first question asked here, so please excuse if I fail to include something... I'm working on a homework project, which basically consists of creating a "Jukebox" (importing/exporting albums from txt files, creating and "playing" a playlist, etc.). I've become stuck on one point: When "playing" the playlist, which consists of a self-made Queue, a copy of it is made from which songs are dequeued and printed out with a time delay. This appears to run fine on the first run through the program, but if the "play" option is chosen again (with the same playlist, created from a different menu option), it crashes before managing to print the first song. It also crashes if creating a new playlist, but then it manages to print some songs (seem to depend on the number of songs in the first/new playlists...) before crashing. With printouts I've been able to track the crashing down to being on the "item = n-data" call in the deque function... but can't get my head around why this would crash. Below is the code I think should be relevant... let me know if there are other parts that would help if I include. Edit: The Debug Error shown on crash is: R6010 abort() has been called The method to play from the playlist: void Jukebox::playList() { if(songList.getNodes() > 0) { Queue tmpList(songList); Song tmpSong; while(tmpList.deque(tmpSong)) { clock_t temp; temp = clock () + 2 * CLOCKS_PER_SEC ; while (clock() < temp) {} } } else cout << "There are no songs in the playlist!" << endl; } Queue: // Queue.h - Projekt-uppgift // Håkan Sjölin 2014-05-31 //----------------------------------------------------------------------------- #ifndef queue_h #define queue_h #include "Song.h" using namespace std; typedef Song Item; class Node; class Queue { private: Node *first; Node *last; int nodes; public: Queue():first(nullptr),last(nullptr),nodes(0){}; ~Queue(); void enque(Item item); bool deque(Item &item); int getNodes() const { return nodes; } void empty(); }; #endif // Queue.cpp - Projekt-uppgift // Håkan Sjölin 2014-05-31 //----------------------------------------------------------------------------- #include "queue.h" using namespace std; class Node { public: Node *next; Item data; Node (Node *n, Item newData) : next(n), data(newData) {} }; //------------------------------------------------------------------------------ // Funktionsdefinitioner för klassen Queue //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ // Destruktor //------------------------------------------------------------------------------ Queue::~Queue() { while(first!=0) { Node *tmp = first; first = first->next; delete tmp; } } //------------------------------------------------------------------------------ // Lägg till data sist i kön //------------------------------------------------------------------------------ void Queue::enque(Item item) { Node *pNew = new Node(0,item); if(getNodes() < 1) first = pNew; else last->next = pNew; last = pNew; nodes++; } //------------------------------------------------------------------------------ // Ta bort data först i kön //------------------------------------------------------------------------------ bool Queue::deque(Item &item) { if(getNodes() < 1) return false; //cout << "deque: test2" << endl; Node *n = first; //cout << "deque: test3" << endl; //cout << "item = " << item << endl; //cout << "first = " << first << endl; //cout << "n->data = " << n->data << endl; item = n->data; //cout << "deque: test4" << endl; first = first->next; //delete n; nodes--; if(getNodes() < 1) // Kön BLEV tom last = nullptr; return true; } //------------------------------------------------------------------------------ // Töm kön //------------------------------------------------------------------------------ void Queue::empty() { while (getNodes() > 0) { Item item; deque(item); } } //------------------------------------------------------------------------------ Song: // Song.h - Projekt-uppgift // Håkan Sjölin 2014-05-15 //----------------------------------------------------------------------------- #ifndef song_h #define song_h #include "Time.h" #include <string> #include <iostream> using namespace std; class Song { private: string title; string artist; Time length; public: Song(); Song(string pTitle, string pArtist, Time pLength); // Setfunktioner void setTitle(string pTitle); void setArtist(string pArtist); void setLength(Time pLength); // Getfunktioner string getTitle() const { return title;} string getArtist() const { return artist;} Time getLength() const { return length;} }; ostream &operator<<(ostream &os, const Song &song); istream &operator>>(istream &is, Song &song); #endif // Song.cpp - Projekt-uppgift // Håkan Sjölin 2014-05-15 //----------------------------------------------------------------------------- #include "Song.h" #include "Constants.h" #include <iostream> //------------------------------------------------------------------------------ // Definiering av Songs medlemsfunktioner //------------------------------------------------------------------------------ // Fövald konstruktor //------------------------------------------------------------------------------ Song::Song() { } //------------------------------------------------------------------------------ // Initieringskonstruktor //------------------------------------------------------------------------------ Song::Song(string pTitle, string pArtist, Time pLength) { title = pTitle; artist = pArtist; length = pLength; } //------------------------------------------------------------------------------ // Setfunktioner //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ // setTitle // Ange titel //------------------------------------------------------------------------------ void Song::setTitle(string pTitle) { title = pTitle; } //------------------------------------------------------------------------------ // setArtist // Ange artist //------------------------------------------------------------------------------ void Song::setArtist(string pArtist) { artist = pArtist; } //------------------------------------------------------------------------------ // setTitle // Ange titel //------------------------------------------------------------------------------ void Song::setLength(Time pLength) { length = pLength; } //--------------------------------------------------------------------------- // Överlagring av utskriftsoperatorn //--------------------------------------------------------------------------- ostream &operator<<(ostream &os, const Song &song) { os << song.getTitle() << DELIM << song.getArtist() << DELIM << song.getLength(); return os; } //--------------------------------------------------------------------------- // Överlagring av inmatningsoperatorn //--------------------------------------------------------------------------- istream &operator>>(istream &is, Song &song) { string tmpString; Time tmpLength; getline(is, tmpString, DELIM); song.setTitle(tmpString); getline(is, tmpString, DELIM); song.setArtist(tmpString); is >> tmpLength; is.get(); song.setLength(tmpLength); return is; } //--------------------------------------------------------------------------- Album: // Album.h - Projekt-uppgift // Håkan Sjölin 2014-05-17 //----------------------------------------------------------------------------- #ifndef album_h #define album_h #include "Song.h" #include <string> #include <vector> #include <iostream> using namespace std; class Album { private: string name; vector<Song> songs; public: Album(); Album(string pNameTitle, vector<Song> pSongs); // Setfunktioner void setName(string pName); // Getfunktioner string getName() const { return name;} vector<Song> getSongs() const { return songs;} int getNumberOfSongs() const { return songs.size();} Time getTotalTime() const; void addSong(Song pSong); bool operator<(const Album &album) const; }; ostream &operator<<(ostream &os, const Album &album); istream &operator>>(istream &is, Album &album); #endif // Album.cpp - Projekt-uppgift // Håkan Sjölin 2014-05-17 //----------------------------------------------------------------------------- #include "Album.h" #include "Constants.h" #include <iostream> #include <string> //------------------------------------------------------------------------------ // Definiering av Albums medlemsfunktioner //------------------------------------------------------------------------------ // Fövald konstruktor //------------------------------------------------------------------------------ Album::Album() { } //------------------------------------------------------------------------------ // Initieringskonstruktor //------------------------------------------------------------------------------ Album::Album(string pName, vector<Song> pSongs) { name = pName; songs = pSongs; } //------------------------------------------------------------------------------ // Setfunktioner //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ // setName // Ange namn //------------------------------------------------------------------------------ void Album::setName(string pName) { name = pName; } //------------------------------------------------------------------------------ // addSong // Lägg till song //------------------------------------------------------------------------------ void Album::addSong(Song pSong) { songs.push_back(pSong); } //------------------------------------------------------------------------------ // getTotalTime // Returnera total speltid //------------------------------------------------------------------------------ Time Album::getTotalTime() const { Time tTime(0,0,0); for(Song s : songs) { tTime = tTime + s.getLength(); } return tTime; } //--------------------------------------------------------------------------- // Mindre än //--------------------------------------------------------------------------- bool Album::operator<(const Album &album) const { return getTotalTime() < album.getTotalTime(); } //--------------------------------------------------------------------------- // Överlagring av utskriftsoperatorn //--------------------------------------------------------------------------- ostream &operator<<(ostream &os, const Album &album) { os << album.getName() << endl; os << album.getNumberOfSongs() << endl; for (size_t i = 0; i < album.getSongs().size(); i++) os << album.getSongs().at(i) << endl; return os; } //--------------------------------------------------------------------------- // Överlagring av inmatningsoperatorn //--------------------------------------------------------------------------- istream &operator>>(istream &is, Album &album) { string tmpString; int tmpNumberOfSongs; Song tmpSong; getline(is, tmpString); album.setName(tmpString); is >> tmpNumberOfSongs; is.get(); for (int i = 0; i < tmpNumberOfSongs; i++) { is >> tmpSong; album.addSong(tmpSong); } return is; } //--------------------------------------------------------------------------- Time: // Time.h - Projekt-uppgift // Håkan Sjölin 2014-05-15 //----------------------------------------------------------------------------- #ifndef time_h #define time_h #include <iostream> using namespace std; class Time { private: int hours; int minutes; int seconds; public: Time(); Time(int pHour, int pMinute, int pSecond); // Setfunktioner void setHour(int pHour); void setMinute(int pMinute); void setSecond(int pSecond); // Getfunktioner int getHour() const { return hours;} int getMinute() const { return minutes;} int getSecond() const { return seconds;} Time operator+(const Time &time) const; bool operator==(const Time &time) const; bool operator<(const Time &time) const; }; ostream &operator<<(ostream &os, const Time &time); istream &operator>>(istream &is, Time &Time); #endif // Time.cpp - Projekt-uppgift // Håkan Sjölin 2014-05-15 //----------------------------------------------------------------------------- #include "Time.h" #include <iostream> //------------------------------------------------------------------------------ // Definiering av Times medlemsfunktioner //------------------------------------------------------------------------------ // Fövald konstruktor //------------------------------------------------------------------------------ Time::Time() { } //------------------------------------------------------------------------------ // Initieringskonstruktor //------------------------------------------------------------------------------ Time::Time(int pHour, int pMinute, int pSecond) { setHour(pHour); setMinute(pMinute); setSecond(pSecond); } //------------------------------------------------------------------------------ // Setfunktioner //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ // setHour // Ange timme //------------------------------------------------------------------------------ void Time::setHour(int pHour) { if(pHour>-1) hours = pHour; else hours = 0; } //------------------------------------------------------------------------------ // setMinute // Ange minut //------------------------------------------------------------------------------ void Time::setMinute(int pMinute) { if(pMinute < 60 && pMinute > -1) { minutes = pMinute; } else minutes = 0; } //------------------------------------------------------------------------------ // setSecond // Ange sekund //------------------------------------------------------------------------------ void Time::setSecond(int pSecond) { if(pSecond < 60 && pSecond > -1) { seconds = pSecond; } else seconds = 0; } //--------------------------------------------------------------------------- // Överlagring av utskriftsoperatorn //--------------------------------------------------------------------------- ostream &operator<<(ostream &os, const Time &time) { os << time.getHour()*3600+time.getMinute()*60+time.getSecond(); return os; } //--------------------------------------------------------------------------- // Överlagring av inmatningsoperatorn //--------------------------------------------------------------------------- istream &operator>>(istream &is, Time &time) { int tmp; is >> tmp; time.setSecond(tmp%60); time.setMinute((tmp/60)%60); time.setHour(tmp/3600); return is; } //--------------------------------------------------------------------------- // Likhet //-------------------------------------------------------------------------- bool Time::operator==(const Time &time) const { return hours == time.getHour() && minutes == time.getMinute() && seconds == time.getSecond(); } //--------------------------------------------------------------------------- // Mindre än //--------------------------------------------------------------------------- bool Time::operator<(const Time &time) const { if(hours == time.getHour()) { if(minutes == time.getMinute()) { return seconds < time.getSecond(); } else { return minutes < time.getMinute(); } } else { return hours < time.getHour(); } } //--------------------------------------------------------------------------- // Addition //--------------------------------------------------------------------------- Time Time::operator+(const Time &time) const { return Time(hours+time.getHour() + (minutes+time.getMinute() + (seconds+time.getSecond())/60)/60, (minutes+time.getMinute() + (seconds+time.getSecond())/60)%60, (seconds+time.getSecond())%60); } //--------------------------------------------------------------------------- Thanks in advance for any help! Edit2: Didn't think of including the more detailed crash info (as it didn't show in the crash pop-up, so to say). Anyway, here it is: Output: 'Jukebox.exe' (Win32): Loaded 'C:\Users\Håkan\Documents\Studier - IT\Objektbaserad programmering i C++\Inlämningsuppgifter\Projekt\Jukebox\Debug\Jukebox.exe'. Symbols loaded. 'Jukebox.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ntdll.dll'. Cannot find or open the PDB file. 'Jukebox.exe' (Win32): Loaded 'C:\Windows\SysWOW64\kernel32.dll'. Cannot find or open the PDB file. 'Jukebox.exe' (Win32): Loaded 'C:\Windows\SysWOW64\KernelBase.dll'. Cannot find or open the PDB file. 'Jukebox.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msvcp110d.dll'. Symbols loaded. 'Jukebox.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msvcr110d.dll'. Symbols loaded. The thread 0xe50 has exited with code 0 (0x0). Unhandled exception at 0x0083630C in Jukebox.exe: 0xC0000005: Access violation reading location 0x0000003C. Call stack: > Jukebox.exe!Song::getLength() Line 27 C++ Jukebox.exe!operator<<(std::basic_ostream<char,std::char_traits<char> > & os, const Song & song) Line 59 C++ Jukebox.exe!Queue::deque(Song & item) Line 55 C++ Jukebox.exe!Jukebox::playList() Line 493 C++ Jukebox.exe!Jukebox::play() Line 385 C++ Jukebox.exe!Jukebox::run() Line 536 C++ Jukebox.exe!main() Line 547 C++ Jukebox.exe!__tmainCRTStartup() Line 536 C Jukebox.exe!mainCRTStartup() Line 377 C kernel32.dll!754d86e3() Unknown [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll] ntdll.dll!7748bf39() Unknown ntdll.dll!7748bf0c() Unknown

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  • Is it possible to play multiple audio streams from one "jukebox" to multiple Airport Express devices?

    - by Alex Reynolds
    I have set up a Mac mini as a jukebox that streams audio to an Airport Express in another room in the house, using the AirPlay/AirTunes feature in iTunes. I control this with the iOS Remote app, and this works great. At the present time, it looks like the Mac mini's copy of iTunes gets taken over by the Remote app, while streaming. If I set up a second Airport Express in room B, is there a way to set it up (as well as the jukebox) so that it can receive and play its own unique music stream ("stream B"), separate from what's going on at the Mac mini, or in room A, which is playing stream A? To accomplish this, I would be happy to buy a copy of Rogue Amoeba's AirFoil if it will allow sending multiple, separate audio streams from one computer to the multiple wireless bridges, while using the Remote app (or a Rogue Amoeba equivalent for iOS). However, it is unclear to me from their site documentation, whether that is possible or not. I'd prefer to give the points to an answer that solves this problem. If you don't know if it can be done, or do not think it can be done, please allow others to answer. I appreciate your help. Thanks for your advice.

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  • BSEtunes

    BSEtunes is a MySQL based, full manageable, networkable single or multiuser jukebox application

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  • Share folder with active directory group permissions

    - by Hihui
    I have a Debian as a member of our AD (which is a 2k3). I want to share 2 folders from our Debian. 1 with full access for everyone, the second only readable by group "ADM", and "PROD". Part of smb.conf: [global] workgroup = MYDOMAIN realm = MYDOMAIN.LOCAL netbios name = SERV-FTP wins server = "IP serv 2k3" security = domain [JUKEBOX] // full access path = /media/JUKEBOX/JUKEBOX comment = sharing writable = yes browsable = yes public = yes read only = no valid users = @ASYLUM\prod_std admin users = @ASYLUM\ADM [SOFTWARE] comment = Software path = /media/JUKEBOX/SOFTWARE valid users = @ASYLUM\prod_adv, @ASYLUM\ADM writable = yes read only = no My log : [2013/10/25 09:24:37.316643, 0] smbd/service.c:1055(make_connection_snum) canonicalize_connect_path failed for service SOFTWARE, path /media/JUKEBOX/SOFTWARE And, from my Windows's client, if i want to access on that folder : Windows can't access to \serv-ftp\software Where is the problem ... ? Thx !

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  • How to use rhythmbox-client on LAN?

    - by Kaustubh P
    A few days ago I had asked this question, and according to one suggestion, used rhythmote. It is a web-interface to change songs on a rhythmbox playing on some PC. However, its not what I had thought of, and I stumbled upon documentation for rhythmbox-client. I tried a few ways of using it, but was unsuccessful. Let me show you a few ways of how I did it. The rhythmbox is running at address 192.168.1.4, lets call it jukebox. Passing the address as a parameter Hoping that I would be able to see and browse through songs on the jukebox rhythmbox-client 192.168.1.4 But, I get this message (rhythmbox-client:8370): Rhythmbox-WARNING **: Did not receive a reply. Possible causes include: the remote application did not send a reply, the message bus security policy blocked the reply, the reply timeout expired, or the network connection was broken. (rhythmbox-client:8370): Rhythmbox-WARNING **: Did not receive a reply. Possible causes include: the remote application did not send a reply, the message bus security policy blocked the reply, the reply timeout expired, or the network connection was broken. SSH ssh -l jukebox 192.168.1.4 rhythmbox-client --print-playing Which spat this at me: (rhythmbox-client:9389): Rhythmbox-WARNING **: /bin/dbus-launch terminated abnormally with the following error: Autolaunch error: X11 initialization failed. rhythmbox-client as root gksudo rhythmbox-client 192.168.1.4 A rhythmbox client comes up, but with no music shown in the library. I am guessing this is running on my own computer. Can anyon tell me how rhythmbox-client is to be run, and is it even correct of me to think that I can get a rhythmbox window showing the songs on the jukebox? PS: There were a few other solutions mentioned, but I want to evaluate each and every one of them. Thanks.

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  • Variables are "lost" somewhere, then reappear... all with no error thrown.

    - by rob - not a robber
    Hi All, I'm probably going to make myself look like a fool with my horrible scripting but here we go. I have a form that I am collecting a bunch of checkbox info from using a binary method. ON/SET=1 !ISSET=0 Anyway, all seems to be going as planned except for the query bit. When I run the script, it runs through and throws no errors, but it's not doing what I think I am telling it to. I've hard coded the values in the query and left them in the script and it DOES update the DB. I've also tried echoing all the needed variables after the script runs and exiting right after so I can audit them... and they're all there. Here's an example. ####FEATURES RECORD UPDATE ### HERE I DECIDE TO RUN THE SCRIPT BASED ON WHETHER AN IMAGE BUTTON WAS USED if (isset($_POST["button_x"])) { ### HERE I AM ASSIGNING 1 OR 0 TO A VAR BASED ON WHTER THE CHECKBOX WAS SET if (isset($_POST["pool"])) $pool=1; if (!isset($_POST["pool"])) $pool=0; if (isset($_POST["darts"])) $darts=1; if (!isset($_POST["darts"])) $darts=0; if (isset($_POST["karaoke"])) $karaoke=1; if (!isset($_POST["karaoke"])) $karaoke=0; if (isset($_POST["trivia"])) $trivia=1; if (!isset($_POST["trivia"])) $trivia=0; if (isset($_POST["wii"])) $wii=1; if (!isset($_POST["wii"])) $wii=0; if (isset($_POST["guitarhero"])) $guitarhero=1; if (!isset($_POST["guitarhero"])) $guitarhero=0; if (isset($_POST["megatouch"])) $megatouch=1; if (!isset($_POST["megatouch"])) $megatouch=0; if (isset($_POST["arcade"])) $arcade=1; if (!isset($_POST["arcade"])) $arcade=0; if (isset($_POST["jukebox"])) $jukebox=1; if (!isset($_POST["jukebox"])) $jukebox=0; if (isset($_POST["dancefloor"])) $dancefloor=1; if (!isset($_POST["dancefloor"])) $dancefloor=0; ### I'VE DONE LOADS OF PERMUTATIONS HERE... HARD SET THE 1/0 VARS AND LEFT THE $estab_id TO BE PICKED UP. SET THE $estab_id AND LEFT THE COLUMN DATA TO BE PICKED UP. ALL NO GOOD. IT _DOES_ WORK IF I HARD SET ALL VARS THOUGH mysql_query("UPDATE thedatabase SET pool_table='$pool', darts='$darts', karoke='$karaoke', trivia='$trivia', wii='$wii', megatouch='$megatouch', guitar_hero='$guitarhero', arcade_games='$arcade', dancefloor='$dancefloor' WHERE establishment_id='22'"); ###WEIRD THING HERE IS IF I ECHO THE VARS AT THIS POINT AND THEN EXIT(); they all show up as intended. header("location:theadminfilething.php"); exit(); THANKS ALL!!!

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  • Writing a plugin for Notepad++

    - by Jukebox
    I use Notepad++ as my main editing tool. I want to write a plugin for it for a feature I'd like to implement, but am unsure of how to go about it. Are there any guides / blogs / tutorials that can point me in the right direction for creating a new plugin?

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  • Display different content for anonymous and logged in users

    - by Jukebox
    What I need to accomplish is: If an anonymous user visits the site, show regular site content. If a user logs in to the site, then user-related content appears in place of the regular content. I would like to accomplish this using the Views module. I have looked at the Premium module, but it seems to be abandoned. I would like to avoid using the content-access module if at all possible, since I already have other access controls in place.

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  • Count number of results in a View

    - by Jukebox
    I need to count how many people belong in pre-defined groups (this is easy to do in SQL using the SELECT COUNT statement). My Views query runs fine and displays the actual data in my table, but I simply need to know how many results it found. However there doesn't seem to be a COUNT option in views. I am guessing I am going to have to use some sort of views hook, and then stick the result in the table. Here's a quick example of what i'm trying to achieve: My Table ---------------------- Group A | 20 people Group B | 63 people and so on. (I've tried using the Views_Calc module, but I get errors because it is not quite stable yet.) Anybody know of an easy way to count results in Views?

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  • Choose Right iPad Apps Based on Your Needs - Part 1

    iPad is an innovative device. It can be used as web browser, e-book reader, movie player, photo album, photo frame, jukebox, gaming machine and so many others. Its functionalities and use-abilities a... [Author: David Aldrich - Computers and Internet - May 04, 2010]

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  • Early Morning Sunrise at the Beach Wallpaper

    - by Asian Angel
    Sunrise [DesktopNexus] Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Add a “Textmate Style” Lightweight Text Editor with Dropbox Syncing to Chrome and Iron Is the Forcefield Really On or Not? [Star Wars Parody Video] Google Updates Picasa Web Albums; Emphasis on Sharing and Showcasing Uwall.tv Turns YouTube into a Video Jukebox Early Morning Sunrise at the Beach Wallpaper Data Networks Visualized via Light Paintings [Video]

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  • XNA Music mixing real-time

    - by Adam L. S.
    I've created a "format" to store segments of music (prelude part, repeated part, ending part) and time information for these segments (offset, scored length) so I can mix it up in real-time as if it were one piece of music, while repeating the repeated part (optionally) indefinitely. This way, the segments can store decay where the next segment is played, while the previous one is finished. (I've created a player for this in Java, and used the Clip class.) I wanted this format, so I can provide a finite length music (for a jukebox feature), while I play infinite length music in-games. However, when I wanted to code a class in XNA that manages this "format" I've noticed, that there is no obvious way to play "Songs" simultaneously/overlapped. How can I do this/what is the best practice, not leaving the XNA framework? (I don't want to create infinite play-lists.)

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  • Can I run my OS from a DVD?

    - by Dave D
    I'm thinking of ways to get around the high cost of hard drives lately. I was thinking an optical jukebox would be interesting (though more expensive than just buying a hard drive), then thought I've heard of OS's run from DVD so why not boot from a Blue-ray drive. I think a smaller OS like a linux flavor would work. I'd like to know if there's a way I could burn Windows 7 to DVD for this use. Just curious. Anyone know if this is possible? Thanks, Mac

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