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  • Controlling TV Channel Through Computer

    - by killianmcc
    I'm passing my TV input through my computer so that I can use the video stream in an application I'm creating which then outputs to my TV. E.g. Sky Digibox/FreeView box - Laptop - TV Where on my laptop I'll be using the stream in a WPF application so I can overlay XAML objects onto it. My question is, what would be the best way for me to send the signal back to the box to say change the channel for example? I don't want to have to use the remote, I want the computer to handle everything. Is there a standard cable these boxes have that could take what would normally be a remote control signal and use that as input instead? Or would I have to go down the route of looking at some sort of Infared LED to send the signal recreating the remote? Apologies if this is not clear enough, let me know and I'll try and be more precise.

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  • Audio Streaming Latency

    - by killianmcc
    I'm writing a UDP local area network video chat system and have got the video and audio streams working. However I'm experiencing a little latency (about half a second) in the audio and was wondering what codecs would provide the least latency. I'm using NAudio (http://naudio.codeplex.com/) which provides me access to the following codecs for streaming; Speex Narrow Band (VBR) Speex Wide Band (16kHz)(VBR) Speex Ultra Wide Band (32kHz)(VBR) DSP Group TrueSpeech (8.5kbps) GSM 6.10 (13kbps) Microsoft ADPCM (32.8kbps) G.711 a-law (64kbps) G.722 16kHz (64kbps) G.711 mu-law (64kbps) PCM 8kHz 16 bit uncompressed (128kbps) I've tried them out and I'm not noticing much difference. Is there any others that I should download and try to reduce latency? I'm only going to be sending voice over the connection but I'm not really worried about quality or background noises too much. UPDATE I'm sending the audio in blocks like so; waveIn = new WaveIn(); waveIn.BufferMilliseconds = 50; waveIn.DeviceNumber = inputDeviceNumber; waveIn.WaveFormat = codec.RecordFormat; waveIn.DataAvailable += waveIn_DataAvailable; void waveIn_DataAvailable(object sender, WaveInEventArgs e) { if (connected) { byte[] encoded = codec.Encode(e.Buffer, 0, e.BytesRecorded); udpSender.Send(encoded, encoded.Length); } }

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