Search Results

Search found 6 results on 1 pages for 'kennytm'.

Page 1/1 | 1 

  • Bitwise Interval Arithmetic

    - by KennyTM
    I've recently read an interesting thread on the D newsgroup, which basically asks, Given two signed integers a ∈ [amin, amax], b ∈ [bmin, bmax], what is the tightest interval of a | b? I'm think if interval arithmetics can be applied on general bitwise operators (assuming infinite bits). The bitwise-NOT and shifts are trivial since they just corresponds to -1 − x and 2n x. But bitwise-AND/OR are a lot trickier, due to the mix of bitwise and arithmetic properties. Is there a polynomial-time algorithm to compute the intervals of bitwise-AND/OR? Note: Assume all bitwise operations run in linear time (of number of bits), and test/set a bit is constant time. The brute-force algorithm runs in exponential time. Because ~(a | b) = ~a & ~b and a ^ b = (a | b) & ~(a & b), solving the bitwise-AND and -NOT problem implies bitwise-OR and -XOR are done. Although the content of that thread suggests min{a | b} = max(amin, bmin), it is not the tightest bound. Just consider [2, 3] | [8, 9] = [10, 11].)

    Read the article

  • git partial pull

    - by KennyTM
    I am maintaining a repository A. Another contributor has cloned A to another repository B. Later, the other contributor added files F, which is irrelevant to me, into B. Now I want to merge changes in B back to A, but without committing F. How to do so?

    Read the article

  • C++ stack in Objective-C++

    - by helixed
    I'd like to use a C++ stack type in Objective-C, but I'm running into some issues. Here's a sample of what I would like to do: #import <stack> #import <UIKit/UIKit.h> @interface A : NSObject { stack<SEL> selectorStack; } @end Unfortunately, this doesn't compile. After messing around with the code for a while and trying different things, I can't seem to find a way to accomplish this. Can somebody tell me the best way to use a C++ stack within an Objective-C object or if it's even possible? Thanks. UPDATE: Well, KennyTM's answer worked on my example file, but for some reason when I tried to rename the class it quit working. Here's the code I have right now: #import <stack> #import <UIKit/UIKit.h> @interface MenuLayer : NSObject { std::stack<SEL> selectorStack; } @end The compiler spits out the following errors: stack: No such file or directory expected specifier-qualifier-list before 'std'

    Read the article

  • "É" not getting converted to two bytes correctly.

    - by ChrisF
    Further to this question I've got a supplementary problem. I've found a track with an "É" in the title. My code: var playList = new StreamWriter(playlist, false, Encoding.UTF8); - private static void WriteUTF8(StreamWriter playList, string output) { byte[] byteArray = Encoding.UTF8.GetBytes(output); foreach (byte b in byteArray) { playList.Write(Convert.ToChar(b)); } } converts this to the following bytes: 195 137 which is being output as à followed by a square (which is an character that can't be printed in the current font). I've exported the same file to a playlist in Media Monkey at it writes the "É" as "É" - which I'm assuming is correct (as KennyTM pointed out). My question is, how do I get the "‰" symbol output? Do I need to select a different font and if so which one? UPDATE People seem to be missing the point. I can get the "É" written to the file using playList.WriteLine("É"); that's not the problem. The problem is that Media Monkey requires the file to be in the following format: #EXTINFUTF8:140,Yann Tiersen - Comptine D'Un Autre Été: L'Après Midi #EXTINF:140,Yann Tiersen - Comptine D'Un Autre Été: L'Après Midi #UTF8:04-Comptine D'Un Autre Été- L'Après Midi.mp3 04-Comptine D'Un Autre Été- L'Après Midi.mp3 Where all the "high-ascii" (for want of a better term) are written out as a pair of characters.

    Read the article

  • Using GraphicsServices.h/GSEvent as well as compiling CLI iPhone tools with XCode

    - by Peter Hajas
    I sent this to KennyTM (has all the private framework headers on GitHub) but I figured I'd ask here too just in case someone has some good ideas or any way to help me out. I'm trying to write a command line utility that sends GSEvents to operate the keyboard, touch/drag elements onscreen, and operate hardware buttons (volume, home, sleep, etc.) I grabbed the MouseSupport code and tried to look through it, but I couldn't find the easiest way to send GSEvents. I'm hoping someone here can help me. First, what's the simplest way to declare a GSEvent and send it? I looked at the iPhone development wiki, but the documentation was very vague. I understand that there's a purple event port (?) that I have to send these events to, but I don't understand how to do that. Could someone offer examples for, say, touching at a coordinate, typing a certain key, or pressing a hardware button? Also, do I have to write or do anything special if I want this utility to operate all applications as well as Springboard? I don't know if this is a special case because I want it at the OS level. Ideally, I would SSH into the phone, start the program, and it would send GSEvents that would be handled by whatever application was open. As far as compiling this code, is there any way to do so under XCode? I don't know what sort of project template I should use (if any) and this is throwing me off. I don't need "build and go" support, I'm more than happy to scp the program over to the phone. I understand that compiling the code is also feasible on the phone. I have all of the headers from the SDK on my phone along with iphone-gcc, but when compiling some test programs I still get errors about not finding mach headers and CoreFoundation. Is there an easier way to do this? Lastly, are there other guides or pieces of literature that anyone can point me towards for learning more about this? I'm excited to get into open iPhone development (I have experience with the official SDK, but I want to go deeper). Thanks for any and all help people can offer!

    Read the article

  • Are there known problems with >= and <= and the eval function in JS?

    - by Augier
    I am currently writing a JS rules engine which at one point needs to evaluate boolean expressions using the eval() function. Firstly I construct an equation as such: var equation = "relation.relatedTrigger.previousValue" + " " + relation.operator + " " + "relation.value"; relation.relatedTrigger.previousValue is the value I want to compare. relation.operator is the operator (either "==", "!=", <=, "<", "", ="). relation.value is the value I want to compare with. I then simply pass this string to the eval function and it returns true or false as such: return eval(equation); This works absolutely fine (with words and numbers) or all of the operators except for = and <=. E.g. When evaluating the equation: relation.relatedTrigger.previousValue <= 100 It returns true when previousValue = 0,1,10,100 & all negative numbers but false for everything in between. I would greatly appreciate the help of anyone to either answer my question or to help me find an alternative solution. Regards, Augier. P.S. I don't need a speech on the insecurities of the eval() function. Any value given to relation.relatedTrigger.previousValue is predefined. edit: Here is the full function: function evaluateRelation(relation) { console.log("Evaluating relation") var currentValue; //if multiple values if(relation.value.indexOf(";") != -1) { var values = relation.value.split(";"); for (x in values) { var equation = "relation.relatedTrigger.previousValue" + " " + relation.operator + " " + "values[x]"; currentValue = eval(equation); if (currentValue) return true; } return false; } //if single value else { //Evaluate the relation and get boolean var equation = "relation.relatedTrigger.previousValue" + " " + relation.operator + " " + "relation.value"; console.log("relation.relatedTrigger.previousValue " + relation.relatedTrigger.previousValue); console.log(equation); return eval(equation); } } Answer: Provided by KennyTM below. A string comparison doesn't work. Converting to a numerical was needed.

    Read the article

1