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  • What possible events could cause a MySQL database to revert to a previous state?

    - by justkevin
    A client of mine recently had a strange event with their MySQL database. Several days ago, one database suddenly "went back in time". All the data was in the state it was in several months ago. Even most of the .MYD and .MYI files had timestamps from November. Fortunately, the server is not in production yet, but we need to understand how it happened so it doesn't happen again. I'm not a MySQL guru, but I couldn't think of a scenario that could cause the database to rewind like that short of restoring from a backup. What could have happened here? Where should I look for clues? (Server is FreeBSD 6.4)

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  • Roughly how long should an "ALTER TABLE" take on an 1.3GB INNODB table?

    - by justkevin
    I'm trying to optimize a table that hasn't been optimized in a long time. It has around 2.5 million rows with 1.3 GB of data and a 152 MB index. I started optimizing it about 15 minutes ago and I have no idea how long it will take. The server is reasonably robust (quad xeon with 4GB ram) and has a 500MB innodb buffer pool size. Should I expect this to take minutes, hours or days?

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  • What's the cause of (and treatment for) this java MySQL exception?

    - by justkevin
    I'm getting the following exception when executing the first preparedstatement after a period of inactivity: com.mysql.jdbc.exceptions.jdbc4.CommunicationsException: Communications link failure The last packet successfully received from the server was 2,855,054 milliseconds ago. The last packet sent successfully to the server was 123 milliseconds ago. at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source) at java.lang.reflect.Constructor.newInstance(Unknown Source) at com.mysql.jdbc.Util.handleNewInstance(Util.java:406) at com.mysql.jdbc.SQLError.createCommunicationsException(SQLError.java:1074) at com.mysql.jdbc.MysqlIO.reuseAndReadPacket(MysqlIO.java:3052) at com.mysql.jdbc.MysqlIO.reuseAndReadPacket(MysqlIO.java:2938) at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:3481) at com.mysql.jdbc.MysqlIO.sendCommand(MysqlIO.java:1959) at com.mysql.jdbc.MysqlIO.sqlQueryDirect(MysqlIO.java:2109) at com.mysql.jdbc.ConnectionImpl.execSQL(ConnectionImpl.java:2648) at com.mysql.jdbc.PreparedStatement.executeInternal(PreparedStatement.java:2077) at com.mysql.jdbc.PreparedStatement.executeQuery(PreparedStatement.java:2228) This only shows up if my application hasn't communicated with MySQL recently. Subsequent queries execute normally. I suspect it's some kind of timeout issue, but the periods of inactivity are way below the 8 hour timeout for MySQL. Any suggestions?

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  • Flash "visible" issue

    - by justkevin
    I'm writing a tool in Flex that lets me design composite sprites using layered bitmaps and then "bake" them into a low overhead single bitmapData. I've discovered a strange behavior I can't explain: toggling the "visible" property of my layers works twice for each layer (i.e., I can turn it off, then on again) and then never again for that layer-- the layer stays visible from that point on. If I override "set visible" on the layer as such: override public function set visible(value:Boolean):void { if(value == false) this.alpha = 0; else {this.alpha = 1;} } The problem goes away and I can toggle "visibility" as much as I want. Any ideas what might be causing this? Edit: Here is the code that makes the call: private function onVisibleChange():void { _layer.visible = layerVisible.selected; changed(); } The changed() method "bakes" the bitmap: public function getBaked():BitmapData { var w:int = _composite.width + (_atmosphereOuterBlur * 2); var h:int = _composite.height + (_atmosphereOuterBlur * 2); var bmpData:BitmapData = new BitmapData(w,h,true,0x00000000); var matrix:Matrix = new Matrix(); var bounds:Rectangle = this.getBounds(this); matrix.translate(w/2,h/2); bmpData.draw(this,matrix,null,null,new Rectangle(0,0,w,h),true); return bmpData; } Incidentally, while the layer is still visible, using the Flex debugger I can verify that the layer's visible value is "false".

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  • Non-blocking MySQL updates with java?

    - by justkevin
    For a multiplayer game I'm working on I'd like to record events to the mysql database without blocking the game update thread so that if the database is busy or a table is locked the game doesn't stop running while it waits for a write. What's the best way to accomplish this? I'm using c3p0 to manage the database connection pool. My best idea so far is to add query update strings to a synchronized list with an independent thread checking the list every 100ms and executing the queries it finds there.

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  • Why would bytesTotal increase in a AS3 preloader?

    - by justkevin
    I'm creating a custom preloader for a Flex app and have noticed the following behavior: when loading, the progress bar goes to 100%, then down then back up, and so on until the app is finished loading. When I put a trace in the dowloadprogress listener, I see that while the app is loading, both bytesLoaded and bytesTotal increase, but not necessarily at the same time. Code: private function onDownloadProgress(event:ProgressEvent):void { var loaded:int = event.bytesLoaded; var total:int = event.bytesTotal; trace(event.target,loaded,total); _starfield.progress = loaded/total; } Output: [object Preloader] 134276 134276 [object Preloader] 265348 285007 [object Preloader] 285007 285007 [object Preloader] 678223 1322116 [object Preloader] 809295 1322116 [object Preloader] 1322116 1322116 [object Preloader] 1322116 1322116 [object Preloader] 1387652 1584342 [object Preloader] 1791882 1791882 [object Preloader] 2293133 2293133 [object Preloader] 2362938 2362938 [object Preloader] 2362938 2362938 [object Preloader] 2362938 2362938 Why does bytesTotal change during load?

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  • Is it possible to find out what FlashBuilder is doing during compilation?

    - by justkevin
    I've found that Flash Builder 4 (formerly Flex Builder) has trouble working with large projects. After a certain point, builds seem to take longer and longer. I've tried many different ways of improving build time including: Moving embedded resources into externally linked projects. Using -incremental. Tweaking the .ini jvm settings including memory and -server. Turning off automatic build (I'd prefer not to have to do this, because one of the main reasons for using an IDE is to be told about errors as you make them). Deleting the project and re-checking out from the repository. While some of these may help a bit, the performance is still annoyingly slow. I feel if I knew what was taking so long I could refactor my projects to build faster. Is there some setting that tells FlashBuilder to let me see what parts of the build process take so much time?

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  • What frameworks should we consider for a custom web application?

    - by justkevin
    A client is looking for a custom web application, which will eventually include lots of interconnected components, but the main features are: Subscription based membership as well as virtual/digital product sales Members have their own public web cookie-cutter directories (e.g., storefronts, pages, etc.) and personal member admin area. Site administrators will need both common tools (member admin, password changes, etc.) and custom tools that can be readily developed or integrated with 3rd party solutions. What frameworks should we be looking at? PHP/MySQL is preferable unless something really outstanding is available in another stack.

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  • Insert a row and avoiding race condition (PHP/MySQL)

    - by justkevin
    I'm working on a multiplayer game which has a lobby-like area where players select "sectors" to enter. The lobby gateway is powered by PHP, while actual gameplay is handled by one or more Java servers. The datastore is MySQL. The happy path: A player chooses a sector and tells the lobby he'd like to enter. The lobby checks whether this is okay, including checking whether there are too many players in the sector (compares the entry count in sector assignments for that sector against the sector's max_players value). The player is added to the sector_assignments table pairing him with the sector. The player client receives a passkey that will let him connect to the appropriate game server. The race condition: If two players request access to the same sector at close to same time, I can envision a case where they are both added because there was one space free when their check was started and max players gets exceeded. Is the best solution LOCK TABLE on sector_assignments? Is there another option?

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