Why are textures always square powers of two? What if they aren't?
- by Keavon
Why are the resolution of textures in games always a power of two (128x128, 256x256, 512x512, 1024x1024, etc.)? Wouldn't it be smart to save on the game's file size and make the texture exactly fit the UV unwrapped model?
What would happen if there was a texture that was not a power of two?
Would it be incorrect to have a texture be something like 256x512, or 512x1024? Or would this cause the problems that non-power-of-two textures may cause?