Why is C++ used for game engines? How about its future in game engines?
- by kasperov
C++, as I have seen, is being heavily used in 3d video game engines....
Is it because of the performance issues, legecy code or libraries such as DriverX?
If performance, libraries and code infrastructure are the reasons, dosen't that make C++ indispensible, at least for game engines? (ie, we have no other option even in the very distant future).
I asked this because, I have the right to know the upcomming future trends in game engines.